SkullgirlsMobile Wiki
This article/section is currently under construction.

There is still information to be added and editors are contributing to complete it anytime soon. You can help the SkullgirlsMobile Wiki by filling in the blanks.

  • The modifiers below are common among Daily Events and may be used alongside the modifiers above depending on the node.
Common Modifiers (Master difficulty)
Modifier Effect
Revolving Door TAG IN COOLDOWN is reduced by 50%.
Today's Special SPECIAL MOVE COOLDOWN is reduced by 50%.
Supercharged Getting HIT grants bonus BLOCKBUSTER METER.
Mana Sap HITS drain BLOCKBUSTER METER.
Crippler Crossface HITS inflict CRIPPLE for 10 seconds if the opponent is blocking.
Breakdown HITS inflict ARMOR BREAK for 5 seconds if the opponent is blocking.
Combomancer 5% damage bonus per current combo hit.
Grappler THROWS deal 200% bonus damage.
Barbed Wire 15% chance to inflict BLEED for 5 seconds when HIT.
Adrenaline Shot Once per match, gain permanent ENRAGE when dropping below 25% HEALTH.

After School Special icon

Summary[]

Filia info

Modifiers[]


The modifiers below are used on all nodes.

Event-Specific Modifiers (Master difficulty)
Modifier Side Effect
Hemofilia Player Inflicted with permanent BLEED.
Mutilate Player When BLOCKING a HIT, convert any HEAVY BLEED effect to a permanent HEAVY BLEED.
Lacerate Enemy 10% chance on HIT to inflict HEAVY BLEED for 10 seconds.
Vampire Enemy 50% of damage inflicted is regained as HEALTH.


The modifiers below are modifiers may be used in specifically the boss and treasure nodes.

Boss Modifiers (Master difficulty)
Modifier Side Effect
Die Another Day Enemy Once per match when defeated, RESURRECT with 50% HEALTH.
Undead Enemy Once per match when defeated, gain permanent IMMUNITY.
Mana Sap Enemy HITS drain BLOCKBUSTER METER.
Supercharged Enemy Getting HIT grants bonus BLOCKBUSTER METER.
Stone Skin Enemy Start the match with a stack of 5 ARMOR for 15 seconds.
Perfect Block Enemy Take no damage while blocking.

Tactics & Tips[]

Recommended Variants[]

Ghoul's Night Out icon

Summary[]

Squigly info

Modifiers[]


The modifiers below are used on all nodes.

Event-Specific Modifiers (Master difficulty)
Modifier Side Effect
Infected Flesh Player Suffer a 30 second DOOM when the opponent drops below 50% HEALTH.
Putrescence Enemy 5% chance when HIT to inflict WITHER and CURSE for 5 seconds.
Double Tap Enemy Once per match, RESURRECT with 25% HEALTH after being dead for 10 seconds.
Necrophage Enemy When HIT, gain REGEN for 10 seconds if standing near a dead teammate.


The modifiers below are modifiers may be used in specifically the boss and treasure nodes.

Boss Modifiers (Master difficulty)
Modifier Side Effect
Stone Skin Enemy Start the match with a stack of 5 ARMOR for 15 seconds.
Don't Stop Me Now Enemy Gain UNFLINCHING while DASHING FORWARD.
Punch Through Enemy DASH ATTACKS are UNBLOCKABLE.
Shark Bite Enemy Gain 100% CRIT RATE while the opponent is below 25% HEALTH.
First Aid Enemy Gain HEAVY REGEN for 10 seconds when dropping below 10% HEALTH.
Third Wheel Enemy Deal 25% less damage for each living teammate.

Tactics & Tips[]

Recommended Variants[]

Grave Situation icon

Summary[]

Marie info

Modifiers[]


The modifiers below are used on all nodes.

Event-Specific Modifiers (Master difficulty)
Modifier Side Effect
Let It R.I.P. Player Suffer QUIETUS and DEATH MARK when falling below 50% HEALTH.
Twisted Wish Player Suffer DOOM for 7 seconds when using a BLOCKBUSTER. DOOM is removed when using a SPECIAL MOVE or TAGGING OUT.
Dawn Of The Dead Enemy REVIVED teammates gain 3 random permanent BUFFS.
Back For More Enemy When defeated near a dead teammate, that teammate will RESURRECT with 50% HEALTH and 100% BLOCKBUSTER METER.


The modifiers below are modifiers may be used in specifically the boss and treasure nodes.

Boss Modifiers (Master difficulty)
Modifier Side Effect
Juggernaut Enemy Start the match with 100% bonus HEALTH.
Dismember The Titans Enemy Gain UNFLINCHING every 10 seconds. UNFLINCHING is removed when suffering a HIT that deals at least 10% HEALTH. While UNFLINCHING, nearby opponents suffer CURSE and HEX.
Graveyard Smash Enemy Gain 15% CRIT RATE and deal 25% bonus damage for each defeated Fighter, teammate or opponent.
Exsanguination Player Inflicted with permanent HEAVY BLEED.
Double Tap Enemy Once per match, RESURRECT with 25% HEALTH after being dead for 10 seconds.
Under Siege Player 10% chance when BLOCKING a HIT to suffer ARMOR BREAK for 5 seconds. While suffering from ARMOR BREAK, all opponent attacks are UNBLOCKABLE.
Shared Suffering Enemy When suffering a DEBUFF, any existing DEBUFF is TRANSFERRED back to the opponent.

