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That's All Folks! is a Light, Gold Peacock variant.



SLAPSTICK


Signature Ability 1
Getting HIT has a 15% chance to inflict ARMOR BREAK for 10 seconds and grant 3/4/5 stacks of PRECISION and 1 stack of EVASION.


Signature Ability 2
While Peacock is alive, enemies have 50/60/75% reduced CRIT RATE.



Tips and Tricks[]

Role & Strategy[]

  • That's All Folks! is a defensive fighter with a Signature Ability that grants her EVASION and stacks of PRECISION while also inflicting ARMOR BREAK to the opponent. This makes her a very dangerous "slippery" character to fight against as EVASION can proc in the middle of a combo, allowing her to counterattack and punish you with a guaranteed critical hit from PRECISION.
    • Her second Signature Ability further solidifies her defensive role by reducing the opponent's crit rate, making it difficult for fighters that rely on crit rate such as Double with the CHAOS Marquee Ability and Parasoul to fight.
    • However, it's also a double-edged sword for any Painwheel with a Marquee Ability the player might want to team up with her, as That's All Folks will make it drastically harder for her to trigger her Marquee Ability when hit.
  • Using characters with relatively low hit count such as Cerebella and Beowulf are recommended to decrease the chances of activating her ability while still doing some damage. Furthermore, these characters have special moves that bypass blocking such as MERRY GO-RILLA and WULF SHOOT.
  • When facing That's All Folks!, it is recommended to use fighters that can inflict CURSE such as Purrfect Dark and Shadow Ops or HEX to completely disable her Signature Ability such as Red Velvet to prevent her from gaining her BUFFS.
  • Marquee Ability: CAST PARTY is the recommended Marquee Ability for That's All Folks! as it provides a chance for all TAG INS to be UNBLOCKABLE, making it difficult to avoid.
  • Stat Investment: As with any defensive fighters, HP and Defense are important stats to increase her longevity in a fight. Meter Gain and Attack are also recommended to severely punish opponents when EVASION is activated. As she relies on EVASION for openings, investing in Resistance to resist DEBUFFS such as CURSE and HEX can also be very useful to have.

Trivia[]

  • This variant's pose is taken from Peacock's victory pose after winning a fight.
Change Log
3.4.2 Update
  • SA1 (OLD): Getting HIT has a 15% chance to inflict ARMOR BREAK for 10 seconds and grant 3/4/5 stacks of PRECISION.
    • SA1 (NEW): Getting HIT has a 15% chance to inflict ARMOR BREAK for 10 seconds and grant 3/4/5 stacks of PRECISION and 1 stack of EVASION.
3.1.0 Update
  • SA1 (OLD): Getting HIT has a 15% chance to grant ENRAGE and inflict ARMOR BREAK for 5/7/10 seconds.
    • SA1 (NEW): Getting HIT has a 15% chance to inflict ARMOR BREAK for 10 seconds and grant 3/4/5 stacks of PRECISION.
2.0.1 Update
  • SA1 (OLD): Getting HIT has a 10% chance to grant ENRAGE for 5/7/10 seconds.
    • SA1 (NEW): Getting HIT has a 15% chance to grant ENRAGE and inflict ARMOR BREAK for 5/7/10 seconds.
  • SA2 (OLD): Also inflicts ARMOR BREAK on the opponent for 5/7/10 seconds.
    • SA2 (NEW): While Peacock is alive, enemies have 50/60/75% reduced CRIT RATE.
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