FANDOM


Prize Fights are a series of rotating events where you fight against defense teams designated by other players. Each offense/defense victory earns you points and various rewards are rewarded for reaching milestones and for overall rankings after the event.

Point Calculation

The points rewarded as a result of a prize fight match is calculated with the following formula.

Score += (Total Fighter Score) * Bounty * Multiplier
  • Total Fighter Score is the sum of all fighter scores (both your and your opponent's fighters).
  • Bounty is the number in the red flame icon, or 1 if there is none. This can be from 1 to 5.
  • Multiplier is
    • your current Streak Multiplier (for offense wins; this can be from 1 to 5).
    • 0 (for offense losses).
    • 0.5 (for defense wins).
    • 0.1 (for defense losses).

Both the offense and defense teams get points from a match. The player on offense gets the points immediately from the "Victory!" or "Defeat!" screen. The player on defense must claim the points by clicking the "Claim!" button, from which up to 10 matches can be stored at a time.

Character Prize Fights

All playable have their own Character Prize Fights, which focus on them. There are 3 different divisions for each character: Bronze, Silver and Gold. Each Character Prize Fight has different fight modifiers, excluding the Bronze division, which always has no modifier.

Milestone rewards include Theonite, Canopy Coins, skill points and move relics.

Ranking rewards include tier specific moves, keys and fighters.

Each Character Prize Fight lasts 3 days, with a break on Sunday (MON -> WED, THUR -> SAT).

This is the current Character Prize Fight rotation, in order. Click on their names to see more info on a specific character prize fight.

Name Character Modifier (Silver) Modifier (Gold)
Two to Tangle Filia INSTANT REPLAY

50% chance after using a SPECIAL MOVE for the cool down to immediately reset.

LACERATE

10% chance on HIT to inflict HEAVY BLEED for 10 seconds.

Dame of Thrones Parasoul MANA SAP

HITS drain the meter of all opponent BLOCKBUSTERS.

VAMPIRE

50% of damage inflicted is regained as HEALTH.

Rumble Pack Beowulf CONSTRICTOR

THROWS drain 50% meter from all opponent BLOCKBUSTERS.

BERSERKER

50% bonus damage via non-Blockbuster attacks if the opponent's HP is higher.

Cutting Room Floor Peacock BREAKDOWN

HITS inflict ARMOR BREAK for 5 seconds if opponent is blocking.

PERFECT BLOCK

Take no damage while blocking.

No Pain No Gain Painwheel MASOCHISM

When an opponent lands a CRITICAL HIT, gain ENRAGE for 5 seconds.

SUPERCHARGED

Getting HIT grants bonus meter to all BLOCKBUSTERS.

Second to Nun Double EVIL PRESENCE

Inflicted with a random DEBUFF on TAG IN and MATCH START.

FINAL CURSE

Upon DEATH, inflict the opponent with 3 DEBUFFS (excluding STUN) for 10 seconds).

Night's Ghoul Squigly MONSTER MASH

RESURRECT teammates with 25% HEALTH when defeating an opponent with a LEVEL 3 BLOCKBUSTER.

HUNGER PANGS

When an opponent's BUFF expires, gain 5% HEALTH while your opponent loses 15% METER from all BLOCKBUSTERS.

Casket Match Valentine SYMBIOTIC

15% chance on HIT to convert all DEBUFFS on self into REGEN.

THOUSAND PLAGUES

25% chance on HIT to inflict a random DEBUFF if opponent has any active DEBUFFS.

A League of Her Clone Fukua FOOD COMA

When defeating an opponent, gain 5 stacks of REGEN for 10 seconds and suffer FATIGUE for 5 seconds.

FOG OF WAR

After every 2 seconds while on the opponent's side of the stage, gain 1 stack of MIASMA for 15 seconds. When reaching 5 stacks of MIASMA, suffer FATIGUE for 3 seconds and remove all stacks of MIASMA.

Blood Sport Eliza BARBED WIRE

15% chance to inflict BLEED for 5 seconds when HIT.

JINX

100% bonus damage if opponent has any active DEBUFFS.

Big Ben's Beatdown Big Band ADRENALINE SHOT

Once per match, gain permanent ENRAGE when health drops below 25% health.

COMBOMANCER

5% damage bonus per current combo hit.

High Wire Hijinks Cerebella THE CROWD GOES WILD

BLOCKBUSTER METER for teammates in RESERVE charges 100% faster.

TODAY'S SPECIAL

SPECIAL MOVE COOLDOWN is reduced by 50%.

Ones and Zeros Robo-Fortune CTRL ALT DELETE

While below 25% HEALTH, gain a 10% chance to instantly defeat the opponent when your attacks are blocked.

BUBBLE SHIELD

Gain BARRIER for 5 seconds after being KNOCKED DOWN. Reflect 100% of all damage taken while benefiting from BARRIER.

A Head of the Game Ms. Fortune HEADS AND TAILS

Every 10 seconds, gain 1 stack of PRECISION. On CRITICAL HIT, both Fighters gain 1 random BUFF or DEBUFF for 10 seconds.

