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{{Construction}}
 
 
{{SGM_Var
 
{{SGM_Var
 
|image1 = Understudy.png
 
|image1 = Understudy.png
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|atk_per_lv = 74 (503)
 
|atk_per_lv = 74 (503)
 
|hp_per_lv = 450 (3,060)
 
|hp_per_lv = 450 (3,060)
 
}}{{SGM_Var_Tag|Element = Water|Base Rank = Bronze|Character = Cerebella}}
}}
 
{{SGM_Var_Tag|Element = Water|Base Rank = Bronze|Character = Cerebella}}
 
Her gameplay focuses on performing grabs and throws to make the most of her Throw Down SA.
 
 
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{{SGM_SA
 
{{SGM_SA
 
|Name = Throw Down
 
|Name = Throw Down
|SA1 = Gain a {{Num|15/30/50%}} bonus to THROW damage
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|SA1 = Gain a {{Num|15/30/50%}} bonus to THROW damage.
|SA2 = Gain ARMOR for {{Num|10/12/15}} seconds when THROWING an opponent
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|SA2 = Gain ARMOR for {{Num|10/12/15}} seconds when THROWING an opponent.
 
}}
 
}}
 
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== Tips and Tricks ==
 
== Tips and Tricks ==
=== Complexity ===
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=== Variant Role ===
*Understudy is easy to use since she utilizes plenty of throws and command grabs to gain advantages.
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*Understudy is one of the three fighters that players start with, the other being [[Rerun]] Peacock and [[Bassline]] Big Band.
 
=== Strategy ===
 
*Since her SA procs everytime Understudy successfully performs a throw or grab, equipping Special Moves and Blockbusters such as Pummel Horse, Merry Go Rilla, and Diamond Drop allows her to consistently gain stacks of [[Modifiers|ARMOR]].
 
*Ending ground combos with a throw could be more ideal than performing a launcher and juggle, since the former grants a stack of ARMOR, plus the damage boost.
 
*Beware of the enemy performing throw breaks when performing a normal throw. This denies you of the ARMOR stack and may leave you open for a counterattack.
 
   
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*Understudy is a fighter with a Signature Ability that revolves around THROWS. For players starting out, she is an excellent fighter to practice with as she has decent damage output while also having a safety net in the form of ARMOR stacks for every THROW.
=== Key Stats ===
 
  +
**Aside from double swiping to perform a THROW, her Signature Ability can also be activated by using special moves and blockbusters such as Merry Go-Rilla and Diamond Drop.
*Taking Attack and Meter Gain will allow you to deal burst damage more often with your command grab Blockbusters.
 
*Taking Health and Defense will make you all the tankier when combined with Understudy's consistent ARMOR stack gain.
 
   
  +
*When facing against Understudy, be wary against Merry Go-Rilla and Diamond Drop as these moves will bypass your block and gets bonus damage from her Signature Ability. Furthermore, a will also gain ARMOR, making her a bit more difficult to take down.
=== Strong Against ===
 
*As understudy has buffed throw damage from her SA, and all Cerebellas can equip battle butt, she is useful against Armed Forces and Untouchable, being able to command grab through UNFLINCHING.
 
   
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*ARMOR BREAK is a good way to override her ARMOR stacks. Some characters such as [[Peacock]] and [[Cerebella]] has special moves that can inflict ARMOR BREAK. Specific fighters that can also inflict ARMOR BREAK includes:
=== Weak Against ===
 
 
**[[Headstrong]]
CURSE and ARMOR BREAK are good ways of preventing and overriding Understudy's ARMOR, allowing for an easier time against her. Move disablers also work, since she will mostly rely on command grabs to gain ARMOR and the damage boost. Variants able to do that include:
 
*[[Bad Ms Frosty]]
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**[[Bad Ms Frosty]]
*[[Headstrong]]
 
*[[No Egrets]]
 
*[[Purrfect Dark]]
 
*Any Cerebella with the Battle Butt special move.
 
 
[[Category:Water Variants]]
 
[[Category:Water Variants]]
 
[[Category:Bronze Variants]]
 
[[Category:Bronze Variants]]

Revision as of 07:05, 16 May 2020

Understudy is a Water, Bronze Cerebella variant.



THROW DOWN


Signature Ability 1
Gain a 15/30/50% bonus to THROW damage.


Signature Ability 2
Gain ARMOR for 10/12/15 seconds when THROWING an opponent.



Tips and Tricks

Variant Role

  • Understudy is one of the three fighters that players start with, the other being Rerun Peacock and Bassline Big Band.
  • Understudy is a fighter with a Signature Ability that revolves around THROWS. For players starting out, she is an excellent fighter to practice with as she has decent damage output while also having a safety net in the form of ARMOR stacks for every THROW.
    • Aside from double swiping to perform a THROW, her Signature Ability can also be activated by using special moves and blockbusters such as Merry Go-Rilla and Diamond Drop.
  • When facing against Understudy, be wary against Merry Go-Rilla and Diamond Drop as these moves will bypass your block and gets bonus damage from her Signature Ability. Furthermore, a will also gain ARMOR, making her a bit more difficult to take down.
  • ARMOR BREAK is a good way to override her ARMOR stacks. Some characters such as Peacock and Cerebella has special moves that can inflict ARMOR BREAK. Specific fighters that can also inflict ARMOR BREAK includes: