Parasoul plays like a real life fencer, relying on speed and precision to stack tears on the battlefield in order to ramp up her damage potential. Once the field is ready, she can swiftly close the distance on her opponents to burst her target down in a flurry of Critical Hits making her akin to an “assassin”. Her attacks may not inflict exceptional damage, but she can be especially deadly if she can reliably crit. Parasoul is particularly adept at controlling the distance with her opponent making her ideal for a Spacing playstyle.

Parasoul’s stats are as balanced as they can be. A Parasoul player can count on solid Health and Attack values, but will need to use her abilities wisely to maximize her potential.

Parasoul has a number of moves that have an increased chance to Crit, encouraging players to think tactically and search for openings. She also uses sustained abilities that benefit herself and her teammates, keeping the Parasoul player at a constant advantage. Finally, she has a multitude of ranged attacks that give the player safe opportunities to take shots at their opponents.

Biography

Few know the terrors of the Skullgirl as intimately as Parasoul does: seven years ago her own mother, Queen Nancy, became the Skullgirl that nearly destroyed the world. This tragic past has made her fiercely protective of both her country and her family, and these two priorities frequently come into conflict.

Parasoul is now the crown princess of the Canopy Kingdom and leader of its elite military squad, the Black Egrets. Wielding the living umbrella, Krieg, she fights with grace, poise, and cunning to defend her family honor and destroy the Skull Heart so no one can repeat her mother’s terrible mistake.

Abilities

Character Ability

TEARFUL
Certain attacks will now spawn a TEAR. Using a CHARGE ATTACK will detonate all active TEARS, damaging opponents caught in the blast

Marquee Ability: HYPER-CRITICAL

CRITICAL THINKING
Parasoul gains a 15/25% bonus to CRIT RATE per ACTIVE TEAR
CRITICAL MASS
Parasoul gains a 10/20% bonus to CRIT DAMAGE per ACTIVE TEAR

Variants

On mobile devices, tap on the variant text to navigate to their page, not their card.

Bronze:

Sheltered
Sheltered
Heavy Reign
Heavy Reign

Silver:

No Egrets
No Egrets
Ivy League
Ivy League
Shadow Ops
Shadow Ops

Gold:

Primed
Primed
Princess Pride
Princess Pride
Regally Blonde
Regally Blonde
Star-Crossed
Star-Crossed

Diamond:

Summer Salt
Summer Salt
Risky Ginger
Risky Ginger


Special Moves

Icon
Name
Description
Banishment
BANISHMENT
Forces enemy to TAG OUT on HIT, removing all COMBAT EFFECTS
Burst
BURST
On HIT, DISABLE BLOCKBUSTERS for 5/7/10 seconds.
Bâillement
BÂILLEMENT
TAUNT your opponent to gain IMMUNITY for 10/12/15 seconds.
Egret Call
EGRET CALL
TAUNT your opponent to gain 1/2/3 stack(s) of PRECISION.
Egret Dive
EGRET DIVE
If used to counter an attack, STUN opponent for 3/4/5 seconds.
Egret Moto
EGRET MOTO
On HIT, inflict ARMOR BREAK for 4/5/6 seconds.
Napalm Shot
NAPALM SHOT
50% chance on HIT to inflict BLEED for 5/8/?? seconds.
Napalm Toss
NAPALM TOSS
Spawns a tear.
Napalm Trigger
NAPALM TRIGGER
Detonates all tears on the battlefield.

Blockbusters

Icon
Name
Gear Points
Description
Silent Scope
SILENT SCOPE
3
Level 1 Blockbuster
Has a 15/25/35% increased chance to land a CRITICAL HIT.
Canopy Bounce
Canopy Bounce
4
Level 1 Blockbuster
25/35/??% chance on HIT to remove all BUFFS.
Motor Brigade
MOTOR BRIGADE
5
Level 2 Blockbuster
15% chance on HIT to STUN opponent for 4/5/6 seconds.
Napalm Shower
NAPALM SHOWER
6
Level 2 Blockbuster
Spawns 3 tears.
Inferno Brigade
INFERNO BRIGADE
8
Level 3 Blockbuster (UNBLOCKABLE)
50/75/100% bonus damage while at least 3 tears are active.

Combos

Notes

  • L5 means a chain of 5 normal ground attacks. (Usually by tapping 5 times on the screen)
  • Up or Launcher means the normal move that sends your opponent in the air (usually by swiping up)
  • A5 refers to a chain of 5 normal air attacks. (usually by tapping 5 times after having launched your opponent)
  • Dash means a dash attack (swipe right)
  • Trip means a trip attack (swipe down once)
  • Charge is a charged attack (press and hold for a few moments to charge then release)
  • Special thanks to OozyGamer and Snivee for some combos.

Standard Combos

  • L5 > Up > A5 > Trip (Spawns 2 tears)
  • L5 > Up or Trip > Motor Brigade
  • L5 > Up > Napalm Shot > Trip
  • Dash > L5 > Up > Canopy Bounce > Trip
  • L5 > Up > Dash > Canopy Bounce > Napalm Shot > Silent Scope
  • L5 > Up > Dash > L5 > Canopy Bounce > Motor Brigade
  • L5 > Silent Scope > (short delay) > L5 > Canopy Bounce > Napalm Shot

Corner

  • L5 > Launcher > Napalm Shot > L2 > Canopy Bounce > Motor Brigade
  • L5 > Launcher > Burst > L1 > Canopy Bounce > Silent Scope or Motor Brigade
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