SkullgirlsMobile Wiki
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Tag: Source edit
No edit summary
Tag: Source edit
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| height="120px" width="120px" valign="middle" |<center>[[Image:Vial Hazard Type A.png|100px|Vial Hazard Type A]]</center>
 
| height="120px" width="120px" valign="middle" |<center>[[Image:Vial Hazard Type A.png|100px|Vial Hazard Type A]]</center>
 
|<center>'''VIAL HAZARD: TYPE A'''
 
|<center>'''VIAL HAZARD: TYPE A'''
|Reduces opponent BLOCKBUSTER METER by {{Num|??/35/??%}} (on HIT or BLOCK).
+
|Reduces opponent BLOCKBUSTER METER by {{Num|25/35/??%}} (on HIT or BLOCK).
 
|-
 
|-
 
| height="120px" width="120px" valign="middle" |<center>[[Image:Vial Hazard Type B.png|100px|Vial Hazard Type B]]</center>
 
| height="120px" width="120px" valign="middle" |<center>[[Image:Vial Hazard Type B.png|100px|Vial Hazard Type B]]</center>
 
|<center>'''VIAL HAZARD: TYPE B'''
 
|<center>'''VIAL HAZARD: TYPE B'''
|{{Num|25/??/??%}} chance to remove all opponent BUFFS (on HIT or BLOCK).
+
|{{Num|25/35/??%}} chance to remove all opponent BUFFS (on HIT or BLOCK).
 
|-
 
|-
 
| height="120px" width="120px" valign="middle" |<center>[[Image:Vial Hazard Type C.png|100px|Vial Hazard Type C]]</center>
 
| height="120px" width="120px" valign="middle" |<center>[[Image:Vial Hazard Type C.png|100px|Vial Hazard Type C]]</center>
 
|<center>'''VIAL HAZARD: TYPE C'''
 
|<center>'''VIAL HAZARD: TYPE C'''
|{{Num|25/??/??%}} chance to STUN for {{Num|4}} seconds (on HIT or BLOCK).
+
|{{Num|25/35/??%}} chance to STUN for {{Num|4}} seconds (on HIT or BLOCK).
 
|}
 
|}
   
Line 103: Line 103:
 
! scope="col" style="width:50%;"|<center>Description</center>
 
! scope="col" style="width:50%;"|<center>Description</center>
 
|-
 
|-
| height="120px" width="120px" valign="middle" |<center>[[Image:Countervenom Detox.png|123x123px|Countervenom Detox]]</center>
+
| height="120px" width="120px" valign="middle" |<center>[[Image:Countervenom Detox.png|120x120px|Countervenom Detox]]</center>
 
|<center>'''COUNTERVENOM: DETOX'''</center>
 
|<center>'''COUNTERVENOM: DETOX'''</center>
 
|<center>'''3'''</center>
 
|<center>'''3'''</center>
|Level 1 Blockbuster<br /><span style="color:TEAL">50%</span> chance to remove all BUFFS
+
|Level 1 Blockbuster<br />{{Num|15/25/35%}} chance ON HIT to remove all BUFFS.
 
|-
 
|-
| height="120px" width="120px" valign="middle" |<center>[[Image:Countervenom Paralysis.png|123x123px|Countervenom Paralysis]]</center>
+
| height="120px" width="120px" valign="middle" |<center>[[Image:Countervenom Paralysis.png|120x120px|Countervenom Paralysis]]</center>
 
|<center>'''COUNTERVENOM: PARALYSIS'''</center>
 
|<center>'''COUNTERVENOM: PARALYSIS'''</center>
 
|<center>'''3'''</center>
 
|<center>'''3'''</center>
|Level 1 Blockbuster<br /><span style="color:TEAL">35%</span> chance to STUN opponent for <span style="color:TEAL">5</span>
+
|Level 1 Blockbuster<br />{{Num|15/25/35%}} chance ON HIT to STUN opponent for {{Num|5}} seconds.
 
|-
 
|-
| height="120px" width="120px" valign="middle" |<center>[[Image:Countervenom Sedative.png|123x123px|Countervenom Sedative]]</center>
+
| height="120px" width="120px" valign="middle" |<center>[[Image:Countervenom Sedative.png|120x120px|Countervenom Sedative]]</center>
 
|<center>'''COUNTERVENOM: SEDATIVE'''</center>
 
|<center>'''COUNTERVENOM: SEDATIVE'''</center>
 
|<center>'''3'''</center>
 
|<center>'''3'''</center>
|Level 1 Blockbuster<br />Reduce the meter of opponent BLOCKBUSTERS by <span style="color:TEAL">35%</span>
+
|Level 1 Blockbuster<br />Reduce opponent BLOCKBUSTER METER by {{Num|15/25/35%}} on hit.
 
