Cold Stones is a Water, Bronze Beowulf variant.



OUT COLD


Signature Ability 1
Throws have a 10/15/20% chance to inflict STUN on the enemy for 6 seconds.


Signature Ability 2
Inflict 25/35/50% bonus damage against an enemy that has STUN.



Tips and Tricks

Role & Strategy

  • Cold Stones is an offensive fighter with a Signature Ability that allows him the chance to STUN opponents from a THROW. STUN prevents all action by the opponent which provides a window to freely attack and makes Cold Stones a very good and low-cost character for beginners to practice with.
  • Beowulf has a lot of ways to THROW the opponent, allowing Cold Stones to activate his ability easily:
    • Beowulf's air juggle finisher is considered a THROW
    • WULF SHOOT is a special move that THROWS the opponent
    • Blockbusters such as LUPINE PUMMEL, AIRWULF and WULFMANIA also THROW the opponent
  • HYPE MODE doubles the number of head butts performed by Beowulf during LUPINE PUMMEL, allowing for more damage and also a higher chance of activating his Signature Ability to inflict STUN.
  • While his second Signature Ability increases his damage output against STUNNED opponents, it is best to use the STUN as a control tool instead. Preventing a TAG OUT or stopping the opponent from using a blockbuster will be more beneficial in the long run.
  • Marquee Ability: DEFENDING CHAMPION is the recommended Marquee Ability as Cold Stones will often have more health than the opponent due to his excellent control ability.
  • Stat Investment: Like with any other offensive fighters, Cold Stones will benefit from investment in ATK, Piercing and Meter Gain to increase his overall damage output and help recharge his blockbusters quicker.
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