Prize Fights are a series of rotating events where you fight against defense teams designated by other players. Each offense/defense victory earns you points and various rewards are rewarded for reaching milestones and for overall rankings after the event.
The points rewarded as a result of a prize fight match is calculated with the following formula.
Score += (Total Fighter Score) * Bounty * Multiplier
- Total Fighter Score is the sum of all fighter scores (both your and your opponent's fighters).
- Bounty is the number in the red flame icon, or 1 if there is none. This can be from 1 to 5.
- Multiplier is
- your current Streak Multiplier (for offense wins; this can be from 1 to 5).
- 0 (for offense losses).
- 0.5 (for defense wins).
- 0.1 (for defense losses).
Both the offense and defense teams get points from a match. The player on offense gets the points immediately from the "Victory!" or "Defeat!" screen. The player on defense must claim the points by clicking the "Claim!" button, from which up to 10 matches can be stored at a time.
Character Prize Fights
All playable have their own Character Prize Fights, which focus on them. There are 3 different divisions for each character: Bronze, Silver and Gold. Each Character Prize Fight has different fight modifiers, excluding the Bronze division, which always has no modifier.
Milestone rewards include Theonite, Canopy Coins, skill points and move relics.
Ranking rewards include tier specific moves, keys and fighters.
Each Character Prize Fight lasts 3 days, with a break on Sunday (MON -> WED, THUR -> SAT).
This is the current Character Prize Fight rotation, in order. Click on their names to see more info on a specific character prize fight.
50% chance after using a SPECIAL MOVE for the cool down to immediately reset.
10% chance on HIT to inflict HEAVY BLEED for 10 seconds.
HITS drain the meter of all opponent BLOCKBUSTERS.
50% of damage inflicted is regained as HEALTH.
THROWS drain 50% meter from all opponent BLOCKBUSTERS.
50% bonus damage via non-Blockbuster attacks if the opponent's HP is higher.
HITS inflict ARMOR BREAK for 5 seconds if opponent is blocking.
Take no damage while blocking.
When an opponent lands a CRITICAL HIT, gain ENRAGE for 5 seconds.
Getting HIT grants bonus meter to all BLOCKBUSTERS.
Inflicted with a random DEBUFF on TAG IN and MATCH START.
Upon DEATH, inflict the opponent with 3 DEBUFFS (excluding STUN) for 10 seconds).
RESURRECT teammates with 25% HEALTH when defeating an opponent with a LEVEL 3 BLOCKBUSTER.
When an opponent's BUFF expires, gain 5% HEALTH while your opponent loses 15% METER from all BLOCKBUSTERS.
15% chance on HIT to convert all DEBUFFS on self into REGEN.
25% chance on HIT to inflict a random DEBUFF if opponent has any active DEBUFFS.
When defeating an opponent, gain 5 stacks of REGEN for 10 seconds and suffer FATIGUE for 5 seconds.
After every 2 seconds while on the opponent's side of the stage, gain 1 stack of MIASMA for 15 seconds. When reaching 5 stacks of MIASMA, suffer FATIGUE for 3 seconds and remove all stacks of MIASMA.
15% chance to inflict BLEED for 5 seconds when HIT.
100% bonus damage if opponent has any active DEBUFFS.
Gain 1 stack each of BARRIER and AUTO-BLOCK every 5 seconds while not suffering from a DEBUFF. Both effects will be removed when suffering subsequent DEBUFFS.
25% chance when BLOCKING a HIT to gain ENRAGE for 15 seconds. When reaching 5 stacks of ENRAGE this way, suffer damage equal to 50% of your MAX HEALTH and convert all stacks of ENRAGE into GUARD BREAK.
Once per match, gain permanent ENRAGE when health drops below 25% health.
5% damage bonus per current combo hit.
BLOCKBUSTER METER for teammates in RESERVE charges 100% faster.
SPECIAL MOVE COOLDOWN is reduced by 50%.
While below 25% HEALTH, gain a 10% chance to instantly defeat the opponent when your attacks are blocked.
Gain BARRIER for 5 seconds after being KNOCKED DOWN. Reflect 100% of all damage taken while benefiting from BARRIER.
Every 10 seconds, gain 1 stack of PRECISION. On CRITICAL HIT, both Fighters gain 1 random BUFF or DEBUFF for 10 seconds.
Gain 5 stacks of PRECISION for every 10% HEALTH lost. Suffer STUN for 6 seconds when defeating an enemy without a CRITICAL HIT.
Elemental Prize Fights
Elemental Prize Fights feature element-specific fight modifiers which only benefit the enemy team. These effects are often incredibly powerful, making Elemental Prize Fights much more difficult than other Prize Fights. Milestones are also much higher than other Prize Fights. There are no tier restrictions.
Milestone rewards include element-specific shards and a total of 2 elemental relics.
Ranking rewards include gold/silver relic shards, one elemental relic, and an elemental essence for the top 10 players.
Each Elemental Prize Fight lasts 2 days, from Saturday to Sunday.
[Water Element Fighters]: Gain 1 stack of ARMOR every 2 seconds, but each HIT suffered will remove a stack. When benefitting from ARMOR, hits DISABLE opponent SPECIAL MOVES and BLOCKBUSTERS for 5 seconds.
[Fire Element Fighters]: Gain permanent ENRAGE for every 15% HEALTH lost. 50% chance to inflict STUN for 4 seconds when landing a HIT that deals at least 10% damage.
[Air Element Fighters]: Regain 25% HEALTH when TAGGING OUT. Whenever the opponent uses a BLOCKBUSTER, all their SPECIAL MOVES will be reset and their BLOCKBUSTERS will have their meter reduced by 100%.
[Light Element Fighters]: Gain a BUFF every 10 seconds and at the start of the match. The BUFF gained lasts for 10 seconds and cycles between IMMUNITY, FINAL STAND, UNFLINCHING, and INVINCIBILITY. 25% chance on HIT to TRANSFER 1 DEBUFF from yourself to the opponent.
[Dark Element Fighters]: Gain HASTE for 5 seconds when HIT. When HASTE expires, inflict a 5 second DOOM. If the opponent lands a HIT, DOOM will be removed.
Medici Prize Fights
Medici Prize Fights are multiple Prize Fights, each with different fight modifiers, duration and schedule. These prize fights involve large quantities of Canopy Coins as rewards, and include "Medici" in their names. Rather than awarding ranking rewards by percentile, Medici Prize Fights only reward the top 100 players. There are no tier restrictions.
Milestone rewards include Canopy Coins and move relics.
Ranking rewards include even more Canopy Coins.
Medici Prize Fights have different duration, ranging from 1-2 days.
Show Me Your Moves!
Show Me Your Moves! is a Prize Fight that places a large emphasis on special moves and blockbusters. The modifiers in this Prize Fight applies to both the player and the opponents and increases the effectiveness of moves. Only Bronze and Silver tier fighters are allowed in this Prize Fight.
Milestone rewards include Canopy Coins and move relics.
Ranking rewards include Gold move relics.
Show Me Your Moves! lasts 2 days, from Saturday to Sunday and only once every two weeks.
Special Events Prize Fights
Special Events Prize Fights are special annual Prize Fights that are designed to celebrate a holiday or a special event. These Prize Fights often have extravagant rewards that may include exclusive fighters from special relics. All Elemental Exclusive fighters can be obtained in one of these events. There are no tier restrictions.
Milestone rewards include Theonite, Canopy Coins, special relics and elemental shards.
Ranking rewards include special relics and may include exclusive fighters.
The duration of each of these Prize Fight varies and may change during the year.