Double is a character that relies almost purely on modifiers and tactical advantages. Her low base Health means that she won’t last long in a punch-for-punch fight. However, if the player is able to take full advantage of her abilities, she can be among the deadliest characters.
As a high risk-high reward character, Double fighters can reliably deal high amounts of damage, but players must be careful with her low Health pool as mistakes can be costly. Double’s abilities are among the most powerful in the game, but are also largely reliant on RNG. This makes bringing Double into a fight an even more high-risk, high-reward match.
Click here to view her Prize Fight.
Biography
Double’s origins are a complete mystery. Seemingly without a will or motive of its own, this formless monster aids the Skullgirl.
Double is capable of transforming its nightmarish form into that of any person, but often appears as a smiling nun. It can frequently be found in the Grand Cathedral of the Divine Trinity, listening to confessions and attending to the catacombs beneath.
Abilities
Character Ability
When at an ELEMENTAL ADVANTAGE, Double's damage increases by 10%. When at an ELEMENTAL DISADVANTAGE, opponent damage decreases by 10%. |
Marquee Ability: ENTROPY
Prestige Ability
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Variants
On mobile devices, tap on the variant text to navigate to their page, not their card.
Bronze:
Silver:
Gold:
Diamond:
Special Moves
Blockbusters
Combo
Notes:
- L5 means a chain of 5 normal ground attacks. (Usually by tapping 5 times on the screen)
- Up or Launcher means the normal move that sends your opponent up in the air (Performed by swiping up)
- A3 means a chain of 3 normal air attacks. (Usually by tapping once right after having launched your opponent)
- Dash means a dash attack (Swipe right)
- Trip or Sweep means a trip attack (Swipe down once)
- Grab refers to throwing your opponent. (Swipe with 2 fingers)
- Escape is how you escape a grab (Swipe with 2 fingers during enemy's grab animation)
- Block is a defensive stance (press and hold with two fingers)
- Charge is a powered attack (Press and hold with one finger for a few moments to charge then release)
- CA is the character's special ability (Performed by pressing the characters' unique button on the bottom left of the screen)
- Mid Screen means attacking an opponent when exactly in the middle of the fighting ring.
- Right Corner means attacking an opponent when his back is touching the right wall.
- 3/4 Screen means attacking an opponent when exactly between Mid Screen and Right Corner
- Be aware that some combos may be character-specific due to character weights or hitboxes.
- Special Moves and Blockbusters will be mentioned with their full names, and are usually cancelled into.
STANDARD COMBOS
- L5 > Up > Juggle > Beast of Gehenna
- L5 > Cilia Slide > Bogus Buzzard > Hornet Bomber > Bandwagon Rushdown
- L5 > Cilia Slide > Bogus Buzzard > Gun Blade > Beast of Gehenna
- L5 > Up > Juggle > Dash > Cilia Slide > Bogus Buzzard > Hornet Bomber > Bandwagon Rushdown
- L5 > Up > Juggle > Dash > Cilia Slide > Bogus Buzzard > Beast of Gehenna > Dash Backward > Gun Blades > Bandwagon Rushdown
- (away from corner) Grab > Luger Replica
- Dash > Beast of Gehenna > Gun Blades > Cilia Slide > Bogus Buzzard
SITUATIONAL COMBOS
- (Right Corner) Grab > (delay) Dash x 2 > Dash x 2