CATATONIA

Gain 5 stacks of PRECISION for every 10% HEALTH lost. Suffer STUN for 6 seconds when defeating an enemy without a CRITICAL HIT.

Elemental Prize Fights

Elemental Prize Fights feature element-specific fight modifiers which only benefit the enemy team. These effects are often incredibly powerful, making Elemental Prize Fights much more difficult than other Prize Fights. Milestones are also much higher than other Prize Fights. There are no tier restrictions.

Milestone rewards include element-specific shards and a total of 2 elemental relics.

Ranking rewards include gold/silver relic shards, one elemental relic, and an elemental essence for the top 10 players.

Each Elemental Prize Fight lasts 2 days, from Saturday to Sunday.

Name Element Modifier
High Tide Water PERMAFROST

[Water Element Fighters]: Gain 1 stack of ARMOR every 2 seconds, but each HIT suffered will remove a stack. When benefitting from ARMOR, hits DISABLE opponent SPECIAL MOVES and BLOCKBUSTERS for 5 seconds.

Ring of Fire Fire FLASH POINT

[Fire Element Fighters]: Gain permanent ENRAGE for every 15% HEALTH lost. 50% chance to inflict STUN for 4 seconds when landing a HIT that deals at least 10% damage.

Eye of the Storm Air GONE WITH THE WIND

[Air Element Fighters]: Regain 25% HEALTH when TAGGING OUT. Whenever the opponent uses a BLOCKBUSTER, all their SPECIAL MOVES will be reset and their BLOCKBUSTERS will have their meter reduced by 100%.

A Shining Example Light EMISSION SPECTRUM

[Light Element Fighters]: Gain a BUFF every 10 seconds and at the start of the match. The BUFF gained lasts for 10 seconds and cycles between IMMUNITY, FINAL STAND, UNFLINCHING, and INVINCIBILITY. 25% chance on HIT to TRANSFER 1 DEBUFF from yourself to the opponent.

A Shot in the Dark Dark NYCTOPHOBIA

[Dark Element Fighters]: Gain HASTE for 5 seconds when HIT. When HASTE expires, inflict a 5 second DOOM. If the opponent lands a HIT, DOOM will be removed.

Medici Prize Fights

Medici Prize Fights are multiple Prize Fights, each with different fight modifiers, duration and schedule. These prize fights involve large quantities of Canopy Coins as rewards, and include "Medici" in their names. Rather than awarding ranking rewards by percentile, Medici Prize Fights only reward the top 100 players. There are no tier restrictions.

Milestone rewards include Canopy Coins and move relics.

Ranking rewards include even more Canopy Coins.

Medici Prize Fights have different duration, ranging from 1-2 days.

Name Modifier (Player) Modifier (Enemy)
Medici Pit Fighting None QUIT HITTING YOURSELF

While BLOCKING, reflect 100% of all damage. BREAKDOWN HITS inflict ARMOR BREAK for 5 seconds if opponent is blocking.

Medici Fight Club None GENE THERAPY

Gain permanent REGEN and ENRAGE when inflicted with any DEBUFF. LACERATE 10% chance on HIT to inflict HEAVY BLEED for 10 seconds.

Medici Crime Spree None VAMPIRE

50% of damage inflicted is regained as HEALTH. TRUE STRIKE Increases CRIT RATE by 30%.

Medici Heist OFF-TEMPO

Inflicted with a random DEBUFF for 10 seconds every 5 COMBO HITS.

COMBOMANCER

5% damage bonus per current combo hit.

Medici Shakedown JINX

100% bonus damage if opponent has any active DEBUFFS.

JINX

100% bonus damage if opponent has any active DEBUFFS.

Medici Shakedown HEMOFILIA

Inflicted with permanent BLEED.

HEMOFILIA

Inflicted with permanent BLEED.

Show Me Your Moves!

Show Me Your Moves! is a Prize Fight that places a large emphasis on special moves and blockbusters. The modifiers in this Prize Fight applies to both the player and the opponents and increases the effectiveness of moves. Only Bronze and Silver tier fighters are allowed in this Prize Fight.

Milestone rewards include Canopy Coins and move relics.

Ranking rewards include Gold move relics.

Show Me Your Moves! lasts 2 days, from Saturday to Sunday and only once every two weeks.

MODIFIERS
SILVER BULLET
SMASH HIT
TODAY'S SPECIAL
Standard attacks deal no damage!
BLOCKBUSTER ATTACKS deal 100% bonus damage.
SPECIAL MOVE COOLDOWN is reduced by 50%.

Special Events Prize Fights

Special Events Prize Fights are special annual Prize Fights that are designed to celebrate a holiday or a special event. These Prize Fights often have extravagant rewards that may include exclusive fighters from special relics. There are no tier restrictions.

Milestone rewards include Theonite, Canopy Coins, special relics and elemental shards.

Ranking rewards include special relics and may include exclusive fighters.

The duration of each of these Prize Fight varies and may change during the year.