Tactics & Tips[]

Recommended Variants[]

Days Of Future Cats (Robo Fortune)

Days Of Future Cats icon

Summary[]


In Robo Fortune's daily event, Days Of Future Cats, players are able to obtain moves and Skill points for Robo Fortune, along with Canopy coins and Essence shards, (the type of essence shards are random, a max of 50 shards can be given at a time, and 3 different essence shard types are given at a time). All nodes have at least one enemy Robo Fortune, and a Robo Fortune variant must be used for treasure nodes. Robo Fortune's daily event has a modifier called "All Your Buffs Are Belong To Us", which can steal the player's buffs if not careful.

Modifiers[]


The modifiers below are used on all nodes.

Event-Specific Modifiers (Master difficulty)
Modifier Effect
Electric Sheep Enemy Gain a 10% chance when HIT to inflict POWER SURGE for 10 seconds.
All Your Buffs Are Belong To Us Enemy After every 3 seconds while near an opponent, all BUFFS are transferred from the opponent to yourself.
Mimetic Polyalloy Enemy While HEALTH% is lower than the opponent's, gain 2% HEALTH per second. Gain 2 stacks of BARRIER for 10 seconds when suffering a HIT that deals at least 10% MAX HEALTH.
Omega Weapon Enemy Gain 1 stack of PRECISION when suffering a CRITICAL HIT or a DEBUFF. While at 5 stacks of PRECISION, all attacks are UNBLOCKABLE.


The modifiers below are common modifiers used in the boss and treasure nodes.

Boss Modifiers (Master difficulty)
Modifier Effect
Rupture Player While BLOCKING, lose 20% BLOCKBUSTER METER per second.
Transducer Enemy HITS quickly build BLOCKBUSTER METER if the opponent is blocking.
Exsanguination Player Inflicted with permanent HEAVY BLEED.
Mana Sap Enemy HITS drain BLOCKBUSTER METER.
Live Wire Enemy While BLOCKING, gain a 50% chance when HIT to inflict STUN for 1 second.
Perfect Block Enemy Take no damage while blocking.

Tactics & Tips[]

  • This Daily Event can be brute forced with enough damage, but may cause the enemy to continuously gain BARRIER if the damage is not great enough.
  • CURSE is a handy tool to have, as it disables the opponent's BARRIER gain and prevents them from benefitting from any BUFFS you have gained, making them much easier to take down. This goes doubly so when a Blue Screen is involved, as the CURSE will also prevent them from gaining ARMOR.
  • As they also gain a REGEN effect while they're below the player's health, INVERSE POLARITY can be used to functionally turn it into a BLEED, chipping the enemy's health slowly but surely. HEAL BLOCK prevents any healing done and is more common than INVERSE POLARITY, but has less effectiveness in turn.
  • Take care during DEBUFF or crit heavy setups, as the opponent will gain PRECISION over time, which they then can use to break through your guard. It is not recommended to be defensive after an offensive turn for this reason.

Recommended Variants[]

Big Band Daily Banner

Summary[]


In Big Band's daily event, Walking The Beat, players are able to obtain moves and Skill points for Big Band, along with Canopy coins and Essence shards, (the type of essence shards are random, a max of 50 shards can be given at a time, and 3 different essence shard types are given at a time). All nodes have at least one enemy Big Band, and a Big Band variant must be used for treasure nodes. Big Band's daily event has modifiers that grant the opponents buffs such as unflinching, armor, and invincibility, along with the modifier, Inertia, that grants the opponent unblockable tag-ins.

Modifiers[]


The modifiers below are used on all nodes.

Event-Specific Modifiers (Master difficulty)
Modifier Effect
Reactive Armor Enemy 10% chance to gain ARMOR for 5 seconds when HIT.
Immovable Object Enemy 15% chance when HIT to gain UNFLINCHING for 10 seconds if benefitting from ARMOR. Also gain UNFLINCHING for 10 seconds at the beginning of the match.
Unstoppable Enemy 15% chance to gain invincible for 5 seconds when HIT if benefitting from UNFLINCHING.
Inertia Enemy TAG-IN attacks are UNBLOCKABLE and grant UNFLINCHING for 5 seconds.


The modifiers below are common modifiers used in the boss and treasure nodes.

Boss Modifiers (Master difficulty)
Modifier Effect
Supercharged Enemy getting hit grants bonus BLOCKBUSTER METER.
Transducer Enemy BLOCKBUSTER ATTACKS deal 100% bonus damage.
Nerve Agent Enemy 100% bonus damage if the opponent is STUNNED.
Vampire Enemy 50% of damage inflicted is regained as health.
Concrete Resolve Enemy Remove all DEBUFFS and gain permanent IMMUNITY when dropping below 50% health.
Juggernaut Enemy Start the match with 100% bonus health.

Tips & Tricks

  • Big Band's Daily event includes buffs such as armor, unflinching, and invincibility, with invincibility preventing the opponent from taking any damage, and unflinching allowing the opponent to move while being hit. To get rid of these buffs, variants such as Silent Kill or Phantom Threads can help remove buffs from the opponent. Characters with buff removal moves in their kit, (Big Band: Giant Step, Eliza: Chaos Banish, Parasoul: Canopy Bounce) can also get rid of the buffs the opponent gains. Special mention to Mean One as she can convert the opponent's buffs into debuffs.
  • To deal with Big Band gaining Blockbuster meter quickly, variants that can decrease the opponent's Blockbuster Meter such as Moonstruck and Diva Intervention are recommended. If you don't have many options to decrease the opponent's Blockbuster Meter, Keep pressuring the opponent as much as possible, to prevent them from doing too much damage to you.

