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{{SGM_Char
 
{{SGM_Char
 
|title1 = Umbrella
 
|title1 = Umbrella
|image1 = UmbrellaGif1.gif
+
|image1 = Umbrella Portrait.png
|attack = TBA
+
|attack = ★★★★✩
|health = TBA
+
|health = ★★✩✩✩
  +
}}
|role = TBA
 
  +
'''Umbrella''' excels at grappler and trap-based gameplay, rewarding players with long, damaging combos if they can plan ahead and make careful use of her bubbles, puddles, and Hungern’s monstrous appetite. Although she has many offensive options, Umbrella is very slow on her feet. Dashing around willy-nilly will be dangerous, so putting careful thought into all of her movement options is key to Umbrella mastery.
|caption1=}}
 
'''Umbrella''' is an upcoming playable character in Skullgirls. She was announced as a DLC character on May 6th, 2021, and in older concepts was planned to be one of the original roster.
 
   
  +
Umbrella's Character Ability is indicated by a big circular button on the left side of the screen with Hungern at the center. During a fight, the Hunger Meter surrounding this button will drain at a steady rate while Umbrella is the active fighter. Moves involving eating and chewing will fill the meter towards '''Overstuffed''', while those involving spitting and bubbles will decrease it, towards '''Ravenous'''. Umbrella's bubble based attacks will also leave large puddles on the stage. These do nothing if you or the opponent walk on them, but if you can knock an opponent into the puddle they’ll bounce with a big splash!
== Playstyle Speculation ==
 
   
  +
Based on how full the meter is, there are three Hunger states that Hungern can occupy:
Umbrella is a small character with BIG swings thanks to her living weapon, Hungern. While she is slow with limited movement options, she can use special moves to approach with some risk.
 
  +
[[Image:Hunger States.png|400px|Hunger States|link=Special:FilePath/Hunger States.png]]
   
  +
Click [[Cloudy with a Chance of Pain|here]] to view her Prize Fight.
Most of her attacks will involve Hungern in some way. Hungern will get hungrier as the match goes on or after performing certain actions, and his hunger level will influence his move properties.
 
   
  +
== Biography ==
For example, If Hungern is STARVING, normals that use him are slower, but moves that involve devouring the opponent are stronger. If Hungern is OVERSTUFFED, moves that involve him conjuring something from the depths of his stomach may have bonus effects. Hungern is quite RAVENOUS and dangerous when he is hungry but not yet STARVING - expect to be rewarded if you can maintain this narrow window of power! Umbrella players will have to manage Hungern's hunger level or at least adapt to how her moves change based on Hungern’s state.
 
   
  +
The youngest princess of the Canopy Kingdom, '''Umbrella''' is rarely seen outside the halls of the royal palace in Canopolis. She has grown up sheltered, with her only true friend being a family heirloom: the Living Weapon Hungern. Together, they fight evil and kick butt in the name of justice, just like Umbrella’s big sister: Parasoul! Or at least they would if Parasoul would let them out of the palace!
== Character Background ==
 
   
  +
The rise of a new Skullgirl may just give Umbrella the adventure she wants. But, when she finds out the truths about herself and her family, will she wish she had stayed home?
'''Umbrella''' is the younger of the two Canopy princesses. She is somewhat of a carefree, albeit spoiled child. Her older sister is Parasoul. Their mother was the Skullgirl seven years ago. Umbrella is drawn into the current conflict by a familiar presence. She has grown up sheltered from the full circumstances surrounding her mother's death. What effect will the truth have on her?
 