Name Event (Month) Modifier (Player) Modifier (Enemy) Restriction
Roses are Red, Violence is Due Valentine's Day (February)

SHE LOVES ME

When at an ELEMENTAL ADVANTAGE, 50% of damage inflicted is regained as HEALTH

SHE LOVES ME NOT

When at an ELEMENTAL DISADVANTAGE, 50% of damage inflicted is reflected back

NONE Must have Valentine on your team!
Craic Some Heads St. Patrick's Day (March)

LUCK OF THE IRISH

[Air Element Fighters]: Gain 1 stack of PRECISION every 3 seconds. CRITICAL HITS have a 20% chance to grant REGEN for 10 seconds.

SAINTS AND SCHOLARS

Gain a BUFF every 10 seconds and at the start of the match. The BUFF gained lasts for 10 seconds and cycles between FINAL STAND and IMMUNITY.

NONE
¡Viva la Fiesta! Cinco de Mayo (May)

PIÑATA MEXICANA

At the start of the match and every 10 seconds afterward, gain 5 stacks of REGEN, BLESSING, or BLEED for 10 seconds.

PIÑATA MEXICANA

At the start of the match and every 10 seconds afterward, gain 5 stacks of REGEN, BLESSING, or BLEED for 10 seconds.

Must have Air on your team!

Must have Light on your team!

Must have Fire on your team!

Fireworks Show Independence Day (July)

STARS AND STRIPS

Convert 1 opponent BUFF into a 5 second STUN when dealing at least 10% of the opponent's MAX HEALTH from a single HIT.

BURSTING IN AIR

Deal 100% bonus damage to airborne opponents who have a fully charged BLOCKBUSTER.

MINUTEMEN

Every 60 seconds, gain 5 stacks of PRECISION and 5 stacks of EVASION.

STARS AND STRIPS

Convert 1 opponent BUFF into a 5 second STUN when dealing at least 10% of the opponent's MAX HEALTH from a single HIT.

BURSTING IN AIR

Deal 100% bonus damage to airborne opponents who have a fully charged BLOCKBUSTER.

REDCOATS

Gain ENRAGE and BARRIER every 5 seconds.

NONE
A Class of One's Own End of Summer (August)

TEAM SPIRIT

While facing an opponent of the same character type, gain 2 random BUFFS for 10 seconds every 10 seconds.

MID-TERMS

Gain 5 stacks of ENRAGE when falling below 50% HEALTH. Each stack of ENRAGE is removed after every 3rd COMBO HIT suffered. While benefiting from these ENRAGES, gain 5% METER per second.

FINAL EXAM

Once per match, gain INVINCIBLE for 20 seconds when falling below 25% HEALTH. INVINCIBLE is removed if HIT while DASHING. While benefiting from INVINCIBLE, DRAIN 2% of a nearby opponent's HEALTH per second.

NONE
Costume Party Halloween (October)

TRICK OR TREAT!

At the start of the match, gain 1 random permanent BUFF or DEBUFF, excluding DISABLE BLOCKBUSTERS. When a BLOCKBUSTER is used, the effect will be replaced with another permanent effect.

TRICK OR TREAT!

At the start of the match, gain 1 random permanent BUFF or DEBUFF, excluding DISABLE BLOCKBUSTERS. When a BLOCKBUSTER is used, the effect will be replaced with another permanent effect.

NONE
Season's Beatings Christmas (December)

SLAY BELLS

[Fire Element Fighters] Gain ENRAGE after every 3 seconds not suffering a hit (includes blocked hits). Each ENRAGE is removed after the next landed HIT.

SILENT NIGHT

[Dark Element Fighters] When suffering a CRITICAL HIT, DISABLE the opponent's BLOCKBUSTERS for 10 seconds.

MR. GRINCH

[Air Element Fighters] Using a BLOCKBUSTER will convert all opponent BUFFS into random DEBUFFS.

O HOLY NIGHT

[Light Element Fighters] RESURRECT with 25% HEALTH and FINAL STAND for 15 seconds after being dead fro 30 seconds.

LET IT SNOW

[Water Element Fighters] Gain ARMOR for 5 seconds when suffering a HIT that deals less than 1% MAX HEALTH.

SLAY BELLS

[Fire Element Fighters] Gain ENRAGE after every 3 seconds not suffering a hit (includes blocked hits). Each ENRAGE is removed after the next landed HIT.

SILENT NIGHT

[Dark Element Fighters] When suffering a CRITICAL HIT, DISABLE the opponent's BLOCKBUSTERS for 10 seconds.

MR. GRINCH

[Air Element Fighters] Using a BLOCKBUSTER will convert all opponent BUFFS into random DEBUFFS.

O HOLY NIGHT

[Light Element Fighters] RESURRECT with 25% HEALTH and FINAL STAND for 15 seconds after being dead fro 30 seconds.

LET IT SNOW

[Water Element Fighters] Gain ARMOR for 5 seconds when suffering a HIT that deals less than 1% MAX HEALTH.

NONE
Community content is available under CC-BY-SA unless otherwise noted.