Recommended Variants[]

insert Val event information here

insert Beo event information here

Anger Management (Painwheel)

Anger Management icon

Layout[]

Anger Management map

Summary[]


painwheel info

Modifiers[]


The modifiers below are used on all nodes.

Event-Specific Modifiers (Master difficulty)
Modifier Effect
True Strike (Player & Opponent side) Increases CRIT RATE by 30%
Biofeedback When an opponent lands a CRITICAL HIT, 50% of the damage will be reflected back.
Masochism When an opponent lands a CRITICAL HIT, gain ENRAGE for 5 seconds.
Eye For An Eye Gain HASTE and inflict ARMOR BREAK for 10 seconds when hit with an attack that inflicts more than 5% MAX HEALTH.


The modifiers below are common among Daily Events and may be used alongside the modifiers above depending on the node.

Common Modifiers (Master difficulty)
Modifier Effect
Revolving Door TAG IN COOLDOWN is reduced by 50%.
Today's Special SPECIAL MOVE COOLDOWN is reduced by 50%.
Supercharged Getting HIT grants bonus BLOCKBUSTER METER.
Mana Sap HITS drain BLOCKBUSTER METER.
Crippler Crossface HITS inflict CRIPPLE for 10 seconds if the opponent is blocking.
Breakdown HITS inflict ARMOR BREAK for 5 seconds if the opponent is blocking.
Combomancer 5% damage bonus per current combo hit.
Grappler THROWS deal 200% bonus damage.
Barbed Wire 15% chance to inflict BLEED for 5 seconds when HIT.
Adrenaline Shot Once per match, gain permanent ENRAGE when dropping below 25% HEALTH.


The modifiers below are common modifiers used in the boss and treasure nodes.

Boss Modifiers (Master difficulty)
Modifier Effect
Combomancer 5% damage bonus per current combo hit.
Smash Hit BLOCKBUSTER ATTACKS deal 100% bonus damage.
Crippler Crossface HITS inflict CRIPPLE for 10 seconds if the opponent is blocking.
Breakdown HITS inflict ARMOR BREAK for 5 seconds if the opponent is blocking.
Adrenaline Shot Once per match, gain permanent ENRAGE when dropping below 25% HEALTH.
Barbed Wire 15% chance to inflict BLEED for 5 seconds when HIT.

Tactics & Tips[]

Recommended Variants[]

A Clone With My Thoughts (Fukua)

File:FukuaDailyEventMenu.jpg

Layout

File:FukuaDailyEventMap.png

Modifiers:
The modifiers below are used on all nodes.

Event-Specific Modifiers (Master difficulty)
Modifier Effect
Electric Sheep Gain a 10% chance when HIT to inflict POWER SURGE for 10 seconds.
All Your Buffs Are Belong To Us After every 3 seconds while near an opponent, all BUFFS are transferred from the opponent to yourself.
Mimetic Polyalloy While HEALTH% is lower than the opponent's, gain 2% HEALTH per second. Gain 2 stacks of BARRIER for 10 seconds when suffering a HIT that deals at least 10% MAX HEALTH.
Omega Weapon Gain 1 stack of PRECISION when suffering a CRITICAL HIT or a DEBUFF. While at 5 stacks of PRECISION, all attacks are UNBLOCKABLE.

Tips & Tricks

  • Insert tips and tricks here...

Cerebella Daily Banner

Summary[]


In Cerebella's daily event, Tickets To The Fun Show, players are able to obtain moves and Skill points for Cerebella, along with Canopy coins and Essence shards, (the type of essence shards are random, a max of 50 shards can be given at a time, and 3 different essence shard types are given at a time). All nodes have at least one enemy Cerebella, and a Cerebella variant must be used for treasure nodes. Cerebella's daily event has modifiers related to her character ability, THROWS, with one modifier making the opponent throws unbreakable and the player's throws deal no damage.

Modifiers[]


The modifiers below are used for every node

Event-Specific Modifiers (Master difficulty)
Modifier Side Effect
Constrictor Enemy Throws drain 50% BLOCKBUSTER METER.
Piledriver Enemy Throws inflict ARMOR BREAK for 10 seconds.
The Crowd Goes Wild Enemy BLOCKBUSTER METER for teammates in RESERVE chargers 100% faster.
Get A Grip! Enemy All THROWS are unbreakable. Suffer no damage from opponent THROWS.


The modifiers below are modifiers that are used specifically in the boss and treasure nodes.

Boss Modifiers (Master difficulty)
Modifier Side Effect
Grappler Enemy THROWS deal 200% bonus damage.
Smash Hit Enemy BLOCKBUSTER ATTACKS deal 100% bonus damage.
Unstoppable Force Enemy 15% chance to gain INVINCIBLE for 5 seconds when HIT if benefiting from UNFLINCHING.
Immovable Object Enemy 15% chance when HIT to gain UNFLINCHING for 10 seconds if benefiting from ARMOR. Also gain UNFLINCHING for 10 seconds at the beginning of the match.
Juggernaut Enemy Start the match with 100% bonus health.
Stone Skin Enemy Start the match with a stack of 5 ARMOR for 15 seconds.

