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Rift Battle is a competitive game mode where players compete head-to-head against another player's collection. You'll need to prepare a "base" of defensive Fighters, and then attack other player's bases to earn points and increase your Rift Rating. At the end of a season, all players will receive rare rewards, depending on their final rank which is determined by their overall performance reflected through their Rift Rating for that week.

How it Works

  • Rift Battles are available for players that have reached player level 25. To participate in Rift Battles, you will have to setup your defenders found in your base. Make sure to check the modifiers for the best tactical advantage!
  • In Rift Battles, players are presented with a list of three possible opponents to fight. Tap on any of these players to get some information on their Boss Node, and you can take a peek at their Player Profile. List of opponents can be refreshed for FREE once every two hours or for 25 Theonite.
    • At the start of a Rift Season, players will now be matched by Rift Rating and their Player Level. However, as you start to win matches, the Player Level matchmaking becomes weaker and you will start to be matched more exclusively on Rift Rating.
  • Spend your Green or Red Rift Tickets to fight your opponents. Defeating all three opponents in your list will grant you a free green Rift Ticket.
  • To win a Rift Battle, you need to defeat every node on the enemy's base. There are six nodes in total, each with their own unique modifiers. While attacking, you will only be able to use each of your fighters once. Make sure to plan out your attacks carefully and not use up your best fighters too early in the battle!
    • You will only get two chances to win a Rift Battle. If you lose any two fights on a single Rift defense base, your Rift Battle will end in defeat. Choose your battles carefully.
  • Once you have defeated the entire Base, the Rift Battle will end and you will be given a score based on how well you fared. See the table below for information on how points are calculated.
Name
Calculated
Points
Victory
Per Fight
1,000
Health Remaining
Per Fight
1 - 300
Time Remaining
Per Fight
2 - 360
No Fighters Lost
Per Fight
200
Blockbuster Finish
Per Fight
100
Combo Bonus
Per Fight
0 - 50
No Fights Lost
End of Battle
2,500
  • Defense History displays information of opponents that challenges your base. You can tap DETAILS and see exactly how your opponent fared on your base and what team compositions they used on each fight. Use this information to make improvements to your base!
  • If a player has defeated your base, you can choose REVENGE in the Defense History page to challenge that player's base. Revenge battles will consume a Rift Ticket. Revenge battles are successful if you can defeat the entire map AND have a higher score than theirs. Successful revenge battles will grant a huge boost in Rift Rating while unsuccessful revenge battles will cost you more Rift Rating. Only attempt a Revenge fight if you're confident you can win!
    • You can only attempt a Revenge Battle against a player once - win or lose, you cannot Revenge that same fight again. If I defeat a player and they Revenge Battle me, I cannot Revenge Battle that Revenge Battle.

Rift Maps

Rift Battles have several Rift Base layouts, each with a unique set of Modifiers on every node. Every season (weekly), the Rift Map configuration will change. This will give players a huge incentive to update their defense layouts regularly to take advantage of devilish Modifier combos. The Boss Nodes for each map will be elementally themed, but the entire map will change every week.

The modifiers for rift battles change every week in the following order:

Node
Attacker Modifiers
Defender Modifiers
Single (Left)
NONE
BIOFEEDBACK

When an opponent lands a CRITICAL HIT, 50% of the damage will be reflected back.

Single (Right)
NONE
CHICKS DIG SCARS

Gain permanent REGEN and ENRAGE when HIT with an attack that deals at least 10% MAX HEALTH.

Double (Left)
NONE
DEVIL'S SNARE

Gain THORNS for 5 seconds for each HIT blocked by the opponent.

Double (Right)
NONE
LIVE WIRE

While BLOCKING, gain a 50% chance when HIT to inflict STUN for 1 second.

Triple (Top)
NONE
EYE FOR AN EYE

Gain HASTE and inflict ARMOR BREAK for 10 seconds when HIT with an attack that inflicts more than 5% MAX HEALTH.

Boss
NONE
HOUSE ADVANTAGE

While at an ELEMENTAL ADVANTAGE, gain 5% BLOCKBUSTER METER per second.

LET IT SNOW

[Water Element Fighters]: Gain ARMOR for 3 seconds when suffering a HIT that deals less than 1% MAX HEALTH.

