No edit summary |
No edit summary Tag: Source edit |
||
(24 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
'''MODIFIERS''' are effects that can be inflicted on both the player and the opponents. These effects can be positive or negative, so they are categorized as BUFFS and DEBUFFS respectively. |
'''MODIFIERS''' are effects that can be inflicted on both the player and the opponents. These effects can be positive or negative, so they are categorized as BUFFS and DEBUFFS respectively. |
||
− | MODIFIERS can be inflicted by Signature Abilities, Special Moves, Blockbusters, Fight Modifiers, and |
+ | MODIFIERS can be inflicted by Signature Abilities, Special Moves, Blockbusters, Fight Modifiers, and Marquee Abilities. |
== BUFFS == |
== BUFFS == |
||
− | {| |
+ | {|class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;" |
|- |
|- |
||
− | ! |
+ | !scope="col"|Icon |
− | ! |
+ | !scope="col"|Name |
− | ! |
+ | !scope="col"|Description |
|- |
|- |
||
|[[Image:Armor.png|100px|Armor]] |
|[[Image:Armor.png|100px|Armor]] |
||
|'''ARMOR''' |
|'''ARMOR''' |
||
− | |Reduces damage taken by |
+ | |Reduces damage taken by 20%.<br />Removes ARMOR BREAK upon activation.<br />Can stack up to 5 times. |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |'''BARRIER''' |
||
+ | |Absorbs damage equal to 10% of max HEALTH.<br />Blocks ALL damage (bleed, health removal, physical hits, throws, et cetera).<br />Can stack up to 5 times. |
||
⚫ | |||
+ | |[[Image:Blessing.png|100px|Blessing]] |
||
+ | |'''BLESSING''' |
||
⚫ | |||
|- |
|- |
||
|[[Image:Enrage.png|100px|Enrage]] |
|[[Image:Enrage.png|100px|Enrage]] |
||
|'''ENRAGE''' |
|'''ENRAGE''' |
||
− | |Increases damage by 20%.<br />Removes CRIPPLE.<br />Can stack up to 5 times. |
+ | |Increases damage by 20%.<br />Removes CRIPPLE upon activation.<br />Can stack up to 5 times. |
|- |
|- |
||
− | |[[Image: |
+ | |[[Image:BuffIconEvasion.png|100px|Evasion]] |
− | |''' |
+ | |'''EVASION''' |
− | | |
+ | |Prevents damage and hit reactions from the next hit.<br />Can stack up to 5 times. |
|- |
|- |
||
− | |[[Image: |
+ | |[[Image:FinalStand.png|100px|Final Stand]] |
− | |''' |
+ | |'''FINAL STAND''' |
− | | |
+ | |Prevents HEALTH from dropping below 1HP.<br />Blocks death effect from DOOM. |
|- |
|- |
||
|[[Image:Haste.png|100px|Haste]] |
|[[Image:Haste.png|100px|Haste]] |
||
|'''HASTE''' |
|'''HASTE''' |
||
− | |Increases meter gain rate by 100%.<br />Removes SLOW. |
+ | |Increases meter gain rate by 100%.<br />Removes SLOW upon activation. |
+ | |- |
||
+ | |[[Image:HeavyRegen.png|100px|Heavy Regen]] |
||
+ | |'''HEAVY REGEN''' |
||
⚫ | |||
|- |
|- |
||
|[[Image:Immune.png|100px|Immune]] |
|[[Image:Immune.png|100px|Immune]] |
||
|'''IMMUNITY''' |
|'''IMMUNITY''' |
||
|Prevents new DEBUFFS from being applied. |
|Prevents new DEBUFFS from being applied. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |Prevents HEALTH from dropping below 1HP.<br />Blocks death effect from DOOM. |
||
|- |
|- |
||
|[[Image:Invincible.png|100px|Invincible]] |
|[[Image:Invincible.png|100px|Invincible]] |
||
|'''INVINCIBLE''' |
|'''INVINCIBLE''' |
||
− | |Prevents damage taken from hits. |
+ | |Prevents damage taken from hits.<br />Blocks damage from BLEED, as well. |