Tactics & Tips[]

  • Cerebella's Daily Event has a modifier that makes throws unbreakable called Get a Grip!, along with the opponent not suffering any damage from opponent throws. It's best to not focus on throwing your opponent unless needed to get space and/or counter attack them. It's also advised to not get thrown, as you will lose blockbuster meter and be inflicted with ARMOR BREAK for 10 seconds. Focus on intercepting the opponent (hitting your opponent when their dashing) and timing your attacks right.
  • To deal with the modifiers Unstoppable Force and Immovable Object: variants with curse are recommended due to curse preventing any buff from being gained when curse is active. Variants and/or characters with buff removal (Eliza with Chaos Banish, Parasoul with Canopy Bounce, Big Band with Giant Step), are also recommended to help remove the unflinching and invincible from the opponent.

Recommended Variants[]

Double Daily Banner

Summary[]


In Double's daily event, Double Feature, players are able to obtain moves and Skill points for Double, along with Canopy coins and Essence shards, (the type of essence shards are random, a max of 50 shards can be given at a time, and 3 different types of essence shards are given at a time). All nodes have at least one enemy Double, and a Double variant must be used for treasure nodes. Double's daily event has modifiers that inflict multiple debuffs on the opponent, with one modifier inflicting the debuffs the player inflicts back to them if they are not at an elemental advantage.

Modifiers[]


The modifiers below are used for every node

Event-Specific Modifiers (Master difficulty)
Modifier Side Effect
Sanity's Requiem Player Every 5 seconds, suffer a random DEBUFF (excluding stun) for 10 seconds.
Elder Sign Player When not at a ELEMENTAL ADVANTAGE. take 100% bonus damage.
Final Curse Enemy When defeated, Inflict the opponent with 3 DEBUFFS (excluding stun) for 10 seconds.
Sacrosanct Enemy TRANSFER all DEBUFFS back to the opponents who are not at an ELEMENTAL ADVANTAGE.


The modifiers below are modifiers that are used specifically in the boss and treasure nodes.

Boss Modifiers (Master difficulty)
Modifier Side Effect
Lacerate Enemy 10% chance on HIT to inflict HEAVY BLEED for 10 seconds.
Breakdown Enemy HITS inflict ARMOR BREAK for 5 seconds if the opponent is blocking.
Vampire Enemy 50% of damage inflicted is regained as health.
Taser Enemy 25% chance to stun enemy for 2 seconds on HIT.
Undead Enemy Once per match when defeated, gain permanent IMMUNITY.
Die Another Day Enemy Once per match when defeated, resurrect with 50% health.

Tactics & Tips[]

  • Double's Daily is full of modifiers that inflict debuffs on the player. The most notable ones are Final Curse and Sacrosanct, these modifiers can be difficult to manage if the player doesn't have the right counters. To counter Final Curse and Sacrosanct, it's recommended to have immunity to prevent being debuffed, both when the enemy is killed, and when the opponent tries to inflict back debuffs you've inflicted. Characters such as Peacock, Squigly, and Parasoul have immunity Taunts in there kit, and Variants such as In Denile and Surgeon General provide the player with immunity.
  • Elemental Advantage is a mechanic in the game that gives the player an advantage over certain elements: Fire counters Air, Water counters Fire, Air counters water, Light and Dark both counter each other and will always be at an elemental advantage when facing against each other. It's important to be at an elemental advantage, as it will prevent the modifier, Sacrosanct, from letting the opponent inflict debuffs back at the player.

Recommended Variants[]

Screenshot 20250214 232109 Skullgirls

Summary[]


In Black Dahlia's daily event, Sweating Bullets, players are able to obtain moves and Skill points for Black Dahlia, along with Canopy coins and Essence shards, (the type of essence shards are random, a max of 50 shards can be given at a time, and 3 different essence shards are given at a time). All nodes have at least one enemy Black Dahlia, and a Black Dahlia variant must be used for treasure nodes. Black Dahlia's daily event is full of modifiers that inflict a variety of debuffs, most notably a modifier that is able to inflict a 6-second doom when close to the opponent.

Modifiers[]


The modifiers below are used for every node

Event-Specific Modifiers (Master difficulty)
Modifier Side Effect
Sitting Duck Player Suffer Permanent DEATH MARK.
Deadly Fléchettes Enemy 25% chance to inflict HEAVY BLEED for 5 seconds when the opponent blocks a projectile.
Laser Sights Enemy Projectiles have a 100% crit rate.
Poison Kiss Enemy Inflict a 6-second DOOM when near the opponent.
Bushwhack Enemy Gain ENRAGE and inflict GUARD BREAK for 20 seconds on MATCH START and TAG IN.


The modifiers below are modifiers that are used specifically in the boss and treasure nodes.

Boss Modifiers (Master difficulty)
Modifier Side Effect
Under Pressure Player While close to the opponent, suffer HEAVY BLEED, HEX, and CRIPPLE.
Piledriver Enemy Throws inflict ARMOR BREAK for 10 seconds.
Standing Tall Enemy Gain REGEN every 3 seconds, REGEN is removed when KNOCKED DOWN.
The Fear Player Suffer a stack of WITHER for 10 seconds when the opponent gains a stack of ENRAGE.
Juggernaut Enemy Start the match with 100% bonus health.
Snake Bite Enemy Gain 100% CRIT RATE while the opponent is below 25% HEALTH.

Tactics & Tips[]

  • Black Dahlia's daily event is filled to the brim with debuffs, more particularly a 6-second doom that can be quite difficult to manage. It's advised to bring in variants with immunity, character kits such as Parasoul, Squigly, and Peacock have an immunity taunt to help avoid the debuffs. Variants such as In Denile and Grave Digger have access to immunity to counter those debuffs.
  • If you are unable to acquire an immunity taunt for a character or a variant with immunity, it is possible to brute force the daily with good planning. To deal with the 6-second doom, keep your distance from the opponent when the timer for doom almost runs out.

