Modifier

MODIFIERS are effects that can be inflicted on both the player and the opponents. These effects can be positive or negative, so they are categorized as BUFFS and DEBUFFS respectively. MODIFIERS can be inflicted by Signature Abilities, Special Moves, Blockbusters, Fight Modifiers, and Marquee Abilities.

BUFFS

Icon Name Description
Armor.png
Armor
ARMOR Reduces damage taken by 20%.
Removes ARMOR BREAK upon activation.
Can stack up to 5 times.
Auto Block.png
Auto Block
AUTO BLOCK 10% chance to automatically BLOCK the next HIT.
Removes GUARD BREAK upon activation.
Can stack up to 5 times.
Barrier.png
Barrier
BARRIER Absorbs damage equal to 10% of max HEALTH.
Blocks ALL damage (bleed, health removal, physical hits, throws, et cetera).
Can stack up to 5 times.
Blessing.png
Blessing
BLESSING When taking lethal damage, REVIVE with 10% HEALTH per STACK.
Can stack up to 5 times.
Enrage.png
Enrage
ENRAGE Increases damage by 20%.
Removes CRIPPLE upon activation.
Can stack up to 5 times.
BuffIconEvasion.png
Evasion
​​​​​
EVASION Prevents damage and hit reactions from the next hit.
Can stack up to 5 times.
FinalStand.png
Final Stand
FINAL STAND Prevents HEALTH from dropping below 1HP.
Blocks death effect from DOOM.
Haste.png
Haste
HASTE Increases meter gain rate by 100%.
Removes SLOW upon activation.
HeavyRegen.png
Heavy Regen
HEAVY REGEN Heals 2% of max HEALTH per second.
Removes BLEED and HEAVY BLEED upon activation.
Immune.png
Immune
IMMUNITY Prevents new DEBUFFS from being applied.
Invincible.png
Invincible
INVINCIBLE Prevents damage taken from hits.
Blocks damage from BLEED, as well.
Miasma.png
Miasma
MIASMA Drains 1% HEALTH from nearby opponents, while healing 1% HEALTH per second.
Also drains 1% BLOCKBUSTER METER from nearby opponents every second, while granting 1% BLOCKBUSTER METER per second.
Can stack up to 5 times.
Precision.png
Precision
PRECISION Guarantees the next HIT is CRITICAL.
PRECISION HITS will not trigger enemy SIGNATURE ABILITIES.
Can stack up to 5 times.
Regen.png
Regen
REGEN Heals 1% of max HEALTH per second.
Removes BLEED and HEAVY BLEED upon activation.
Can stack up to 5 times.
Thorns.png
Thorns
THORNS Reflect 20% of the attacker's physical damage when HIT, per STACK.
Can stack up to 5 times.
Unflinching.png
Unflinching
UNFLINCHING Prevents Fighter from experiencing hit reactions.

Has no effect on airborne Fighters and against BLOCKBUSTER HITS.

DEBUFFS

Icon Name Description
ArmorBreak.png
Armor Break
ARMOR BREAK Increases damage taken by 20%.
Removes ARMOR upon activation.
Bleed.png
Bleed
BLEED Drains 1% max HEALTH per second.
Removes REGEN and HEAVY REGEN upon activation.
Can stack up to 5 times.
Cripple.png
Cripple
CRIPPLE Reduces damage inflicted by 20%
Removes ENRAGE upon activation.
Curse.png
Curse
CURSE Prevents new BUFFS from being applied.
DeathMark.png
Death Mark
DEATH MARK Increases damage taken from CRITICAL HITS by 50%.
Increases damage taken while blocking by 50%.
LockBlock.png
Disable Blockbusters
DISABLE BLOCKBUSTERS Prevents BLOCKBUSTER usage.
LockSpecial.png
Disable Specials
DISABLE SPECIALS Prevents SPECIAL MOVE usage.
LockTag.png
Disable Tag Ins
DISABLE TAG INS Prevents TAG IN usage.
Doom.png
Doom
DOOM Causes an instant death upon expiration.
Bypasses INVINCIBILITY.
Fatigue.png
Fatigue
FATIGUE SPECIAL MOVE and TAG IN cooldowns recharge at half speed.
When FATIGUE expires, it has a 50% chance to apply STUN for 2 seconds on the afflicted fighter.
Guard Break.png
Guard Break
GUARD BREAK 10% chance while BLOCKING for the block to fail.
Removes AUTO BLOCK upon activation.
Can stack up to 5 times.
HealBlock.png
Heal Block
HEAL BLOCK Prevents healing from all sources.
HeavyBleed.png
Heavy Bleed
HEAVY BLEED Drains 2% max HEALTH per second.
Removes REGEN and HEAVY REGEN upon activation.
Hex.png
Hex
HEX Disables the use of Signature Abilities.
Marquee Abilities are unaffected.
Immobilize.png
Immobilize
IMMOBILIZE DASHING is disabled.
InversePolarity.png
InversePolarity
INVERSE POLARITY Reverse all effects of healing.
PowerSurge.png
Power Surge
POWER SURGE On Blockbuster activation, take damage equal to 5% of max HEALTH.
Can stack up to 5 times.
Slow.png
Slow
SLOW Decreases meter gain rate by 50%
Removes HASTE upon activation.
Can stack up to 5 times.
Stun.png
Stun
STUN Prevents all actions until effect expires.
Wither.png
Wither
WITHER Removes 5% BLOCKBUSTER METER every second.
Can stack up to 5 times.

Other Info

Permanent.png
Permanent Border
PERMANENT MODIFIER Permanent modifiers have this border.
Cannot be removed by normal methods.
May have a timer, modifier is always removed on expiry.
Can have unique removal conditions.
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