SkullgirlsMobile Wiki
mNo edit summary
Tag: Visual edit
Tag: Source edit
(10 intermediate revisions by 2 users not shown)
Line 4: Line 4:
   
 
== Character Specific Catalysts ==
 
== Character Specific Catalysts ==
{|class="article-table"
+
{| class="article-table"
 
|Character
 
|Character
 
|Name
 
|Name
 
|Effect
 
|Effect
 
|Upgrade
 
|Upgrade
 
|-
  +
|Annie
  +
|Orbital Period
  +
|When Annie BLOCKS a HIT, she inflicts a {{Num|20/10}} second DEATH MARK, which is removed when she suffers a {{Num|10}} HIT COMBO. If DEATH MARK expires, opponents suffer IMMOBILIZE for {{Num|15}} seconds.
  +
|Decrease duration of DEATH MARK by 1 second per level
 
|-
 
|-
 
|Beowulf
 
|Beowulf
 
|Do or Die
 
|Do or Die
|After 130 seconds have passed in the match, Beowulf gains permanent IMMUNITY and HASTE
+
|After {{Num|130/30}} seconds have passed in the match, Beowulf gains permanent IMMUNITY and HASTE.
 
|Activation time reduced by 10 seconds per level
 
|Activation time reduced by 10 seconds per level
 
|-
 
|-
 
|Big Band
 
|Big Band
 
|Futile Resistance
 
|Futile Resistance
|Opponents suffer DEATH MARK for 10 seconds and take 1% damage when landing a hit that deals less than 1% of Big Band's Max Health
+
|While Big Band is above 50% HEALTH opponents suffer {{Num|1/6%}} damage when landing a HIT that deals less than 1% of Big Band's MAX HEALTH.
 
|Damage increase by 0.5% per level
 
|Damage increase by 0.5% per level
 
|-
 
|-
 
|Cerebella
 
|Cerebella
 
|Strong-Armed
 
|Strong-Armed
|Cerebella has a 25% chance to gain UNFLINCHING for 3 seconds when BLOCKING any attack
+
|Cerebella has a {{Num|25/75%}} chance to gain UNFLINCHING for 3 seconds when BLOCKING any attack.
 
|5% increase chance per level
 
|5% increase chance per level
 
|-
 
|-
 
|Double
 
|Double
 
|Corrosive Element
 
|Corrosive Element
|Opponents lose 1% HEALTH per second while Double is at an ELEMENTAL ADVANTAGE
+
|Opponents lose {{Num|1/6%}} HEALTH per second while Double is at an ELEMENTAL ADVANTAGE.
 
|0.5% health loss increase per level
 
|0.5% health loss increase per level
 
|-
 
|-
 
|Eliza
 
|Eliza
 
|Pharaohmones
 
|Pharaohmones
|Eliza has a 5% chance when HIT to inflict HEX and CURSE for 5 seconds if her opponent has a higher percentage of HEALTH remaining
+
|Eliza has a 5% chance when HIT to inflict HEX and CURSE for {{Num|5/15}} seconds if her opponent has a higher percentage of HEALTH remaining.
 
|Effect duration increased by 1 second per level
 
|Effect duration increased by 1 second per level
 
|-
 
|-
 
|Filia
 
|Filia
 
|Great Escape
 
|Great Escape
|Filia gain 50% chance to evade every 15th HIT per combo
+
|Filia has a 50% chance to gain 1 stack of EVASION for every {{Num|15/5th}} combo HIT suffered.
 
|Reduce combo requirement by 1 per level
 
|Reduce combo requirement by 1 per level
 
|-
  +
|Fukua
  +
|Sleeping Powder
  +
|Fukua has a 5% chance to inflict FATIGUE for {{Num|15/5}} seconds when HIT below 50% HEALTH
  +
|Decrease duration by 1 second per level
 
|-
 
|-
 
|Ms. Fortune
 
|Ms. Fortune
 
|Scratching Post
 
|Scratching Post
|Ms. Fortune inflicts SLOW and DEATH MARK for 2 seconds when her attacks are blocked. When reaching 5 stacks of SLOW the opponent becomes STUNNED for 3 seconds
+
|Ms. Fortune inflicts SLOW and DEATH MARK for {{Num|2/12}} seconds when her attacks are blocked. When reaching 5 stacks of SLOW the opponent becomes STUNNED for 3 seconds.
 
|Increase slow duration by 1 second per level
 
|Increase slow duration by 1 second per level
 
|-
 
|-
 
|Painwheel
 
|Painwheel
 
|Don't Poke the Buer
 
|Don't Poke the Buer
|Painwheel cannot suffer more than 10% health from a single hit. When any hit suffered deals 10% health, reflect 50% of the damage
+
|Painwheel cannot suffer more than 10% health from a single hit. When any hit suffered deals 10% health, reflect {{Num|50/100%}} of the damage.
 
|5% reflected damage increase per level
 
|5% reflected damage increase per level
 
|-
 
|-
 
|Parasoul
 
|Parasoul
 
|Imminent Threat
 
|Imminent Threat
|Parasoul gains PRECISION when spawning a TEAR. Each CRITICAL HIT Parasoul lands increases CRITICAL DAMAGE by 10%, and inflicts permanent BLEED.
+
|Parasoul gains PRECISION when spawning a TEAR. Each CRITICAL HIT Parasoul lands increases CRITICAL DAMAGE by {{Num|10/110%}}, and inflicts permanent BLEED.
 
|10% CRITICAL DAMAGE per level
 
|10% CRITICAL DAMAGE per level
 
|-
 
|-
 
|Peacock
 
|Peacock
 
|Hollow Points
 
|Hollow Points
|Peacock's projectiles inflict Heavy Bleed, Cripple and Armor Break for 5 seconds when Blocked
+
|Peacock's projectiles inflict Heavy Bleed, Cripple and Armor Break for {{Num|5/15}} seconds when Blocked.
 
|Increase duration by 1 second per level
 
|Increase duration by 1 second per level
 
|-
 
|-
 
|Robo-Fortune
 
|Robo-Fortune
 
|Electrostatic Field
 
|Electrostatic Field
|While benefiting from BARRIER, Robo Fortune gains a 25% chance to inflict POWER SURGE and INVERSE POLARITY for 5 seconds each
+
|While benefiting from a BUFF, Robo Fortune gains a 25% chance when HIT to inflict POWER SURGE and INVERSE POLARITY for {{Num|5/15}} seconds each.
 
|Increase duration by 1 second per level
 
|Increase duration by 1 second per level
 
|-
 
|-
 
|Squigly
 
|Squigly
 
|Return to Sender
 
|Return to Sender
|Once per match while suffering from a DEBUFF, Squigly gains 50% chance when defeated to resurrect with 50% health and transfer all her debuffs to her opponent
+
|Once per match while suffering from a DEBUFF, Squigly gains {{Num|50/100%}} chance when defeated to resurrect with 50% health and transfer all her debuffs to her opponent.
 
|5% increase chance per level
 
|5% increase chance per level
 
|-
 
|-
 
|Valentine
 
|Valentine
 
|Megalixir
 
|Megalixir
|Valentine gains 1% METER per second while benefitting from REGEN
+
|Valentine gains {{Num|1/6%}} METER per second while benefitting from REGEN.
 
|0.5% METER gain per level
 
|0.5% METER gain per level
 
|}
 
|}
Line 78: Line 88:
 
==Element Specific Catalysts==
 
==Element Specific Catalysts==
 
Each element has two catalysts. One can be obtained at any rarity level, and the other is only gold.
 
