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|'''ARMOR''' |
|'''ARMOR''' |
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|Reduces damage taken by 20%.<br />Removes ARMOR BREAK upon activation.<br />Can stack up to 5 times. |
|Reduces damage taken by 20%.<br />Removes ARMOR BREAK upon activation.<br />Can stack up to 5 times. |
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+ | |- |
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+ | |[[Image:Auto_Block.png|100px|Auto Block]] |
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+ | |'''AUTO BLOCK''' |
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+ | |10% chance to automatically BLOCK the next HIT.<br />Removes GUARD BREAK upon activation.<br />Can stack up to 5 times. |
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|[[Image:Barrier.png|100px|Barrier]] |
|[[Image:Barrier.png|100px|Barrier]] |
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|[[Image:Precision.png|100px|Precision]] |
|[[Image:Precision.png|100px|Precision]] |
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|'''PRECISION''' |
|'''PRECISION''' |
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− | | |
+ | |Guarantees the next HIT is CRITICAL.<br />PRECISION HITS will not trigger enemy SIGNATURE ABILITIES.<br />Can stack up to 5 times. |
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|[[Image:Regen.png|100px|Regen]] |
|[[Image:Regen.png|100px|Regen]] |
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|'''FATIGUE''' |
|'''FATIGUE''' |
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|SPECIAL MOVE and TAG IN cooldowns recharge at half speed.<br />When FATIGUE expires, it has a 50% chance to apply STUN for 2 seconds on the afflicted fighter. |
|SPECIAL MOVE and TAG IN cooldowns recharge at half speed.<br />When FATIGUE expires, it has a 50% chance to apply STUN for 2 seconds on the afflicted fighter. |
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+ | |- |
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+ | |[[Image:Guard_Break.png|100px|Guard Break]] |
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+ | |'''GUARD BREAK''' |
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+ | |10% chance while BLOCKING for the block to fail.<br />Removes AUTO BLOCK upon activation.<br />Can stack up to 5 times. |
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|[[Image:HealBlock.png|100px|Heal Block]] |
|[[Image:HealBlock.png|100px|Heal Block]] |
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|'''HEX''' |
|'''HEX''' |
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|Disables the use of Signature Abilities.<br>Marquee Abilities are unaffected. |
|Disables the use of Signature Abilities.<br>Marquee Abilities are unaffected. |
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+ | |- |
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+ | |[[Image:Immobilize.png|100px|Immobilize]] |
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+ | |'''IMMOBILIZE''' |
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+ | |DASHING is disabled. |
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|[[Image:InversePolarity.png|100px|InversePolarity]] |
|[[Image:InversePolarity.png|100px|InversePolarity]] |
Revision as of 10:40, 7 February 2021
MODIFIERS are effects that can be inflicted on both the player and the opponents. These effects can be positive or negative, so they are categorized as BUFFS and DEBUFFS respectively. MODIFIERS can be inflicted by Signature Abilities, Special Moves, Blockbusters, Fight Modifiers, and Marquee Abilities.
BUFFS
DEBUFFS
Other Info
PERMANENT MODIFIER | Permanent modifiers have this border. Cannot be removed by normal methods. May have a timer, modifier is always removed on expiry. Can have unique removal conditions. |