(added info about what upgrades do at each level) Tag: Visual edit |
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− | '''Collection''' is where you can view the fighters and |
+ | '''Collection''' is where you can view the fighters, Blockbusters and Special Moves you own. |
+ | == Fighters == |
||
− | ==Special Moves and Blockbusters== |
||
− | You can upgrade |
+ | You can upgrade, power up, or evolve fighters from the Collection menu. |
+ | === Power Up === |
||
− | They all start at level 1 and can be upgraded up to the maximum level 15. |
||
+ | Powering up a fighter to boost its level involves sacrificing up to five other fighters. Sacrificed fighters of the same character or element adds a bonus to the experience points gained. |
||
+ | === Convert === |
||
− | A random substat modifier is boosted on every upgrade, and the damage and/or effect gets boosted every on every third upgrade. |
||
+ | From the Power Up screen, diamond fighters also have the option to be converted into 40 diamond shards, 500 skill points, and 1 essence of the fighter's element (for neutral fighters, the essence is random). |
||
+ | === Evolve === |
||
− | '''Bronze''' |
||
+ | Once a fighter is at their maximum level, you can evolve the fighter by sacrificing a number of fighters of the same character. |
||
− | {| class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;" |
||
+ | |||
+ | {|class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;" |
||
+ | !scope="col"|Tier |
||
+ | !scope="col"|Maximum Level |
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+ | !scope="col"|Sacrifices to Evolve |
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|- |
|- |
||
+ | |Bronze to Silver |
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− | ! scope="col" |Level |
||
+ | |30 |
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− | ! scope="col" |Upgrade Cost |
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+ | |3 |
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− | ! scope="col" |Sell Profit |
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|- |
|- |
||
+ | |Silver to Gold |
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− | |'''1''' |
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− | | |
+ | |40 |
− | | |
+ | |4 |
|- |
|- |
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+ | |Gold to Diamond |
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− | |'''2''' |
||
− | | |
+ | |50 |
− | | |
+ | |5* |
+ | |} |
||
+ | |||
+ | To evolve Gold fighters to Diamond, three elemental essences of the same element are also required. Neutral element fighters require one Fire essence, one Water essence, and one Wind essence instead. |
||
+ | |||
+ | === Stats === |
||
+ | {|class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;" |
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+ | !scope="col"|Substat |
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+ | !scope="col"|Maximum |
||
+ | !scope="col"|Substat |
||
+ | !scope="col"|Maximum |
||
|- |
|- |
||
+ | |ATK |
||
− | |'''3''' |
||
− | | |
+ | | - |
− | | |
+ | |HP |
+ | | - |
||
|- |
|- |
||
+ | |Piercing |
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− | |'''4''' |
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− | | |
+ | |50% |
+ | |Defense |
||
− | |? |
||
+ | |50% |
||
|- |
|- |
||
+ | |Accuracy |
||
− | |'''5''' |
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− | | |
+ | |50% |
+ | |Resistance |
||
− | |? |
||
+ | |50% |
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|- |
|- |
||
+ | |Element Bonus |
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− | |'''6''' |
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− | | |
+ | |50% |
+ | |Element Penalty |
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− | |? |
||
+ | |0% |
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|- |
|- |
||
+ | |Tag Cooldown |
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− | |'''7''' |
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− | | |
+ | |50% |
+ | |Special Cooldown |
||
− | |? |
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+ | |50% |
||
|- |
|- |
||
+ | |Block Proficiency |
||
− | |'''8''' |
||
+ | |100% |
||
− | |? |
||
+ | |Meter Gain |
||
− | |? |
||
+ | |100% |
||
|- |
|- |
||
+ | |Crit Rate |
||
− | |'''9''' |
||
+ | |100% |
||
− | |? |
||
+ | |Crit Resist |
||
− | |? |
||
+ | |100% |