Node
Attacker Modifiers
Defender Modifiers
Single (Left)
NONE
POWER OF TWO

BLOCKBUSTERS are UNBLOCKABLE while the opponent has a fully charged BLOCKBUSTER.

Single (Right)
NONE
DANGER ZONE

All attacks are UNBLOCKABLE when below 25% HEALTH.

Double (Left)
NONE
INITIATIVE

Using a BLOCKBUSTER reduces the opponent's BLOCKBUSTER METER by 100%.

Double (Right)
ELDER SIGN

When not at an ELEMENTAL ADVANTAGE, take 100% bonus damage.

NONE
Triple (Top)
NONE
GET A GRIP!

All THROWS are unbreakable.

Suffer no damage from opponent THROWS.

Boss
NONE
TRANSDUCER

HITS quickly build BLOCKBUSTER METER if the opponent is blocking.

FLASH POINT

[Fire Element Fighters]: Gain permanent ENRAGE for every 15% HEALTH lost.

50% chance to inflict STUN for 4 seconds when landing a HIT that deals at least 10% damage.

Node
Attacker Modifiers
Defender Modifiers
Single (Left)
NONE
STANDING TALL

Gain REGEN every 3 seconds.

REGEN is removed when KNOCKED DOWN.

Single (Right)
NONE
CONCRETE RESOLVE

Remove all DEBUFFS and gain permanent IMMUNITY when dropping below 50% HEALTH.

Double (Left)
NONE
DON'T STOP ME NOW

Gain UNFLINCHING while DASHING FORWARD.

Double (Right)
NONE
HALFTIME

Once per match, gain 5 stacks of REGEN for 6 seconds when dropping below 50% HEALTH.

Triple (Top)
NONE
UNCANNY DODGE

For every 10th combo HIT the opponent lands, gain HASTE for 10 seconds and 1 stack of EVASION.

Boss
NONE
DOUBLE TAP

Once per match, RESURRECT with 25% HEALTH after being dead for 10 seconds.

GONE WITH THE WIND

[Air Element Fighters]: Regain 25% HEALTH when TAGGING OUT. Whenever the opponent uses a BLOCKBUSTER, their SPECIAL MOVES are rest and their BLOCKBUSTER METER is reduced by 100%.

Node
Attacker Modifiers
Defender Modifiers
Single (Left)
RUPTURE

While blocking, lose 20% BLOCKBUSTER METER per second.

NONE
Single (Right)
NONE
JUICED UP

Gain permanent haste.

Double (Left)
NONE
INERTIA

TAG-IN attacks are UNBLOCKABLE and grant UNFLINCHING for 5 seconds.

Double (Right)
NONE
PUNCH THROUGH

Dash Attacks are UNBLOCKABLE.

Triple (Top)
NONE
EXQUISITE CORPSE

Suffering a HIT while near a dead teammate grants THORNS for 15 seconds.

RESURRECT all teammates with 50% HEALTH when using a TIER 3 BLOCKBUSTER.

Boss
INFECTED FLESH

Suffer a 30 second DOOM when the opponent drops below 50% HEALTH.

O HOLY NIGHT

[Light Element Fighters]: RESURRECT with 25% HEALTH and FINAL STAND for 15 seconds after being dead for 60 seconds.

Node
Attacker Modifiers
Defender Modifiers
Single (Left)
OFF-TEMPO

Suffer a random DEBUFF for 10 seconds for every 5 COMBO HITS.

NONE
Single (Right)
NONE
JINX

Deal 100% bonus damage if the opponent has any active DEBUFFS.

Double (Left)
CALTROPS

Suffer BLEED for 10 seconds when DASHING BACK.

NONE
Double (Right)
NONE
ELECTRIC SHEEP

Gain a 10% chance when hit to inflict POWER SURGE for 10 seconds.

Triple (Top)
SANITY'S REQUIEM

Every 5 seconds, suffer a random DEBUFF (excluding STUN) for 10 seconds.

NONE
Boss
NONE
FINAL CURSE

When defeated, inflict the opponent with 3 DEBUFFS (excluding STUN) for 10 seconds.

