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|'''ARMOR'''
 
|'''ARMOR'''
 
|Reduces damage taken by 20%.<br />Removes ARMOR BREAK upon activation.<br />Can stack up to 5 times.
 
|Reduces damage taken by 20%.<br />Removes ARMOR BREAK upon activation.<br />Can stack up to 5 times.
  +
|-
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|[[Image:Auto_Block.png|100px|Auto Block]]
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|'''AUTO BLOCK'''
  +
|10% chance to automatically BLOCK the next HIT.<br />Removes GUARD BREAK upon activation.<br />Can stack up to 5 times.
 
|-
 
|-
 
|[[Image:Barrier.png|100px|Barrier]]
 
|[[Image:Barrier.png|100px|Barrier]]
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|[[Image:Precision.png|100px|Precision]]
 
|[[Image:Precision.png|100px|Precision]]
 
|'''PRECISION'''
 
|'''PRECISION'''
|Consumed to guarantee a CRITICAL HIT.<br />Defensive SIGNATURE ABILITIES do not activate on this hit.<br />Can stack up to 5 times.
+
|Guarantees the next HIT is CRITICAL.<br />PRECISION HITS will not trigger enemy SIGNATURE ABILITIES.<br />Can stack up to 5 times.
 
|-
 
|-
 
|[[Image:Regen.png|100px|Regen]]
 
|[[Image:Regen.png|100px|Regen]]
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|'''FATIGUE'''
 
|'''FATIGUE'''
 
|SPECIAL MOVE and TAG IN cooldowns recharge at half speed.<br />When FATIGUE expires, it has a 50% chance to apply STUN for 2 seconds on the afflicted fighter.
 
|SPECIAL MOVE and TAG IN cooldowns recharge at half speed.<br />When FATIGUE expires, it has a 50% chance to apply STUN for 2 seconds on the afflicted fighter.
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|-
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|[[Image:Guard_Break.png|100px|Guard Break]]
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|'''GUARD BREAK'''
  +
|10% chance while BLOCKING for the block to fail.<br />Removes AUTO BLOCK upon activation.<br />Can stack up to 5 times.
 
|-
 
|-
 
|[[Image:HealBlock.png|100px|Heal Block]]
 
|[[Image:HealBlock.png|100px|Heal Block]]
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|'''HEX'''
 
|'''HEX'''
 
|Disables the use of Signature Abilities.<br>Marquee Abilities are unaffected.
 
|Disables the use of Signature Abilities.<br>Marquee Abilities are unaffected.
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|-
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|[[Image:Immobilize.png|100px|Immobilize]]
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|'''IMMOBILIZE'''
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|DASHING is disabled.
 
|-
 
|-
 
|[[Image:InversePolarity.png|100px|InversePolarity]]
 
|[[Image:InversePolarity.png|100px|InversePolarity]]

Revision as of 10:40, 7 February 2021

MODIFIERS are effects that can be inflicted on both the player and the opponents. These effects can be positive or negative, so they are categorized as BUFFS and DEBUFFS respectively. MODIFIERS can be inflicted by Signature Abilities, Special Moves, Blockbusters, Fight Modifiers, and Marquee Abilities.

