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Prize Fights are a series of rotating events where you fight against defense teams designated by other players. Each offense/defense victory earns you points and various rewards are rewarded for reaching milestones and for overall rankings after the event.

Point Calculation[]

The points rewarded as a result of a prize fight match is calculated with the following formula.

Score += (Total Fighter Score) * Bounty * Multiplier
  • Total Fighter Score is the sum of all fighter scores (both your and your opponent's fighters).
  • Bounty is the number in the red flame icon, or 1 if there is none. This can be from 1 to 5.
  • Multiplier is
    • your current Streak Multiplier (for offense wins; this can be from 1 to 5).
    • 0 (for offense losses).
    • 0.5 (for defense wins).
    • 0.1 (for defense losses).

Both the offense and defense teams get points from a match. The player on offense gets the points immediately from the "Victory!" or "Defeat!" screen. The player on defense must claim the points by clicking the "Claim!" button, from which up to 10 matches can be stored at a time.

Character Prize Fights[]

All playable characters have their own Character Prize Fights. There are 4 different difficulties for each character: Bronze, Silver, Gold and Diamond that you can choose from. Once you have chosen a difficulty, you can only compete in that difficulty for the remainder of the event. Each Character Prize Fight has different fight modifiers, excluding the Bronze division, which always has no modifier.

Milestone rewards include Theonite, a specific Variant of the character featured, Canopy Coins, Skill Points and Move Relics.

Event rewards include Character Relics, Canopy Coins, Special Moves, Blockbusters, Keys and Skill Points.

Each Character Prize Fight lasts 3 days, with a break on Sunday (MON -> WED, THUR -> SAT).

This is the current Character Prize Fight rotation, in order. Click on their names to see more info on a specific character prize fight.

Name
Character
Modifier (Silver)
Modifier (Gold)
Modifier (Diamond)
Two to Tangle
Filia
INSTANT REPLAY

50% chance after using a SPECIAL MOVE for the cool down to immediately reset.

LACERATE

10% chance on HIT to inflict HEAVY BLEED for 10 seconds.

DOUBLE EDGED

Gain 2 random BUFFS and suffer 1 random DEBUFF for 10 seconds each when using a BLOCKBUSTER.

Dame of Thrones
Parasoul
MANA SAP

HITS drain BLOCKBUSTER METER.

VAMPIRE

50% of damage inflicted is regained as HEALTH.

QUEEN'S GAMBIT

Suffer GUARD BREAK for 10 seconds every 3 seconds while BLOCKING. Well-timed BLOCKS grant AUTO-BLOCK for 10 seconds.

Rumble Pack
Beowulf
CONSTRICTOR

THROWS drain 50% BLOCKBUSTER METER.

BERSERKER

Non-BLOCKBUSTER attacks deal 50% bonus damage while the opponent's HEALTH% is higher.

LOADED GLOVES

Suffer CRIPPLE and DEATH MARK for 10 seconds when blocking a HIT.

Cutting Room Floor
Peacock
BREAKDOWN

HITS inflict ARMOR BREAK for 5 seconds if the opponent is blocking.

PERFECT BLOCK

Take no damage while blocking.

TRANQUILIZER DARTS

50% chance to suffer FATIGUE for 5 seconds when blocking a projectile.

No Pain No Gain
Painwheel
MASOCHISM

When an opponent lands a CRITICAL HIT, gain ENRAGE for 5 seconds.

SUPERCHARGED

Getting HIT grants bonus BLOCKBUSTER METER.

LADY VENGEANCE

The last surviving teammate gains permanent ENRAGE and THORNS.

Frags to Riches
Black Dahlia
MINE YOUR STEP

Lose 15% BLOCKBUSTER METER every 5 seconds while standing near a fallen teammate or opponent.

HOLD THIS FOR ME

Gain HASTE for 10 seconds every 15 seconds. HASTE is removed when using a BLOCKBUSTER. When this HASTE expires, suffer damage equal to 35% of your MAX HEALTH.

DANCING MAD

Gain ENRAGE every 5 seconds. These ENRAGES are removed when DASHING. Suffer BLEED for 5 seconds every 3 seconds while benefitting from ENRAGE.

Second to Nun
Double
EVIL PRESENCE

Inflicted with a random DEBUFF on TAG IN and MATCH START.

FINAL CURSE

When defeated, inflict the opponent with 3 DEBUFFS (excluding STUN) for 10 seconds.

TWO EVILS

Every 3 seconds, suffer GUARD BREAK while at an ELEMENTAL ADVANTAGE or WITHER while at an ELEMENETAL DISADVANTAGE.

Night's Ghoul
Squigly
MONSTER MASH

RESURRECT teammates with 25% HEALTH when defeating an opponent with a TIER 3 BLOCKBUSTER.

HUNGER PANGS

When an opponent's BUFF expires, gain 5% HEALTH while your opponent loses 15% BLOCKBUSTER METER.

DEAD SPACE

Suffer permanent HEAVY BLEED and CURSE while standing near a fallen teammate or opponent.