   
 
==Abilities==
 
==Abilities==
 
{{SGM CA
 
{{SGM CA
|Name = TBA
+
|Name = Hungern's Hunger
  +
|CA = THROWS fill the meter and BUBBLE-based moves (including tapping the meter button) empty it. Basic attacks deal more damage while OVERSTUFFED and are faster while RAVENOUS. Certain moves are empowered by Hungern's state!
|CA = TBA
 
 
}}
 
}}
 
{{SGM MA
 
{{SGM MA
|Name = TBA
+
|Name = JAWS OF DEFEAT
|Name1 = TBA
+
|Name1 = Sweet Victory
  +
|MA1 = Gain {{Num|2}} stacks of ENRAGE for {{Num|5/15}} seconds when defeating an opponent
|MA1 = TBA
 
|Name2 = TBA
+
|Name2 = Bitter End
  +
|MA2 = Once per match, gain FINAL STAND and HEAVY REGEN for {{Num|5/15}} seconds each when falling below {{Num|25%}} HEALTH
|MA2 = TBA
 
  +
}}
  +
{{SGM PA
  +
|Name = GUT REACTION
  +
|PA = Umbrella charges this ability each time she gains or loses HUNGER.
  +
<br>CHARGE RATE: {{Num|1%}} per {{Num|1%}} HUNGER gained or lost.
  +
ACTIVATION EFFECT (Hunger gauge will lower by one bar): Umbrella gains {{Num|5%}} HEALTH and inflicts SLIME for {{Num|10/15}} seconds when HITTING an attacking opponent.
 
}}
 
}}
   
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'''''Bronze:'''''
 
'''''Bronze:'''''
 
{|-
 
{|-
|[[Image:Placeholder.png|125px|TBA|link=]]<center>[[TBA]]</center>
+
|[[Image:Salty.png|125px|Salty|link=Salty]]<center>[[Salty]]</center>
  +
|[[Image:Fresh Heir.png|125px|Fresh Heir|link=Fresh Heir]]<center>[[Fresh Heir]]</center>
 
|}
 
|}
 
'''''Silver:'''''
 
'''''Silver:'''''
 
{|
 
{|
|[[Image:Placeholder.png|125px|TBA|link=]]<center>[[TBA]]</center>
+
|[[Image:Rose-Tinted.png|125px|Rose-Tinted|link=Rose-Tinted]]<center>[[Rose-Tinted]]</center>
  +
|[[Image:Puddle Pirate.png|125px|Puddle Pirate|link=Puddle Pirate]]<center>[[Puddle Pirate]]</center>
  +
|[[Image:Candy Crusher.png|125px|Candy Crusher|link=Candy Crusher]]<center>[[Candy Crusher]]</center>
  +
|[[Image:Wild Child.png|125px|Wild Child|link=Wild Child]]<center>[[Wild Child]]</center>
 
|}
 
|}
 
'''''Gold:'''''
 
'''''Gold:'''''
 
{|
 
{|
|[[Image:Placeholder.png|125px|TBA|link=]]<center>[[TBA]]</center>
+
|[[Image:Space Case.png|125px|Space Case|link=Space Case]]<center>[[Space Case]]</center>
  +
|[[Image:Tidal Traveler.png|125px|Tidal Traveler|link=Tidal Traveler]]<center>[[Tidal Traveler]]</center>
  +
|[[Image:Wunderkind.png|125px|Wunderkind|link=Wunderkind]]<center>[[Wunderkind]]</center>
  +
|[[Image:Psykid.png|125px|Psykid|link=Psykid]]<center>[[Psykid]]</center>
 
|}
 
|}
 
'''''Diamond:'''''
 
'''''Diamond:'''''
 
{|
 
{|
|[[Image:Placeholder.png|125px|TBA|link=]]<center>[[TBA]]</center>
+
|[[Image:Eager Deceiver.png|125px|Eager Deceiver|link=Eager Deceiver]]<center>[[Eager Deceiver]]</center>
  +
|[[Image:Raining Champ.png|125px|Raining Champ|link=Raining Champ]]<center>[[Raining Champ]]</center>
  +
|[[Image:Death_Wish.png|125px|Death Wish|link=Death Wish]]<center>[[Death Wish]]</center>
 
|}
 
|}
 
<br />
 
<br />
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! scope="col" style="width:50%;"|<center>Description
 
! scope="col" style="width:50%;"|<center>Description
 
|-
 
|-
| height="120px" width="120px" valign="middle" |<center>[[Image:TBA.png|100px|TBA]]</center>
+
| height="120px" width="120px" valign="middle" |<center>[[Image:Hug It Out.png|100px|Hug It Out|link=Special:FilePath/Hug It Out.png]]</center>
|<center>'''TBA'''
+
|<center>'''HUG IT OUT'''
  +
|TAUNT your opponent to gain {{Num|1/2/3}} stacks of BLESSING for {{Num|15}} seconds.
|TBA.
 