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|- |
|- |
||
+ | |Crit Damage |
||
− | |'''10''' |
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+ | |200% |
||
− | |? |
||
− | | |
+ | |} |
+ | |||
+ | == Skill Tree == |
||
+ | The skill tree can be upgraded by using coins and skill points or by using theonite. The upgrade costs do not change after evolving the fighter. |
||
+ | |||
+ | The chart below shows the cost of a fully upgraded skill tree at the different tiers. Note that 10 keys are also needed. |
||
+ | |||
+ | {|class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;" |
||
+ | !scope="col"|Tier |
||
+ | !scope="col"|Coins |
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+ | !scope="col"|Skill Points |
||
+ | !scope="col"|Theonite |
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+ | !scope="col"|Coins for Marquee |
||
+ | !scope="col"|Skill Points for Marquee |
||
|- |
|- |
||
+ | |Bronze |
||
− | |'''11''' |
||
+ | |487,000 |
||
− | |? |
||
− | | |
+ | |223 |
+ | |1,815 |
||
+ | |50,000 |
||
+ | |550 |
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|- |
|- |
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+ | |Silver |
||
− | |'''12''' |
||
+ | |974,000 |
||
− | |? |
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− | | |
+ | |446 |
+ | |3,630 |
||
+ | |100,000 |
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+ | |1,100 |
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|- |
|- |
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+ | |Gold |
||
− | |'''13''' |
||
+ | |2,435,000 |
||
− | |? |
||
+ | |1,115 |
||
− | |? |
||
+ | |9,075 |
||
+ | |250,000 |
||
+ | |2,750 |
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|- |
|- |
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+ | |Diamond |
||
− | |'''14''' |
||
+ | |4,870,000 |
||
− | |? |
||
+ | |2,230 |
||
− | |? |
||
+ | |18,150 |
||
− | |- |
||
+ | |500,000 |
||
− | |'''15''' |
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+ | |5,500 |
||
− | |? |
||
− | |? |
||
|} |
|} |
||
+ | |||
− | '''Silver''' |
||
+ | == Moves == |
||
− | {| class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;" |
||
+ | BBs and SMs are attacks that have a type of cooldown and can be upgraded, with most of them getting upgraded effects at levels 3, 6, 9, 12, and 15, the latter being the highest level. |
||
+ | |||
+ | Some moves are generally better than others, but all of them have their uses. You can upgrade and/or sell Special Moves and Blockbusters for Canopy Coins. |
||
+ | |||
+ | === Blockbusters === |
||
+ | A Blockbuster is a powerful move that can be used by a character for various effects. Unlike Special Moves, Blockbusters are acquired through obtaining enough meter to use them. They are usually a great way to increase your overall damage and provide various special effects when leveled up. Blockbusters have three tiers of meter acquisition with the third tier being UNBLOCKABLE. |
||
+ | |||
+ | === Special Moves === |
||
+ | Special Moves are strong moves. They can also be used by anyone, and vary between characters. These are ran on a timer; they don't need any meter, just a cooldown timer the player must wait before reusing it. They start the match immediately available, unlike Blockbusters. Also unlike Blockbusters, you can have more than one of the same Special Move equipped at a time. |
||
+ | |||
+ | == Catalysts == |
||
+ | [[Catalysts]] are modifiers you can use to customize your Rift map. Some Catalysts appear as Bronze, Silver, or Gold while other appear only as Gold. |
||
+ | |||
+ | The Bronze, Silver or Gold catalysts include: |
||
+ | *Standard Catalysts (affects all defenders); |
||
+ | *Elemental Catalysts (affects element specific defenders); |
||
+ | *Fighter-Locked Catalysts (affects specific fighters). |
||
+ | |||
+ | While the Gold-only catalysts include: |
||
+ | *Unique Elemental Catalysts (affects defender of a specific element); |
||
+ | *Unique Character Catalysts (affects defender of a specific Character type). |
||
+ | |||
+ | == Pricings == |
||
+ | Below is a list of the amount of money required in order to upgrade Catalysts, Special Moves and Blockbusters. While all three game elements share the same pricings, Catalysts can only go until level '''11'''. |
||
+ | |||