|-
 
|-
| height="120px" width="120px" valign="middle" |<center>[[Image:Checkmate Incision.png|126x126px|Checkmate Incision]]</center>
+
| height="120px" width="120px" valign="middle" |<center>[[Image:Checkmate Incision.png|120x120px|Checkmate Incision]]</center>
 
|<center>'''CHECKMATE INCISION'''</center>
 
|<center>'''CHECKMATE INCISION'''</center>
 
|<center>4</center>
 
|<center>4</center>
|Level 1 Blockbuster<br /><span style="color:TEAL">50%</span> chance on HIT to inflict BLEED for <span style="color:TEAL">5 </span>seconds
+
|Level 1 Blockbuster<br />{{Num|25/35/??%}} chance on HIT to inflict BLEED for {{Num|5}} seconds.
 
|-
 
|-
 
| height="120px" width="120px" valign="middle" |<center>[[Image:Laryngectomy.png|120x120px|Laryngectomy]]</center>
 
| height="120px" width="120px" valign="middle" |<center>[[Image:Laryngectomy.png|120x120px|Laryngectomy]]</center>
 
|<center>'''LARYNGECTOMY'''</center>
 
|<center>'''LARYNGECTOMY'''</center>
 
|<center>5</center>
 
|<center>5</center>
|Level 2 Blockbuster<br /><span style="color:TEAL">20%</span> chance on HIT to inflict HEAVY BLEED for <span style="color:TEAL">10</span> seconds
+
|Level 2 Blockbuster<br />{{Num|10/15/20%}} chance on HIT to inflict HEAVY BLEED for {{Num|10}} seconds.
 
|-
 
|-
| height="120px" width="120px" valign="middle" |<center>[[Image:Forbidden Procedure.png|138x138px|Forbidden Procedure]]</center>
+
| height="120px" width="120px" valign="middle" |<center>[[Image:Forbidden Procedure.png|120x120px|Forbidden Procedure]]</center>
 
|<center>'''FORBIDDEN PROCEDURE'''</center>
 
|<center>'''FORBIDDEN PROCEDURE'''</center>
 
|<center>6</center>
 
|<center>6</center>
|Level 2 Blockbuster<br />Resurrect fallen teammates with <span style="color:TEAL">25%</span> HEALTH
+
|Level 2 Blockbuster<br />When HITTING the body of a fallen teammate, RESURRECT them with {{Num|10/15/20%}} HEALTH.
 
|-
 
|-
| height="120px" width="120px" valign="middle" |<center>[[Image:EKG Flatliner.png|127x127px|EKG Flatliner]]</center>
+
| height="120px" width="120px" valign="middle" |<center>[[Image:EKG Flatliner.png|120x120px|EKG Flatliner]]</center>
 
|<center>'''EKG FLATLINER'''</center>
 
|<center>'''EKG FLATLINER'''</center>
 
|<center>7</center>
 
|<center>7</center>
|Level 3 Blockbuster (UNBLOCKABLE)<br /><span style="color:TEAL">50%</span> bonus damage if opponent has a BLEED effect
+
|Level 3 Blockbuster (UNBLOCKABLE)<br />{{Num|25/??/??%}} bonus damage if opponent is suffering BLEED.
 
|-
 
|-
| height="120px" width="120px" valign="middle" |<center>[[Image:Dead On Arrival.png|123x123px|Dead on Arrival]]</center>
+
| height="120px" width="120px" valign="middle" |<center>[[Image:Dead On Arrival.png|120x120px|Dead on Arrival]]</center>
 
|<center>'''DEAD ON ARRIVAL'''</center>
 
|<center>'''DEAD ON ARRIVAL'''</center>
 
|<center>8</center>
 
|<center>8</center>
|Level 3 Blockbuster (UNBLOCKABLE)<br />If used to defeat an opponent, gain HEAVY REGEN for <span style="color:TEAL">15</span> seconds
+
|Level 3 Blockbuster (UNBLOCKABLE)<br />If used to defeat an opponent, gain HEAVY REGEN for {{Num|10/12/??}} seconds.
 
|}
 
|}
 
==Combo==
 
==Combo==

Revision as of 05:10, 25 September 2020

Valentine is both a healer and a disabler. She relies heavily on Combat Effects to control the flow of battle, keeping herself and her teammates healthy while applying numerous harmful effects to her enemies.

Valentine has a respectable Health pool, but with a low Attack, players should not expect to deal tons of damage through sheer brute force. A Valentine player will have to use all of the tricks she has up her sleeve to maximize her potential.

Valentine must rely heavily on her abilities to have success in battle. Luckily, she has an arsenal of them. She uses REGEN effects to keep herself and her teammates alive, and a number of abilities that debilitate her enemies.

Biography

Valentine is the only survivor of the Last Hope, a group of special Anti-Skullgirl Lab operatives. Before meeting their end at the hands of the Skullgirl, the Last Hope worked for the mysterious Lab Zero and performed duties ranging from reconnaissance and sabotage to advanced research.

Now Valentine dutifully serves the Skullgirl, carrying out her will from the shadows. She keeps to herself, so much of her true nature and personality are unknown.

Abilities

Character Ability

SIPHON
More of the damage Valentine receives is inflicted as non-permanent SCRATCH DAMAGE. 75% of the damage Valentine deals is regained as HEALTH, but only up to her current SCRATCH DAMAGE threshold

Marquee Ability: COMBAT CLINIC

TRAUMA CENTER
While Valentine is alive, teammates gain FINAL STAND for 5/15 seconds when suffering an attack that deals more than 10% HEALTH
ICU
Valentine gains HEAVY REGEN for 10/20 seconds when suffering a DEBUFF

Variants

On mobile devices, tap on the variant text to navigate to their page, not their card.

Bronze:

Scrub
Scrub
Icy Hot
Icy Hot

Silver:

Graveyard Shift
Graveyard Shift
Oh Mai
Oh Mai
Kill Joy
Kill Joy

Gold:

Silent Kill
Silent Kill
Last Hope
Last Hope
Surgeon General
Surgeon General
Pyro-Technique
Pyro-Technique

Diamond:

Assassin's Greed
Assassin's Greed
Très Chic
Très Chic


Special Moves

Icon
Name
Description
Burst
BURST
On HIT, inflict BLEED for 5/7/10 seconds.
Chocoglycemia
CHOCOGLYCEMIA
TAUNT your opponent to gain REGEN for 10/??/?? seconds.
Dead Cross
DEAD CROSS
??/25/??% chance on HIT to inflict BLEED for 8 seconds.
Mortuary Drop
MORTUARY DROP
25/50/??% chance to STUN opponent for 4 seconds if Valentine is benefitting from REGEN.
Triage!
TRIAGE!
Forces enemy to TAG OUT on HIT, removing all COMBAT EFFECTS.
Vial Hazard Type A
VIAL HAZARD: TYPE A
Reduces opponent BLOCKBUSTER METER by 25/35/??% (on HIT or BLOCK).
Vial Hazard Type B
VIAL HAZARD: TYPE B
25/35/??% chance to remove all opponent BUFFS (on HIT or BLOCK).
Vial Hazard Type C
VIAL HAZARD: TYPE C
25/35/??% chance to STUN for 4 seconds (on HIT or BLOCK).

Blockbusters

Icon
Name
Gear Points
Description
Countervenom Detox
COUNTERVENOM: DETOX
3
Level 1 Blockbuster
15/25/35% chance ON HIT to remove all BUFFS.
Countervenom Paralysis
COUNTERVENOM: PARALYSIS
3
Level 1 Blockbuster
15/25/35% chance ON HIT to STUN opponent for 5 seconds.
Countervenom Sedative
COUNTERVENOM: SEDATIVE
3
Level 1 Blockbuster
Reduce opponent BLOCKBUSTER METER by 15/25/35% on hit.
Checkmate Incision
CHECKMATE INCISION
4
Level 1 Blockbuster
25/35/??% chance on HIT to inflict BLEED for 5 seconds.
Laryngectomy
LARYNGECTOMY
5
Level 2 Blockbuster
10/15/20% chance on HIT to inflict HEAVY BLEED for 10 seconds.
Forbidden Procedure
FORBIDDEN PROCEDURE
6
Level 2 Blockbuster
When HITTING the body of a fallen teammate, RESURRECT them with 10/15/20% HEALTH.
EKG Flatliner
EKG FLATLINER
7
Level 3 Blockbuster (UNBLOCKABLE)
25/??/??% bonus damage if opponent is suffering BLEED.
Dead on Arrival
DEAD ON ARRIVAL
8
Level 3 Blockbuster (UNBLOCKABLE)
If used to defeat an opponent, gain HEAVY REGEN for 10/12/?? seconds.

Combo

NOTES:

  • G5 = Ground Combo (Just tapping on the screen)
  • D1 = Dash Attack (Swipe towards your opponent 1 or two times)
  • Up = Launcher (Swipe up)
  • A5 = Aerial Combo (Tapping on the screen while you and your opponent are airborne)
  • S = Swipe/Trip (Swipe down)

BASIC

  • D1 > G5 > Up > A5 > S
  • D1 > G5 > Up > A5 > Countervenom > D1 > Countervenom > Countervenom
  • D1 > G5 > Vial Hazard > G5 > Vial Hazard > G5 > Vial Hazard > G5 > Up > A5 > S

SITUATIONAL

  • (at corner) D1 > G5 > Up > A5 > Countervenom > Countervenom > Countervenom > Forbidden Procedure (optional) > D1 (must time right)
  • (at corner) D1 > G5 > Countervenom > G5 > Countervenom > G5 > Countervenom > G5 > Vial Hazard > G5 > Up > A5 > Forbidden Procedure > D1

Trivia

  • Valentines Blockbuster "Checkmate Incision" is a reference to the Super Move of the a similar name used by DIO in the game "JoJo's Bizarre Adventure: Heritage for the Future". The moves themselves are nearly identical: the game freeze frames on Valentine throwing knives at her opponent, while DIO stops time with his Stand, THE WORLD, and throws knives at his opponent.