m (Gregory Naruto moved page Modifiers to Modifier) |
No edit summary Tag: Source edit |
||
(8 intermediate revisions by 5 users not shown) | |||
Line 3: | Line 3: | ||
== BUFFS == |
== BUFFS == |
||
− | {| |
+ | {|class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;" |
|- |
|- |
||
− | ! |
+ | !scope="col"|Icon |
− | ! |
+ | !scope="col"|Name |
− | ! |
+ | !scope="col"|Description |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
|[[Image:Armor.png|100px|Armor]] |
|[[Image:Armor.png|100px|Armor]] |
||
|'''ARMOR''' |
|'''ARMOR''' |
||
− | |Reduces damage taken by 20%.<br />Removes ARMOR BREAK.<br />Can stack up to 5 times. |
+ | |Reduces damage taken by 20%.<br />Removes ARMOR BREAK upon activation.<br />Can stack up to 5 times. |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
|[[Image:Barrier.png|100px|Barrier]] |
|[[Image:Barrier.png|100px|Barrier]] |
||
|'''BARRIER''' |
|'''BARRIER''' |
||
− | | |
+ | |Absorbs damage equal to 10% of max HEALTH.<br />Blocks ALL damage (bleed, health removal, physical hits, throws, et cetera).<br />Can stack up to 5 times. |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
|[[Image:Blessing.png|100px|Blessing]] |
|[[Image:Blessing.png|100px|Blessing]] |
||
|'''BLESSING''' |
|'''BLESSING''' |
||
|When taking lethal damage, REVIVE with 10% HEALTH per STACK.<br />Can stack up to 5 times. |
|When taking lethal damage, REVIVE with 10% HEALTH per STACK.<br />Can stack up to 5 times. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
|[[Image:BuffIconEvasion.png|100px|Evasion]] |
|[[Image:BuffIconEvasion.png|100px|Evasion]] |
||
Line 52: | Line 36: | ||
|'''FINAL STAND''' |
|'''FINAL STAND''' |
||
|Prevents HEALTH from dropping below 1HP.<br />Blocks death effect from DOOM. |
|Prevents HEALTH from dropping below 1HP.<br />Blocks death effect from DOOM. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |[[Image:HeavyRegen.png|100px|Heavy Regen]] |
||
+ | |'''HEAVY REGEN''' |
||
⚫ | |||
|- |
|- |
||
|[[Image:Immune.png|100px|Immune]] |
|[[Image:Immune.png|100px|Immune]] |
||
Line 59: | Line 51: | ||
|[[Image:Invincible.png|100px|Invincible]] |
|[[Image:Invincible.png|100px|Invincible]] |
||
|'''INVINCIBLE''' |
|'''INVINCIBLE''' |
||
− | |Prevents damage taken from hits.<br />Blocks damage from BLEED. |
+ | |Prevents damage taken from hits.<br />Blocks damage from BLEED, as well. |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
|[[Image:Precision.png|100px|Precision]] |
|[[Image:Precision.png|100px|Precision]] |
||
|'''PRECISION''' |
|'''PRECISION''' |
||
− | | |
+ | |Guarantees the next HIT is CRITICAL.<br />PRECISION HITS will not trigger enemy SIGNATURE ABILITIES.<br />Can stack up to 5 times. |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
|[[Image:Unflinching.png|100px|Unflinching]] |
|[[Image:Unflinching.png|100px|Unflinching]] |
||
|'''UNFLINCHING''' |
|'''UNFLINCHING''' |
||
|Prevents Fighter from experiencing hit reactions. |
|Prevents Fighter from experiencing hit reactions. |
||
− | Has no effect on airborne Fighters. |
+ | Has no effect on airborne Fighters and against BLOCKBUSTER HITS. |
|} |
|} |
||
==DEBUFFS== |
==DEBUFFS== |
||
− | {| |
+ | {|class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;" |
|- |
|- |
||
− | ! |
+ | !scope="col"|Icon |
− | ! |
+ | !scope="col"|Name |
− | ! |
+ | !scope="col"|Description |
|- |
|- |
||
|[[Image:ArmorBreak.png|100px|Armor Break]] |
|[[Image:ArmorBreak.png|100px|Armor Break]] |
||
|'''ARMOR BREAK''' |
|'''ARMOR BREAK''' |
||
− | |Increases damage taken by 20%.<br />Removes ARMOR. |
+ | |Increases damage taken by 20%.<br />Removes ARMOR upon activation. |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
|[[Image:Cripple.png|100px|Cripple]] |
|[[Image:Cripple.png|100px|Cripple]] |
||
|'''CRIPPLE''' |
|'''CRIPPLE''' |
||
− | |Reduces damage inflicted by 20%<br />Removes ENRAGE. |
+ | |Reduces damage inflicted by 20%<br />Removes ENRAGE upon activation. |
|- |
|- |
||
− | |[[Image: |
+ | |[[Image:Curse.png|100px|Curse]] |
