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Umbrella excels at grappler and trap-based gameplay, rewarding players with long, damaging combos if they can plan ahead and make careful use of her bubbles, puddles, and Hungern’s monstrous appetite. Although she has many offensive options, Umbrella is very slow on her feet. Dashing around willy-nilly will be dangerous, so putting careful thought into all of her movement options is key to Umbrella mastery.

Umbrella's Character Ability is indicated by a big circular button on the left side of the screen with Hungern at the center. During a fight, the Hunger Meter surrounding this button will drain at a steady rate while Umbrella is the active fighter. Moves involving eating and chewing will fill the meter towards Overstuffed, while those involving spitting and bubbles will decrease it, towards Ravenous.

Based on how full the meter is, there are three Hunger states that Hungern can occupy: Hunger States

Umbrella's bubble based attacks will also leave large puddles on the stage. These do nothing if you or the opponent walk on them, but if you can knock an opponent into the puddle they’ll bounce with a big splash!

Biography

The youngest princess of the Canopy Kingdom, Umbrella is rarely seen outside the halls of the royal palace in Canopolis. She has grown up sheltered, with her only true friend being a family heirloom: the Living Weapon Hungern. Together, they fight evil and kick butt in the name of justice, just like Umbrella’s big sister: Parasoul! Or at least they would if Parasoul would let them out of the palace!

The rise of a new Skullgirl may just give Umbrella the adventure she wants. But, when she finds out the truths about herself and her family, will she wish she had stayed home?

Abilities

Character Ability

HUNGERN'S HUNGER
THROWS fill the meter and BUBBLE-based moves (including tapping the meter button) empty it. Basic attacks deal more damage while OVERSTUFFED and are faster while RAVENOUS. Certain moves are empowered by Hungern's state!

Marquee Ability: JAWS OF DEFEAT

SWEET VICTORY
Gain 2 stacks of ENRAGE for 15 seconds when defeating an opponent
BITTER END
Once per match, gain FINAL STAND and HEAVY REGEN for 15 seconds each when falling below 25% HEALTH

Prestige Ability

GUT REACTION
Umbrella charges this ability each time she gains or loses HUNGER.


CHARGE RATE: 1% per 1% HUNGER gained or lost.

ACTIVATION EFFECT: Umbrella gains 5% HEALTH and inflicts SLIME for 15 seconds when HITTING an attacking opponent.


Variants

On mobile devices, tap on the variant text to navigate to their page, not their card.

Bronze:

Salty
Salty
Fresh Heir
Fresh Heir

Silver:

Rose-Tinted
Rose-Tinted
Puddle Pirate
Puddle Pirate
Candy Crusher
Candy Crusher
Wild Child
Wild Child

Gold:

Space Case
Space Case
Tidal Traveler
Tidal Traveler
Wunderkind
Wunderkind

Diamond:

Eager Deceiver
Eager Deceiver
Raining Champ
Raining Champ


Special Moves

Icon
Name
Description
Hug It Out
HUG IT OUT
TAUNT your opponent to gain 1/2/3 stacks of BLESSING for 15 seconds.
Burst
BURST
On HIT, inflict SLIME for 10/12/?? seconds.
Carousel Kick
CAROUSEL KICK
Has a 25/50/??% increased chance to land a CRITICAL HIT.
Gesundheit
GESUNDHEIT
Forces the opponent to TAG OUT on HIT, removing all COMBAT EFFECTS.
Salt Grinder
SALT GRINDER
Tap up to 3 times.
Slurp 'N' Slide
SLURP 'N' SLIDE
On HIT, inflict ARMOR BREAK for 4/8/12 seconds.
Wish Maker
WISH MAKER
On HIT, DISABLE TAG INS, SPECIAL MOVES, or BLOCKBUSTERS for 5/7/10 seconds.
Bobblin' Bubble
BOBBLIN' BUBBLE
On HIT, inflict SLIME for 10/12/15 seconds.

Blockbusters

Icon
Name
Gear Points
Description
Acid Reflux
ACID REFLUX
3
Level 1 Blockbuster
On HIT, inflict SLIME for 10/12/? seconds.
Hungern Rush
HUNGERN RUSH
4
Level 1 Blockbuster
15/??/25% bonus damage if used while RAVENOUS.
Under The Weather
UNDER THE WEATHER
4
Level 1 Blockbuster
25% chance on HIT if used while OVERSTUFFED to inflict WITHER for 5/7/10 seconds.
Projection Lens
PROJECTION LENS
5
Level 2 Blockbuster
10/??/20% chance on HIT to inflict POWER SURGE for 10 seconds.
Tongue Twister
TONGUE TWISTER
6
Level 2 Blockbuster
On HIT, inflict SLIME for 10/12/15 seconds.
35% of the damage dealt is regained as HEALTH.
Feeding Time
FEEDING TIME
7
Level 3 Blockbuster
25/35/50% of the damage dealt is regained as HEALTH.
Defeated opponents cannot be revived.

Hungern's Hunger

  • Moves that are affected by Hunger States
Move Satiated Ravenous Overstuffed
Hungern’s Hunger Meter Button N/A N/A Larger bubble size and causes a knockdown on hit.
Dash attack N/A A faster, low slide kick that is difficult to intercept. N/A
Knockback attack N/A N/A Grants a wall bounce.
Ground tap combo (L5) Final attack has multiple small hits. Final attack has extra, faster hits. Final attack has a single powerful hit.
Salt Grinder N/A Faster start-up. N/A
Wish Maker N/A N/A Larger bubble size and greater travel range.
Projection Lens N/A Has extra eyeballs for more hits (8 instead of 5) N/A
Hungern Rush N/A Bonus Damage N/A
Slurp n’ Slide Opponent does a small bounce and falls directly in front of Umbrella. Opponent bounces quite high and falls directly in front of Umbrella. Opponent is launched backwards and wall-splats.
Under The Weather Launches 9 small bubbles. Launches 12 small bubbles. Launches 9 large bubbles that can cause knockdowns and chance to inflict WITHER.

Combos

Notes

  • L5 means a chain of 5 normal ground attacks. (Usually by tapping 5 times on the screen)
  • Up or Launcher means the normal move that sends your opponent in the air (performed by swiping up)
  • A5 means a chain of 5 normal air attacks. (usually by tapping once right after having launched your opponent)
  • Grab refers to throwing your opponent. (Done by swiping with 2 fingers)
  • Dash means a dash attack (Swipe right)
  • Trip means a trip attack (Swipe down once)
  • Charge is a powered attack (Press and hold for a few moments to charge then release)
  • Almost all combos can be started by Dash > L5. This part has been omitted to avoid unnecessary repetition.

Standard Combos

  • TBA

Corner

  • TBA

Gallery

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