Modifiers are effects that can be inflicted on both the player and the opponents. These effects can be positive or negative, so they are categorized as BUFFS and DEBUFFS respectively.
MODIFIERS can be inflicted by Signature Abilities, Special Moves, Blockbusters, Fight Modifiers, and Marquee Abilities.
BUFFS[]
Icon
Name
Description
ARMOR
Reduces damage taken by 20%. Removes ARMOR BREAK upon activation. Can stack up to 5 times.
AUTO BLOCK
10% chance to automatically BLOCK the next HIT. Removes GUARD BREAK upon activation. Can stack up to 5 times.
BARRIER
Absorbs damage equal to 10% of max HEALTH. Blocks ALL damage (bleed, health removal, physical hits, throws, et cetera). Can stack up to 5 times.
BLESSING
When taking lethal damage, REVIVE with 10% HEALTH per STACK. Can stack up to 5 times.
DEADEYE
Attacks ignore the opponent’s DEFENSE and will not trigger the effects of AUTO-BLOCK, UNFLINCHING, EVASION, or THORNS.
ENRAGE
Increases damage by 20%. Removes CRIPPLE upon activation. Can stack up to 5 times.
EVASION
Prevents damage and hit reactions from the next hit. Can stack up to 5 times.
FINAL STAND
Prevents HEALTH from dropping below 1HP. Blocks death effect from DOOM.
HASTE
Increases meter gain rate by 100%. Removes SLOW upon activation.
HEAVY REGEN
Heals 2% of max HEALTH per second. Removes BLEED and HEAVY BLEED upon activation.
IMMUNITY
Prevents new DEBUFFS from being applied.
INVINCIBLE
Prevents damage taken from hits. Blocks damage from BLEED and reflect damage, as well.
MIASMA
Drains 1% HEALTH from nearby opponents, while healing 1% HEALTH per second. Also drains 1% BLOCKBUSTER METER from nearby opponents every second, while granting 1% BLOCKBUSTER METER per second. Can stack up to 5 times.
PRECISION
Guarantees the next HIT is CRITICAL. PRECISION HITS will not trigger enemy SIGNATURE ABILITIES. Can stack up to 5 times.
REGEN
Heals 1% of max HEALTH per second. Removes BLEED and HEAVY BLEED upon activation. Can stack up to 5 times.
THORNS
Reflect 20% of the attacker's physical damage when HIT, per STACK. Can stack up to 5 times.
UNFLINCHING
Prevents Fighter from experiencing hit reactions.
Has no effect on airborne Fighters and against BLOCKBUSTER HITS.
DEBUFFS[]
Icon
Name
Description
ARMOR BREAK
Increases damage taken by 20%. Removes ARMOR upon activation.
BLEED
Drains 1% max HEALTH per second. Removes REGEN and HEAVY REGEN upon activation. Can stack up to 5 times.
CRIPPLE
Reduces damage inflicted by 20% Removes ENRAGE upon activation.
CURSE
Prevents new BUFFS from being applied.
DEATH MARK
Increases damage taken from CRITICAL HITS by 50%. Increases damage taken while blocking by 50%.
DISABLE BLOCKBUSTERS
Prevents BLOCKBUSTER usage.
DISABLE SPECIALS
Prevents SPECIAL MOVE usage.
DISABLE TAG INS
Prevents TAG IN usage.
DOOM
Causes an instant death upon expiration. Bypasses INVINCIBILITY.
FATIGUE
SPECIAL MOVE and TAG IN cooldowns recharge at half speed. When FATIGUE expires, it has a 50% chance to apply STUN for 2 seconds on the afflicted fighter.
GUARD BREAK
10% chance while BLOCKING for the block to fail. Removes AUTO BLOCK upon activation. Can stack up to 5 times.
HEAL BLOCK
Prevents healing from all sources.
HEAVY BLEED
Drains 2% max HEALTH per second. Removes REGEN and HEAVY REGEN upon activation.
HEX
Disables the use of Signature Abilities. Marquee Abilities are unaffected.
IMMOBILIZE
DASHING is disabled.
INVERSE POLARITY
Reverse all effects of healing.
POWER SURGE
On Blockbuster activation, take damage equal to 5% of max HEALTH. Can stack up to 5 times.
QUIETUS
RESISTANCE is ignored and the effects of FINAL STAND and BLESSING will be bypassed.
SLIME
Suffer damage equal to 2% MAX HEALTH each time a BUFF is gained. Can stack up to 5 times.
SLOW
Decreases meter gain rate by 50% Removes HASTE upon activation. Can stack up to 5 times.
STUN
Prevents all actions until effect expires.
WITHER
Removes 5% BLOCKBUSTER METER every second. Can stack up to 5 times.
Other Info[]
PERMANENT MODIFIER
Permanent modifiers have this border. This effect cannot be stolen or removed