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Valentine is both a healer and a disabler. She relies heavily on Combat Effects to control the flow of battle, keeping herself and her teammates healthy while applying numerous harmful effects to her enemies.

Valentine has a respectable Health pool, but with a low Attack, players should not expect to deal tons of damage through sheer brute force. A Valentine player will have to use all of the tricks she has up her sleeve to maximize her potential.

Valentine must rely heavily on her abilities to have success in battle. Luckily, she has an arsenal of them. She uses REGEN effects to keep herself and her teammates alive, and a number of abilities that debilitate her enemies.

Click here to view her Prize Fight.

Biography

Valentine is the only survivor of the Last Hope, a group of special Anti-Skullgirl Lab operatives. Before meeting their end at the hands of the Skullgirl, the Last Hope worked for the mysterious Lab Zero and performed duties ranging from reconnaissance and sabotage to advanced research.

Now Valentine dutifully serves the Skullgirl, carrying out her will from the shadows. She keeps to herself, so much of her true nature and personality are unknown.

Abilities

Character Ability
SIPHON
More of the damage Valentine receives is inflicted as non-permanent SCRATCH DAMAGE. 75% of the damage Valentine deals is regained as HEALTH, but only up to her current SCRATCH DAMAGE threshold.
Marquee Ability: COMBAT CLINIC
TRAUMA CENTER
While Valentine is alive, teammates gain FINAL STAND for 5/15 seconds when suffering a HIT that deals more than 10% HEALTH
ICU
Valentine gains HEAVY REGEN for 10/20 seconds when suffering a DEBUFF
Prestige Ability
REANIMATOR
Valentine charges this ability each time she recovers HEALTH while TAGGED IN.


CHARGE RATE: 4% for each 1% HEALTH recovered. ACTIVATION EFFECT: All defeated teammates are REVIVED with 10% HEALTH and Valentine continuously gains 0.75/2% HEALTH per second.

Variants

On mobile devices, tap on the variant text to navigate to their page, not their card.

Bronze:

Scrub
Scrub
Icy Hot
Icy Hot

Silver:

Graveyard Shift
Graveyard Shift
Oh Mai
Oh Mai
Kill Joy
Kill Joy

Gold:

Silent Kill
Silent Kill
Last Hope
Last Hope
Surgeon General
Surgeon General
Pyro-Technique
Pyro-Technique
Final Fang
Final Fang

Diamond:

Assassin's Greed
Assassin's Greed
Très Chic
Très Chic
Wetwork
Wetwork
Seraph Soldier
Seraph Soldier
Near Death
Near Death


Special Moves

Icon
Name
Description
Burst
BURST
On HIT, inflict BLEED for 5/7/10 seconds.
Chocoglycemia
CHOCOGLYCEMIA
TAUNT your opponent to gain REGEN for 10/12/15 seconds.
Dead Cross
DEAD CROSS
25/50% chance on HIT to inflict BLEED for 5/8 seconds.
Mortuary Drop
MORTUARY DROP
25/50/75% chance to STUN opponent for 4 seconds if Valentine is benefitting from REGEN.
Triage!
TRIAGE!
Forces enemy to TAG OUT on HIT, removing all COMBAT EFFECTS.
Vial Hazard Type A
VIAL HAZARD: TYPE A
Reduces opponent BLOCKBUSTER METER by 25/35/50% (on HIT or BLOCK).
Vial Hazard Type B
VIAL HAZARD: TYPE B
25/35/50% chance to remove all opponent BUFFS (on HIT or BLOCK).
Vial Hazard Type C
VIAL HAZARD: TYPE C
25/35/50% chance to STUN for 4 seconds (on HIT or BLOCK).

Blockbusters

Icon
Name
Gear Points
Description
Countervenom Detox
COUNTERVENOM: DETOX
3
Level 1 Blockbuster
15/25/35% chance ON HIT to remove all BUFFS.
Countervenom Paralysis
COUNTERVENOM: PARALYSIS
3
Level 1 Blockbuster
15/25/35% chance ON HIT to STUN opponent for 5 seconds.
Countervenom Sedative
COUNTERVENOM: SEDATIVE
3
Level 1 Blockbuster
Reduce opponent BLOCKBUSTER METER by 15/25/35% on hit.
Checkmate Incision
CHECKMATE INCISION
4
Level 1 Blockbuster
25/35/50% chance on HIT to inflict BLEED for 5 seconds.

