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Modifiers are effects that can be inflicted on both the player and the opponents. These effects can be positive or negative, so they are categorized as BUFFS and DEBUFFS respectively. MODIFIERS can be inflicted by Signature Abilities, Special Moves, Blockbusters, Fight Modifiers, and Marquee Abilities.

BUFFS[]

Icon Name Description Replaced By/ Countered By Stacking
Armor ARMOR Reduces damage taken by 20%.
Removes ARMOR BREAK upon activation.
Replaced By: ARMOR BREAK Up to 5
Auto Block AUTO BLOCK 10% chance to automatically BLOCK the next HIT.
Removes GUARD BREAK upon activation.
Replaced By: GUARD BREAK

Countered By: DEADEYE

Up to 5
Barrier BARRIER Absorbs damage equal to 10% of max HEALTH.
Blocks ALL damage (bleed, health removal, physical hits, throws, et cetera).
None Up to 5
Blessing BLESSING When taking lethal damage, REVIVE with 10% HEALTH per STACK. Countered By: QUIETUS Up to 5
Deadeye DEADEYE Attacks ignore the opponent’s DEFENSE and will not trigger the effects of AUTO-BLOCK, UNFLINCHING, EVASION, or THORNS. None Does not stack
Enrage ENRAGE Increases damage by 20%.
Removes CRIPPLE upon activation.
Replaced By: CRIPPLE Up to 5
Evasion​​​​​ EVASION Prevents damage and hit reactions from the next hit. Countered By: DEADEYE Up to 5
Final Stand FINAL STAND Prevents HEALTH from dropping below 1HP.
Blocks death effect from DOOM.
Countered By: QUIETUS Does not stack
Haste HASTE Increases meter gain rate by 100%.
Removes SLOW upon activation.
Replaced By: SLOW Does not stack
Heavy Regen HEAVY REGEN Heals 2% of max HEALTH per second.
Removes BLEED and HEAVY BLEED upon activation.
Replaced By: BLEED or HEAVY BLEED

Countered By: INVERSE POLARITY

Does not stack
Immune IMMUNITY Prevents new DEBUFFS from being applied. None Does not stack
Invincible INVINCIBLE Prevents damage taken from hits.
Blocks damage from BLEED and reflect damage, as well.
None Does not stack
Miasma MIASMA Drains 1% HEALTH from nearby opponents, while healing 1% HEALTH per second.
Also drains 1% BLOCKBUSTER METER from nearby opponents every second, while granting 1% BLOCKBUSTER METER per second.
None Up to 5
Precision PRECISION Guarantees the next HIT is CRITICAL.
PRECISION HITS will not trigger enemy SIGNATURE ABILITIES.
None Up to 5
Regen REGEN Heals 1% of max HEALTH per second.
Removes BLEED and HEAVY BLEED upon activation.
Replaced By: BLEED or HEAVY BLEED

Countered By: INVERSE POLARITY

Up to 5
Thorns THORNS Reflect 20% of the attacker's physical damage when HIT, per STACK. Countered By: DEADEYE Up to 5
Unflinching UNFLINCHING Prevents Fighter from experiencing hit reactions.

Has no effect on airborne Fighters and against BLOCKBUSTER HITS.

Countered By: DEADEYE Does not stack

Common users of BUFFS[]

DEBUFFS[]

Icon Name Description Replaced By/ Countered By Stacking
Armor Break ARMOR BREAK Increases damage taken by 20%.
Removes ARMOR upon activation.
Replaced By: ARMOR Does not stack
Bleed BLEED Drains 1% max HEALTH per second.
Removes REGEN and HEAVY REGEN upon activation.
Can stack up to 5 times.
Replaced By: REGEN or HEAVY REGEN Up to 5
Cripple CRIPPLE Reduces damage inflicted by 20%
Removes ENRAGE upon activation.
Replaced By: ENRAGE Does not stack
Curse CURSE Prevents new BUFFS from being applied. None Does not stack
Death Mark DEATH MARK Increases damage taken from CRITICAL HITS by 50%.
Increases damage taken while blocking by 50%.
None Does not stack
Disable Blockbusters DISABLE BLOCKBUSTERS Prevents BLOCKBUSTER usage. None Does not stack
Disable Specials DISABLE SPECIALS Prevents SPECIAL MOVE usage. None Does not stack
Disable Tag Ins DISABLE TAG INS Prevents TAG IN usage. None Does not stack
Doom DOOM Causes an instant death upon expiration.
Bypasses INVINCIBILITY.
None* Does not stack
Fatigue FATIGUE SPECIAL MOVE and TAG IN cooldowns recharge at half speed.
When FATIGUE expires, it has a 50% chance to apply STUN for 2 seconds on the afflicted fighter.
None Does not stack
Guard Break GUARD BREAK 10% chance while BLOCKING for the block to fail.
Removes AUTO BLOCK upon activation.
Can stack up to 5 times.
Replaced By: AUTO BLOCK Up to 5
Heal Block HEAL BLOCK Prevents healing from all sources. None Does not stack
Heavy Bleed HEAVY BLEED Drains 2% max HEALTH per second.
Removes REGEN and HEAVY REGEN upon activation.
Replaced By: REGEN or HEAVY REGEN Does not stack
Hex HEX Disables the use of Signature Abilities.
Marquee Abilities are unaffected.
None Does not stack
Immobilize IMMOBILIZE DASHING is disabled. None Does not stack
InversePolarity INVERSE POLARITY Reverse all effects of healing.
Countered By: INVINCIBLE Does not stack
Power Surge POWER SURGE On Blockbuster activation, take damage equal to 5% of max HEALTH.
Can stack up to 5 times.
None Up to 5
Quietus QUIETUS RESISTANCE is ignored and the effects of FINAL STAND and BLESSING will be bypassed. None Does not stack
Slime SLIME Suffer damage equal to 2% MAX HEALTH each time a BUFF is gained.
Can stack up to 5 times.
None Up to 5
Slow SLOW Decreases meter gain rate by 50%
Removes HASTE upon activation.
Can stack up to 5 times.
Replaced By: HASTE Up to 5
Stun STUN Prevents all actions until effect expires. None Does not stack
Wither WITHER Removes 5% BLOCKBUSTER METER every second.
Can stack up to 5 times.
None Up to 5

Other Info[]

Permanent Border PERMANENT MODIFIER Permanent modifiers have this border.
This effect cannot be stolen or removed.