Recommended Variants[]

Ms. Fortune Daily Event Banner

Summary[]


In Ms. Fortune's daily event, Caturday Night Live, players are able to obtain moves and Skill points for Ms. Fortune, along with Canopy coins and Essence shards, (the type of essence shards are random, a max of 50 shards can be given at a time, and 3 different essence shard types are given at a time). All nodes have at least one enemy Ms. Fortune, and a Ms. Fortune variant must be used for treasure nodes. Ms. Fortune's daily event has modifiers that inflict debuffs against the player, with one modifier resetting blockbusters and special moves to cooldown if a player uses a special move or blockbusters when suffering a debuff.

Modifiers[]


The modifiers below are used for every node

Event-Specific Modifiers (Master difficulty)
Modifier Side Effect
Pure Bleed Player Inflicted with BLEED every 3 seconds. Each Bleed will be removed when landing a hit.
Cancellation Player When using a BLOCKBUSTER or SPECIAL MOVE while suffering a DEBUFF, all other BLOCKBUSTERS and SPECIAL MOVES will be set to cooldown.
Do Not Pet Enemy 50% chance when HIT to gain 1 stack of PRECISION.
Claws and Effect Enemy 25% chance on hit to inflict DEATH MARK for 10 seconds, or ARMOR BREAK for 10 seconds if the opponent is blocking.


The modifiers below are modifiers that are used specifically in the boss and treasure nodes.

Boss Modifiers (Master difficulty)
Modifier Side Effect
Reactive Armor Enemy 10% chance to gain ARMOR for 5 seconds when HIT.
Pick-Me-Up Enemy Gain 30% BLOCKBUSTER METER when a BUFF expires.
Smash Hit Enemy BLOCKBUSTER ATTACKS deal 100% bonus damage.
Transducer Enemy HITS quickly build BLOCKBUSTER METER if the opponent is blocking.
Cripple Crossface Enemy HITS inflict CRIPPLE for 10 seconds if the opponent is blocking.
True Strike Enemy increases CRIT RATE by 30%.

Tactics & Tips[]

  • Ms. Fortune's daily event has modifiers that go against the player, with buffs such as BLEED, DEATH MARK, CRIPPLE, ARMOR BREAK, and so on. To deal with the debuffs, Immunity users such as In Denile and Surgeon General as immunity support, along with Characters who have immunity in their kits (Peacock, Squigly, Parasoul) can also be quite helpful. Debuff removal users such as Silent kill can help as well, with Black Dahlia having access to debuff removal via Tea Slip, and Marie having access to debuff transfer via Bellows Blast.
  • To Prevent the modifier Cancellation from kicking in, having Immunity and Debuff removal methods (as stated above) can be helpful to prevent your Blockbusters and Special Moves from being set to cooldown.

Recommended Variants[]

Umbrella Daily Event Banner

Summary[]


In Umbrella's daily event, Pier Pressure, players are able to obtain moves and Skill points for Umbrella, along with Canopy coins and Essence shards, (the type of essence shards are random, a max of 50 shards can be given at a time, and 3 different types of essence shards are given at a time). All nodes have at least one enemy Umbrella, and a Umbrella variant must be used for treasure nodes. Umbrella's daily event inflicts the player with a significant amount of debuffs, with one modifier resetting the player's special cooldown and inflicting Wither whenever a Blockbuster or Special Move is used.

Modifiers[]


The modifiers below are used for every node

Event-Specific Modifiers (Master difficulty)
Modifier Side Effect
Double Scoop Player When Inflicted with any DEBUFF, also suffer SLIME for 10 seconds.
Nap Time Player On TAG IN, suffer FATIGUE for 10 seconds.
I Drink Your Milkshake Player Suffer SPECIAL COOLDOWN and 2 stacks of WITHER for 10 seconds when a BLOCKBUSTER or SPECIAL MOVE is used, while the enemy gains HASTE and REGEN.
Soft Serve Enemy HITS have a 15% chance to inflict CRIPPLE for 10 seconds.


The modifiers below are modifiers that are used specifically in the boss and treasure nodes.

Boss Modifiers (Master difficulty)
Modifier Side Effect
Hard Candy Enemy Gain INVINCIBLE and UNFLINCHING for 6 seconds at MATCH START and TAG IN.
Juggernaut Enemy Start the match with 100% bonus HEALTH.
Smash Hit Enemy BLOCKBUSTER ATTACKS deal 100% bonus damage.
Transducer Enemy HITS quickly build BLOCKBUSTER METER if the opponent is blocking.
Separation Anxiety Player Lose 20% BLOCKBUSTER METER per second while far away from the opponent.
Shell Shock Enemy Inflict STUN for 4 seconds when landing a CRITICAL HIT.

Tactics & Tips[]

  • Umbrella's Modifier inflicts the player with various debuffs such as CRIPPLE, SLIME, WITHER, (etc). To deal with these debuffs, Immunity users such as In Denile and Sketchy (as Immunity support) are recommended to prevent the player from getting the debuffs. Debuff removal users such as silent kill can be quite helpful as well, along with characters having access to debuff removal/debuff transfer in their kits: such as Black Dahlia with Tea Slip, and Marie with Bellows Blast.
  • To Deal with the modifier Hand Candy, variants such as Silent Kill with access to debuff removal can be quite helpful. Variants that can convert/steal buffs such as Decrypted and Gust Buster can also help get rid of the buffs. Character kits with access to buff removal such as Parasoul with Canopy Bounce, Big Band with Giant Step, and Eliza with Chaos Banish are recommended as well.

