Modifiers are effects that can be inflicted on both the player and the opponents. These effects can be positive or negative, so they are categorized as BUFFS and DEBUFFS respectively.
MODIFIERS can be inflicted by Signature Abilities, Special Moves, Blockbusters, Fight Modifiers, and Marquee Abilities.
Reduces damage taken by 20%. Removes ARMOR BREAK upon activation.
Replaced By: ARMOR BREAK
Up to 5
AUTO BLOCK
10% chance to automatically BLOCK the next HIT. Removes GUARD BREAK upon activation.
Replaced By: GUARD BREAK
Countered By: DEADEYE
Up to 5
BARRIER
Absorbs damage equal to 10% of max HEALTH. Blocks ALL damage (bleed, health removal, physical hits, throws, et cetera).
None
Up to 5
BLESSING
When taking lethal damage, REVIVE with 10% HEALTH per STACK.
Countered By: QUIETUS
Up to 5
DEADEYE
Attacks ignore the opponent’s DEFENSE and will not trigger the effects of AUTO-BLOCK, UNFLINCHING, EVASION, or THORNS.
None
Does not stack
ENRAGE
Increases damage by 20%. Removes CRIPPLE upon activation.
Replaced By: CRIPPLE
Up to 5
EVASION
Prevents damage and hit reactions from the next hit.
Countered By: DEADEYE
Up to 5
FINAL STAND
Prevents HEALTH from dropping below 1HP. Blocks death effect from DOOM.
Countered By: QUIETUS
Does not stack
HASTE
Increases meter gain rate by 100%. Removes SLOW upon activation.
Replaced By: SLOW
Does not stack
HEAVY REGEN
Heals 2% of max HEALTH per second. Removes BLEED and HEAVY BLEED upon activation.
Replaced By: BLEED or HEAVY BLEED
Countered By: INVERSE POLARITY
Does not stack
IMMUNITY
Prevents new DEBUFFS from being applied.
None
Does not stack
INVINCIBLE
Prevents damage taken from hits. Blocks damage from BLEED and reflect damage, as well.
None
Does not stack
MIASMA
Drains 1% HEALTH from nearby opponents, while healing 1% HEALTH per second. Also drains 1% BLOCKBUSTER METER from nearby opponents every second, while granting 1% BLOCKBUSTER METER per second.
None
Up to 5
PRECISION
Guarantees the next HIT is CRITICAL. PRECISION HITS will not trigger enemy SIGNATURE ABILITIES.
None
Up to 5
REGEN
Heals 1% of max HEALTH per second. Removes BLEED and HEAVY BLEED upon activation.
Replaced By: BLEED or HEAVY BLEED
Countered By: INVERSE POLARITY
Up to 5
THORNS
Reflect 20% of the attacker's physical damage when HIT, per STACK.
Countered By: DEADEYE
Up to 5
UNFLINCHING
Prevents Fighter from experiencing hit reactions.
Has no effect on airborne Fighters and against BLOCKBUSTER HITS.
Increases damage taken by 20%. Removes ARMOR upon activation.
Replaced By: ARMOR
Does not stack
BLEED
Drains 1% max HEALTH per second. Removes REGEN and HEAVY REGEN upon activation. Can stack up to 5 times.
Replaced By: REGEN or HEAVY REGEN
Up to 5
CRIPPLE
Reduces damage inflicted by 20% Removes ENRAGE upon activation.
Replaced By: ENRAGE
Does not stack
CURSE
Prevents new BUFFS from being applied.
None
Does not stack
DEATH MARK
Increases damage taken from CRITICAL HITS by 50%. Increases damage taken while blocking by 50%.
None
Does not stack
DISABLE BLOCKBUSTERS
Prevents BLOCKBUSTER usage.
None
Does not stack
DISABLE SPECIALS
Prevents SPECIAL MOVE usage.
None
Does not stack
DISABLE TAG INS
Prevents TAG IN usage.
None
Does not stack
DOOM
Causes an instant death upon expiration. Bypasses INVINCIBILITY.
None*
Does not stack
FATIGUE
SPECIAL MOVE and TAG IN cooldowns recharge at half speed. When FATIGUE expires, it has a 50% chance to apply STUN for 2 seconds on the afflicted fighter.
None
Does not stack
GUARD BREAK
10% chance while BLOCKING for the block to fail. Removes AUTO BLOCK upon activation. Can stack up to 5 times.
Replaced By: AUTO BLOCK
Up to 5
HEAL BLOCK
Prevents healing from all sources.
None
Does not stack
HEAVY BLEED
Drains 2% max HEALTH per second. Removes REGEN and HEAVY REGEN upon activation.
Replaced By: REGEN or HEAVY REGEN
Does not stack
HEX
Disables the use of Signature Abilities. Marquee Abilities are unaffected.
None
Does not stack
IMMOBILIZE
DASHING is disabled.
None
Does not stack
INVERSE POLARITY
Reverse all effects of healing.
Countered By: INVINCIBLE
Does not stack
POWER SURGE
On Blockbuster activation, take damage equal to 5% of max HEALTH. Can stack up to 5 times.
None
Up to 5
QUIETUS
RESISTANCE is ignored and the effects of FINAL STAND and BLESSING will be bypassed.
None
Does not stack
SLIME
Suffer damage equal to 2% MAX HEALTH each time a BUFF is gained. Can stack up to 5 times.
None
Up to 5
SLOW
Decreases meter gain rate by 50% Removes HASTE upon activation. Can stack up to 5 times.
Replaced By: HASTE
Up to 5
STUN
Prevents all actions until effect expires.
None
Does not stack
WITHER
Removes 5% BLOCKBUSTER METER every second. Can stack up to 5 times.
None
Up to 5
Other Info[]
PERMANENT MODIFIER
Permanent modifiers have this border. This effect cannot be stolen or removed.