+ | Every Blockbuster and Special Move is given a number of random substats that varies based on the move's rarity. Bronze moves have one substat, silver moves have two substats, and gold moves have three substats. A random substat is boosted on every upgrade, and the damage, effect, and/or cooldown gets improved on every third upgrade. |
||
+ | |||
+ | ==== Bronze ==== |
||
+ | Bronze moves are not worth upgrading, unless you lack a silver or gold counterpart. Even then, they are not worth upgrading past level 3, where most of them get a new effect. |
||
+ | |||
+ | {|class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;" |
||
|- |
|- |
||
− | ! |
+ | !scope="col"|Level |
− | ! |
+ | !scope="col"|Upgrade Cost |
− | ! |
+ | !scope="col"|Cumulative Upgrade Cost |
+ | !scope="col"|Sell Profit |
||
|- |
|- |
||
|'''1''' |
|'''1''' |
||
+ | |<nowiki>-</nowiki> |
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− | | |
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+ | |<nowiki>-</nowiki> |
||
− | |? |
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+ | |2,000 |
||
|- |
|- |
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|'''2''' |
|'''2''' |
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− | | |
+ | |750 |
− | | |
+ | |750 |
+ | |2,375 |
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|- |
|- |
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|'''3''' |
|'''3''' |
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+ | |1,250 |
||
− | |? |
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+ | |2,000 |
||
− | |? |
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+ | |3,000 |
||
|- |
|- |
||
|'''4''' |
|'''4''' |
||
+ | |2,000 |
||
− | |? |
||
+ | |4,000 |
||
− | |? |
||
+ | |4,000 |
||
|- |
|- |
||
|'''5''' |
|'''5''' |
||
+ | |3,000 |
||
− | |? |
||
+ | |7,000 |
||
− | |? |
||
+ | |5,500 |
||
|- |
|- |
||
|'''6''' |
|'''6''' |
||
+ | |5,000 |
||
− | |? |
||
+ | |12,000 |
||
− | |? |
||
+ | |8,000 |
||
|- |
|- |
||
|'''7''' |
|'''7''' |
||
+ | |1,800 |
||
− | |? |
||
+ | |21,000 |
||
− | |? |
||
+ | |12,500 |
||
|- |
|- |
||
|'''8''' |
|'''8''' |
||
+ | |15,000 |
||
− | |? |
||
+ | |36,000 |
||
− | |? |
||
+ | |20,000 |
||
|- |
|- |
||
|'''9''' |
|'''9''' |
||
+ | |23,000 |
||
− | |? |
||
+ | |59,000 |
||
− | |? |
||
+ | |31,500 |
||
|- |
|- |
||
|'''10''' |
|'''10''' |
||
+ | |33,000 |
||
− | |? |
||
+ | |92,000 |
||
− | |? |
||
+ | |48,000 |
||
|- |
|- |
||
|'''11''' |
|'''11''' |
||
+ | |45,000 |
||
− | |? |
||
+ | |137,000 |
||
− | |? |
||
+ | |70,500 |
||
+ | |} |
||
+ | :To check the cost of later levels, see the gold cost chart below and divide by 5. |
||
+ | |||
+ | ==== Silver ==== |
||
+ | Silver moves, while upgrading these is still not the optimal choice, are much better than bronze moves. |
||
+ | |||
+ | {|class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;" |
||
|- |
|- |
||
+ | !scope="col"|Level |
||
− | |'''12''' |
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+ | !scope="col"|Upgrade Cost |
||
− | |? |
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+ | !scope="col"|Cumulative Upgrade Cost |
||
− | |? |
||
+ | !scope="col"|Sell Profit |
||
|- |
|- |
||
− | |''' |
+ | |'''1''' |
− | | |
+ | | - |
− | | |
+ | | - |
+ | |4,000 |
||
|- |
|- |
||
− | |''' |
+ | |'''2''' |
+ | |1,500 |
||
− | |? |
||
+ | |1,500 |
||
− | |? |
||
+ | |4,750 |
||
|- |
|- |
||
− | |''' |
+ | |'''3''' |
+ | |2,500 |
||
− | |? |
||
+ | |4,000 |
||
− | |? |
||
+ | |6,000 |
||
+ | |- |
||
+ | |'''4''' |
||
+ | |4,000 |
||
+ | |8,000 |
||
+ | |8,000 |
||
|} |
|} |
||
+ | :To check the cost of later levels, see the gold cost chart below and divide by 2.5. |
||
− | '''Gold''' |
||
+ | |||
− | {| class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;" |
||
+ | ==== Gold ==== |
||
+ | Gold moves are, as of now, the best type of moves in the game. It is best to only upgrade gold moves past level 3 if it has 3 good substats you desire. |
||
+ | |||
+ | {|class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;" |
||
|- |
|- |
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− | ! |
+ | !scope="col"|Level |
− | ! |
+ | !scope="col"|Upgrade Cost |
− | ! |
+ | !scope="col"|Cumulative Upgrade Cost |
+ | !scope="col"|Sell Profit |
||
|- |
|- |
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|'''1''' |
|'''1''' |
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− | | |
+ | | - |
+ | | - |
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− | |5,000 |
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+ | |10,000 |
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|- |