SILENT NIGHT

[Dark Element Fighters]: When suffering a CRITICAL HIT, DISABLE the opponent's BLOCKBUSTERS for 10 seconds.

Seasonal Rewards

At the end of each season, everyone will be granted a Rank based on their Rift Rating. After that, everyone's Rift Rating will reset to 1000. This will result in a much more dynamic Rankings list, and allow all players to compete for these Rift Rewards!

Rank
Position
Rewards
Legend
#1
2x Diamond Keys

1,000 Silver Relic Shards, 850 Gold Relic Shards, 300 Diamond Relic Shards

1,000 Rift Coins

Hero
#2
2x Diamond Keys

1,000 Silver Relic Shards, 750 Gold Relic Shards, 250 Diamond Relic Shards

950 Rift Coins

Phenom
#3
2x Diamond Keys

1,000 Silver Relic Shards, 650 Gold Relic Shards, 200 Diamond Relic Shards

900 Rift Coins

Diamond 1
#4-20
2x Diamond Keys

1,000 Silver Relic Shards, 570 Gold Relic Shards, 160 Diamond Relic Shards

850 Rift Coins

Diamond 2
#21-50
2x Diamond Keys

1,000 Silver Relic Shards, 510 Gold Relic Shards, 140 Diamond Relic Shards

800 Rift Coins

Diamond 3
#51-100
1x Diamond Key and 1x Gold Key

1,000 Silver Relic Shards, 450 Gold Relic Shards, 120 Diamond Relic Shards

750 Rift Coins

Diamond 4
#101-200
1x Diamond Key and 1x Gold Key

900 Silver Relic Shards, 390 Gold Relic Shards, 100 Diamond Relic Shards

700 Rift Coins

Gold 1
Top 5%
2x Gold Keys

800 Silver Relic Shards, 350 Gold Relic Shards, 80 Diamond Relic Shards

650 Rift Coins

Gold 2
Top 6-10%
2x Gold Keys

725 Silver Relic Shards, 310 Gold Relic Shards, 60 Diamond Relic Shards

600 Rift Coins

Gold 3
Top 11-15%
1x Gold Key and 1x Silver Key

650 Silver Relic Shards, 270 Gold Relic Shards, 40 Diamond Relic Shards

550 Rift Coins

Gold 4
Top 16-20%
1x Gold Key and 1x Silver Key

575 Silver Relic Shards, 230 Gold Relic Shards, 20 Diamond Relic Shards

500 Rift Coins

Silver 1
Top 21-30%
2x Silver Keys

500 Silver Relic Shards and 200 Gold Relic Shards

450 Rift Coins

Silver 2
Top 31-40%
2x Silver Keys

450 Silver Relic Shards and 170 Gold Relic Shards

400 Rift Coins

Silver 3
Top 41-50%
1x Silver Key and 1x Bronze Key

400 Silver Relic Shards and 140 Gold Relic Shards

350 Rift Coins

Silver 4
Top 51-60%
1x Silver Key and 1x Bronze Key

350 Silver Relic Shards and 110 Gold Relic Shards

300 Rift Coins

Bronze 1
Top 61-70%
2x Bronze Keys

300 Silver Relic Shards and 90 Gold Relic Shards

250 Rift Coins

Bronze 2
Top 71-80%
2x Bronze Keys

275 Silver Relic Shards and 70 Gold Relic Shards

200 Rift Coins

Bronze 3
Top 81-90%
1x Bronze Key

250 Silver Relic Shards and 50 Gold Relic Shards

150 Rift Coins

Bronze 4
Top 91-100%
1x Bronze Key

225 Silver Relic Shards and 30 Gold Relic Shards

100 Rift Coins

Rookie
Less than 5 Battles Played
NONE

Rift Score History

Top 3

Date
Legend
Hero
Phenom
16 NOV 2020
2,195
1,899
1,896
21 DEC 2020
2,088
1,935
1,898

Date
Legend
Hero
Phenom
19 OCT 2020
2,078
1,885
1,872
23 NOV 2020
2,013
1,967
1,936
28 DEC 2020
2,018
1,956
1,900

Date
Legend
Hero
Phenom
26 OCT 2020
2024
1960
1922
30 NOV 2020
2278
2051
1909
04 JAN 2021
1965
1953
1865

