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MODIFIERS are effects that can be inflicted on both side's fighters. These effects may be positive or negative and are categorized as BUFFS and DEBUFFS respectively. MODIFIERS can be inflicted by Signature Abilities, Skills and Fight Modifiers


BUFFS

Icon Name                            Description
Armor ARMOR Reduces damage taken by 25%.
Removes ARMOR BREAK.
Can stack up to 5 times.
Enrage ENRAGE Increases damage by 20%.
Removes CRIPPLE.
Can stack up to 5 times.
Regen REGEN Heals 1% of maximum health per second.
Removes BLEED and HEAVY BLEED.
Can stack up to 5 times.
Heavy Regen HEAVY REGEN Heals 2% of max health per second.
Removes BLEED and HEAVY BLEED.
Haste HASTE Increases meter gain rate by 100%.
Removes SLOW.
Immune IMMUNITY Prevents new DEBUFFS from being applied.
Unflinching Unflinching Prevents hit reactions
Final Stand Final Stand Prevents being KO'd
(Including Doom)
Invincible Invincible Prevents damage taken from hits
(Includes Bleed)
Precision Precision Consumes one stack to guarantee that the next hit will be a Critical Hit
These Critical Hits will not activate defensive Signature Abilities
Can stack (up to 5)

Debuffs

Icon Name Description
Armor Break Armor Break Increases damage taken by 25%
Removes Armor
Cripple Cripple

Reduces damage inflicted by 20%
Removes Enrage

Bleed Bleed Drains 1% max health per second
Removes Regen and Heavy Regen
Can Stack (up to 5)
Heavy Bleed Heavy Bleed Drains 2% max health per second
Removes Regen and Heavy Regen
Slow Slow Decreases meter gain rate by 50%
Removes Haste
Can stack (up to 5)
Disable Tag Ins Disable Tag Ins Prevents Tag In usage
Disable Specials Disable Specials Prevents Special usage
Disable Blockbusters Disable Blockbusters Prevents Blockbuster usage
Heal Block Heal Block Prevents all healing
Stun Stun Prevents all actions
Hex Hex Disables signature abilites
Doom Doom Causes an instant KO upon expiration
(Ignores Invincible)
Curse Curse Prevents buffs from being applied
Wither Wither Decreases 5% meter per second
Can stack (up to 5)
Death Mark Death Mark Increases damage suffered from Critical Hits by 50%
Increases damage taken while blocking by 50%

Other Info

Permanent Border Permanent Effect Permanent modifiers have this border
Permanent effects cannot be removed in any way
Permanent effects do not expire
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