Casket Match
Valentine
SYMBIOTIC

15% chance on HIT to convert all DEBUFFS on self into REGEN.

THOUSAND PLAGUES

25% chance on HIT to inflict a random DEBUFF if the opponent has any active DEBUFFS.

SIDE EFFECTS

Gain HEAVY REGEN and IMMUNITY for 10 seconds each when using a BLOCKBUSTER on your own side of the stage. Suffer 3 random DEBUFFS for 10 seconds when using a BLOCKBUSTER on your opponent's side of the stage.

A League of Her Clone
Fukua
FOOD COMA

When defeating an opponent, gain 5 stacks of REGEN for 10 seconds and suffer FATIGUE for 5 seconds.

FOG OF WAR

After every 2 seconds while on the opponent's side of the stage, gain 1 stack of MIASMA for 15 seconds. When reaching 5 stacks of MIASMA, suffer FATIGUE for 3 seconds and remove all stacks of MIASMA.

IMPOSTER SYNDROME

Every 5 seconds while facing an opponent of the same character type or Element, suffer a random DEBUFF for 5 seconds.

Blood Sport
Eliza
BARBED WIRE

15% chance to inflict BLEED for 5 seconds when HIT.

JINX

100% bonus damage if opponent has any active DEBUFFS.

BLOOD MAGIC

While BLOCKING gain 10% BLOCKBUSTER METER but lose 5% HEALTH per second. Only activates while no BLOCKBUSTERS are fully charged.

Death Mettle
Marie
TEMPO TANTRUM

Gain ENRAGE every 10 seconds, 5 stacks of PRECISION every 20 seconds, and THORNS every 30 seconds. ENRAGE and THORNS last 60 seconds.

METRONOMICON

Suffer a random, 10 second DEBUFF every 3 seconds near a dead enemy. Every 15 seconds, gain a 10 second BUFF for each dead body on the stage.

REPRISED POSSESSION

Once per match, RESURRECT with 25% HEALTH after being dead for 15 seconds. Resurrected teammates gain the following permanent modifiers: DEADEYE, HASTE, 5 stacks of ENRAGE, QUIETUS, and a 20 second, UNSTOPPABLE DOOM.

Infinity and Beyond
Annie
OZONE LAYER

Gain 1 stack each of BARRIER and AUTO-BLOCK every 5 seconds while not suffering from a DEBUFF. Both effects will be removed when suffering subsequent DEBUFFS.

SUPERNOVA

25% chance when BLOCKING a HIT to gain ENRAGE for 15 seconds. When reaching 5 stacks of ENRAGE this way, suffer damage equal to 50% of your MAX HEALTH and convert all stacks of ENRAGE into GUARD BREAK.

COSMIC BACKGROUND RADIATION

Suffer POWER SURGE every 5 seconds after facing the same opponent. All stacks are removed when using a BLOCKBUSTER. At 5 stacks of POWER SURGE, suffer STUN for 5 seconds.

Big Ben's Beatdown
Big Band
ADRENALINE SHOT

Once per match, gain permanent ENRAGE when health drops below 25% health.

COMBOMANCER

5% damage bonus per current combo hit.

REFRAIN

Using a BLOCKBUSTER resets the timers of all active BUFFS and DEBUFFS.

High Wire Hijinks
Cerebella
THE CROWD GOES WILD

BLOCKBUSTER METER for teammates in RESERVE charges 100% faster.

TODAY'S SPECIAL

SPECIAL MOVE COOLDOWN is reduced by 50%.

RISKY REVERSAL

Gain UNFLINCHING and suffer ARMOR BREAK for 10 seconds each when breaking a THROW.

Ones and Zeros
Robo-Fortune
CTRL ALT DELETE

While below 25% HEALTH, gain a 10% chance to instantly defeat the opponent when your attacks are blocked.

BUBBLE SHIELD

Gain BARRIER for 5 seconds after being KNOCKED DOWN. Reflect 100% of all damage taken while benefiting from BARRIER.

MELTDOWN

Gain ENRAGE after every 3 seconds not suffering a HIT (includes blocked hits). Each stack is removed when suffering a hit. When reaching 5 stacks, all ENRAGE stacks are converted into POWER SURGE for 10 seconds.

A Head of the Game
Ms. Fortune
HEADS AND TAILS

Every 10 seconds, gain 1 stack of PRECISION. On CRITICAL HIT, both Fighters gain 1 random BUFF or DEBUFF for 10 seconds.

CATATONIA

Gain 5 stacks of PRECISION for every 10% HEALTH lost. Suffer STUN for 6 seconds when defeating an opponent without a CRITICAL HIT.

KITTY CORNER

Gain PRECISION but suffer GUARD BREAK every 3 seconds while on the opponent's side of the stage. GUARD BREAK is removed when leaving the opponent's side.

Cloudy with a Chance of Pain
Umbrella
SILVER LINING

50% chance when KNOCKED DOWN to gain HASTE, HEAVY REGEN or IMMUNITY for 10 seconds.

STOLEN THUNDER

When the opponent uses a BLOCKBUSTER, DRAIN 25% BLOCKBUSTER METER and TRANSFER up to 2 BUFF(S) from the opponent to yourself.

