
Parallel Realms is a challenging game mode where players traverse through multiple routes to defeat fearsome Bosses in order to gain massive rewards. Parallel Realms reset after three days. In Parallel Realms, your Fighters’ HP is persistent. If you end a Fight with only 50% HP, you will start the next Fight with 50% HP. If a Fighter is KO’d, they will stay KO’d for the remainder of your attempt at the Realm.
Parallel Realms Fights are loaded with powerful modifiers, particularly Boss Nodes, so it may take several attempts using many different teams of Fighters to whittle down an opponent before you can finally claim victory. Furthermore, as you win Fights you will collect powerful Artifacts. These will give huge bonuses to your Fighters while they traverse the Realm. By the end of your attempt, you may have amassed some truly unstoppable Artifact combinations!
You may also encounter Healing nodes on your journey where Ileum will recover some of your Fighters’ missing HP, or possibly even revive a fallen Fighter! The choice is yours if you seek out Fights to earn more rewards and artifacts, or if you aim for Healing Nodes to bolster your teams for more difficult fights to come.
Rewards[]
Amount | Basic | Advanced | Expert | Master | Nightmare | No Mercy | |
---|---|---|---|---|---|---|---|
Support Nodes | 0-10 | - | - | - | - | - | - |
Normal Nodes | 9-19 | 5K Canopy Coins 1 XP Treat (Medium) |
7K Canopy Coins 2 XP Treats (Medium) |
9K Canopy Coins 3 XP Treats (Medium) |
11K Canopy Coins 4 XP Treats (Medium) |
13K Canopy Coins 1 XP Treat (Large) |
15K Canopy Coins 1 XP Treat (Large) 3 XP Treats (Medium) |
Boss Nodes | 3 | 10K Canopy Coins 3 XP Treats (Medium) 50 Silver Shards |
14K Canopy Coins 5 XP Treats (Medium) 75 Silver Shards |
18K Canopy Coins 3 XP Treats (Large) 100 Silver Shards |
22K Canopy Coins 5 XP Treats (Large) 30 Gold Shards |
26K Canopy Coins 7 XP Treats (Large) 40 Gold Shards 10 Diamond Shards |
30K Canopy Coins 12 XP Treats (Large) 50 Gold Shards 15 Diamond Shards |
Completion | 1 | 50K Canopy Coins 1 Bronze Key 1 Relic |
60K Canopy Coins 1 Bronze Key 1 Relic |
70K Canopy Coins 1 Silver Key 1 Relic |
80K Canopy Coins 1 Gold Key 1 Relic |
90K Canopy Coins 1 Gold or Diamond Key 2 Relics |
100K Canopy Coins 1 Gold or Diamond Key 2 Relics |
Completed Total | 9-19 Normal, 3 Boss, Completion |
125K-175K Canopy Coins 180K-280K XP in Treats 150 Silver Shards 1 Bronze Key 1 Relic |
165K-235K Canopy Coins 330K-530K XP in Treats 225 Silver Shards 1 Bronze Key 1 Relic |
205K-295K Canopy Coins 720K-1.02M XP in Treats 300 Silver Shards 1 Silver Key 1 Relic |
245K-355K Canopy Coins 1.11M-1.51M XP in Treats 90 Gold Shards 1 Gold Key 1 Relic |
285K-415K Canopy Coins 1.5M-2M XP in Treats 120 Gold Shards 30 Diamond Shards 1 Gold or Diamond Key 2 Relics |
325K-475K Canopy Coins 2.52M-3.32M XP in Treats 150 Gold Shards 45 Diamond Shards 1 Gold or Diamond Key 2 Relics |
All relic rewards have a chance for one of them to be either a Premiere Relic or a Jackpot Relic.
Artifacts[]
Artifacts are bonus items that can be collected as you go through the map that will serve as beneficial modifiers for the player. Defeating each node in a map will grant a random choice of Bronze and Silver Artifacts. Successfully clearing an Area will grant a choice of three Gold Artifacts to be carried to the next Area. Artifacts are reset for each run.