BUFFS

Icon Name Description
Armor ARMOR Reduces damage taken by 20%.
Removes ARMOR BREAK upon activation.
Can stack up to 5 times.
Auto Block AUTO BLOCK 10% chance to automatically BLOCK the next HIT.
Removes GUARD BREAK upon activation.
Can stack up to 5 times.
Barrier BARRIER Absorbs damage equal to 10% of max HEALTH.
Blocks ALL damage (bleed, health removal, physical hits, throws, et cetera).
Can stack up to 5 times.
Blessing BLESSING When taking lethal damage, REVIVE with 10% HEALTH per STACK.
Can stack up to 5 times.
Enrage ENRAGE Increases damage by 20%.
Removes CRIPPLE upon activation.
Can stack up to 5 times.
Evasion​​​​​ EVASION Prevents damage and hit reactions from the next hit.
Can stack up to 5 times.
Final Stand FINAL STAND Prevents HEALTH from dropping below 1HP.
Blocks death effect from DOOM.
Haste HASTE Increases meter gain rate by 100%.
Removes SLOW upon activation.
Heavy Regen HEAVY REGEN Heals 2% of max HEALTH per second.
Removes BLEED and HEAVY BLEED upon activation.
Immune IMMUNITY Prevents new DEBUFFS from being applied.
Invincible INVINCIBLE Prevents damage taken from hits.
Blocks damage from BLEED, as well.
Miasma MIASMA Drains 1% HEALTH from nearby opponents, while healing 1% HEALTH per second.
Also drains 1% BLOCKBUSTER METER from nearby opponents every second, while granting 1% BLOCKBUSTER METER per second.
Can stack up to 5 times.
Precision PRECISION Guarantees the next HIT is CRITICAL.
PRECISION HITS will not trigger enemy SIGNATURE ABILITIES.
Can stack up to 5 times.
Regen REGEN Heals 1% of max HEALTH per second.
Removes BLEED and HEAVY BLEED upon activation.
Can stack up to 5 times.
Thorns THORNS Reflect 20% of the attacker's physical damage when HIT, per STACK.
Can stack up to 5 times.
Unflinching UNFLINCHING Prevents Fighter from experiencing hit reactions.

Has no effect on airborne Fighters and against BLOCKBUSTER HITS.

DEBUFFS

Icon Name Description
Armor Break ARMOR BREAK Increases damage taken by 20%.
Removes ARMOR upon activation.
Bleed BLEED Drains 1% max HEALTH per second.
Removes REGEN and HEAVY REGEN upon activation.
Can stack up to 5 times.
Cripple CRIPPLE Reduces damage inflicted by 20%
Removes ENRAGE upon activation.
Curse CURSE Prevents new BUFFS from being applied.
Death Mark DEATH MARK Increases damage taken from CRITICAL HITS by 50%.
Increases damage taken while blocking by 50%.
Disable Blockbusters DISABLE BLOCKBUSTERS Prevents BLOCKBUSTER usage.
Disable Specials DISABLE SPECIALS Prevents SPECIAL MOVE usage.
Disable Tag Ins DISABLE TAG INS Prevents TAG IN usage.
Doom DOOM Causes an instant death upon expiration.
Bypasses INVINCIBILITY.
Fatigue FATIGUE SPECIAL MOVE and TAG IN cooldowns recharge at half speed.
When FATIGUE expires, it has a 50% chance to apply STUN for 2 seconds on the afflicted fighter.
Guard Break GUARD BREAK 10% chance while BLOCKING for the block to fail.
Removes AUTO BLOCK upon activation.
Can stack up to 5 times.
Heal Block HEAL BLOCK Prevents healing from all sources.
Heavy Bleed HEAVY BLEED Drains 2% max HEALTH per second.
Removes REGEN and HEAVY REGEN upon activation.
Hex HEX Disables the use of Signature Abilities.
Marquee Abilities are unaffected.
Immobilize IMMOBILIZE DASHING is disabled.
InversePolarity INVERSE POLARITY Reverse all effects of healing.
Power Surge POWER SURGE On Blockbuster activation, take damage equal to 5% of max HEALTH.
Can stack up to 5 times.
Slow SLOW Decreases meter gain rate by 50%
Removes HASTE upon activation.
Can stack up to 5 times.
Stun STUN Prevents all actions until effect expires.
Wither WITHER Removes 5% BLOCKBUSTER METER every second.
Can stack up to 5 times.

Other Info

Permanent Border PERMANENT MODIFIER Permanent modifiers have this border.
Cannot be removed by normal methods.
May have a timer, modifier is always removed on expiry.
Can have unique removal conditions.