Prize Fights are a series of rotating events where you fight against defense teams designated by other players. Each offense/defense victory earns you points and various rewards are rewarded for reaching milestones and for overall rankings after the event.
Point Calculation[]
The points rewarded as a result of a prize fight match is calculated with the following formula.
Score += (Total Fighter Score) * Bounty * Multiplier
- Total Fighter Score is the sum of all fighter scores (both your and your opponent's fighters).
- Bounty is the number in the red flame icon, or 1 if there is none. This can be from 1 to 5.
- Multiplier is
- your current Streak Multiplier (for offense wins; this can be from 1 to 5).
- 0 (for offense losses).
- 0.5 (for defense wins).
- 0.1 (for defense losses).
Both the offense and defense teams get points from a match. The player on offense gets the points immediately from the "Victory!" or "Defeat!" screen. The player on defense must claim the points by clicking the "Claim!" button, from which up to 10 matches can be stored at a time.
Character Prize Fights[]
All playable characters have their own Character Prize Fights. There are 4 different difficulties for each character: Bronze, Silver, Gold and Diamond that you can choose from. Once you have chosen a difficulty, you can only compete in that difficulty for the remainder of the event. Each Character Prize Fight has different fight modifiers, excluding the Bronze division, which always has no modifier.
Milestone rewards include Theonite, a specific Variant of the character featured, Canopy Coins, Skill Points and Move Relics.
Event rewards include Character Relics, Canopy Coins, Special Moves, Blockbusters, Keys and Skill Points.
Each Character Prize Fight lasts 3 days, with a break on Sunday (MON -> WED, THUR -> SAT).
This is the current Character Prize Fight rotation, in order. Click on their names to see more info on a specific character prize fight.
50% chance after using a SPECIAL MOVE for the cool down to immediately reset. |
10% chance on HIT to inflict HEAVY BLEED for 10 seconds. |
Gain 2 random BUFFS and suffer 1 random DEBUFF for 10 seconds each when using a BLOCKBUSTER. | ||
HITS drain BLOCKBUSTER METER. |
50% of damage inflicted is regained as HEALTH. |
Suffer GUARD BREAK for 10 seconds every 3 seconds while BLOCKING. Well-timed BLOCKS grant AUTO-BLOCK for 10 seconds. | ||
THROWS drain 50% BLOCKBUSTER METER. |
Non-BLOCKBUSTER attacks deal 50% bonus damage while the opponent's HEALTH% is higher. |
Suffer CRIPPLE and DEATH MARK for 10 seconds when blocking a HIT. | ||
HITS inflict ARMOR BREAK for 5 seconds if the opponent is blocking. |
Take no damage while blocking. |
50% chance to suffer FATIGUE for 5 seconds when blocking a projectile. | ||
When an opponent lands a CRITICAL HIT, gain ENRAGE for 5 seconds. |
Getting HIT grants bonus BLOCKBUSTER METER. |
The last surviving teammate gains permanent ENRAGE and THORNS. | ||
Lose 15% BLOCKBUSTER METER every 5 seconds while standing near a fallen teammate or opponent. |
Gain HASTE for 10 seconds every 15 seconds. HASTE is removed when using a BLOCKBUSTER. When this HASTE expires, suffer damage equal to 35% of your MAX HEALTH. |
Gain ENRAGE every 5 seconds. These ENRAGES are removed when DASHING. Suffer BLEED for 5 seconds every 3 seconds while benefitting from ENRAGE. | ||
Inflicted with a random DEBUFF on TAG IN and MATCH START. |
When defeated, inflict the opponent with 3 DEBUFFS (excluding STUN) for 10 seconds. |
Every 3 seconds, suffer GUARD BREAK while at an ELEMENTAL ADVANTAGE or WITHER while at an ELEMENETAL DISADVANTAGE. | ||
RESURRECT teammates with 25% HEALTH when defeating an opponent with a TIER 3 BLOCKBUSTER. |
When an opponent's BUFF expires, gain 5% HEALTH while your opponent loses 15% BLOCKBUSTER METER. |
Suffer permanent HEAVY BLEED and CURSE while standing near a fallen teammate or opponent. | ||
15% chance on HIT to convert all DEBUFFS on self into REGEN. |