− | |''' |
+ | |'''CURSE''' |
⚫ | |||
⚫ | |||
|- |
|- |
||
− | |[[Image: |
+ | |[[Image:DeathMark.png|100px|Death Mark]] |
− | |''' |
+ | |'''DEATH MARK''' |
⚫ | |||
⚫ | |||
|- |
|- |
||
− | |[[Image: |
+ | |[[Image:LockBlock.png|100px|Disable Blockbusters]] |
− | |''' |
+ | |'''DISABLE BLOCKBUSTERS''' |
⚫ | |||
⚫ | |||
+ | |- |
||
⚫ | |||
+ | |'''DISABLE SPECIALS''' |
||
⚫ | |||
|- |
|- |
||
|[[Image:LockTag.png|100px|Disable Tag Ins]] |
|[[Image:LockTag.png|100px|Disable Tag Ins]] |
||
Line 102: | Line 114: | ||
|Prevents TAG IN usage. |
|Prevents TAG IN usage. |
||
|- |
|- |
||
− | |[[Image: |
+ | |[[Image:Doom.png|100px|Doom]] |
− | |''' |
+ | |'''DOOM''' |
⚫ | |||
⚫ | |||
|- |
|- |
||
− | |[[Image: |
+ | |[[Image:Fatigue.png|100px|Fatigue]] |
− | |''' |
+ | |'''FATIGUE''' |
⚫ | |||
⚫ | |||
+ | |- |
||
+ | |[[Image:Guard_Break.png|100px|Guard Break]] |
||
+ | |'''GUARD BREAK''' |
||
+ | |10% chance while BLOCKING for the block to fail.<br />Removes AUTO BLOCK upon activation.<br />Can stack up to 5 times. |
||
|- |
|- |
||
|[[Image:HealBlock.png|100px|Heal Block]] |
|[[Image:HealBlock.png|100px|Heal Block]] |
||
Line 114: | Line 130: | ||
|Prevents healing from all sources. |
|Prevents healing from all sources. |
||
|- |
|- |
||
− | |[[Image: |
+ | |[[Image:HeavyBleed.png|100px|Heavy Bleed]] |
− | |''' |
+ | |'''HEAVY BLEED''' |
+ | |Drains 2% max HEALTH per second.<br />Removes REGEN and HEAVY REGEN upon activation. |
||
⚫ | |||
|- |
|- |
||
|[[Image:Hex.png|100px|Hex]] |
|[[Image:Hex.png|100px|Hex]] |
||
|'''HEX''' |
|'''HEX''' |
||
− | |Disables the use of Signature Abilities. |
+ | |Disables the use of Signature Abilities.<br>Marquee Abilities are unaffected. |
− | Marquee Abilities are unaffected. |
||
|- |
|- |
||
− | |[[Image: |
+ | |[[Image:Immobilize.png|100px|Immobilize]] |
− | |''' |
+ | |'''IMMOBILIZE''' |
+ | |DASHING is disabled. |
||
⚫ | |||
|- |
|- |
||
− | |[[Image: |
+ | |[[Image:InversePolarity.png|100px|InversePolarity]] |
− | |''' |
+ | |'''INVERSE POLARITY''' |
⚫ | |||
⚫ | |||
|- |
|- |
||
− | |[[Image: |
+ | |[[Image:PowerSurge.png|100px|Power Surge]] |
− | |''' |
+ | |'''POWER SURGE''' |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|On Blockbuster activation, take damage equal to 5% of max HEALTH.<br />Can stack up to 5 times. |
|On Blockbuster activation, take damage equal to 5% of max HEALTH.<br />Can stack up to 5 times. |
||
|- |
|- |
||
− | |[[Image: |
+ | |[[Image:Slow.png|100px|Slow]] |
− | |''' |
+ | |'''SLOW''' |
⚫ | |||
⚫ | |||
|- |
|- |
||
− | |[[Image: |
+ | |[[Image:Stun.png|100px|Stun]] |
− | |''' |
+ | |'''STUN''' |
⚫ | |||
⚫ | |||
+ | |- |
||
+ | |[[Image:Wither.png|100px|Wither]] |
||
⚫ | |||
⚫ | |||
|} |
|} |
||
+ | |||
==Other Info== |
==Other Info== |
||
− | {| |
+ | {|class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;" |
|[[Image:Permanent.png|100px|Permanent Border]] |
|[[Image:Permanent.png|100px|Permanent Border]] |
||
|'''PERMANENT MODIFIER''' |
|'''PERMANENT MODIFIER''' |
||
− | |Permanent modifiers have this border.<br />Cannot be removed by normal methods.<br />May have a timer, modifier is always removed on expiry.<br />Can have unique removal conditions. |
+ | |Permanent modifiers have this border.<br />Cannot be removed by normal methods.<br />May have a timer, modifier is always removed on expiry.<br />Can have unique removal conditions. |
|} |
|} |
||
[[Category:Gameplay]] |
[[Category:Gameplay]] |
||
+ | [[Category:Modifiers]] |
Revision as of 10:40, 7 February 2021
MODIFIERS are effects that can be inflicted on both the player and the opponents. These effects can be positive or negative, so they are categorized as BUFFS and DEBUFFS respectively. MODIFIERS can be inflicted by Signature Abilities, Special Moves, Blockbusters, Fight Modifiers, and Marquee Abilities.
BUFFS
DEBUFFS
Other Info
PERMANENT MODIFIER | Permanent modifiers have this border. Cannot be removed by normal methods. May have a timer, modifier is always removed on expiry. Can have unique removal conditions. |