Recommended Variants[]

Peacock Daily Event Banner

Summary[]


In Peacock's daily event, Saturday Morning Cartoons, players are able to obtain moves and Skill points for Peacock, along with Canopy coins and Essence shards, (the type of essence shards are random, a max of 50 shards can be given at a time, and 3 different essence shards are given at a time). All nodes have at least one enemy Peacock, and a Peacock variant must be used for treasure nodes. Peacock's daily event is full of modifiers that inflict a great deal of debuffs, most notably a modifier that is able to inflict a 6-second doom when close to the opponent.

Modifiers[]


The modifiers below are used for every node

Event-Specific Modifiers (Master difficulty)
Modifier Side Effect
Copy Cat Player Using a SPECIAL MOVE will immediately refresh the opponent's SPECIAL MOVE and TAG INS.
Instant Replay Enemy 50% chance after using a SPECIAL MOVE for the cooldown to immediately refresh.
Deja Vu Enemy 50% chance after using a TAG IN for the cooldown to immediately refresh.
Mimic Enemy On HIT, gain 100% BLOCKBUSTER METER if the opponent has a fully charged BLOCBUSTER.


The modifiers below are modifiers that are used specifically in the boss and treasure nodes.

Boss Modifiers (Master difficulty)
Modifier Side Effect
Nerve Agent Enemy 100% bonus damage if the opponent is STUNNED.
Taser Enemy 25% chance to STUN enemy for 2 seconds on HIT.
Today's Special Enemy SPECIAL MOVE COOLDOWN is reduced by 50%
Revolving Door Enemy TAG IN COOLDOWN is reduced by 50%
Adrenaline Shot Enemy Once per match, gain permanent ENRAGE when dropping below 25% HEALTH.
Die Another Day Enemy Once per match when defeated, RESURRECT with 50% HEALTH.

Tactics & Tips[]

  • Peacock's daily event revolves around special cooldown and tag ins. To deal with the modifiers Instant replay and Deja Vu, having access to variants that can lock both special and tag ins such as No Egrets can help. If you aren't able to have access to special move and tag in disable, take advantage of the modifier Copy Cat, this allows the player to refresh the opponent's cooldown on special moves and tag ins.
  • To counter the modifier Mimic, having access to wither through variants like Moonstruck and Decrypted are helpful to prevent the opponent from gaining too much Blockbuster Meter. Character kits such as Robo Fortune and Squigly have access to Wither in their kits, with Squigly having access to Wither Battle Opera and Inferno of Leviathan, and Robo Fortune having access to Wither through Catastrophe Cannon Alpha.

Recommended Variants[]

Annie-Banner-Daily

Summary[]


In Annie's daily event, Cosmic Encounters, players are able to obtain moves and Skill points for Annie, along with Canopy coins and Essence shards, (the type of essence shards are random, a max of 50 shards can be given at a time, and 3 different essence shards types are given at a time). All nodes have at least one enemy Annie, and an Annie variant must be used for treasure nodes. Annie's daily event has modifiers that inflict debuffs, along with a modifier that affects the amount of time the opponent and player have buffs and debuffs for.

Modifiers[]


The modifiers below are used for every node

Event-Specific Modifiers (Master difficulty)
Modifier Side Effect
Gravity Well Player Inflicted with IMMORBILIZE for 5 seconds every 15 seconds.
Deep Impact Enemy HITS have a 50% chance to inflict GUARD BREAK for 10 seconds if the opponent is blocking.
Time Dilation Enemy When near the opponent, BUFFS gained last twice as long and DEBUFFS suffered last half as long. These effects are reversed for the opponent.
Block Chain Enemy Gain AUTO-BLOCK every 5 seconds. 1 stack of AUTO-BLOCK is removed every 5 combo hits suffered, and all stacks are removed when HIT with a CHARGE ATTACK.


The modifiers below are modifiers that are used specifically in the boss and treasure nodes.

Boss Modifiers (Master difficulty)
Modifier Side Effect
Concrete Resolve Enemy Remove all DEBUFFS and gain permanent IMMUNITY when dropping below 50% HEALTH.
Danger Zone Enemy All attacks are unblockable while below 25% HEALTH.
Caltrops Player Suffer BLEED for 10 seconds when DASHING BACK.
Stone Skin Enemy Start the match with a stack of 5 ARMOR for 15 seconds.
Juggernaut Enemy Start the match with 100% bonus health.
Punch Through Enemy DASH ATTACKS are UNBLOCKABLE.

Tactics & Tips[]

  • Gravity well is a player modifier that inflicts the player with a 15 second IMMOBILIZE every 5 seconds, to avoid the IMMOBILIZE, having immunity, whether that be from a character's kit (Parasoul, Peacock, Squigly) or from a variant with immunity will help bypass the IMMOBILIZE significantly.
  • Time Dilation will be the player's main obstacle, as it increases the debuffs the player suffers twice, and decreases the amount of time a buff is on the player by twice. An example for this will be the player being inflicted with GUARD BREAK for 20 seconds instead of 10 seconds, along with the player having a 5 second buff instead of a 10 second buff (I.e Enrage goes from 10 seconds to 5 seconds with Time Dilation). It's advised to bring in immunity users: Parasoul, Peacock, Squigly have Immunity taunts in their kits. Buff removal is also advised, with Eliza, Parasoul, and Big Band having access to buff removal moves in their kit, (Big Band has Giant Step, Eliza has Chaos Banish, Parasoul has Canopy Bounce), to help reduce the amount of Auto block the opponent gets.