25% chance on HIT to inflict a random DEBUFF if the opponent has any active DEBUFFS. |
Gain HEAVY REGEN and IMMUNITY for 10 seconds each when using a BLOCKBUSTER on your own side of the stage. Suffer 3 random DEBUFFS for 10 seconds when using a BLOCKBUSTER on your opponent's side of the stage. | ||
When defeating an opponent, gain 5 stacks of REGEN for 10 seconds and suffer FATIGUE for 5 seconds. |
After every 2 seconds while on the opponent's side of the stage, gain 1 stack of MIASMA for 15 seconds. When reaching 5 stacks of MIASMA, suffer FATIGUE for 3 seconds and remove all stacks of MIASMA. |
Every 5 seconds while facing an opponent of the same character type or Element, suffer a random DEBUFF for 5 seconds. | ||
15% chance to inflict BLEED for 5 seconds when HIT. |
100% bonus damage if opponent has any active DEBUFFS. |
While BLOCKING gain 10% BLOCKBUSTER METER but lose 5% HEALTH per second. Only activates while no BLOCKBUSTERS are fully charged. | ||
Gain ENRAGE every 10 seconds, 5 stacks of PRECISION every 20 seconds, and THORNS every 30 seconds. ENRAGE and THORNS last 60 seconds. |
Suffer a random, 10 second DEBUFF every 3 seconds near a dead enemy. Every 15 seconds, gain a 10 second BUFF for each dead body on the stage. |
Once per match, RESURRECT with 25% HEALTH after being dead for 15 seconds. Resurrected teammates gain the following permanent modifiers: DEADEYE, HASTE, 5 stacks of ENRAGE, QUIETUS, and a 20 second, UNSTOPPABLE DOOM. | ||
Gain 1 stack each of BARRIER and AUTO-BLOCK every 5 seconds while not suffering from a DEBUFF. Both effects will be removed when suffering subsequent DEBUFFS. |
25% chance when BLOCKING a HIT to gain ENRAGE for 15 seconds. When reaching 5 stacks of ENRAGE this way, suffer damage equal to 50% of your MAX HEALTH and convert all stacks of ENRAGE into GUARD BREAK. |
Suffer POWER SURGE every 5 seconds after facing the same opponent. All stacks are removed when using a BLOCKBUSTER. At 5 stacks of POWER SURGE, suffer STUN for 5 seconds. | ||
Once per match, gain permanent ENRAGE when health drops below 25% health. |
5% damage bonus per current combo hit. |
Using a BLOCKBUSTER resets the timers of all active BUFFS and DEBUFFS. | ||
BLOCKBUSTER METER for teammates in RESERVE charges 100% faster. |
SPECIAL MOVE COOLDOWN is reduced by 50%. |
Gain UNFLINCHING and suffer ARMOR BREAK for 10 seconds each when breaking a THROW. | ||
While below 25% HEALTH, gain a 10% chance to instantly defeat the opponent when your attacks are blocked. |
Gain BARRIER for 5 seconds after being KNOCKED DOWN. Reflect 100% of all damage taken while benefiting from BARRIER. |
Gain ENRAGE after every 3 seconds not suffering a HIT (includes blocked hits). Each stack is removed when suffering a hit. When reaching 5 stacks, all ENRAGE stacks are converted into POWER SURGE for 10 seconds. | ||
Every 10 seconds, gain 1 stack of PRECISION. On CRITICAL HIT, both Fighters gain 1 random BUFF or DEBUFF for 10 seconds. |
Gain 5 stacks of PRECISION for every 10% HEALTH lost. Suffer STUN for 6 seconds when defeating an opponent without a CRITICAL HIT. |
Gain PRECISION but suffer GUARD BREAK every 3 seconds while on the opponent's side of the stage. GUARD BREAK is removed when leaving the opponent's side. | ||
50% chance when KNOCKED DOWN to gain HASTE, HEAVY REGEN or IMMUNITY for 10 seconds. |
When the opponent uses a BLOCKBUSTER, DRAIN 25% BLOCKBUSTER METER and TRANSFER up to 2 BUFF(S) from the opponent to yourself. |
50% to suffer SLIME for 10 seconds when BLOCKING a HIT. When SLIME expires, suffer permanent HEAVY BLEED. |
Elemental Prize Fights[]
Elemental Prize Fights feature element-specific fight modifiers which only benefit the enemy team. These effects are often incredibly powerful, making Elemental Prize Fights much more difficult than other Prize Fights. Milestones are also much higher than other Prize Fights. There are no tier restrictions.