Each element has two catalysts. One can be obtained at any rarity level, and the other is only gold.
{|class="article-table"
+
{| class="article-table"
 
|Element
 
|Element
 
|Name
 
|Name
Line 86: Line 96:
 
|Water
 
|Water
 
|Frost Armor
 
|Frost Armor
|10/15/20% chance when HIT to gain ARMOR for 3 seconds. When hit while benefiting from ARMOR, reflect 25% of the incoming damage
+
|5/10/15% chance when HIT to gain ARMOR for {{Num|2/12}} seconds. When hit while benefiting from ARMOR, reflect 25% of the incoming damage.
 
|1s increase per level
 
|1s increase per level
 
|-
 
|-
 
|Water
 
|Water
 
|High waters
 
|High waters
|10% chance when HIT to gain ARMOR and HASTE for 10 seconds if you have a fully charged BLOCKBUSTER
+
|10% chance when HIT to gain ARMOR and HASTE for {{Num|10/30}} seconds if you have a fully charged BLOCKBUSTER.
 
|2s increase time per level
 
|2s increase time per level
 
|-
 
|-
 
|Air
 
|Air
 
|Overload
 
|Overload
|Deal 50% bonus damage if the opponent has a fully charged BLOCKBUSTER. Also gain a 15/20/25% chance to inflict a 5 second STUN
+
|Deal {{Num|50/100%}} bonus damage if the opponent has a fully charged BLOCKBUSTER. Also gain a 15/20/25% chance to inflict a 5 second STUN.
 
|5% increase damage per level
 
|5% increase damage per level
 
|-
 
|-
 
|Air
 
|Air
 
|Into Thin Air
 
|Into Thin Air
|Every 30 seconds, all DEBUFFS are removed and all opponent BLOCKBUSTERS are reset
+
|Every {{Num|30/20}} seconds, all DEBUFFS are removed and all opponent BLOCKBUSTERS are reset.
 
|Reduce cool down by 1s per level
 
|Reduce cool down by 1s per level
 
|-
 
|-
 
|Fire
 
|Fire
 
|Rising Temperatures
 
|Rising Temperatures
|Gain a 10 second ENRAGE every 10/7/5 seconds.
+
|Gain a {{Num|10/30}} second ENRAGE every 10/7/5 seconds.
 
|Increase enrage duration by 2s per level
 
|Increase enrage duration by 2s per level
 
|-
 
|-
 
|Fire
 
|Fire
 
|Fire Starter
 
|Fire Starter
|Gain 1 stack of PRECISION every 15 seconds. Landing a CRITICAL HIT grants permanent ENRAGE.
+
|Gain 1 stack of PRECISION every {{Num|15/5}} seconds. Landing a CRITICAL HIT grants permanent ENRAGE.
 
|Reduce timer by 1s per level
 
|Reduce timer by 1s per level
 
|-
 
|-
 
|Light
 
|Light
 
|Last Words
 
|Last Words
|Once per match gain 25/50/100% chance when suffering a HIT that would be fatal to gain LAST STAND for 5 seconds
+
|Once per match gain 25/50/100% chance when suffering a HIT that would be fatal to gain FINAL STAND for {{Num|5/15}} seconds.
|2s increase time per level.
+
|1s increase time per level.
 
|-
 
|-
 
|Light
 
|Light
 
|Light Weight
 
|Light Weight
|Begin the match with 15 seconds of UNFLINCHING and IMMUNITY
+
|Begin the match with {{Num|10/30}} seconds of UNFLINCHING and IMMUNITY.
|1s increase unflinching duration.
+
|2s increase unflinching duration.
 
|-
 
|-
 
|Dark
 
|Dark
 
|Shot in the dark
 
|Shot in the dark
|25/50/100% chance when BLOCKING a HIT to inflict WITHER for 5 seconds
+
|25/50/100% chance when BLOCKING a HIT to inflict WITHER for {{Num|5/15}} seconds.
 
|Increase duration by 1s per level.
 
|Increase duration by 1s per level.
 
|-
 
|-
 
|Dark
 
|Dark
 
|Darknut
 
|Darknut
|Begin the match with 5 stacks of ARMOR. Each stack is removed when HIT with a combo count at any multiple of 10. Gain a 10% chance to inflict BLEED for 5 seconds when HIT while benefiting from ARMOR.
+
|Begin the match with 5 stacks of ARMOR. Each stack is removed when HIT with a combo count at any multiple of 10. Gain a 10% chance to inflict BLEED for {{Num|5/15}} seconds when HIT while benefiting from ARMOR.
 
