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Double is a character that relies almost purely on modifiers and tactical advantages. Her low base Health means that she won’t last long in a punch-for-punch fight. However, if the player is able to take full advantage of her abilities, she can be among the deadliest characters.

As a high risk-high reward character, Double fighters can reliably deal high amounts of damage, but players must be careful with her low Health pool as mistakes can be costly. Double’s abilities are among the most powerful in the game, but are also largely reliant on RNG. This makes bringing Double into a fight an even more more high-risk, high-reward.

Character Background

Though her origins are vague, Double is devoutly loyal to the Trinity, using her shape-shifting powers to support the Trinity's ominous agenda. As such, she is an ally of the Skullgirl, and appears to take steps to ensure the creation of new Skullgirls. Double is capable of transforming her nightmarish form into that of any person, but she often takes on the appearance of a smiling nun. Double can frequently be found in the Grand Cathedral of the Divine Trinity, listening to confessions and tending to the catacombs beneath.

Double is currently working under the newest Skullgirl Marie, serving as one of her two attendants (alongside Valentine). It is revealed that she is responsible for Marie's transformation, taking in the girl when she fled from Rommelgrad and offering her the Skull Heart as a way to fulfill her desires. However, Marie's strong will allowed her to fight against the Skull Heart's influence, delaying the Trinity's plans. Learning of her masters' displeasure, Double began searching for possible replacements for the disobedient Marie.

Abilities

Character Ability

TRANSMUTATION
After BLOCKING without being hit for 1 second Double will switch to a new random element
When at an ELEMENTAL ADVANTAGE, Double's damage increases by 10%
When at an ELEMENTAL DISADVANTAGE, opponent's damage decreases by 10%

Marquee Ability: ENTROPY

CHAOS
When at an ELEMENTAL ADVANTAGE, inflict a random DEBUFF for 10/20 seconds when landing a CRITICAL HIT
VOLATILITY
Every 30/20 seconds gain a random BUFF for 10 seconds

Variants

On mobile devices, tap on the variant text to navigate to their page, not their card.

Bronze:

Nunsense
Nunsense
Sundae School
Sundae School

Silver:

Temple Tyrant
Temple Tyrant
Doublicious
Doublicious
Myst-Match
Myst-Match

Gold:

Immoral Fiber
Immoral Fiber
Xenomorph
Xenomorph
Rainbow Blight
Rainbow Blight
Evergreen Evil
Evergreen Evil

Diamond:

Jawbreaker
Jawbreaker
Heart of Darkness
Heart of Darkness


Special Moves

Icon Name Description
Bogus Buzzard
BOGUS BUZZARD On HIT, inflict HEAL BLOCK for 12 seconds
Double Burst
BURST On HIT, inflict HEAL BLOCK for 12 seconds
Chimeram
CHIMERAM Forces enemy to TAG OUT on HIT, removing all COMBAT EFFECTS
Cilia Slide
CILIA SLIDE On HIT, inflict SLOW for 12 seconds
False Intentions
FALSE INTENTIONS TAUNT your opponent to gain a random BUFF for 15 seconds
Flesh Step
FLESH STEP Double teleports forward a certain distance
Hornet Bomber
HORNET BOMBER Has a 100% increased chance to land a CRITICAL HIT
Luger Replica
LUGER REPLICA On HIT, inflict a random DEBUFF for 12 seconds

Blockbusters

Icon Name Gear Points Description
Beast of Gehenna
BEAST OF GEHENNA
3
Level 1 Blockbuster
50% chance to set opponent's SPECIAL MOVE and TAG INs on COOLDOWN
Gun Blades
GUN BLADES
4
Level 1 Blockbuster
50% chance on HIT to inflict BLEED and HEAL BLOCK for 10 seconds
Bandwagon Rushdown
BANDWAGON RUSHDOWN
6
Level 2 Blockbuster
50% chance on HIT to inflict HEX for 10 seconds
Catellite Lives
CATELLITE LIVES
6
Level 2 Blockbuster
5% chance on HIT to remove all BUFFS
Megalith Array
MEGALITH ARRAY
8
Level 3 Blockbuster (UNBLOCKABLE)
Reduces the meter of all opponents BLOCKBUSTERS by 5% per landed HIT
Nightmare Legion
NIGHTMARE LEGION
8
Level 3 Blockbuster (UNBLOCKABLE)
If used to defeat an opponent, gain 3 random BUFF(S) for 15 seconds

Combo

Notes:

  • G5 means a chain of 5 normal ground attacks. (Usually by tapping 5 times on the screen)
  • Up or Launcher means the normal move that sends your opponent in the air (usually by swiping up)
  • A5 means a chain of 5 normal air attacks. (usually by tapping once right after having launched your opponent)
  • Grab or throws or Grapples means to grab your opponent. (Done by swiping with 2 fingers)
  • Dash means a dash attack (Swipe right)
  • Trip means a trip attack (Swipe down once)
  • Charge is a powered attack (Press and hold for a few seconds to charge then release)

STANDARD COMBOS

  • G5 > Up > A5 > Beast of Gehenna
  • G5 > Cilia Slide > Bogus Buzzard > Hornet Bomber > Bandwagon Rushdown
  • G5 > Cilia Slide > Bogus Buzzard > Gun Blade > Beast of Gehenna
  • G5 > Up > A5 > Dash > Cilia Slide > Bogus Buzzard > Hornet Bomber > Bandwagon Rushdown
  • G5 > Up > A5 > Dash > Cilia Slide > Bogus Buzzard > Beast of Gehenna > Dash Backward > Gun Blades > Bandwagon Rushdown
  • (away from corner) Grab > Luger Replica
  • Dash > Beast of Gehenna > Dash Backward > Gun Blades > Cilia Slide > Bogus Buzzard

SITUATIONAL COMBOS

  • (Right Corner) Grab > (Wait) > Dash x 2 > Dash x 2
  • Special Thanks for OozyGamer for combo video
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