Milestone rewards include element-specific shards and a total of 2 elemental relics.
Ranking rewards include gold/silver relic shards, one elemental relic, and an elemental essence for the top 10 players.
Each Elemental Prize Fight lasts 2 days, from Saturday to Sunday.
[Water Element Fighters]: Gain 1 stack of ARMOR every 2 seconds, but each HIT suffered will remove a stack. When benefitting from ARMOR, hits DISABLE opponent SPECIAL MOVES and BLOCKBUSTERS for 5 seconds. | ||
[Fire Element Fighters]: Gain permanent ENRAGE for every 15% HEALTH lost. 50% chance to inflict STUN for 4 seconds when landing a HIT that deals at least 10% damage. | ||
[Air Element Fighters]: Regain 25% HEALTH when TAGGING OUT. Whenever the opponent uses a BLOCKBUSTER, all their SPECIAL MOVES will be reset and their BLOCKBUSTERS will have their meter reduced by 100%. | ||
[Light Element Fighters]: Gain a BUFF every 10 seconds and at the start of the match. The BUFF gained lasts for 10 seconds and cycles between IMMUNITY, FINAL STAND, UNFLINCHING, and INVINCIBILITY. 25% chance on HIT to TRANSFER 1 DEBUFF from yourself to the opponent. | ||
[Dark Element Fighters]: Gain HASTE for 5 seconds when HIT. When HASTE expires, inflict a 5 second DOOM. If the opponent lands a HIT, DOOM will be removed. |
Medici Prize Fights[]
Medici Prize Fights are Prize Fights that each have different fight modifiers, taking place weekly on Wednesday and Thursday. These prize fights involve large quantities of Canopy Coins as rewards, and include "Medici" in their names. Rather than awarding ranking rewards by percentile, Medici Prize Fights only reward the top 100 players. There are no tier restrictions.
Milestone rewards include Canopy Coins and move relics.
Ranking rewards include even more Canopy Coins.
Medici Prize Fights have different duration, ranging from 1-2 days.
Show Me Your Moves![]
Show Me Your Moves! is a Prize Fight that places a large emphasis on special moves and blockbusters. The modifiers in this Prize Fight apply to both the player and the opponents and increase the effectiveness of special moves and blockbusters. There are no tier restrictions.
Milestone rewards include Canopy Coins, Gold move relics and Retakes.
Ranking rewards include Gold move relics.
Show Me Your Moves! lasts 2 days, from Saturday to Sunday, and only once every two weeks.
Special Event Prize Fights[]
Special Event Prize Fights are annual Prize Fights tied to a specific month of the year, often being themed around holidays taking place in that month. These Prize Fights have extravagant rewards that include special Relics that contain a small pool of fighters. There are no tier restrictions.
Milestone rewards include Theonite, Canopy Coins, special Relics and Elemental Shards. The Final Milestone (150M points) reward is a special Diamond Relic that guarantees a Diamond variant out of a small pool of fighters.
Ranking rewards include special Relics and Keys.
All Prize Fights of this type will last for one month.