IRON CURTAIN | Your Fighters gain +15% DEFENSE and +15% RESISTANCE (cannot exceed 50% |
PRIORITY CONTRACT | Your Fighters gain 15% BLOCKBUSTER METER when an opponent is defeated during the first 60 seconds of the match |
SLIVER OF FLAME | [Fire Element Fighters] Deal 10% BONUS DAMAGE |
SLIVER OF SKY | [Air Element Fighters] Deal 10% BONUS DAMAGE |
SLIVER OF FROST | [Water Element Fighters] Deal 10% BONUS DAMAGE |
SLIVER OF RADIANCE | [Light Element Fighters] Deal 10% BONUS DAMAGE |
SLIVER OF SHADOW | [Dark Element Fighters] Deal 10% BONUS DAMAGE |
SOUP DUMPLINGS | Your Fighters gain REGEN for 10 seconds the first time they TAG IN during a match |
SUPPRESSIVE SHOTS | Your Fighters' PROJECTILE attacks have a 25% chance on HIT to inflict IMMOBILIZE for 10 seconds |
TIME BALM | Your Fighters gain HASTE for 10 seconds when suffering from a DEBUFF. When this HASTE expires, remove all DEBUFFS |
ACE OF SPADES | Your Fighters gain +15% ACCURACY (cannot exceed 50% |
APPLE JUICE | 50% chance for your Fighters to gain MIASMA for 10 seconds when using a BLOCKBUSTER |
DAGONIAN FEAST | Your Fighters recover 15% HEALTH at the start of each match |
EXPLOSIVE TIPS | Your Fighters' PROJECTILE attacks deal 15% BONUS DAMAGE and have a 15% chance to inflict HEAVY BLEED for 10 seconds |
FRAGMENT OF FLAME | [Fire Element Fighters] Deal 15% BONUS DAMAGE |
FRAGMENT OF SKY | [Air Element Fighters] Deal 15% BONUS DAMAGE |
FRAGMENT OF FROST | [Water Element Fighters] Deal 15% BONUS DAMAGE |
FRAGMENT OF RADIANCE | [Light Element Fighters] Deal 15% BONUS DAMAGE |
FRAGMENT OF SHADOW | [Dark Element Fighters] Deal 15% BONUS DAMAGE |
HIT LIST | Your opponents start the match with permanent DEATH MARK |
JACK OF CLUBS | Your Fighters gain +10% ATTACK |
JELLYFISH LANTERN | Your Fighters start the match with IMMUNITY for 20 seconds. IMMUNITY is removed when suffering a HIT |
KING OF DIAMONDS | Your Fighters gain +30% DEFENSE |
KNUCKLEDUSTERS | Your Fighters' CLOSE-RANGE attacks deal 15% BONUS DAMAGE and have a 15% chance to inflict ARMOR BREAK for 10 seconds |
QUEEN OF HEARTS | Your Fighters gain +20% MAX HEALTH |
SUPERCHARGER | Your Fighters' BEAM and ENERGY attacks deal 25% BONUS DAMAGE and have a 25% chance to inflict INVERSE POLARITY for 10 seconds |
ABLATIVE ARMOR | Cannot suffer more than 10% of your MAX HEALTH from a single HIT |
CRYSTAL OF FLAME | [Fire Element Fighters] Deal 20% BONUS DAMAGE |
CRYSTAL OF SKY | [Air Element Fighters] Deal 20% BONUS DAMAGE |
CRYSTAL OF FROST | [Water Element Fighters] Deal 20% BONUS DAMAGE |
CRYSTAL OF RADIANCE | [Light Element Fighters] Deal 20% BONUS DAMAGE |
CRYSTAL OF SHADOW | [Dark Element Fighters] Deal 20% BONUS DAMAGE |
DARK GRIMOIRE | Your Dark Fighters inflict SLIME when using a BLOCKBUSTER or SPECIAL MOVE. When reaching 5 stacks of SLIME, opponents suffer HEX for 10 seconds |
FISHBONE CLEAVER | For the first 30 seconds of the match, 10% of all damage inflicted by your Fighters is regained as HEALTH |
