Prize Fights are a series of rotating events where you fight against defense teams designated by other players. Each offense/defense victory earns you points and various rewards are rewarded for reaching milestones and for overall rankings after the event.
Point Calculation
The points rewarded as a result of a prize fight match is calculated with the following formula.
Score += (Total Fighter Score) * Bounty * Multiplier
- Total Fighter Score is the sum of all fighter scores (both your and your opponent's fighters).
- Bounty is the number in the red flame icon, or 1 if there is none. This can be from 1 to 5.
- Multiplier is
- your current Streak Multiplier (for offense wins; this can be from 1 to 5).
- 0 (for offense losses).
- 0.5 (for defense wins).
- 0.1 (for defense losses).
Both the offense and defense teams get points from a match. The player on offense gets the points immediately from the "Victory!" or "Defeat!" screen. The player on defense must claim the points by clicking the "Claim!" button, from which up to 10 matches can be stored at a time.
Character Prize Fights
Character Prize Fights focus on a specific character from the main cast. There are 3 different divisions for each character: Bronze, Silver and Gold. Each Character Prize Fight has different fight modifiers excluding the Bronze division, which always has no modifier.
Milestone rewards include Theonite, Canopy Coins, skill points and move relics.
Ranking rewards include tier specific moves, keys and fighters.
Each Character Prize Fight lasts 3 days, with a break on Sunday (MON -> WED, THUR -> SAT).
This is the current Character rotation. Click on their names to see more info on a specific character prize fight:
Filia → Parasoul→ Beowulf → Peacock → Painwheel → Double → Squigly → Valentine → Eliza→ Big Band → Cerebella → Robo-Fortune → Ms. Fortune → Filia
PF | Modifier |
---|---|
Filia | LACERATE
10% chance on HIT to inflict HEAVY BLEED for 10 seconds. |
Parasoul | VAMPIRE
50% of damage inflicted is regained as HEALTH. |
Beowulf | BERSERKER
50% bonus damage via non-Blockbuster attacks if the opponent's HP is higher. |
Peacock | PERFECT BLOCK
Take no damage while blocking. |
Painwheel | SUPERCHARGED
Getting HIT grants bonus meter to all BLOCKBUSTERS. |
Double | FINAL CURSE
Upon DEATH, inflict the opponent with 3 DEBUFFS (excluding STUN) for 10 seconds). |
Squigly | HUNGER PANGS
When an opponent's BUFF expires, gain 5% HEALTH while your opponent loses 15% METER from all BLOCKBUSTERS. |
Valentine | THOUSAND PLAGUES
25% chance on HIT to inflict a random DEBUFF if opponent has any active DEBUFFS. |
Eliza | JINX
100% bonus damage if opponent has any active DEBUFFS. |
Big Band | COMBOMANCER
5% damage bonus per current combo hit. |
Cerebella | TODAY'S SPECIAL
SPECIAL MOVE COOLDOWN is reduced by 50%. |
Robo-Fortune | BUBBLE SHIELD
Gain BARRIER for 5 seconds after being KNOCKED DOWN. Reflect 100% of all damage taken while benefitting from BARRIER. |
Ms. Fortune | CATATONIA
Gain 5 stacks of PRECISION for every 10% HEALTH lost. Suffer STUN for 6 seconds when defeating an enemy without a CRITICAL HIT. |
Elemental Prize Fights
Elemental Prize Fights feature element-specific fight modifiers which only benefit the enemy team. These effects are often incredibly powerful, making Elemental Prize Fights much more difficult than other Prize Fights. Milestones are also much higher than other Prize Fights. There are no tier restrictions.
Milestone rewards include element-specific shards and a total of 2 elemental relics.
Ranking rewards include gold/silver relic shards, one elemental relic, and an elemental essence for the top 10 players.
Each Elemental Prize Fight lasts 2 days, from Saturday to Sunday.
PF | Modifier |
---|---|
Water | PERMAFROST
[Water Element Fighters]: Gain 1 stack of ARMOR every 2 seconds, but each HIT suffered will remove a stack. When benefitting from ARMOR, hits DISABLE opponent SPECIAL MOVES and BLOCKBUSTERS for 5 seconds. |
Fire | FLASH POINT
[Fire Element Fighters]: Gain permanent ENRAGE for every 15% HEALTH lost. 50% chance to inflict STUN for 4 seconds when landing a HIT that deals at least 10% damage. |
Air | GONE WITH THE WIND
[Air Element Fighters]: Regain 25% HEALTH when TAGGING OUT. Whenever the opponent uses a BLOCKBUSTER, all their SPECIAL MOVES will be reset and their BLOCKBUSTERS will have their meter reduced by 100%. |
Light | EMISSION SPECTRUM
[Light Element Fighters]: Gain a BUFF every 10 seconds and at the start of the match. The BUFF gained lasts for 10 seconds and cycles between IMMUNITY, FINAL STAND, UNFLINCHING, and INVINCIBILITY. 25% chance on HIT to TRANSFER 1 DEBUFF from yourself to the opponent. |
Dark | NYCTOPHOBIA
[Dark Element Fighters]: Gain HASTE for 5 seconds when HIT. When HASTE expires, inflict a 5 second DOOM. If the opponent lands a HIT, DOOM will be removed. |
Medici Prize Fights
Medici Prize Fights are multiple Prize Fights, each with different fight modifiers, duration and schedule. These prize fights generally involve large quantities of Canopy Coins as rewards, and include "Medici" in their names. Rather than awarding ranking rewards by percentile, Medici Prize Fights often only reward the top 100 players.
Milestone rewards include Canopy Coins and move relics.
Ranking rewards include even more Canopy Coins.
Medici Prize Fights have different duration, ranging from 1-2 days.