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Parallel Realms 1

Parallel Realms is a challenging game mode where players traverse through multiple routes to defeat fearsome Bosses in order to gain massive rewards. Parallel Realms reset after three days. In Parallel Realms, your Fighters’ HP is persistent. If you end a Fight with only 50% HP, you will start the next Fight with 50% HP. If a Fighter is KO’d, they will stay KO’d for the remainder of your attempt at the Realm.

Parallel Realms Fights are loaded with powerful modifiers, particularly Boss Nodes, so it may take several attempts using many different teams of Fighters to whittle down an opponent before you can finally claim victory. Furthermore, as you win Fights you will collect powerful Artifacts. These will give huge bonuses to your Fighters while they traverse the Realm. By the end of your attempt, you may have amassed some truly unstoppable Artifact combinations!

You may also encounter Healing nodes on your journey where Ileum will recover some of your Fighters’ missing HP, or possibly even revive a fallen Fighter! The choice is yours if you seek out Fights to earn more rewards and artifacts, or if you aim for Healing Nodes to bolster your teams for more difficult fights to come.

Rewards[]

Amount Basic Advanced Expert Master Nightmare No Mercy
Support Nodes 0-10 - - - - - -
Normal Nodes 9-19 5K Canopy Coins
1 XP Treat (Medium)
7K Canopy Coins
2 XP Treats (Medium)
9K Canopy Coins
3 XP Treats (Medium)
11K Canopy Coins
4 XP Treats (Medium)
13K Canopy Coins
1 XP Treat (Large)
15K Canopy Coins
1 XP Treat (Large)
1 XP Treat (Medium)
Boss Nodes 3 10K Canopy Coins
3 XP Treats (Medium)
50 Silver Shards
14K Canopy Coins
5 XP Treats (Medium)
75 Silver Shards
18K Canopy Coins
3 XP Treats (Large)
100 Silver Shards
22K Canopy Coins
5 XP Treats (Large)
30 Gold Shards
26K Canopy Coins
7 XP Treats (Large)
40 Gold Shards
10 Diamond Shards
30K Canopy Coins
10 XP Treats (Large)
50 Gold Shards
15 Diamond Shards
Completion 1 50K Canopy Coins
1 Bronze Key
1 Relic
60K Canopy Coins
1 Bronze Key
1 Relic
70K Canopy Coins
1 Silver Key
1 Relic
80K Canopy Coins
1 Gold Key
1 Relic
90K Canopy Coins
1 Gold or Diamond Key
2 Relics
100K Canopy Coins
1 Gold or Diamond Key
2 Relics
Completed Total 9-19 Normal,
3 Boss,
Completion
125K-175K Canopy Coins
180K-280K XP in Treats
150 Silver Shards
1 Bronze Key
1 Relic
165K-235K Canopy Coins
330K-530K XP in Treats
225 Silver Shards
1 Bronze Key
1 Relic
205K-295K Canopy Coins
720K-1.02M XP in Treats
300 Silver Shards
1 Silver Key
1 Relic
245K-355K Canopy Coins
1.11M-1.51M XP in Treats
90 Gold Shards
1 Gold Key
1 Relic
285K-415K Canopy Coins
1.5M-2M XP in Treats
120 Gold Shards
30 Diamond Shards
1 Gold or Diamond Key
2 Relics
325K-475K Canopy Coins
2.04M-2.64M XP in Treats
150 Gold Shards
45 Diamond Shards
1 Gold or Diamond Key
2 Relics

All relic rewards have a chance for one of them to be either a Premiere Relic or a Jackpot Relic.

Artifacts[]

Artifacts are bonus items that can be collected as you go through the map that will serve as beneficial modifiers for the player. Defeating each node in a map will grant a random choice of Bronze and Silver Artifacts. Successfully clearing an Area will grant a choice of three Gold Artifacts to be carried to the next Area. Artifacts are reset for each run.

Parallel Realms 2

NAME
EFFECT
IRON CURTAIN Your Fighters gain +15% DEFENSE and +15% RESISTANCE (cannot exceed 50%
PRIORITY CONTRACT Your Fighters gain 15% BLOCKBUSTER METER when an opponent is defeated during the first 60 seconds of the match
SLIVER OF FLAME [Fire Element Fighters] Deal 10% BONUS DAMAGE
SLIVER OF SKY [Air Element Fighters] Deal 10% BONUS DAMAGE
SLIVER OF FROST [Water Element Fighters] Deal 10% BONUS DAMAGE
SLIVER OF RADIANCE [Light Element Fighters] Deal 10% BONUS DAMAGE
SLIVER OF SHADOW [Dark Element Fighters] Deal 10% BONUS DAMAGE
SOUP DUMPLINGS Your Fighters gain REGEN for 10 seconds the first time they TAG IN during a match
SUPPRESSIVE SHOTS Your Fighters' PROJECTILE attacks have a 25% chance on HIT to inflict IMMOBILIZE for 10 seconds
TIME BALM Your Fighters gain HASTE for 10 seconds when suffering from a DEBUFF. When this HASTE expires, remove all DEBUFFS

