Filia’s game is speed, speed, speed, and speed. She is most akin to a “rogue” or “fragile speedster” type. Her attacks are fast, smooth, and difficult to punish. She is a great character for players who want to out-maneuver their opponents.
Although Filia’s base stats are unremarkable, she more than makes up for it with her speed and maneuverability. She also has an assortment of multi-hit moves that help her to land a variety of disabling effects. On top of this, Filia has the ability to inflict a lot of BLEED effects and a Marquee Ability to make them permanent, which helps her deal massive amounts of damage over time. Hence, smart Filia players can expect to deal plenty of damage and use her speed to avoid punishment, despite her average base Attack values.
Click here to view her Prize Fight.
Biography
Filia was once just an average schoolgirl, but one day woke up without any memories and a second mouth on the back of her head. She is now playing host to a Parasite named Samson, an unruly mop of demonic hair with incredible power.
With no memories or anyone to turn to for help, if she ever hopes to piece together her past and survive the inevitable clash with the Skullgirl, Filia will need to trust this mysterious being.
Abilities
FLASH BACK |
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Back-dashing just before being HIT will allow Filia to EVADE the opponent's attack, avoiding all damage. |
LEECH |
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15/35% of the damage Filia inflicts is regained as HEALTH |
THE FIRST CUT |
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Every HIT has a 5/15% chance to convert all active BLEEDS to permanent BLEEDS |
BOB AND WEAVE |
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Filia charges this ability each time she HITS an attacking opponent or is HIT while attacking.
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Variants
On mobile devices, tap on the variant text to navigate to their page, not their card.
Bronze:
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Silver:
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Gold:
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Diamond:
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Special Moves
Blockbusters
Combo
Notes:
- L5 means a chain of 5 normal ground attacks. (Usually by tapping 5 times on the screen)
- Up or Launcher means the normal move that sends your opponent up in the air (Performed by swiping up)
- A3 means a chain of 3 normal air attacks. (Usually by tapping once right after having launched your opponent)
- Dash means a dash attack (Swipe right)
- Trip or Sweep means a trip attack (Swipe down once)
- Grab refers to throwing your opponent. (Swipe with 2 fingers)
- Escape is how you escape a grab (Swipe with 2 fingers during enemy's grab animation)
- Block is a defensive stance (press and hold with two fingers)
- Charge is a powered attack (Press and hold with one finger for a few moments to charge then release)
- CA is the character's special ability (Performed by pressing the characters' unique button on the bottom left of the screen)
- Mid Screen means attacking an opponent when exactly in the middle of the fighting ring.
- Right Corner means attacking an opponent when his back is touching the right wall.
- 3/4 Screen means attacking an opponent when exactly between Mid Screen and Right Corner
- Be aware that some combos may be character-specific due to character weights or hitboxes.
Standard Combos
All combos listed here can be preceded by Dash > L5.
- Up > A3 > Sweep
- Up > A3 > Drill Tempered
- Up > A3 > Widow's Peak > Dash > L2 > Drill Tempered
- Up > A3 > Gregor Samson > L2 > Drill Tempered
- French Twist > Drill Tempered
- Up > A3 > Gregor Samson > L2 > Trichobezoar
- Up > A3 > Hairball > Gregor Samson > L2 > Drillationship> Widow's Peak > Hairball
- Up > A3 > Widow's Peak > Gregor Samson > L2 > Drill Tempered (or Hairball)
- Up > A3 > Hairball > Drill Tempered
- Up > A3 > Hairball > Widow's Peak > wait > Gregor Samson > L2 > Drill Tempered
- Up > A3 > Hairball > Ringlet Spike > Dash > L2 > Widow's Peak > Gregor Samson > L2 > Drill Tempered
- Up > A3 > Hairball > Widow's Peak > Ringlet Spike > Dash > L2 > Gregor Samson > L2 > Trichorbezoar
- Up > A3 > Widow's Peak > Hairball > Gregor Samson > L2 > Drillationship > Trichorbezoar
- Up > Dash (add L1 if versus Big Band)> Ringlet spike > Ringlet Spike > Ringlet Spike > Dash > L2 > Drill Tempered
- Up > Dash (add L1 if versus Big Band) > Ringlet Spike > Dash > L2 > Gregor Samson > L2 > Drill Tempered
- Up > Dash > L2 > Gregor Samson > L2 > Hairball > Dash > L2 > Drillationship > Thichorbezoar > L2 > Up (lights only)
Situational Combos
- (Right corner) L5 > Up > Burst > Drill Tempered
- (Right corner) L5 > French Twist / Drillationship > Drill Tempered > Gregor Samson > L2 > Up
- (Right corner) Grab > Widow's Peak > Ringlet Spike > Gregor Samson > L2 > Drillationship > Trichorbezoar
- (Right corner) Grab > Gregor Samson > L2 > Drill Temprered
- (Right corner) L5 > Up > A3 > Hairball > Ringlet Spike > L2 > Gregor Samson > L2 > Drill Tempered
- (Right corner) L5 > Up > A3 > Hairball > Ringlet Spike > Dash > Widow's Peak > wait > Gregor Samson > L2 > Drill Tempered > Trichorbezoar
- (Right corner) L5 > Up > Widow's Peak > Ringlet Spike > Dash > L1 > Gregor Samson > Drill Tempered