  +
|-
  +
| height="120px" width="120px" valign="middle" |<center>[[Image:Umbrella Burst.png|100px|Burst]]</center>
  +
|<center>'''BURST'''
  +
|On HIT, inflict SLIME for {{Num|10/12/15}} seconds.
  +
|-
  +
| height="120px" width="120px" valign="middle" |<center>[[Image:Carousel Kick.png|100px|Carousel Kick|link=Special:FilePath/Carousel Kick.png]]</center>
  +
|<center>'''CAROUSEL KICK'''
  +
|Has a {{Num|25/50/100%}} increased chance to land a CRITICAL HIT.
  +
|-
  +
| height="120px" width="120px" valign="middle" |<center>[[Image:Gesundheit.png|100px|Gesundheit|link=Special:FilePath/Gesundheit.png]]</center>
  +
|<center>'''GESUNDHEIT'''
  +
|Forces the opponent to TAG OUT on HIT, removing all COMBAT EFFECTS.
  +
|-
  +
| height="120px" width="120px" valign="middle" |<center>[[Image:Salt Grinder.png|100px|Salt Grinder|link=Special:FilePath/Salt_Grinder.png]]</center>
  +
|<center>'''SALT GRINDER'''
  +
|Tap up to 3 times.
  +
|-
  +
| height="120px" width="120px" valign="middle" |<center>[[Image:Slurp 'N' Slide.png|100px|Slurp 'N' Slide|link=Special:FilePath/Slurp_'N'_Slide.png]]</center>
  +
|<center>'''SLURP 'N' SLIDE'''
  +
|On HIT, inflict ARMOR BREAK for {{Num|4/8/12}} seconds.
  +
|-
  +
| height="120px" width="120px" valign="middle" |<center>[[Image:Wish Maker.png|100px|Wish Maker|link=Special:FilePath/Wish_Maker.png]]</center>
  +
|<center>'''WISH MAKER'''
  +
|On HIT, DISABLE TAG INS, SPECIAL MOVES, or BLOCKBUSTERS for {{Num|5/7/10}} seconds.
  +
|-
  +
| height="120px" width="120px" valign="middle" |<center>[[Image:Bobblin' Bubble.png|100px|Bobblin' Bubble|link=Special:FilePath/Bobblin'_Bubble.png]]</center>
  +
|<center>'''BOBBLIN' BUBBLE'''
  +
|On HIT, inflict SLIME for {{Num|10/12/15}} seconds.
 
|}
 
|}
   
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! scope="col" style="width:50%;"|<center>Description</center>
 