NAME
EFFECT
ACE OF SPADES Your Fighters gain +15% ACCURACY (cannot exceed 50%
APPLE JUICE 50% chance for your Fighters to gain MIASMA for 10 seconds when using a BLOCKBUSTER
DAGONIAN FEAST Your Fighters recover 15% HEALTH at the start of each match
EXPLOSIVE TIPS Your Fighters' PROJECTILE attacks deal 15% BONUS DAMAGE and have a 15% chance to inflict HEAVY BLEED for 10 seconds
FRAGMENT OF FLAME [Fire Element Fighters] Deal 15% BONUS DAMAGE
FRAGMENT OF SKY [Air Element Fighters] Deal 15% BONUS DAMAGE
FRAGMENT OF FROST [Water Element Fighters] Deal 15% BONUS DAMAGE
FRAGMENT OF RADIANCE [Light Element Fighters] Deal 15% BONUS DAMAGE
FRAGMENT OF SHADOW [Dark Element Fighters] Deal 15% BONUS DAMAGE
HIT LIST Your opponents start the match with permanent DEATH MARK
JACK OF CLUBS Your Fighters gain +10% ATTACK
JELLYFISH LANTERN Your Fighters start the match with IMMUNITY for 20 seconds. IMMUNITY is removed when suffering a HIT
KING OF DIAMONDS Your Fighters gain +30% DEFENSE
KNUCKLEDUSTERS Your Fighters' CLOSE-RANGE attacks deal 15% BONUS DAMAGE and have a 15% chance to inflict ARMOR BREAK for 10 seconds
QUEEN OF HEARTS Your Fighters gain +20% MAX HEALTH
SUPERCHARGER Your Fighters' BEAM and ENERGY attacks deal 25% BONUS DAMAGE and have a 25% chance to inflict INVERSE POLARITY for 10 seconds

NAME
EFFECT
ABLATIVE ARMOR Cannot suffer more than 10% of your MAX HEALTH from a single HIT
CRYSTAL OF FLAME [Fire Element Fighters] Deal 20% BONUS DAMAGE
CRYSTAL OF SKY [Air Element Fighters] Deal 20% BONUS DAMAGE
CRYSTAL OF FROST [Water Element Fighters] Deal 20% BONUS DAMAGE
CRYSTAL OF RADIANCE [Light Element Fighters] Deal 20% BONUS DAMAGE
CRYSTAL OF SHADOW [Dark Element Fighters] Deal 20% BONUS DAMAGE
DARK GRIMOIRE Your Dark Fighters inflict SLIME when using a BLOCKBUSTER or SPECIAL MOVE. When reaching 5 stacks of SLIME, opponents suffer HEX for 10 seconds
FISHBONE CLEAVER For the first 30 seconds of the match, 10% of all damage inflicted by your Fighters is regained as HEALTH
FLASHBANGS The first Fighter on the opponent team takes damage equal to 10% of their current HEALTH and suffers STUN for 2 seconds at the start of each match
FOG MACHINE Your Air Fighters gain a stack of EVASION and inflict FATIGUE for 10 seconds every 15 seconds
GEHENNA'S OBLIVION Your Fighters' BLOCKBUSTER HITS instantly defeat opponents with less than 15% of their MAX HEALTH
HOT ROD Your Fire Fighters have a 15% chance on HIT to inflict WITHER for 10 seconds. When reaching 5 stacks of WITHER, opponents suffer 2 stacks of GUARD BREAK for 20 seconds
ICE 'EM Your Water Fighters have a 15% chance on HIT to inflict SLOW for 10 seconds. When reaching 5 stacks of SLOW, opponents suffer STUN for 5 seconds
IMMORTALITY OF LAMIA Once per match, the first Fighter on your team to suffer a HIT that would be fatal recovers 25% HEALTH and gains FINAL STAND for 10 seconds
PARASITIC IMPLANTS Your Fighters gain +20% DEFENSE, +20% MAX HEALTH and +20% ATTACK but lose 1% HEALTH every second
PRESCIENCE OF AEON The first Fighter on your team gains 2 stacks of EVASION at the start of each match. Your Fighters gain 5% BLOCKBUSTER METER every 3 seconds while benefitting from EVASION
STAGE OF SPOTLIGHT When TAGGING IN, your Light Fighters DISABLE the opponent's BLOCKBUSTERS or SPECIAL MOVES for 10 seconds
YEARNING OF VENUS When defeating an opponent with a BLOCKBUSTER or SPECIAL MOVE, recover 25% HEALTH and gain ENRAGE for 20 seconds

Modifiers[]

In Nightmare and No Mercy difficulty, there will be extra modifiers to make Parallel Realms more challenging but also rewarding. Aside from the usual ATTACK and HEALTH increase modifiers up to 1600%, additional modifiers for the two difficulties are as follow:

No Mercy[]

Node
Defender Modifiers
Normal
CONCRETE RESOLVE

Remove all DEBUFFS and gain permanent IMMUNITY when dropping below 50% HEALTH.

