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Raw Nerv is a Dark, Gold Painwheel variant.

Raw Nerv is also available as a Prize Fight reward in the Gold Tier and Diamond Tier of the No Pain No Gain Prize Fight.



DEATH'S DOOR
SA 1 Gain FINAL STAND for 15 seconds and inflict permanent DEATHMARK when your HEALTH drops below 25/35/50% HEALTH.
SA 2 While benefiting from FINAL STAND, 5/7/10% chance on HIT to gain ENRAGE and 50% of all damage inflicted is regained as HEALTH.


Tips and Tricks[]

Role & Strategy[]

  • Raw Nerve is an offensive fighter that promotes self-inflicted damage to increase her damage output through ENRAGE and DEATHMARK. She also has access to FINAL STAND and recovery to prevent herself from dying and providing an additional layer of safety. This provides a unique game plan and ability among other Painwheels.
  • Raw Nerv can activate her second Signature Ability from any source of FINAL STAND. Hence, support variants such as Valentine with TRAUMA CENTER, Fan Favorite, Raining Champ and Rock Star are good partners to pair with her.
  • Raw Nerv's main strength is her recovery ability, allowing her to regain her health back very easily while still dealing a lot of damage. This is especially good against opponents that can reflect damage such as Treble Maker and Dread Locks as Raw Nerv can simply recover her lost health back.
  • Marquee Ability: TAINTED BLOOD is the recommended Marquee Ability for Raw Nerv.

Stat Investment[]

  • General Investment: As an offensive Painwheel, Raw Nerv is best built with Attack, Piercing, Meter Gain and Special Cooldown.
  • Special investment: Crit Rate and Crit Damage will allow her to take the most out of her DEATHMARK.

Trivia[]

  • This variant is a reference to Evangelion Unit-01 (EVE-01) from Neon Genesis Evangelion, with its caption being the title of a song by the rock band, A Day To Remember.
  • This variant's name can be a reference to NERV, the organization responsible for the creation of the Evangelion units on the Series Neon Genesis Evangelion.
Change Log
6.3 Update
  • SA1 (OLD): Gain permanent ENRAGE and HASTE when your HEALTH drops below 25/35/50%
    • SA1 (NEW):Gain FINAL STAND for 15 seconds and inflict permanent DEATHMARK when your HEALTH drops below 25/35/50% HEALTH.
  • SA2 (OLD): Inflict permanent DEATH MARK when your HEALTH drops below 15/20/25%.
    • SA2 (NEW): While benefiting from FINAL STAND, 5/7/10% chance on HIT to gain ENRAGE and 50% of all damage inflicted is regained as HEALTH.
3.1.0 Update
  • SA1 (OLD): Gain permanent ENRAGE when your HEALTH drops below 15/20/25%.
    • SA1 (NEW): Gain permanent ENRAGE and HASTE when your HEALTH drops below 25/35/50%.
  • SA2 (OLD): Gain permanent HASTE when HEALTH falls below 20/35/50%.
    • SA2 (NEW): Inflict permanent DEATH MARK when your HEALTH drops below 15/20/25%.
2.0.1 Update
  • SA2 (OLD): Attacks quickly build SUPER METER whenever HEALTH is below 20/35/50%.
    • SA2 (NEW): Gain permanent HASTE when HEALTH falls below 20/35/50%.

Gallery[]