|- |
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|'''2''' |
|'''2''' |
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|3,750 |
|3,750 |
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− | | |
+ | |3,750 |
+ | |11,875 |
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|- |
|- |
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|'''3''' |
|'''3''' |
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|6,250 |
|6,250 |
||
|10,000 |
|10,000 |
||
+ | |15,000 |
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|- |
|- |
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|'''4''' |
|'''4''' |
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|10,000 |
|10,000 |
||
− | | |
+ | |20,000 |
+ | |20,000 |
||
|- |
|- |
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|'''5''' |
|'''5''' |
||
|15,000 |
|15,000 |
||
− | | |
+ | |35,000 |
+ | |27,500 |
||
|- |
|- |
||
|'''6''' |
|'''6''' |
||
|25,000 |
|25,000 |
||
− | | |
+ | |60,000 |
+ | |40,000 |
||
|- |
|- |
||
|'''7''' |
|'''7''' |
||
|45,000 |
|45,000 |
||
+ | |105,000 |
||
− | |? |
||
+ | |62,500 |
||
|- |
|- |
||
|'''8''' |
|'''8''' |
||
+ | |75,000 |
||
− | |? |
||
− | | |
+ | |180,000 |
+ | |100,000 |
||
|- |
|- |
||
|'''9''' |
|'''9''' |
||
|115,000 |
|115,000 |
||
− | | |
+ | |295,000 |
+ | |157,500 |
||
|- |
|- |
||
|'''10''' |
|'''10''' |
||
|165,000 |
|165,000 |
||
− | | |
+ | |460,000 |
+ | |240,000 |
||
|- |
|- |
||
|'''11''' |
|'''11''' |
||
|225,000 |
|225,000 |
||
+ | |685,000 |
||
− | |? |
||
+ | |347,500 |
||
|- |
|- |
||
+ | |'''12'''<br /><small>(BBs & SMs only)</small> |
||
− | |'''12''' |
||
+ | |250,000 |
||
− | |? |
||
+ | |935,000 |
||
|472,500 |
|472,500 |
||
|- |
|- |
||
+ | |'''13'''<br /><small>(BBs & SMs only)</small> |
||
− | |'''13''' |
||
|375,000 |
|375,000 |
||
+ | |1,310,000 |
||
− | |? |
||
+ | |660,000 |
||
|- |
|- |
||
+ | |'''14'''<br /><small>(BBs & SMs only)</small> |
||
− | |'''14''' |
||
|625,000 |
|625,000 |
||
+ | |1,935,000 |
||
− | |? |
||
+ | |972,500 |
||
|- |
|- |
||
+ | |'''15'''<br /><small>(BBs & SMs only)</small> |
||
− | |'''15''' |
||
|1,000,000 |
|1,000,000 |
||
+ | |2,935,000 |
||
|1,472,500 |
|1,472,500 |
||
|} |
|} |
Revision as of 06:39, 24 June 2020
Collection is where you can view the fighters, Blockbusters and Special Moves you own.
Fighters
You can upgrade, power up, or evolve fighters from the Collection menu.
Power Up
Powering up a fighter to boost its level involves sacrificing up to five other fighters. Sacrificed fighters of the same character or element adds a bonus to the experience points gained.
Convert
From the Power Up screen, diamond fighters also have the option to be converted into 40 diamond shards, 500 skill points, and 1 essence of the fighter's element (for neutral fighters, the essence is random).
Evolve
Once a fighter is at their maximum level, you can evolve the fighter by sacrificing a number of fighters of the same character.
Tier | Maximum Level | Sacrifices to Evolve |
---|---|---|
Bronze to Silver | 30 | 3 |
Silver to Gold | 40 | 4 |
Gold to Diamond | 50 | 5* |
To evolve Gold fighters to Diamond, three elemental essences of the same element are also required. Neutral element fighters require one Fire essence, one Water essence, and one Wind essence instead.
Stats
Substat | Maximum | Substat | Maximum |
---|---|---|---|
ATK | - | HP | - |
Piercing | 50% | Defense | 50% |
Accuracy | 50% | Resistance | 50% |
Element Bonus | 50% | Element Penalty | 0% |
Tag Cooldown | 50% | Special Cooldown | 50% |
Block Proficiency | 100% | Meter Gain | 100% |
Crit Rate | 100% | Crit Resist | 100% |
Crit Damage | 200% |
Skill Tree
The skill tree can be upgraded by using coins and skill points or by using theonite. The upgrade costs do not change after evolving the fighter.
The chart below shows the cost of a fully upgraded skill tree at the different tiers. Note that 10 keys are also needed.
Tier | Coins | Skill Points | Theonite | Coins for Marquee | Skill Points for Marquee |
---|---|---|---|---|---|
Bronze | 487,000 | 223 | 1,815 | 50,000 | 550 |
Silver | 974,000 | 446 | 3,630 | 100,000 | 1,100 |
Gold | 2,435,000 | 1,115 | 9,075 | 250,000 | 2,750 |
Diamond | 4,870,000 | 2,230 | 18,150 | 500,000 | 5,500 |
Moves
BBs and SMs are attacks that have a type of cooldown and can be upgraded, with most of them getting upgraded effects at levels 3, 6, 9, 12, and 15, the latter being the highest level.