! scope="col" style="width:50%;"|<center>Description</center>
 
|-
 
|-
| height="120px" width="120px" valign="middle" |<center>[[Image:TBA.png|120x120px|TBA]]</center>
+
| height="120px" width="120px" valign="middle" |<center>[[Image:Acid Reflux.png|120x120px|Acid Reflux|link=Special:FilePath/Acid Reflux.png]]</center>
|<center>'''TBA'''
+
|<center>'''ACID REFLUX'''
|<center>TBA</center>
+
|<center>3</center>
|Level TBA Blockbuster<br />TBA
+
|Level 1 Blockbuster<br />{{Num|50%}} chance on HIT to inflict SLIME for {{Num|10/12/15}} seconds.
  +
|-
  +
| height="120px" width="120px" valign="middle" |<center>[[Image:Hungern Rush.png|120x120px|Hungern Rush|link=Special:FilePath/Hungern_Rush.png]]</center>
  +
|<center>'''HUNGERN RUSH'''
  +
|<center>4</center>
  +
|Level 1 Blockbuster<br />{{Num|15/20/25%}} bonus damage if used while OVERSTUFFED.
  +
|-
  +
| height="120px" width="120px" valign="middle" |<center>[[Image:Under The Weather.png|120x120px|Under The Weather|link=Special:FilePath/Under The Weather.png]]</center>
  +
|<center>'''UNDER THE WEATHER'''
  +
|<center>4</center>
  +
|Level 1 Blockbuster<br />{{Num|25%}} chance on HIT if used while RAVENOUS to inflict WITHER for {{Num|5/7/10}} seconds.
  +
|-
  +
| height="120px" width="120px" valign="middle" |<center>[[Image:Projection Lens.png|120x120px|Projection Lens|link=Special:FilePath/Projection_Lens.png]]</center>
  +
|<center>'''PROJECTION LENS'''
  +
|<center>5</center>
  +
|Level 2 Blockbuster<br />{{Num|10/15/20%}} chance on HIT to inflict POWER SURGE for {{Num|10}} seconds.
  +
|-
  +
| height="120px" width="120px" valign="middle" |<center>[[Image:Tongue Twister.png|120x120px|Tongue Twister|link=Special:FilePath/Tongue_Twister.png]]</center>
  +
|<center>'''TONGUE TWISTER'''
  +
|<center>6</center>
  +
|Level 2 Blockbuster<br />{{Num|35%}} chance on HIT to inflict SLIME for {{Num|10/12/15}} seconds.<br>{{Num|35%}} of the damage dealt is regained as HEALTH.
  +
|-
  +
| height="120px" width="120px" valign="middle" |<center>[[Image:Feeding Time.png|120x120px|Feeding Time|link=Special:FilePath/Feeding_Time.png]]</center>
  +
|<center>'''FEEDING TIME'''
  +
|<center>7</center>
  +
|Level 3 Blockbuster<br />{{Num|25/35/50%}} of the damage dealt is regained as HEALTH.<br />Defeated opponents cannot be revived.
  +
|}
  +
  +
==Hungern's Hunger==
  +
*Moves that are affected by Hunger States
  +
<center>
  +
{| class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;"
  +
!Move
  +
!Satiated
  +
!Ravenous
  +
!Overstuffed
  +
|-
  +
|Hungern’s Hunger Meter Button
  +
|N/A
  +
|N/A
  +
|Larger bubble size and causes a knockdown on hit.
  +
|-
  +
|Dash attack
  +
|N/A
  +
|A faster, low slide kick that is difficult to intercept.
  +
|N/A
  +
|-
  +
|Knockback attack
  +
|N/A
  +
|N/A
  +
|Grants a wall bounce.
  +
|-
  +
|Ground tap combo (L5)
  +
|Final attack has multiple small hits.
  +
|Final attack has extra, faster hits.
  +
|Final attack has a single powerful hit.
  +
|-
  +
|Salt Grinder
  +
|N/A
  +
|Faster start-up.
  +
|N/A
  +
|-
  +
|Wish Maker
  +
|N/A
  +
|N/A
  +
|Larger bubble size and greater travel range.
  +
|-
  +
|Projection Lens
  +
|N/A
  +
|Has extra eyeballs for more hits (8 instead of 5)
  +
|N/A
  +
|-
  +
|Hungern Rush
  +
|N/A
  +
|N/A
  +
|Bonus Damage
  +
|-
  +
|Slurp n’ Slide
  +
|Opponent does a small bounce and falls directly in front of Umbrella.
  +
|Opponent bounces quite high and falls directly in front of Umbrella.
  +
|Opponent is launched backwards and wall-splats.
  +
|-
  +
|Under The Weather
  +
|Launches 9 small bubbles.
  +
|Launches 12 small bubbles that have chance to inflict WITHER.
  +
|Launches 9 large bubbles that can cause knockdown.
 
|}
 
|}
  +
</center>
   
 
==Combos==
 
==Combos==
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=== Notes ===
 
=== Notes ===
 
*''L5 means a chain of 5 normal ground attacks. (Usually by tapping 5 times on the screen)''
 