Recommended Variants[]

Eliza Daily Event Banner

Summary[]


In Eliza's daily event, Sanguine Soirée, players are able to obtain moves and Skill points for Eliza, along with Canopy coins and Essence shards, (the type of essence shards are random, a max of 50 shards can be given at a time, and 3 different essence shards types are given at a time). All nodes have at least one enemy Eliza, and an Eliza variant must be used for treasure nodes. Eliza's daily event has modifiers that inflict debuffs, along with a modifier that affects the amount of time the opponent and player have buffs and debuffs for.

Modifiers[]


The modifiers below are used for every node

Event-Specific Modifiers (Master difficulty)
Modifier Side Effect
Evil Presence Player Inflicted with a random DEBUFF on TAG IN and MATCH START.
Jinx Enemy Deal 100% bonus damage if the opponent has any active DEBUFFS.
Thousand Plagues Enemy 25% chance on HIT to inflict a random DEBUFF if the opponent has any active DEBUFFS.
Curse Of The Pharaoh Enemy on DEATH, all opponent debuffs become permanent.


The modifiers below are modifiers that are used specifically in the boss and treasure nodes.

Boss Modifiers (Master difficulty)
Modifier Side Effect
True Strike Enemy Increases CRIT RATE by 30%.
Masochism Enemy When an opponent lands a CRITICAL HIT, gain ENRAGE for 5 seconds.
Mana Sap Player Suffer BLEED for 10 seconds when DASHING BACK.
Vampire Enemy 505 OF Damage inflicted is regained as HEALTH.
Perfect Block Enemy Take no damage while blocking
Lacerate Enemy 10% chance on HIT to inflict HEAVY BLEED for 10 seconds.

Tactics & Tips[]

  • To help bypass the debuffs from various modifiers and to prevent getting permanent debuffs on yourself after defeating the opponent, immunity users such as In Denile and grave digger can bypass the debuffs and prevent the player from getting permanent debuffs. Character kits such as Parasoul, Peacock, and Squigly have Immunity Taunts in there
  • If you happen to suffer damage from Mana Sap, bring in Regen supports such as graveyard shift or Surgeon General, who can also serve as a immunity support as well.

Recommended Variants[]

Parasoul Daily Event Banner

Summary[]


In Parasoul's daily event, A Royal Audience, players are able to obtain moves and Skill points for Parasoul, along with Canopy coins and Essence shards, (the type of essence shards are random, a max of 50 shards can be given at a time, and 3 different essence shards types are given at a time). All nodes have at least one enemy Parasoul, and an Parasoul variant must be used for treasure nodes. Parasoul's daily event has modifiers that inflict debuffs, along with a modifier that affects the amount of time the opponent and player have buffs and debuffs for.

Modifiers[]


The modifiers below are used for every node

Event-Specific Modifiers (Master difficulty)
Modifier Side Effect
Shell Shock Enemy Inflict Stun for 4 seconds when landing a CRITICAL HIT.
Preemptive Strike Enemy Gain 100% CRIT RATE if the opponent has a fully charged BLOCKBUSTER.
Siege Cannon Enemy Gain UNFLINCHING while charging. CHARGE ATTACKS deal 100% bonus CRIT DAMAGE.
Rolling Thunder Enemy BLOCKBUSTER ATTACKS grant 5% BLOCKBUSTER METER per HIT.


The modifiers below are modifiers that are used specifically in the boss and treasure nodes.

Boss Modifiers (Master difficulty)
Modifier Side Effect
Stone Skin Enemy Start the match with a stack of 5 ARMOR for 15 seconds.
Perfect Block Enemy Take no damage while blocking.
Immovable Object Enemy 15% chance when HIT to gain UNFLINCHING for 10 seconds if benefitting from ARMOR. Also gain UNFLINCHING for 10 seconds at the beginning of the match.
Unstoppable Force Enemy 15% chance to gain INVINCIBLE for 5 seconds when HIT if benefitting from UNFLINCHING.
Undead Enemy Once per match when defeated, gain permanent IMMUNITY.
Die Another Day Enemy Once per match when defeated, RESURRECT with 50% HEALTH.

Tactics & Tips[]

  • To counter modifiers that allow the opponent to gain buffs such as Invincible and unflinching, buff removal such as stealing/removing buffs are recommended. Variants such as Silent Kill and Gust buster are recommended as Gust Buster can steal the opponent's buffs through skeletal moves, and Silent Kill can remove opponent buffs through hits. Character Kits with access to buff removal (Eliza: Chaos Banish, Big Band: Giant Step, Parasoul: Canopy Bounce), are recommended as well as they have easy access to buff removal through there moves.

Recommended Variants[]

Accursed Experiments[]

AE1-0
  • Accursed Experiments are Master Level challenges that rewards players with Keys, Skill Points, and Canopy Coins. This event costs 1 Daily Event Ticket to enter and cannot be skipped. It can only be played once per week and resets every Monday. On the first completion, 3 elemental essences of a random type are rewarded in addition to the normal completion rewards. Accursed Experiments require a strong understanding of the game and strong fighters to overcome the various nodes and their deadly modifiers.
AE2
(Note: Nodes will be referred to as +1, +2, +3, -1 relative to the starting point)

Modifiers (Player):

CALTROPS
CRITICAL FAILURE
Suffer BLEED for 10 seconds when DASHING BACK.
5% chance on HIT to suffer damage equal to 25% of your MAX HEALTH.

