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Double is a character that relies almost purely on modifiers and tactical advantages. Her low base Health means that she won’t last long in a punch-for-punch fight. However, if the player is able to take full advantage of her abilities, she can be among the deadliest characters.

As a high risk-high reward character, Double fighters can reliably deal high amounts of damage, but players must be careful with her low Health pool as mistakes can be costly. Double’s abilities are among the most powerful in the game, but are also largely reliant on RNG. This makes bringing Double into a fight an even more high-risk, high-reward match.

Click here to view her Prize Fight.

Biography

Double’s origins are a complete mystery. Seemingly without a will or motive of its own, this formless monster aids the Skullgirl.

Double is capable of transforming its nightmarish form into that of any person, but often appears as a smiling nun. It can frequently be found in the Grand Cathedral of the Divine Trinity, listening to confessions and attending to the catacombs beneath.

Abilities

Character Ability

TRANSMUTATION
After BLOCKING without being hit for 1 second, Double will switch to a new random element (except Neutral).
When at an ELEMENTAL ADVANTAGE, Double's damage increases by 10%.
When at an ELEMENTAL DISADVANTAGE, opponent damage decreases by 10%.


Marquee Ability: ENTROPY

CHAOS
When at an ELEMENTAL ADVANTAGE, inflict a random DEBUFF for 5/15 seconds when landing a CRITICAL HIT
VOLATILITY
Every 20/10 seconds gain a random BUFF for 10 seconds

Prestige Ability

DOUBLE JEOPARDY
Double charges this ability each time she TRANSMUTES.


CHARGE RATE: 13% per TRANSMUTATION.

ACTIVATION EFFECT: The effects of Double's ELEMENTAL ADVANTAGE are increased by 40/100%.

Variants

On mobile devices, tap on the variant text to navigate to their page, not their card.

Bronze:

Nunsense
Nunsense
Sundae School
Sundae School

Silver:

Temple Tyrant
Temple Tyrant
Doublicious
Doublicious
Myst-Match
Myst-Match

Gold:

Immoral Fiber
Immoral Fiber
Xenomorph
Xenomorph
Rainbow Blight
Rainbow Blight
Evergreen Evil
Evergreen Evil

Diamond:

Jawbreaker
Jawbreaker
Heart of Darkness
Heart of Darkness
Creature of Habit
Creature of Habit
Altar Ego
Altar Ego


Special Moves

Icon
Name
Description
Bogus Buzzard
BOGUS BUZZARD
On HIT, inflict HEAL BLOCK for 4/8/12 seconds.
Double Burst
BURST
On HIT, inflict HEAL BLOCK for 5/7/10 seconds.
Chimeram
CHIMERAM
Forces the opponent to TAG OUT on HIT, removing all COMBAT EFFECTS.
Cilia Slide
CILIA SLIDE
On HIT, inflict SLOW for 4/8/12 seconds.
False Intentions
FALSE INTENTIONS
TAUNT your opponent to gain a random BUFF for 10/12/15 seconds.
Flesh Step
FLESH STEP
Double teleports forward a certain distance.
Hornet Bomber
HORNET BOMBER
Has a 25/50/100% increased chance to land a CRITICAL HIT.
Luger Replica
LUGER REPLICA
On HIT, inflict a random DEBUFF for 4/8/12 seconds.

Blockbusters

Icon
Name
Gear Points
Description
Beast of Gehenna
BEAST OF GEHENNA
3
Level 1 Blockbuster
25/35/50% chance to set opponent's SPECIAL MOVE and TAG INs on COOLDOWN.
Gun Blades
GUN BLADES
4
Level 1 Blockbuster
25/35/50% chance on HIT to inflict BLEED and HEAL BLOCK for 10 seconds.
Bandwagon Rushdown
BANDWAGON RUSHDOWN
6
Level 2 Blockbuster
25/35/50% chance on HIT to inflict HEX for 10 seconds.
Catellite Lives
CATELLITE LIVES
6
Level 2 Blockbuster
2/3/5% chance on HIT to remove all BUFFS.
Megalith Array
MEGALITH ARRAY
8
Level 3 Blockbuster
Reduces the opponent's BLOCKBUSTER METER by 3/4/5% per landed HIT.
Nightmare Legion
NIGHTMARE LEGION
8
Level 3 Blockbuster
If used to defeat an opponent, gain 3 random BUFF(S) for 10/12/15 seconds.

Combo

Notes:

  • Ground Attacks, shortened here with G, are done by tapping the screen and can usually be done 3 or 5 times in succession based on skill tree progression.
  • A Launcher, shortened here with Up, sends your opponent into the air unless they're already in the air, and can be done with an upwards swipe.
  • A Juggle is done by tapping the screen immediatley after a Launcher, and usually consists of 2 or 3 attacks based on skill tree progression.
  • Grabs are done by swiping twice at the same time.
  • Dash Attacks, shortened with Dash, are done by swiping right and can be followed up with Ground Attacks or a Knockback Attack, which is executed by swiping right again after the Dash Attack hits. As the name implies, Knockback Attacks tend to send the opponent far away.
  • Trip Attacks can be done by swiping downwards, and usually lead the opponent to fall over on hit.
  • Charge Attacks are done by tapping and holding a single finger on the screen, and then releasing. Charge Attacks cannot be cancelled into, and will always do the same amount of damage regardless of how long it's held.
  • Special Moves and Blockbusters will be mentioned with their full names, and are usually cancelled into.

STANDARD COMBOS

  • G5 > Up > Juggle > Beast of Gehenna
  • G5 > Cilia Slide > Bogus Buzzard > Hornet Bomber > Bandwagon Rushdown
  • G5 > Cilia Slide > Bogus Buzzard > Gun Blade > Beast of Gehenna
  • G5 > Up > Juggle > Dash > Cilia Slide > Bogus Buzzard > Hornet Bomber > Bandwagon Rushdown
  • G5 > Up > Juggle > Dash > Cilia Slide > Bogus Buzzard > Beast of Gehenna > Dash Backward > Gun Blades > Bandwagon Rushdown
  • (away from corner) Grab > Luger Replica
  • Dash > Beast of Gehenna > Gun Blades > Cilia Slide > Bogus Buzzard

SITUATIONAL COMBOS

  • (Right Corner) Grab > (delay) Dash x 2 > Dash x 2

Gallery

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