*''L5 means a chain of 5 normal ground attacks. (Usually by tapping 5 times on the screen)''
*''Up or Launcher means the normal move that sends your opponent in the air (performed by swiping up)''
+
*''Up or Launcher means the normal move that sends your opponent in the air (Performed by swiping up)''
*''A5 means a chain of 5 normal air attacks. (usually by tapping once right after having launched your opponent)''
+
*''A3 means a chain of 3 normal air attacks. (Usually by tapping once right after having launched your opponent)''
 
*''Grab refers to throwing your opponent. (Done by swiping with 2 fingers) ''
 
*''Grab refers to throwing your opponent. (Done by swiping with 2 fingers) ''
 
*''Dash means a dash attack (Swipe right)''
 
*''Dash means a dash attack (Swipe right)''
 
*''Trip means a trip attack (Swipe down once)''
 
*''Trip means a trip attack (Swipe down once)''
 
*''Charge is a powered attack (Press and hold for a few moments to charge then release)''
 
*''Charge is a powered attack (Press and hold for a few moments to charge then release)''
  +
*''CA is the character's special ability (Performed by pressing the characters' unique button on the bottom left of the screen)''
*Almost all combos can be started by Dash > L5. This part has been omitted to avoid unnecessary repetition.
 
  +
  +
=== Bubbles and Puddles ===
  +
  +
*Upon hitting an opponent with a puddle, it will deal damage equivalent to a jab hit (first hit of the standard ground combo), launch them upwards and reset the OTG state, allowing the player to hit the opponent while they're lying on the ground once even if they already knocked them to the ground before being hit by the puddle in a combo.
  +
  +
=== Standard Combos ===
  +
  +
* Dash > L5 > Launcher > A3 > Salt Grinder > Dash > L5 > Launcher > A3
  +
* Dash > L5 > Launcher > A3 > Acid Reflux > (delay) Dash > L5 > Launcher > A3
  +
* Dash > L5 > Launcher > Wish Maker > Dash > L5 > Launcher > A3
  +
* Dash > L5 > Launcher > A3 > Salt Grinder > Dash > L5 > Acid Reflux > (delay) Dash > L5 > Launcher > A3
  +
* Tongue Twister > Dash > Acid Reflux > (delay) Dash > L5 > Launcher > A3
  +
  +
=== Corner ===
  +
  +
* Dash > L5 > Launcher > A3 > Dash > L1 > Acid Reflux > (delay) CA > Dash > L5 > Launcher > A3 > Charge (level 2) > (ravenous) Dash Dash > Salt Grinder > Dash > L5 > Launcher > A3
  +
* Dash > L5 > Salt Grinder > Dash > L5 > Launcher > A3 > Hungern Rush > Acid Reflux > Hunern's Hunger Meter > Dash > L5 > Up > A3 > Tongue Twister > Slurp 'N' Slide (Slurp 'N' Slide sometimes misses)
   
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
Skullgirls 2nd Encore - Umbrella Teaser Trailer
 
Skullgirls 2nd Encore - Umbrella Teaser Trailer
  +
Umbrella - All Variants Discussed (Skullgirls Mobile)|Guide by Kevin Pepino
  +
-Beginner Guide - Skullgirls Mobile- Easy Gameplay for Umbrella|Guide by ZeoW
  +
-Skullgirls Mobile- Umbrella's VARIANT REVIEW|Guide by ZeoW
 
</gallery>
 
</gallery>
 
[[Category:Characters]]
 
[[Category:Characters]]

Latest revision as of 18:20, 2 November 2023

Umbrella excels at grappler and trap-based gameplay, rewarding players with long, damaging combos if they can plan ahead and make careful use of her bubbles, puddles, and Hungern’s monstrous appetite. Although she has many offensive options, Umbrella is very slow on her feet. Dashing around willy-nilly will be dangerous, so putting careful thought into all of her movement options is key to Umbrella mastery.

