Headstrong is a Light, Bronze Cerebella variant.
BIG BREAK
| SA 1 | THROWS have a 50% chance to inflict CRIPPLE for 4/5/7 seconds. |
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| SA 2 | Also inflict ARMOR BREAK for 4/5/7 seconds. |
Tips and Tricks[]
Role & Strategy[]
- Headstrong is an offensive fighter with a Signature Ability that revolves around inflicting DEBUFFS upon THROWING an enemy. These two DEBUFFS make her hit harder while also giving her slightly more survivability.
- CRIPPLE removes ENRAGE and reduces damage inflicted by 20%.
- ARMOR BREAK removes ARMOR and increases damage taken by 20%.
- While her abilities make her a decent Bronze option for offense in general, Headstrong is often used as a natural counter against opponents that rely on ARMOR and ENRAGE such as Resonant Evil, Understudy and any Painwheel with the GRUDGE Marquee Ability.
- Cerebella's move set has plenty of THROWS to work with, making it very easy to make use of Headstrong's abilities. Her decently high ATK stat for a Bronze also makes her less reliant on THROWS than her Bronze counterpart Understudy, allowing her to equip moves that fit the situation more without suffering much.
- As Headstrong relies on DEBUFFS in order to work at her full potential, IMMUNITY can be a pain for her, as it'll prevent her from applying said DEBUFFS.
- Marquee Ability: UPPER HAND is the best marquee for Headstrong, as it allows her to control the opponent's meter on throws.
Stat Investment[]
- General Investment: As an offensive Cerebella, Headstrong is best built with Attack, Piercing, Special Cooldown and Meter Gain
- Special investment: Accuracy will allow Headstrong to consistently inflict ARMOR BREAK and CRIPPLE.
Trivia[]
- This variant is based off Cerebella's bunny suit that is seen at the end of her Arcade Mode in Skullgirls 2nd Encore, as well as in some official artworks.
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