FLASHBANGS | The first Fighter on the opponent team takes damage equal to 10% of their current HEALTH and suffers STUN for 2 seconds at the start of each match |
FOG MACHINE | Your Air Fighters gain a stack of EVASION and inflict FATIGUE for 10 seconds every 15 seconds |
GEHENNA'S OBLIVION | Your Fighters' BLOCKBUSTER HITS instantly defeat opponents with less than 15% of their MAX HEALTH |
HOT ROD | Your Fire Fighters have a 15% chance on HIT to inflict WITHER for 10 seconds. When reaching 5 stacks of WITHER, opponents suffer 2 stacks of GUARD BREAK for 20 seconds |
ICE 'EM | Your Water Fighters have a 15% chance on HIT to inflict SLOW for 10 seconds. When reaching 5 stacks of SLOW, opponents suffer STUN for 5 seconds |
IMMORTALITY OF LAMIA | Once per match, the first Fighter on your team to suffer a HIT that would be fatal recovers 25% HEALTH and gains FINAL STAND for 10 seconds |
PARASITIC IMPLANTS | Your Fighters gain +20% DEFENSE, +20% MAX HEALTH and +20% ATTACK but lose 1% HEALTH every second |
PRESCIENCE OF AEON | The first Fighter on your team gains 2 stacks of EVASION at the start of each match. Your Fighters gain 5% BLOCKBUSTER METER every 3 seconds while benefitting from EVASION |
STAGE OF SPOTLIGHT | When TAGGING IN, your Light Fighters DISABLE the opponent's BLOCKBUSTERS or SPECIAL MOVES for 10 seconds |
YEARNING OF VENUS | When defeating an opponent with a BLOCKBUSTER or SPECIAL MOVE, recover 25% HEALTH and gain ENRAGE for 20 seconds |
Modifiers[]
In Nightmare and No Mercy difficulty, there will be extra modifiers to make Parallel Realms more challenging but also rewarding. Aside from the usual ATTACK and HEALTH increase modifiers up to 1600%, additional modifiers for the two difficulties are as follow:
No Mercy[]
Start the match with 600% bonus ATTACK. ELDER GODDESS COAGULATION SUPER SERUM HALFTIME REACTIVE ARMOR DEADER THAN DEAD | |
Start the match with 1000% bonus ATTACK. MOTHER COAGULATION SUPER SERUM TUNE UP RENAISSANCE POSSESSION CHANGE DEADER THAN DEAD PLOT ARMOR |
Start the match with 800% bonus ATTACK. ELDER GODDESS COAGULATION SUPER SERUM HOUSE ADVANTAGE DANGER ZONE DEADER THAN DEAD | |
Start the match with 1200% bonus HEALTH. MOTHER COAGULATION SUPER SERUM EMISSION SPECTRUM FLASH POINT GONE WITH THE WIND PERMAFROST NYCTOPHOBIA DEADER THAN DEAD PLOT ARMOR |
Start the match with 1000% bonus HEALTH. ELDER GODDESS COAGULATION SUPER SERUM FINAL CURSE DEVIL'S SNARE DEADER THAN DEAD | |
Start the match with 1200% bonus HEALTH. MOTHER BARBED WIRE COAGULATION SUPER SERUM TIME DILATION EXQUISITE CORPSE DEADER THAN DEAD PLOT ARMOR |
Tips[]
- The best fighter for No Mercy first boss is Grin Reaper. Not only does she have access to INVERSE POLARITY, she also has access to permanent death through the quick access of Mortuary Charges.
- You could also use an Outtake to get rid of dead bodies so they don't revive.