Umbrella's Character Ability is indicated by a big circular button on the left side of the screen with Hungern at the center. During a fight, the Hunger Meter surrounding this button will drain at a steady rate while Umbrella is the active fighter. Moves involving eating and chewing will fill the meter towards Overstuffed, while those involving spitting and bubbles will decrease it, towards Ravenous. Umbrella's bubble based attacks will also leave large puddles on the stage. These do nothing if you or the opponent walk on them, but if you can knock an opponent into the puddle they’ll bounce with a big splash!

Based on how full the meter is, there are three Hunger states that Hungern can occupy: Hunger States

Click here to view her Prize Fight.

Biography

The youngest princess of the Canopy Kingdom, Umbrella is rarely seen outside the halls of the royal palace in Canopolis. She has grown up sheltered, with her only true friend being a family heirloom: the Living Weapon Hungern. Together, they fight evil and kick butt in the name of justice, just like Umbrella’s big sister: Parasoul! Or at least they would if Parasoul would let them out of the palace!

The rise of a new Skullgirl may just give Umbrella the adventure she wants. But, when she finds out the truths about herself and her family, will she wish she had stayed home?

Abilities

Character Ability

HUNGERN'S HUNGER
THROWS fill the meter and BUBBLE-based moves (including tapping the meter button) empty it. Basic attacks deal more damage while OVERSTUFFED and are faster while RAVENOUS. Certain moves are empowered by Hungern's state!

Marquee Ability: JAWS OF DEFEAT

SWEET VICTORY
Gain 2 stacks of ENRAGE for 5/15 seconds when defeating an opponent
BITTER END
Once per match, gain FINAL STAND and HEAVY REGEN for 5/15 seconds each when falling below 25% HEALTH

Prestige Ability

GUT REACTION
Umbrella charges this ability each time she gains or loses HUNGER.


CHARGE RATE: 1% per 1% HUNGER gained or lost.

ACTIVATION EFFECT (Hunger gauge will lower by one bar): Umbrella gains 5% HEALTH and inflicts SLIME for 10/15 seconds when HITTING an attacking opponent.


Variants

On mobile devices, tap on the variant text to navigate to their page, not their card.

Bronze:

Salty
Salty
Fresh Heir
Fresh Heir

Silver:

Rose-Tinted
Rose-Tinted
Puddle Pirate
Puddle Pirate
Candy Crusher
Candy Crusher
Wild Child
Wild Child

Gold:

Space Case
Space Case
Tidal Traveler
Tidal Traveler
Wunderkind
Wunderkind
Psykid
Psykid

Diamond:

Eager Deceiver
Eager Deceiver
Raining Champ
Raining Champ
Death Wish
Death Wish


Special Moves

Icon
Name
Description
Hug It Out
HUG IT OUT
TAUNT your opponent to gain 1/2/3 stacks of BLESSING for 15 seconds.
Burst
BURST
On HIT, inflict SLIME for 10/12/15 seconds.
Carousel Kick
CAROUSEL KICK
Has a 25/50/100% increased chance to land a CRITICAL HIT.
Gesundheit
GESUNDHEIT
Forces the opponent to TAG OUT on HIT, removing all COMBAT EFFECTS.
Salt Grinder
SALT GRINDER
Tap up to 3 times.
Slurp 'N' Slide
SLURP 'N' SLIDE
On HIT, inflict ARMOR BREAK for 4/8/12 seconds.
Wish Maker
WISH MAKER
On HIT, DISABLE TAG INS, SPECIAL MOVES, or BLOCKBUSTERS for 5/7/10 seconds.
Bobblin' Bubble
BOBBLIN' BUBBLE
On HIT, inflict SLIME for 10/12/15 seconds.

