Filia’s game is speed, speed, speed. She is most akin to a “rogue” or “fragile speedster” type. Her attacks are fast, smooth, and difficult to punish. She is a great character for players who want to out-maneuver their opponents.
Although Filia’s base stats are unspectacular, she more than makes up for it with her speed and maneuverability. Filia Fighters have the ability to inflict a lot of BLEED effects to deal massive amounts of damage and a number of disabling effects, which help to exploit an enemy’s vulnerability. Also, an assortment of multi-hit moves help her to land these effects with greater chance. Hence, smart Filia players can expect to deal plenty of damage and use her speed to avoid punishment, despite her average base Attack values.
Filia was the daughter of Amelia and Marcus Medici and was once an average schoolgirl. Her best friend was Carol who one day brought back a dog which was the host of the living parasite, Samson, for Filia to take care of. When Carol was abducted six months later, Filia was devastated and felt guilty for not being able to do anything to save her.
One day, the Skullgirl Marie suddenly burst into their home, seeking revenge on the Medici Mafia. Filia pleaded with her and stated that her family aren't like the rest of the Medici family and that they have had no contact with them in a long time. While Marie originally did not believe her, upon recognizing Samson, she decided to spare their lives but only if they leave the city.
Later that night, Filia and her parents are packing up and getting ready to leave when suddenly Vitale and Ottomo arrive after the rest of the Medici Mafia were attacked. Seeing them packing, Vitale, enraged, questions why only Marcus' family, who had left the rest of the Medici family for a "trivial" matter, was the only one spared. He then kills both Marcus and Amelia and tells Ottomo to find Filia. Hearing the gunshots, Filia goes downstairs and calls Samson for help after seeing her parents dead. However, Samson arrives too late as Filia is shot and a battle ensues.
After Ottomo defeats Samson, he and Vitale leave to report back to Lorenzo. Samson, realizing that his dog host has been killed in the fight, mourns and blames himself for not protecting him. After realizing that Filia was still alive but dying, Samson changes hosts to her, saving her life. Once Filia wakes up, Samson tells her that he had no other choice if he was to save her. However, Filia awoke with amnesia and did not remember anything, shocking Samson.
Marquee Ability: BLOODLETTING
On mobile devices, tap on the variant text to navigate to their page, not their card.
- G5 means a chain of 5 normal ground attacks. (Usually by tapping 5 times on the screen)
- Up or Launcher means the normal move that sends your opponent in the air (usually by swiping up)
- A5 means a chain of 5 normal air attacks. (usually by tapping once after having launched your opponent)
- Dash means a dash attack (swipe right)
- Trip means a trip attack (swipe down once)
- Charge is a charged attack (press and hold for 2 s then release)
- Grab means Grab (swipe with 2 fingers)
- G5 > Up > A5 > Hairball
- G5 > Up > A5 > Drill Tempered
- G5 > Up > A5 > Gregor Samson
- G5 > French Twist > Drill Tempered
- (Right corner) G5 > Launcher > Burst > Drill Tempered