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Double is a character that relies almost purely on modifiers and tactical advantages. Her low base Health means that she won’t last long in a punch-for-punch fight. However, if the player is able to take full advantage of her abilities, she can be among the deadliest characters.

As a high risk-high reward character, Double fighters can reliably deal high amounts of damage, but players must be careful with her low Health pool as mistakes can be costly. Double’s abilities are among the most powerful in the game, but are also largely reliant on RNG. This makes bringing Double into a fight an even more high-risk, high-reward match.

Click here to view her Prize Fight.

Biography

Double’s origins are a complete mystery. Seemingly without a will or motive of its own, this formless monster aids the Skullgirl.

Double is capable of transforming its nightmarish form into that of any person, but often appears as a smiling nun. It can frequently be found in the Grand Cathedral of the Divine Trinity, listening to confessions and attending to the catacombs beneath.

Abilities

Character Ability

TRANSMUTATION
After BLOCKING without being hit for 1 second, Double will switch to a new random element (except Neutral).
When at an ELEMENTAL ADVANTAGE, Double's damage increases by 10%.
When at an ELEMENTAL DISADVANTAGE, opponent damage decreases by 10%.


Marquee Ability: ENTROPY

CHAOS
When at an ELEMENTAL ADVANTAGE, inflict a random DEBUFF for 5/15 seconds when landing a CRITICAL HIT
VOLATILITY
Every 20/10 seconds gain a random BUFF for 10 seconds

Prestige Ability

DOUBLE JEOPARDY
Double charges this ability each time she TRANSMUTES.


CHARGE RATE: 13% per TRANSMUTATION.

ACTIVATION EFFECT: The effects of Double's ELEMENTAL ADVANTAGE are increased by 40/100%.

Variants

On mobile devices, tap on the variant text to navigate to their page, not their card.

Bronze:

Nunsense
Nunsense
Sundae School
Sundae School

Silver:

Temple Tyrant
Temple Tyrant
Doublicious
Doublicious
Myst-Match
Myst-Match

Gold:

Immoral Fiber
Immoral Fiber
Xenomorph
Xenomorph
Rainbow Blight
Rainbow Blight
Evergreen Evil
Evergreen Evil
Chaos Theory
Chaos Theory

Diamond:

Jawbreaker
Jawbreaker
Heart of Darkness
Heart of Darkness
Creature of Habit
Creature of Habit
Altar Ego
Altar Ego


Special Moves

Icon
Name
Description
Bogus Buzzard
BOGUS BUZZARD
On HIT, inflict HEAL BLOCK for 4/8/12 seconds.
Double Burst
BURST
On HIT, inflict HEAL BLOCK for 5/7/10 seconds.
Chimeram
CHIMERAM
Forces the opponent to TAG OUT on HIT, removing all COMBAT EFFECTS.
Cilia Slide
CILIA SLIDE
On HIT, inflict SLOW for 4/8/12 seconds.
False Intentions
FALSE INTENTIONS
TAUNT your opponent to gain a random BUFF for 10/12/15 seconds.
Flesh Step
FLESH STEP
Double teleports forward a certain distance.
Hornet Bomber
HORNET BOMBER
Has a 25/50/100% increased chance to land a CRITICAL HIT.
Luger Replica
LUGER REPLICA
On HIT, inflict a random DEBUFF for 4/8/12 seconds.

Blockbusters

Icon
Name
Gear Points
Description
Beast of Gehenna
BEAST OF GEHENNA
3
Level 1 Blockbuster
25/35/50% chance to set opponent's SPECIAL MOVE and TAG INs on COOLDOWN.
Gun Blades
GUN BLADES
4
Level 1 Blockbuster
25/35/50% chance on HIT to inflict BLEED and HEAL BLOCK for 10 seconds.
Bandwagon Rushdown
BANDWAGON RUSHDOWN
6
Level 2 Blockbuster
25/35/50% chance on HIT to inflict HEX for 10 seconds.
Catellite Lives
CATELLITE LIVES
6
Level 2 Blockbuster
2/3/5% chance on HIT to remove all BUFFS.
Megalith Array
MEGALITH ARRAY
8
Level 3 Blockbuster
Reduces the opponent's BLOCKBUSTER METER by 3/4/5% per landed HIT.
Nightmare Legion
NIGHTMARE LEGION
8
Level 3 Blockbuster
If used to defeat an opponent, gain 3 random BUFF(S) for 10/12/15 seconds.

Combo

Notes:

  • L5 means a chain of 5 normal ground attacks. (Usually by tapping 5 times on the screen)
  • Up or Launcher means the normal move that sends your opponent up in the air (Performed by swiping up)
  • A3 means a chain of 3 normal air attacks. (Usually by tapping once right after having launched your opponent)
  • Dash means a dash attack (Swipe right)
  • Trip or Sweep means a trip attack (Swipe down once)
  • Grab refers to throwing your opponent. (Swipe with 2 fingers)
  • Escape is how you escape a grab (Swipe with 2 fingers during enemy's grab animation)
  • Block is a defensive stance (press and hold with two fingers)
  • Charge is a powered attack (Press and hold with one finger for a few moments to charge then release)
  • CA is the character's special ability (Performed by pressing the characters' unique button on the bottom left of the screen)
  • Mid Screen means attacking an opponent when exactly in the middle of the fighting ring.
  • Right Corner means attacking an opponent when his back is touching the right wall.
  • 3/4 Screen means attacking an opponent when exactly between Mid Screen and Right Corner
  • Be aware that some combos may be character-specific due to character weights or hitboxes.
  • Special Moves and Blockbusters will be mentioned with their full names, and are usually cancelled into.

STANDARD COMBOS

  • L5 > Up > Juggle > Beast of Gehenna
  • L5 > Cilia Slide > Bogus Buzzard > Hornet Bomber > Bandwagon Rushdown
  • L5 > Cilia Slide > Bogus Buzzard > Gun Blade > Beast of Gehenna
  • L5 > Up > Juggle > Dash > Cilia Slide > Bogus Buzzard > Hornet Bomber > Bandwagon Rushdown
  • L5 > Up > Juggle > Dash > Cilia Slide > Bogus Buzzard > Beast of Gehenna > Dash Backward > Gun Blades > Bandwagon Rushdown
  • (away from corner) Grab > Luger Replica
  • Dash > Beast of Gehenna > Gun Blades > Cilia Slide > Bogus Buzzard

SITUATIONAL COMBOS

  • (Right Corner) Grab > (delay) Dash x 2 > Dash x 2

Gallery

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