IMMUNOTHERAPY
15% chance to gain IMMUNITY for 10 seconds when HIT.

HALFTIME
Once per match, gain 5 stacks of REGEN for 6 seconds when dropping below 50% HEALTH.

REACTIVE ARMOR
10% chance to gain ARMOR for 5 seconds when HIT.

DEADER THAN DEAD
Defeated opponents cannot be revived.

BOSS
CONCRETE RESOLVE

Remove all DEBUFFS and gain permanent IMMUNITY when dropping below 50% HEALTH.

IMMUNOTHERAPY
15% chance to gain IMMUNITY for 10 seconds when HIT.

STANDING TALL
Gain REGEN every 3 seconds. REGEN is removed when KNOCKED DOWN.

RENAISSANCE
Once per match when defeated, RESURRECT with 25% HEALTH and 100% BLOCKBUSTER METER.

POSSESSION CHANGE
If DEFEATED near the body of a defeated teammate, the fallen teammate will RESURRECT with 50% HEALTH.

DEADER THAN DEAD
Defeated opponents cannot be revived.

PLOT ARMOR
Cannot suffer more than 5% of your MAX HEALTH from a single HIT.

Node
Defender Modifiers
Normal
CONCRETE RESOLVE

Remove all DEBUFFS and gain permanent IMMUNITY when dropping below 50% HEALTH.

IMMUNOTHERAPY
15% chance to gain IMMUNITY for 10 seconds when HIT.

HOUSE ADVANTAGE
While at an ELEMENTAL ADVANTAGE, gain 5% BLOCKBUSTER METER per second.

DANGER ZONE
All attacks are UNBLOCKABLE while below 25% HEALTH.

DEADER THAN DEAD
Defeated opponents cannot be revived.

BOSS
CONCRETE RESOLVE

Remove all DEBUFFS and gain permanent IMMUNITY when dropping below 50% HEALTH.

IMMUNOTHERAPY
15% chance to gain IMMUNITY for 10 seconds when HIT.

EMISSION SPECTRUM
[Light Element Fighters]: Gain a BUFF every 10 seconds and at the start of the match. The BUFF gained lasts for 10 seconds and cycles between IMMUNITY, FINAL STAND, UNFLINCHING, and INVINCIBILITY. 25% chance on HIT to TRANSFER 1 DEBUFF from yourself to the opponent.

FLASH POINT
[Fire Element Fighters]: Gain permanent ENRAGE for every 15% HEALTH lost. 50% chance to inflict STUN for 4 seconds when landing a HIT that deals at least 10% damage.

GONE WITH THE WIND
[Air Element Fighters]: Regain 25% HEALTH when TAGGING OUT. Whenever the opponent uses a BLOCKBUSTER, all their SPECIAL MOVES will be reset and their BLOCKBUSTERS will have their meter reduced by 100%.

PERMAFROST
[Water Element Fighters]: Gain 1 stack of ARMOR every 2 seconds, but each HIT suffered will remove a stack. When benefitting from ARMOR, hits DISABLE opponent SPECIAL MOVES and BLOCKBUSTERS for 5 seconds.

NYCTOPHOBIA
[Dark Element Fighters]: Gain HASTE for 5 seconds when HIT. When HASTE expires, inflict a 5 second DOOM. If the opponent lands a HIT, DOOM will be removed.

DEADER THAN DEAD
Defeated opponents cannot be revived.

PLOT ARMOR
Cannot suffer more than 5% of your MAX HEALTH from a single HIT.

Node
Defender Modifiers
Normal
CONCRETE RESOLVE

Remove all DEBUFFS and gain permanent IMMUNITY when dropping below 50% HEALTH.

IMMUNOTHERAPY
15% chance to gain IMMUNITY for 10 seconds when HIT.

FINAL CURSE
When defeated, inflict the opponent with 3 DEBUFFs (excluding STUN) for 10 seconds.

DEVIL'S SNARE
Gain THORNS for 5 seconds for each HIT blocked by the opponent.

DEADER THAN DEAD
Defeated opponents cannot be revived.

BOSS
CONCRETE RESOLVE

Remove all DEBUFFS and gain permanent IMMUNITY when dropping below 50% HEALTH.

IMMUNOTHERAPY
15% chance to gain IMMUNITY for 10 seconds when HIT.

BARBED WIRE
15% chance to inflict BLEED for 5 seconds when HIT.

TIME DILATION
When near the opponent, BUFFs gained last twice as long and DEBUFFs suffered last half as long. These effects are reversed for the opponent.

EXQUISITE CORPSE
Suffering a HIT while near a dead teammate grants THORNS for 15 seconds.
RESURRECT all teammates with 50% HEALTH when using a TIER 3 BLOCKBUSTER.

DEADER THAN DEAD
Defeated opponents cannot be revived.

PLOT ARMOR
Cannot suffer more than 5% of your MAX HEALTH from a single HIT.

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