+ | |- |
||
− | Blocks damage from BLEED. |
||
+ | |[[Image:Miasma.png|100px|Miasma]] |
||
+ | |'''MIASMA''' |
||
+ | |Drains 1% HEALTH from nearby opponents, while healing 1% HEALTH per second.<br />Also drains 1% BLOCKBUSTER METER from nearby opponents every second, while granting 1% BLOCKBUSTER METER per second.<br />Can stack up to 5 times. |
||
|- |
|- |
||
|[[Image:Precision.png|100px|Precision]] |
|[[Image:Precision.png|100px|Precision]] |
||
|'''PRECISION''' |
|'''PRECISION''' |
||
− | | |
+ | |Guarantees the next HIT is CRITICAL.<br />PRECISION HITS will not trigger enemy SIGNATURE ABILITIES.<br />Can stack up to 5 times. |
|- |
|- |
||
− | |[[Image: |
+ | |[[Image:Regen.png|100px|Regen]] |
− | |''' |
+ | |'''REGEN''' |
+ | |Heals 1% of max HEALTH per second.<br />Removes BLEED and HEAVY BLEED upon activation.<br />Can stack up to 5 times. |
||
− | |??? |
||
+ | |- |
||
+ | |[[Image:Thorns.png|100px|Thorns]] |
||
+ | |'''THORNS''' |
||
+ | |Reflect 20% of the attacker's physical damage when HIT, per STACK.<br />Can stack up to 5 times. |
||
+ | |- |
||
+ | |[[Image:Unflinching.png|100px|Unflinching]] |
||
⚫ | |||
⚫ | |||
⚫ | |||
|} |
|} |
||
==DEBUFFS== |
==DEBUFFS== |
||
− | {| |
+ | {|class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;" |
|- |
|- |
||
− | ! |
+ | !scope="col"|Icon |
− | ! |
+ | !scope="col"|Name |
− | ! |
+ | !scope="col"|Description |
|- |
|- |
||
|[[Image:ArmorBreak.png|100px|Armor Break]] |
|[[Image:ArmorBreak.png|100px|Armor Break]] |
||
|'''ARMOR BREAK''' |
|'''ARMOR BREAK''' |
||
− | |Increases damage taken by |
+ | |Increases damage taken by 20%.<br />Removes ARMOR upon activation. |
+ | |- |
||
+ | |[[Image:Bleed.png|100px|Bleed]] |
||
+ | |'''BLEED''' |
||
+ | |Drains 1% max HEALTH per second.<br />Removes REGEN and HEAVY REGEN upon activation.<br />Can stack up to 5 times. |
||
|- |
|- |
||
|[[Image:Cripple.png|100px|Cripple]] |
|[[Image:Cripple.png|100px|Cripple]] |
||
|'''CRIPPLE''' |
|'''CRIPPLE''' |
||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
− | |[[Image: |
+ | |[[Image:Curse.png|100px|Curse]] |
− | |''' |
+ | |'''CURSE''' |
⚫ | |||
⚫ | |||
|- |
|- |
||
− | |[[Image: |
+ | |[[Image:DeathMark.png|100px|Death Mark]] |
− | |''' |
+ | |'''DEATH MARK''' |
⚫ | |||
⚫ | |||
|- |
|- |
||
− | |[[Image: |
+ | |[[Image:LockBlock.png|100px|Disable Blockbusters]] |
− | |''' |
+ | |'''DISABLE BLOCKBUSTERS''' |
⚫ | |||
⚫ | |||
+ | |- |
||
+ | |[[Image:LockSpecial.png|100px|Disable Specials]] |
||
+ | |'''DISABLE SPECIALS''' |
||
⚫ | |||
|- |
|- |
||
|[[Image:LockTag.png|100px|Disable Tag Ins]] |
|[[Image:LockTag.png|100px|Disable Tag Ins]] |
||
Line 88: | Line 114: | ||
|Prevents TAG IN usage. |
|Prevents TAG IN usage. |
||
|- |
|- |
||
− | |[[Image: |
+ | |[[Image:Doom.png|100px|Doom]] |
− | |''' |
+ | |'''DOOM''' |
⚫ | |||
⚫ | |||
|- |
|- |
||
− | |[[Image: |
+ | |[[Image:Fatigue.png|100px|Fatigue]] |
− | |''' |
+ | |'''FATIGUE''' |
+ | |SPECIAL MOVE and TAG IN cooldowns recharge at half speed.<br />When FATIGUE expires, it has a 50% chance to apply STUN for 2 seconds on the afflicted fighter. |
||
⚫ | |||
+ | |- |
||
+ | |[[Image:Guard_Break.png|100px|Guard Break]] |
||
+ | |'''GUARD BREAK''' |
||
