Valentine is both a healer and a disabler. She relies heavily on Combat Effects to control the flow of battle, keeping herself and her teammates healthy while applying numerous harmful effects to her enemies.
Valentine has a respectable Health pool, but with a low Attack, players should not expect to deal tons of damage through sheer brute force. A Valentine player will have to use all of the tricks she has up her sleeve to maximize her potential.
Valentine must rely heavily on her abilities to have success in battle. Luckily, she has an arsenal of them. She uses REGEN effects to keep herself and her teammates alive, and a number of abilities that debilitate her enemies.
Click here to view her Prize Fight.
Biography
Valentine is the only survivor of the Last Hope, a group of special Anti-Skullgirl Lab operatives. Before meeting their end at the hands of the Skullgirl, the Last Hope worked for the mysterious Lab Zero and performed duties ranging from reconnaissance and sabotage to advanced research.
Now Valentine dutifully serves the Skullgirl, carrying out her will from the shadows. She keeps to herself, so much of her true nature and personality are unknown.
Abilities
SIPHON |
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More of the damage Valentine receives is inflicted as non-permanent SCRATCH DAMAGE. 75% of the damage Valentine deals is regained as HEALTH, but only up to her current SCRATCH DAMAGE threshold. |
TRAUMA CENTER |
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While Valentine is alive, teammates gain FINAL STAND for 5/15 seconds when suffering a HIT that deals more than 10% HEALTH |
ICU |
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Valentine gains HEAVY REGEN for 10/20 seconds when suffering a DEBUFF |
REANIMATOR |
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Valentine charges this ability each time she recovers HEALTH while TAGGED IN.
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Variants
On mobile devices, tap on the variant text to navigate to their page, not their card.
Bronze:
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Silver:
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Gold:
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Diamond:
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Special Moves
Blockbusters
Combo
NOTES:
- L5 means a chain of 5 normal ground attacks. (Usually by tapping 5 times on the screen)
- Up or Launcher means the normal move that sends your opponent up in the air (Performed by swiping up)
- A3 means a chain of 3 normal air attacks. (Usually by tapping once right after having launched your opponent)
- Dash means a dash attack (Swipe right)
- Trip or Sweep means a trip attack (Swipe down once)
- Grab refers to throwing your opponent. (Swipe with 2 fingers)
- Escape is how you escape a grab (Swipe with 2 fingers during enemy's grab animation)
- Block is a defensive stance (press and hold with two fingers)
- Charge is a powered attack (Press and hold with one finger for a few moments to charge then release)
- CA is the character's special ability (Performed by pressing the characters' unique button on the bottom left of the screen)
- Mid Screen means attacking an opponent when exactly in the middle of the fighting ring.
- Right Corner means attacking an opponent when his back is touching the right wall.
- 3/4 Screen means attacking an opponent when exactly between Mid Screen and Right Corner
- Be aware that some combos may be character-specific due to character weights or hitboxes.
Standard combos
- Dash > L5 > Up > A3 > Trip
- Dash > L5 > Up > A3 > Countervenom > Dash > Countervenom > Countervenom
- Dash > L5 > Vial Hazard > L5 > Vial Hazard > L5 > Vial Hazard > L5 > Up > A3 > Trip
- Dash > L5 > Laryngectomy > Checkmate Incision
- Charge > L1 > Countervenom > Countervenom
- Mortuary Drop > Dash > Countervenom
- Countervenom > (delay) Dash > Countervenom > Countervenom
Situational Combos
- (not: double, big-band, cerebella, fukua) Dash > L5 > Countervenom > L5 > Countervenom > L5 > Countervenom > L5 > Up > A3 > Sweep
- (at corner) Dash > L5 > Up > A3 > (block cancel) L3 > Countervenom > Countervenom > Forbidden Procedure > Laryngectomy > Checkmate Incision
- (at corner) Dash > L5 > Up > A3 > Countervenom > Countervenom > Countervenom > Forbidden Procedure (optional) > Dash (must time right)
- (at corner) Dash > L5 > Countervenom > L5 > Countervenom > L5 > Countervenom > L5 > Vial Hazard > L5 > Up > A3 > Forbidden Procedure > Dash
- (only 1 enemy left and at corner) Dash > L5 > Up > A3 > Triage > Dash > L3 > Countervenom > Countervenom > Countervenom/Checkmate Incision
- (lightweights) L5 > Up > Countervenom > Double Tag In
- (lightweights) L5 > Up > A3 > (block cancel dashup) L4 > Forbidden Procedure > L3 > Countervenom > Countervenom
- (lightweights, corner) L5 > Up > A3 > Countervenom > Dash > Countervenom > Dash Dash > Countervenom > Burst > L3
- (corner non-heavies) L5 > Up > A3 > (block cancel) >L2 > Countervenom > Dash Dash > Countervenom > Dash Dash > Countervenom > Dash Dash > Laryngectomy > Checkmate Incision
Trivia
- Valentines Blockbuster "Checkmate Incision" is a reference to the Super Move of the a similar name used by DIO in the game "JoJo's Bizarre Adventure: Heritage for the Future". The moves themselves are nearly identical: the game freeze frames on Valentine throwing knives at her opponent, while DIO stops time with his Stand, THE WORLD, and throws knives at his opponent.