Some moves are generally better than others, but all of them have their uses. You can upgrade and/or sell Special Moves and Blockbusters for Canopy Coins.
Blockbusters
A Blockbuster is a powerful move that can be used by a character for various effects. Unlike Special Moves, Blockbusters are acquired through obtaining enough meter to use them. They are usually a great way to increase your overall damage and provide various special effects when leveled up. Blockbusters have three tiers of meter acquisition with the third tier being UNBLOCKABLE.
Special Moves
Special Moves are strong moves. They can also be used by anyone, and vary between characters. These are ran on a timer; they don't need any meter, just a cooldown timer the player must wait before reusing it. They start the match immediately available, unlike Blockbusters. Also unlike Blockbusters, you can have more than one of the same Special Move equipped at a time.
Catalysts
Catalysts are modifiers you can use to customize your Rift map. Some Catalysts appear as Bronze, Silver, or Gold while other appear only as Gold.
The Bronze, Silver or Gold catalysts include:
- Standard Catalysts (affects all defenders);
- Elemental Catalysts (affects element specific defenders);
- Fighter-Locked Catalysts (affects specific fighters).
While the Gold-only catalysts include:
- Unique Elemental Catalysts (affects defender of a specific element);
- Unique Character Catalysts (affects defender of a specific Character type).
Pricings
Below is a list of the amount of money required in order to upgrade Catalysts, Special Moves and Blockbusters. While all three game elements share the same pricings, Catalysts can only go until level 11.
Every Blockbuster and Special Move is given a number of random substats that varies based on the move's rarity. Bronze moves have one substat, silver moves have two substats, and gold moves have three substats. A random substat is boosted on every upgrade, and the damage, effect, and/or cooldown gets improved on every third upgrade.
Bronze
Bronze moves are not worth upgrading, unless you lack a silver or gold counterpart. Even then, they are not worth upgrading past level 3, where most of them get a new effect.
Level | Upgrade Cost | Cumulative Upgrade Cost | Sell Profit |
---|---|---|---|
1 | - | - | 2,000 |
2 | 750 | 750 | 2,375 |
3 | 1,250 | 2,000 | 3,000 |
4 | 2,000 | 4,000 | 4,000 |
5 | 3,000 | 7,000 | 5,500 |
6 | 5,000 | 12,000 | 8,000 |
7 | 1,800 | 21,000 | 12,500 |
8 | 15,000 | 36,000 | 20,000 |
9 | 23,000 | 59,000 | 31,500 |
10 | 33,000 | 92,000 | 48,000 |
11 | 45,000 | 137,000 | 70,500 |
- To check the cost of later levels, see the gold cost chart below and divide by 5.
Silver
Silver moves, while upgrading these is still not the optimal choice, are much better than bronze moves.
Level | Upgrade Cost | Cumulative Upgrade Cost | Sell Profit |
---|---|---|---|
1 | - | - | 4,000 |
2 | 1,500 | 1,500 | 4,750 |
3 | 2,500 | 4,000 | 6,000 |
4 | 4,000 | 8,000 | 8,000 |
- To check the cost of later levels, see the gold cost chart below and divide by 2.5.
Gold
Gold moves are, as of now, the best type of moves in the game. It is best to only upgrade gold moves past level 3 if it has 3 good substats you desire.
Level | Upgrade Cost | Cumulative Upgrade Cost | Sell Profit |
---|---|---|---|
1 | - | - | 10,000 |
2 | 3,750 | 3,750 | 11,875 |
3 | 6,250 | 10,000 | 15,000 |
4 | 10,000 | 20,000 | 20,000 |
5 | 15,000 | 35,000 | 27,500 |
6 | 25,000 | 60,000 | 40,000 |
7 | 45,000 | 105,000 | 62,500 |
8 | 75,000 | 180,000 | 100,000 |
9 | 115,000 | 295,000 | 157,500 |
10 | 165,000 | 460,000 | 240,000 |
11 | 225,000 | 685,000 | 347,500 |
12 (BBs & SMs only) |
250,000 | 935,000 | 472,500 |
13 (BBs & SMs only) |
375,000 | 1,310,000 | 660,000 |
14 (BBs & SMs only) |
625,000 | 1,935,000 | 972,500 |
15 (BBs & SMs only) |
1,000,000 | 2,935,000 | 1,472,500 |