Painwheel is the typical “glass cannon” character. She is capable of dealing massive amounts of damage very quickly. However, she also has an extremely low HP pool.
From a pure base stats standpoint, Painwheel is the most lopsided character in the game. This encourages Painwheel players to be constant aggressors, dealing out as much damage as possible and avoiding counter-attacks at all costs.
Painwheel’s abilities help push her even further into an offensive role. She uses lots of BLEED and ARMOR BREAK effects against the opponent, and ENRAGE effects on herself. These effects grant Painwheel openings to deal devastating amounts of damage.
Click here to view her Prize Fight.
Biography
Once a normal schoolgirl named Carol, Painwheel was kidnapped by Valentine and delivered to the Anti-Skullgirls Labs’ secretive Lab Zero. There she was implanted with the synthetic Buer Drive and Gae Bolga parasites and infused with experimental Skullgirl blood, transforming her into the monster she is today. Violent and unstable as a result of these experiments, as a precaution she’s mentally controlled by Lab Zero’s powerful psychic director, Brain Drain.
Fueled by rage, she draws her power from her pain and fury. Despite that, the soul of that scared young girl still lives on inside this monstrous body, desperately fighting off the onslaught of voices that would control her.
Abilities
FLIGHT RISK |
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Tap the FLIGHT RISK button to hover in the air! Tap the button again to land. While flying, gain access to new actions by swiping and tapping. |
TAINTED BLOOD |
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When an opponent lands a CRITICAL HIT, 50/100% of the damage will be reflected back |
GRUDGE |
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When the opponent lands a CRITICAL HIT, gain ENRAGE for 10/20 seconds and ARMOR for 5 seconds |
NOWHERE TO HIDE |
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Painwheel charges this ability each time she or her opponent lands a CRITICAL HIT.
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Variants
On mobile devices, tap on the variant text to navigate to their page, not their card.
Bronze:
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Silver:
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Gold:
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Diamond:
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Special Moves
Blockbusters
Combo
Notes:
- L5 means a chain of 5 normal ground attacks. (Usually by tapping 5 times on the screen)
- Up or Launcher means the normal move that sends your opponent up in the air (Performed by swiping up)
- A3 means a chain of 3 normal air attacks. (Usually by tapping once right after having launched your opponent)
- Dash means a dash attack (Swipe right)
- Trip or Sweep means a trip attack (Swipe down once)
- Grab refers to throwing your opponent. (Swipe with 2 fingers)
- Escape is how you escape a grab (Swipe with 2 fingers during enemy's grab animation)
- Block is a defensive stance (press and hold with two fingers)
- Charge is a powered attack (Press and hold with one finger for a few moments to charge then release)
- CA is the character's special ability (Performed by pressing the characters' unique button on the bottom left of the screen)
- Mid Screen means attacking an opponent when exactly in the middle of the fighting ring.
- Right Corner means attacking an opponent when his back is touching the right wall.
- 3/4 Screen means attacking an opponent when exactly between Mid Screen and Right Corner
- Be aware that some combos may be character-specific due to character weights or hitboxes.
STANDARD COMBOS (All of these combo can be started with Charge if the enemy is blocking)
- Grab > Gae Bolga Stinger
- Grab > Death Crawl/ Fracture Reaper/ Buer Thresher/ Hatred Install
- Grab > Dash > L > Death Crawl
- G5 > Up > A3 > Violet Grudge/ Death Crawl/ Fracture Reaper/ Buer Thresher/ Hatred Install/ Pinion Dash
- G5 > Up > A3 > Cruel Lily (use only if enemy is still on air) > Death Crawl/ Buer Thresher/ Hatred Install
- G5 > Gae Bolga Stinger > G5 > Up > A3 > Trip/ Death Crawl/ Violet Grudge