RAIN OF TERROR

50% to suffer SLIME for 10 seconds when BLOCKING a HIT. When SLIME expires, suffer permanent HEAVY BLEED.

Elemental Prize Fights[]

Elemental Prize Fights feature element-specific fight modifiers which only benefit the enemy team. These effects are often incredibly powerful, making Elemental Prize Fights much more difficult than other Prize Fights. Milestones are also much higher than other Prize Fights. There are no tier restrictions.

Milestone rewards include element-specific shards and a total of 2 elemental relics.

Ranking rewards include gold/silver relic shards, one elemental relic, and an elemental essence for the top 10 players.

Each Elemental Prize Fight lasts 2 days, from Saturday to Sunday.

Name
Element
Modifier
High Tide
Water
PERMAFROST

[Water Element Fighters]: Gain 1 stack of ARMOR every 2 seconds, but each HIT suffered will remove a stack. When benefitting from ARMOR, hits DISABLE opponent SPECIAL MOVES and BLOCKBUSTERS for 5 seconds.

Ring of Fire
Fire
FLASH POINT

[Fire Element Fighters]: Gain permanent ENRAGE for every 15% HEALTH lost. 50% chance to inflict STUN for 4 seconds when landing a HIT that deals at least 10% damage.

Eye of the Storm
Air
GONE WITH THE WIND

[Air Element Fighters]: Regain 25% HEALTH when TAGGING OUT. Whenever the opponent uses a BLOCKBUSTER, all their SPECIAL MOVES will be reset and their BLOCKBUSTERS will have their meter reduced by 100%.

A Shining Example
Light
EMISSION SPECTRUM

[Light Element Fighters]: Gain a BUFF every 10 seconds and at the start of the match. The BUFF gained lasts for 10 seconds and cycles between IMMUNITY, FINAL STAND, UNFLINCHING, and INVINCIBILITY. 25% chance on HIT to TRANSFER 1 DEBUFF from yourself to the opponent.

A Shot in the Dark
Dark
NYCTOPHOBIA

[Dark Element Fighters]: Gain HASTE for 5 seconds when HIT. When HASTE expires, inflict a 5 second DOOM. If the opponent lands a HIT, DOOM will be removed.

Medici Prize Fights[]

Medici Prize Fights are Prize Fights that each have different fight modifiers, taking place weekly on Wednesday and Thursday. These prize fights involve large quantities of Canopy Coins as rewards, and include "Medici" in their names. Rather than awarding ranking rewards by percentile, Medici Prize Fights only reward the top 100 players. There are no tier restrictions.

Milestone rewards include Canopy Coins and move relics.

Ranking rewards include even more Canopy Coins.

Medici Prize Fights have different duration, ranging from 1-2 days.

Name
Modifier (1)
Modifier (2)
Medici Pit Fighting
QUIT HITTING YOURSELF
BREAKDOWN
Medici Fight Club
GENE THERAPY
LACERATE
Medici Crime Spree
VAMPIRE
TRUE STRIKE
Medici Heist
OFF-TEMPO
COMBOMANCER
Medici Shakedown
JINX
None
Medici Shakedown
HEMOFILIA
None

Show Me Your Moves![]

Show Me Your Moves! is a Prize Fight that places a large emphasis on special moves and blockbusters. The modifiers in this Prize Fight apply to both the player and the opponents and increase the effectiveness of special moves and blockbusters. There are no tier restrictions.

Milestone rewards include Canopy Coins, Gold move relics and Retakes.

Ranking rewards include Gold move relics.

Show Me Your Moves! lasts 2 days, from Saturday to Sunday, and only once every two weeks.

MODIFIERS
SILVER BULLET
BUTTON SMASHING
Standard attacks deal 50% less damage!
SPECIAL MOVE and BLOCKBUSTER ATTACKS deal 100% damage.

Special Event Prize Fights[]

Special Event Prize Fights are annual Prize Fights tied to a specific month of the year, often being themed around holidays taking place in that month. These Prize Fights have extravagant rewards that include special Relics that contain a small pool of fighters. There are no tier restrictions.

Milestone rewards include Theonite, Canopy Coins, special Relics and Elemental Shards. The Final Milestone (150M points) reward is a special Diamond Relic that guarantees a Diamond variant out of a small pool of fighters.

Ranking rewards include special Relics and Keys.

All Prize Fights of this type will last for one month.

Name
Event (Month)
Beginnings & Ends
New Year (January)
Roses are Red, Violence is Due
Valentine's Day (February)
Craic Some Heads
St. Patrick's Day (March)
Spring Cleaning
Spring Cleaning (April)
¡Viva la Fiesta!
Cinco de Mayo (May)
Sun of a Beach
Start of Summer (June)
Fireworks Show
Independence Day (July)
Slots O' Fun
Evo Championship (August)
A Class of One's Own
End of Summer (September)
Costume Party
Halloween (October)
Combocopia
Thanksgiving (November)
Season's Beatings
Christmas (December)
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