Blockbusters

Icon
Name
Gear Points
Description
Acid Reflux
ACID REFLUX
3
Level 1 Blockbuster
50% chance on HIT to inflict SLIME for 10/12/15 seconds.
Hungern Rush
HUNGERN RUSH
4
Level 1 Blockbuster
15/20/25% bonus damage if used while OVERSTUFFED.
Under The Weather
UNDER THE WEATHER
4
Level 1 Blockbuster
25% chance on HIT if used while RAVENOUS to inflict WITHER for 5/7/10 seconds.
Projection Lens
PROJECTION LENS
5
Level 2 Blockbuster
10/15/20% chance on HIT to inflict POWER SURGE for 10 seconds.
Tongue Twister
TONGUE TWISTER
6
Level 2 Blockbuster
35% chance on HIT to inflict SLIME for 10/12/15 seconds.
35% of the damage dealt is regained as HEALTH.
Feeding Time
FEEDING TIME
7
Level 3 Blockbuster
25/35/50% of the damage dealt is regained as HEALTH.
Defeated opponents cannot be revived.

Hungern's Hunger

  • Moves that are affected by Hunger States
Move Satiated Ravenous Overstuffed
Hungern’s Hunger Meter Button N/A N/A Larger bubble size and causes a knockdown on hit.
Dash attack N/A A faster, low slide kick that is difficult to intercept. N/A
Knockback attack N/A N/A Grants a wall bounce.
Ground tap combo (L5) Final attack has multiple small hits. Final attack has extra, faster hits. Final attack has a single powerful hit.
Salt Grinder N/A Faster start-up. N/A
Wish Maker N/A N/A Larger bubble size and greater travel range.
Projection Lens N/A Has extra eyeballs for more hits (8 instead of 5) N/A
Hungern Rush N/A N/A Bonus Damage
Slurp n’ Slide Opponent does a small bounce and falls directly in front of Umbrella. Opponent bounces quite high and falls directly in front of Umbrella. Opponent is launched backwards and wall-splats.
Under The Weather Launches 9 small bubbles. Launches 12 small bubbles that have chance to inflict WITHER. Launches 9 large bubbles that can cause knockdown.

Combos

Notes

  • L5 means a chain of 5 normal ground attacks. (Usually by tapping 5 times on the screen)
  • Up or Launcher means the normal move that sends your opponent in the air (Performed by swiping up)
  • A3 means a chain of 3 normal air attacks. (Usually by tapping once right after having launched your opponent)
  • Grab refers to throwing your opponent. (Done by swiping with 2 fingers)
  • Dash means a dash attack (Swipe right)
  • Trip means a trip attack (Swipe down once)
  • Charge is a powered attack (Press and hold for a few moments to charge then release)
  • CA is the character's special ability (Performed by pressing the characters' unique button on the bottom left of the screen)

Bubbles and Puddles

  • Upon hitting an opponent with a puddle, it will deal damage equivalent to a jab hit (first hit of the standard ground combo), launch them upwards and reset the OTG state, allowing the player to hit the opponent while they're lying on the ground once even if they already knocked them to the ground before being hit by the puddle in a combo.

Standard Combos

  • Dash > L5 > Launcher > A3 > Salt Grinder > Dash > L5 > Launcher > A3
  • Dash > L5 > Launcher > A3 > Acid Reflux > (delay) Dash > L5 > Launcher > A3
  • Dash > L5 > Launcher > Wish Maker > Dash > L5 > Launcher > A3
  • Dash > L5 > Launcher > A3 > Salt Grinder > Dash > L5 > Acid Reflux > (delay) Dash > L5 > Launcher > A3
  • Tongue Twister > Dash > Acid Reflux > (delay) Dash > L5 > Launcher > A3

Corner

  • Dash > L5 > Launcher > A3 > Dash > L1 > Acid Reflux > (delay) CA > Dash > L5 > Launcher > A3 > Charge (level 2) > (ravenous) Dash Dash > Salt Grinder > Dash > L5 > Launcher > A3
  • Dash > L5 > Salt Grinder > Dash > L5 > Launcher > A3 > Hungern Rush > Acid Reflux > Hunern's Hunger Meter > Dash > L5 > Up > A3 > Tongue Twister > Slurp 'N' Slide (Slurp 'N' Slide sometimes misses)

Gallery