Can be used in the air.

Laryngectomy
LARYNGECTOMY
5
Level 2 Blockbuster
10/15/20% chance on HIT to inflict HEAVY BLEED for 10 seconds.
Forbidden Procedure
FORBIDDEN PROCEDURE
6
Level 2 Blockbuster
When HITTING the body of a fallen teammate, RESURRECT them with 15/20/25% HEALTH.
EKG Flatliner
EKG FLATLINER
7
Level 3 Blockbuster
25/35/50% bonus damage if opponent is suffering BLEED.
Dead on Arrival
DEAD ON ARRIVAL
8
Level 3 Blockbuster
If used to defeat an opponent, gain HEAVY REGEN for 10/12/15 seconds.

Combo

NOTES:

  • L5 means a chain of 5 normal ground attacks. (Usually by tapping 5 times on the screen)
  • Up or Launcher means the normal move that sends your opponent up in the air (Performed by swiping up)
  • A3 means a chain of 3 normal air attacks. (Usually by tapping once right after having launched your opponent)
  • Dash means a dash attack (Swipe right)
  • Trip or Sweep means a trip attack (Swipe down once)
  • Grab refers to throwing your opponent. (Swipe with 2 fingers)
  • Escape is how you escape a grab (Swipe with 2 fingers during enemy's grab animation)
  • Block is a defensive stance (press and hold with two fingers)
  • Charge is a powered attack (Press and hold with one finger for a few moments to charge then release)
  • CA is the character's special ability (Performed by pressing the characters' unique button on the bottom left of the screen)
  • Mid Screen means attacking an opponent when exactly in the middle of the fighting ring.
  • Right Corner means attacking an opponent when his back is touching the right wall.
  • 3/4 Screen means attacking an opponent when exactly between Mid Screen and Right Corner
  • Be aware that some combos may be character-specific due to character weights or hitboxes.

Standard combos

  • Dash > L5 > Up > A3 > Trip
  • Dash > L5 > Up > A3 > Countervenom > Dash > Countervenom > Countervenom
  • Dash > L5 > Vial Hazard > L5 > Vial Hazard > L5 > Vial Hazard > L5 > Up > A3 > Trip
  • Dash > L5 > Laryngectomy > Checkmate Incision
  • Charge > L1 > Countervenom > Countervenom
  • Mortuary Drop > Dash > Countervenom
  • Countervenom > (delay) Dash > Countervenom > Countervenom

Situational Combos

  • (not: double, big-band, cerebella, fukua) Dash > L5 > Countervenom > L5 > Countervenom > L5 > Countervenom > L5 > Up > A3 > Sweep
  • (at corner) Dash > L5 > Up > A3 > (block cancel) L3 > Countervenom > Countervenom > Forbidden Procedure > Laryngectomy > Checkmate Incision
  • (at corner) Dash > L5 > Up > A3 > Countervenom > Countervenom > Countervenom > Forbidden Procedure (optional) > Dash (must time right)
  • (at corner) Dash > L5 > Countervenom > L5 > Countervenom > L5 > Countervenom > L5 > Vial Hazard > L5 > Up > A3 > Forbidden Procedure > Dash
  • (only 1 enemy left and at corner) Dash > L5 > Up > A3 > Triage > Dash > L3 > Countervenom > Countervenom > Countervenom/Checkmate Incision
  • (lightweights) L5 > Up > Countervenom > Double Tag In
  • (lightweights) L5 > Up > A3 > (block cancel dashup) L4 > Forbidden Procedure > L3 > Countervenom > Countervenom
  • (lightweights, corner) L5 > Up > A3 > Countervenom > Dash > Countervenom > Dash Dash > Countervenom > Burst > L3
  • (corner non-heavies) L5 > Up > A3 > (block cancel) >L2 > Countervenom > Dash Dash > Countervenom > Dash Dash > Countervenom > Dash Dash > Laryngectomy > Checkmate Incision

Trivia

  • Valentines Blockbuster "Checkmate Incision" is a reference to the Super Move of the a similar name used by DIO in the game "JoJo's Bizarre Adventure: Heritage for the Future". The moves themselves are nearly identical: the game freeze frames on Valentine throwing knives at her opponent, while DIO stops time with his Stand, THE WORLD, and throws knives at his opponent.

Gallery

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