Date
Legend
Hero
Phenom
02 NOV 2020
2074
1965
1892
07 DEC 2020
2031
1912
N/A
11 JAN 2021
1978
1881
1872

Date
Legend
Hero
Phenom
09 NOV 2020
2192
1973
1934
14 DEC 2020
2041
2035
1949

Diamond Rank

Date
Diamond 1
Diamond 2
Diamond 3
Diamond 4
16 NOV 2020
1740
1624
1553
1481
21 DEC 2020
1653
1564
1498
1438

Date
Diamond 1
Diamond 2
Diamond 3
Diamond 4
19 OCT 2020
1731
1620
1554
1464
23 NOV 2020
1713
1616
1538
1477
28 DEC 2020
1694
1603
1535
1456

Date
Diamond 1
Diamond 2
Diamond 3
Diamond 4
26 OCT 2020
1669
1556
1504
1436
30 NOV 2020
1684
1582
1518
1440
04 JAN 2021
1693
1589
1529
1450

Date
Diamond 1
Diamond 2
Diamond 3
Diamond 4
02 NOV 2020
1703
1574
1507
1448
07 DEC 2020
1691
1569
1507
1427
11 JAN 2021
1676
1554
1503
1423

Date
Diamond 1
Diamond 2
Diamond 3
Diamond 4
09 NOV 2020
1714
1619
1557
1477
14 DEC 2020
1732
1613
1552
1481

Gold Rank

Date
Gold 1
Gold 2
Gold 3
Gold 4
16 NOV 2020
1233
1139
1088
1058
21 DEC 2020
1194
1118
1069
1040

Date
Gold 1
Gold 2
Gold 3
Gold 4
19 OCT 2020
1213
1125
1080
1052
23 NOV 2020
1228
1138
1086
1055
28 DEC 2020
1211
1122
1073
1044

Date
Gold 1
Gold 2
Gold 3
Gold 4
26 OCT 2020
1190
1109
1063
1034
30 NOV 2020
1226
1133
1085
1055
04 JAN 2021
1213
1126
1076
1045

Date
Gold 1
Gold 2
Gold 3
Gold 4
02 NOV 2020
1203
1116
1064
1036
07 DEC 2020
1207
1120
1067
1037
11 JAN 2021
1209
1121
1070
1038

Date
Gold 1
Gold 2
Gold 3
Gold 4
09 NOV 2020
1230
1143
1090
1059
14 DEC 2020
1233
1146
1091
1060

Silver Rank

Date
Silver 1
Silver 2
Silver 3
Silver 4
16 NOV 2020
1024
998
972
970
21 DEC 2020
1013
998
970
970

Date
Silver 1
Silver 2
Silver 3
Silver 4
19 OCT 2020
1017
998
973
970
23 NOV 2020
1017
998
970
970
28 DEC 2020
1017
998
970
970

Date
Silver 1
Silver 2
Silver 3
Silver 4
26 OCT 2020
1005
997
970
970
30 NOV 2020
1020
998
970
970
04 JAN 2021
1011
997
970
970

Date
Silver 1
Silver 2
Silver 3
Silver 4
02 NOV 2020
1004
995
970
970
07 DEC 2020
1004
993
970
970
11 JAN 2021
1005
993
970
970

Date
Silver 1
Silver 2
Silver 3
Silver 4
09 NOV 2020
1029
1000
972
970
14 DEC 2020
1029
1000
972
970

Bronze Rank

Date
Bronze 1
Bronze 2
Bronze 3
16 NOV 2020
963
940
907
21 DEC 2020
969
940
912

Date
Bronze 1
Bronze 2
Bronze 3
19 OCT 2020
963
940
910
23 NOV 2020
965
940
908
28 DEC 2020
968
940
911

Date
Bronze 1
Bronze 2
Bronze 3
26 OCT 2020
966
940
910
30 NOV 2020
964
940
908
04 JAN 2021
967
940
910

Date
Bronze 1
Bronze 2
Bronze 3
02 NOV 2020
950
940
906
07 DEC 2020
964
940
907
11 JAN 2021
965
940
909

Date
Bronze 1
Bronze 2
Bronze 3
09 NOV 2020
967
940
910
14 DEC 2020
968
940
910

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