Umbrella excels at grappler and trap-based gameplay, rewarding players with long, damaging combos if they can plan ahead and make careful use of her bubbles, puddles, and Hungern’s monstrous appetite. Although she has many offensive options, Umbrella is very slow on her feet. Dashing around willy-nilly will be dangerous, so putting careful thought into all of her movement options is key to Umbrella mastery.
Umbrella's Character Ability is indicated by a big circular button on the left side of the screen with Hungern at the center. During a fight, the Hunger Meter surrounding this button will drain at a steady rate while Umbrella is the active fighter. Moves involving eating and chewing will fill the meter towards Overstuffed, while those involving spitting and bubbles will decrease it, towards Ravenous. Umbrella's bubble based attacks will also leave large puddles on the stage. These do nothing if you or the opponent walk on them, but if you can knock an opponent into the puddle they’ll bounce with a big splash!
Based on how full the meter is, there are three Hunger states that Hungern can occupy:
Click here to view her Prize Fight.
Biography
The youngest princess of the Canopy Kingdom, Umbrella is rarely seen outside the halls of the royal palace in Canopolis. She has grown up sheltered, with her only true friend being a family heirloom: the Living Weapon Hungern. Together, they fight evil and kick butt in the name of justice, just like Umbrella’s big sister: Parasoul! Or at least they would if Parasoul would let them out of the palace!
The rise of a new Skullgirl may just give Umbrella the adventure she wants. But, when she finds out the truths about herself and her family, will she wish she had stayed home?
Abilities
Character Ability
Marquee Ability: JAWS OF DEFEAT
Prestige Ability
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Variants
On mobile devices, tap on the variant text to navigate to their page, not their card.
Bronze:
Silver:
Gold:
Diamond:
Special Moves
Blockbusters
Hungern's Hunger
- Moves that are affected by Hunger States
Move | Satiated | Ravenous | Overstuffed |
---|---|---|---|
Hungern’s Hunger Meter Button | N/A | N/A | Larger bubble size and causes a knockdown on hit. |
Dash attack | N/A | A faster, low slide kick that is difficult to intercept. | N/A |
Knockback attack | N/A | N/A | Grants a wall bounce. |
Ground tap combo (L5) | Final attack has multiple small hits. | Final attack has extra, faster hits. | Final attack has a single powerful hit. |
Salt Grinder | N/A | Faster start-up. | N/A |
Wish Maker | N/A | N/A | Larger bubble size and greater travel range. |
Projection Lens | N/A | Has extra eyeballs for more hits (8 instead of 5) | N/A |
Hungern Rush | N/A | N/A | Bonus Damage |
Slurp n’ Slide | Opponent does a small bounce and falls directly in front of Umbrella. | Opponent bounces quite high and falls directly in front of Umbrella. | Opponent is launched backwards and wall-splats. |
Under The Weather | Launches 9 small bubbles. | Launches 12 small bubbles that have chance to inflict WITHER. | Launches 9 large bubbles that can cause knockdown. |
Combos
Notes
- L5 means a chain of 5 normal ground attacks. (Usually by tapping 5 times on the screen)
- Up or Launcher means the normal move that sends your opponent up in the air (Performed by swiping up)
- A3 means a chain of 3 normal air attacks. (Usually by tapping once right after having launched your opponent)
- Dash means a dash attack (Swipe right)
- Trip or Sweep means a trip attack (Swipe down once)
- Grab refers to throwing your opponent. (Swipe with 2 fingers)
- Escape is how you escape a grab (Swipe with 2 fingers during enemy's grab animation)
- Block is a defensive stance (press and hold with two fingers)
- Charge is a powered attack (Press and hold with one finger for a few moments to charge then release)
- CA is the character's special ability (Performed by pressing the characters' unique button on the bottom left of the screen)
- Mid Screen means attacking an opponent when exactly in the middle of the fighting ring.
- Right Corner means attacking an opponent when his back is touching the right wall.
- 3/4 Screen means attacking an opponent when exactly between Mid Screen and Right Corner
- Be aware that some combos may be character-specific due to character weights or hitboxes.
Bubbles and Puddles
- Upon hitting an opponent with a puddle, it will deal damage equivalent to a jab hit (first hit of the standard ground combo), launch them upwards and reset the OTG state, allowing the player to hit the opponent while they're lying on the ground once even if they already knocked them to the ground before being hit by the puddle in a combo.
Standard Combos
- Dash > L5 > Up > A3 > Salt Grinder > Dash > L5 > Up > A3
- Dash > L5 > Up > A3 > Acid Reflux > (delay) Dash > L5 > Up > A3
- Dash > L5 > Up > Wish Maker > Dash > L5 > Up > A3
- Dash > L5 > Up > A3 > Salt Grinder > Dash > L5 > Acid Reflux > (delay) Dash > L5 > Up > A3
- Tongue Twister > Dash > Acid Reflux > (delay) Dash > L5 > Up > A3
- L5 > Up > A3 > Salt Grinder > L5 > Acid Refulx > Wait for them to land > L5 > Projection Lens > L5 > Tongue Twister.
Corner
- Dash > L5 > Up > A3 > Dash > L1 > Acid Reflux > (delay) CA > Dash > L5 > Up > A3 > Charge (level 2) > (ravenous) Dash Dash > Salt Grinder > Dash > L5 > Up > A3
- Dash > L5 > Salt Grinder > Dash > L5 > Up > A3 > Hungern Rush > Acid Reflux > Hunern's Hunger Meter > Dash > L5 > Up > A3 > Tongue Twister > Slurp 'N' Slide (Slurp 'N' Slide sometimes misses)