Parasoul plays like a real life fencer, relying on speed and precision to stack tears on the battlefield in order to ramp up her damage potential. Once the field is ready, she can swiftly close the distance on her opponents to burst her target down in a flurry of Critical Hits making her akin to an “assassin”. Her attacks may not inflict exceptional damage, but she can be especially deadly if she can reliably crit. Parasoul is particularly adept at controlling the distance with her opponent making her ideal for a Spacing playstyle.
Parasoul’s stats are as balanced as they can be. A Parasoul player can count on solid Health and Attack values, but will need to use her abilities wisely to maximize her potential.
Parasoul has a number of moves that have an increased chance to Crit, encouraging players to think tactically and search for openings. She also uses sustained abilities that benefit herself and her teammates, keeping the Parasoul player at a constant advantage. Finally, she has a multitude of ranged attacks that give the player safe opportunities to take shots at their opponents.
Click here to view her Prize Fight.
Biography
Few know the terrors of the Skullgirl as intimately as Parasoul does: seven years ago her own mother, Queen Nancy, became the Skullgirl that nearly destroyed the world. This tragic past has made her fiercely protective of both her country and her family, and these two priorities frequently come into conflict.
Parasoul is now the crown princess of the Canopy Kingdom and leader of its elite military squad, the Black Egrets. Wielding the living umbrella, Krieg, she fights with grace, poise, and cunning to defend her family honor and destroy the Skull Heart so no one can repeat her mother’s terrible mistake.
Abilities
| TEARFUL |
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| Certain attacks will now spawn a TEAR. Using a CHARGE ATTACK will detonate all active TEARS, damaging opponents caught in the blast. |
| CRITICAL THINKING |
|---|
| Parasoul gains a 15/25% bonus to CRIT RATE per ACTIVE TEAR |
| CRITICAL MASS |
|---|
| Parasoul gains a 10/20% bonus to CRIT DAMAGE per ACTIVE TEAR |
| DEADLY ACCURACY |
|---|
| Parasoul charges this ability each time she spawns a TEAR.
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Variants
On mobile devices, tap on the variant text to navigate to their page, not their card.
Bronze:
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Silver:
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Gold:
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Diamond:
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Special Moves
(*) Tear spawned by Nepalm Shot does more damage than a normal tear. This damage scales with move level.
Blockbusters
Combos
Notes
- L5 means a chain of 5 normal ground attacks. (Usually by tapping 5 times on the screen)
- Up or Launcher means the normal move that sends your opponent up in the air (Performed by swiping up)
- A3 means a chain of 3 normal air attacks. (Usually by tapping once right after having launched your opponent)
- Dash means a dash attack (Swipe right)
- Trip or Sweep means a trip attack (Swipe down once)
- Grab refers to throwing your opponent. (Swipe with 2 fingers)
- Escape is how you escape a grab (Swipe with 2 fingers during enemy's grab animation)
- Block is a defensive stance (press and hold with two fingers)
- Charge is a powered attack (Press and hold with one finger for a few moments to charge then release)
- CA is the character's special ability (Performed by pressing the characters' unique button on the bottom left of the screen)
- Mid Screen means attacking an opponent when exactly in the middle of the fighting ring.
- Right Corner means attacking an opponent when his back is touching the right wall.
- 3/4 Screen means attacking an opponent when exactly between Mid Screen and Right Corner
- Be aware that some combos may be character-specific due to character weights or hitboxes.
- Special thanks to OozyGamer and Snivee for some combos.
Standard Combos
Each of the combos listed here can be preceded by Dash > L5.
- Up > A3 > Trip (Spawns 2 tears)
- Up or Trip > Motor Brigade
- Up > Napalm Shot > Trip
- Up > Canopy Bounce > Trip
- Up > Dash > Canopy Bounce > Napalm Shot > Silent Scope
- Up > Dash > L5 > Canopy Bounce > Motor Brigade
- Silent Scope > (short delay) > L5 > Canopy Bounce > Napalm Shot
Corner
- L5 > Up > Napalm Shot > L2 > Canopy Bounce > Motor Brigade
- L5 > Up > Burst > L1 > Canopy Bounce > Silent Scope or Motor Brigade






