Modifiers (Opponent):

INITIATIVE
CHAOTIC EVIL
SAVING THROW
Using a BLOCKBUSTER reduces the opponent's BLOCKBUSTER METER by 100%
When suffering a DEBUFF, inflict a random DEBUFF for 10 seconds on the opponent.
3 times per match, 50% chance to RESURRECT with 25% HEALTH when defeated.

Fighters

Tips & Tricks

  • Insert tips here...

Modifiers (Player):

EXSANGUINATION
RUPTURE
EROSION
Inflicted with permanent HEAVY BLEED.
While BLOCKING, lose 20% BLOCKBUSTER METER per second.
Suffer CRIPPLE and ARMOR BREAK for 10 seconds when falling below 50% HEALTH.

Modifier (Opponent):

VAMPIRE
50% of damage inflicted is regained as HEALTH.

Fighters

Tips & Tricks

  • Insert tips here...

Modifiers (Player):

GAMBLER'S FALLACY
Suffer a random DEBUFF for 15% seconds when using a BLOCKBUSTER at an even number COMBO COUNT.
Grant the opponent with a random BUFF for 15 seconds when using a BLOCKBUSTER at an odd number COMBO COUNT.
BUST
While a suffering from a DEBUFF, being HIT by an opponent BLOCKBUSTER will remove all DEBUFFS and reduce your HEALTH by 20%.

Modifiers (Opponent):

DOUBLE DOWN
HOUSE ADVANTAGE
While benefitting from a BUFF, using a BLOCKBUSTER will remove all BUFFS and regenerate 20% HEALTH.
While at an ELEMENTAL ADVANTAGE, gain 5% BLOCKBUSTER METER per second.

Fighters

Tips & Tricks

  • Insert tips here...

Modifiers (Opponent):

TRANSDUCER
LIVE WIRE
NERVE AGENT
HITS quickly build BLOCKBUSTER METER if the opponent is blocking.
While BLOCKING, gain a 50% chance when HIT to inflict STUN for 1 second.
100% bonus damage if the opponent is STUNNED.

Fighters[]

Tips & Tricks

  • Insert tips here...

Modifiers (Opponent):

BREAKDOWN
BLOOD IN THE WATER
HITS inflict ARMOR BREAK for 5 seconds if the opponent is blocking.
Ignore ARMOR and DEFENSE while the opponent is below 50% HEALTH.
SHARK BITE
MAN-EATER
Gain 100% CRIT RATE while the opponent is below 25% HEALTH.
Gain 80% BLOCKBUSTER METER when defeating an opponent.

Fighters

Tips & Tricks

  • Insert tips here...

Modifiers (Player):

MOMENTUM SWING
Inflicted with HEAVY BLEED as long as the opponent's HEALTH% is lower than your own.

Modifiers (Opponent):

PERSONAL FOUL
HALFTIME
HAIL MARY
Inflict STUN for 2 seconds when suffering more than 7% MAX HEALTH from a single HIT.
Once per match, gain 5 stacks of REGEN for 6 seconds when dropping below 50% HEALTH.
Gain permanent HASTE and 2 stacks of permanent ENRAGE when dropping below 25% HEALTH.

Fighters

Tips & Tricks

  • Insert tips here...

Modifiers (Player):

UNDER PRESSURE
HAMMER TO FALL
While close to the opponent, suffer HEAVY BLEED, HEX, and CRIPPLE.
Suffer ARMOR BREAK while touching the edge of the screen.

Modifiers (Opponent):

DON'T STOP ME NOW
I WANT IT ALL
Gain UNFLINCHING while DASHING FORWARD.
25% chance on HIT to TRANSFER all BUFFS from the opponent to yourself.

Fighters

Tips & Tricks

  • Fighters with easy immunity like Grave digger, Blitz & Glamour, Puddle Pirate, In Denile and Sketchy will help you beat this node without much trouble. You can also use a Parasoul, Peacock or Squigly with their Taunts equipped.

Modifiers (Player):

DEATH CLOCK
Inflicted with a DOOM effect, causing instant death after 30 seconds.

Fighters

Tips & Tricks

  • Fighters that can revive are recommended to be used here. fighters like phantom Threads with high damage and easy revive through BLESSING will shine well in this node.
  • Players can also use Valentines with Prestige Ability unlocked or with Forbidden Procedure equipped.
  • Marie can also revive teammates through her Character Ability so players can use her too. If you find it hard to charge her Mortuary Charge you can equip a Will It Blend Guest Star which gives you enough time to charge it.

Holodeck Hazards[]

Holodeck Hazards Menu

Holodeck Hazards is a daily event dedicated to XP gain with four difficulties. Holodeck Hazards can be played 3 times a day and will grant 2.5x XP per fight. It costs 1 Daily Ticket to enter and cannot be skipped. The map size is quite small, and every node is completely randomized, with tier and Fighter Score increasing with each difficulty. Master difficulty will have full Diamond tier teams.

This daily is excellent for leveling up fighters regardless of player level, but there only being five nodes total means the amount of experience the player can get daily is pretty limited. There are no rewards for completing the entire map, but gifts and the normal amount of coins can still be earned by completing a node.


Estimated Fighter Scores of Each difficulty:

<*Insert rough estimates>

Basic: ~10k.

Advanced: 15k~30k. (5k each minimum)

Expert:

Master:

Holodeck Hazards Layout[]