+ | |10% chance while BLOCKING for the block to fail.<br />Removes AUTO BLOCK upon activation.<br />Can stack up to 5 times. |
||
|- |
|- |
||
|[[Image:HealBlock.png|100px|Heal Block]] |
|[[Image:HealBlock.png|100px|Heal Block]] |
||
Line 100: | Line 130: | ||
|Prevents healing from all sources. |
|Prevents healing from all sources. |
||
|- |
|- |
||
− | |[[Image: |
+ | |[[Image:HeavyBleed.png|100px|Heavy Bleed]] |
− | |''' |
+ | |'''HEAVY BLEED''' |
+ | |Drains 2% max HEALTH per second.<br />Removes REGEN and HEAVY REGEN upon activation. |
||
⚫ | |||
|- |
|- |
||
|[[Image:Hex.png|100px|Hex]] |
|[[Image:Hex.png|100px|Hex]] |
||
|'''HEX''' |
|'''HEX''' |
||
− | |Disables the use of Signature Abilities. |
+ | |Disables the use of Signature Abilities.<br>Marquee Abilities are unaffected. |
− | Marquee Abilities are unaffected. |
||
|- |
|- |
||
− | |[[Image: |
+ | |[[Image:Immobilize.png|100px|Immobilize]] |
− | |''' |
+ | |'''IMMOBILIZE''' |
+ | |DASHING is disabled. |
||
⚫ | |||
|- |
|- |
||
− | |[[Image: |
+ | |[[Image:InversePolarity.png|100px|InversePolarity]] |
− | |''' |
+ | |'''INVERSE POLARITY''' |
+ | |Reverse all effects of healing.<br /> |
||
⚫ | |||
|- |
|- |
||
− | |[[Image: |
+ | |[[Image:PowerSurge.png|100px|Power Surge]] |
− | |''' |
+ | |'''POWER SURGE''' |
− | | |
+ | |On Blockbuster activation, take damage equal to 5% of max HEALTH.<br />Can stack up to 5 times. |
|- |
|- |
||
− | |[[Image: |
+ | |[[Image:Slow.png|100px|Slow]] |
− | |''' |
+ | |'''SLOW''' |
+ | |Decreases meter gain rate by 50%<br />Removes HASTE upon activation.<br />Can stack up to 5 times. |
||
⚫ | |||
|- |
|- |
||
− | |[[Image: |
+ | |[[Image:Stun.png|100px|Stun]] |
− | |''' |
+ | |'''STUN''' |
⚫ | |||
− | |??? |
||
|- |
|- |
||
− | |[[Image: |
+ | |[[Image:Wither.png|100px|Wither]] |
− | |''' |
+ | |'''WITHER''' |
+ | |Removes 5% BLOCKBUSTER METER every second.<br />Can stack up to 5 times. |
||
− | |??? |
||
|} |
|} |
||
+ | |||
==Other Info== |
==Other Info== |
||
− | {| |
+ | {|class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;" |
|[[Image:Permanent.png|100px|Permanent Border]] |
|[[Image:Permanent.png|100px|Permanent Border]] |
||
|'''PERMANENT MODIFIER''' |
|'''PERMANENT MODIFIER''' |
||
− | |Permanent modifiers have this border.<br />Cannot be removed by normal methods.<br />May have a timer, modifier is always removed on expiry.<br />Can have unique removal conditions. |
+ | |Permanent modifiers have this border.<br />Cannot be removed by normal methods.<br />May have a timer, modifier is always removed on expiry.<br />Can have unique removal conditions. |
|} |
|} |
||
+ | [[Category:Gameplay]] |
||
+ | [[Category:Modifiers]] |
Revision as of 10:40, 7 February 2021
MODIFIERS are effects that can be inflicted on both the player and the opponents. These effects can be positive or negative, so they are categorized as BUFFS and DEBUFFS respectively. MODIFIERS can be inflicted by Signature Abilities, Special Moves, Blockbusters, Fight Modifiers, and Marquee Abilities.
BUFFS
DEBUFFS
Other Info
PERMANENT MODIFIER | Permanent modifiers have this border. Cannot be removed by normal methods. May have a timer, modifier is always removed on expiry. Can have unique removal conditions. |