|1s bleed per level
 
|1s bleed per level
 
|}
 
|}
   
 
== Unspecific Catalysts ==
 
== Unspecific Catalysts ==
Note that the upgrades for the catalysts are as following
+
Note that the upgrades for the catalysts are as following:
   
Bronze/silver/gold(bronze character specific)/silver character specific/gold character specific
+
Bronze unspecific/silver unspecific/gold unspecific (bronze character specific)/silver character specific/gold character specific
   
Also note that non-character specific and bronze character specific have the same effects
+
Also note that gold unspecific and bronze character specific have the same effects.
The fighter specific catalysts:
 
   
{|class="article-table"
+
{| class="article-table"
 
|Name
 
|Name
 
|Effect
 
|Effect
Line 149: Line 158:
 
|-
 
|-
 
|Armour Rating
 
|Armour Rating
|10/12/15/17/20% chance when HIT to avoid all damage and gain ARMOR for 5 seconds if the opponent has over 10 COMBO HITS
+
|10/12/15/17/20% chance when HIT to avoid all damage and gain ARMOR for {{Num|5/15}} seconds if the opponent has over 10 COMBO HITS.
 
| +1s per level
 
| +1s per level
 
|-
 
|-
 
|Autoimmune
 
|Autoimmune
|25/35/50/75/100% chance when suffering a DEBUFF to gain IMMUNITY for 5 seconds
+
|25/35/50/75/100% chance when suffering a DEBUFF to gain IMMUNITY for {{Num|1/6}} seconds.
| +1s per level
+
| +0.5s per level
 
|-
 
|-
 
|Bleeding Guilty
 
|Bleeding Guilty
|25/35/50/75/100% chance when inflicting BLEED to increase its duration by 1 second
+
|25/35/50/75/100% chance when inflicting BLEED to increase its duration by {{Num|1/6}} second.
| +0.5 per level
+
| +0.5s per level
 
|-
 
|-
 
|Blockbusted
 
|Blockbusted
|10/12/15/20/25% chance when HIT to DISABLE oponent BLOCKBUSTERS for 5 seconds if the oponent have a fully charged BLOCKBUSTER
+
|10/12/15/20/25% chance when HIT to DISABLE oponent BLOCKBUSTERS for {{Num|5/15}} seconds if the oponent have a fully charged BLOCKBUSTER.
 
| +1s duration per level
 
| +1s duration per level
 
|-
 
|-
 
|Cripple Decker
 
|Cripple Decker
|Inflict CRIPPLE for 5 seconds when an opponent's HIT inflicts at least 10/7/5/4/3% HEALTH
+
|Inflict CRIPPLE for {{Num|5/15}} seconds when an opponent's HIT inflicts at least 10/7/5/4/3% HEALTH.
 
| +1s per level
 
| +1s per level
 
|-
 
|-
 
|Curse of Knowledge
 
|Curse of Knowledge
|25/35/50/75/100% chance to inflict CURSE for 5 seconds when gaining a BUFF
+
|25/35/50/75/100% chance to inflict CURSE for {{Num|5/15}} seconds when gaining a BUFF.
 
| +1s per level
 
| +1s per level
 
|-
 
|-
 
|Doomsday Device
 
|Doomsday Device
|50/75/100% chance to inflict 30 seconds permanent DOOM when using level 3 BLOCKBUSTER
+
|50/75/100% chance to inflict {{Num|30/10}} seconds permanent DOOM when using level 3 BLOCKBUSTER.
 
| -2s per level
 
| -2s per level
 
|-
 
|-
 
|Final Fight
 
|Final Fight
|25/35/50/75/100% chance when opponent uses a BLOCKBUSTER to gain FINAL STAND for 5 seconds
+
|25/35/50/75/100% chance when opponent uses a BLOCKBUSTER to gain FINAL STAND for {{Num|5/15}} seconds.
 
| +1s per level
 
| +1s per level
 
|-
 
|-
 
|Hexy Time
 
|Hexy Time
|Every 30/25/20/18/15 seconds opponents suffer HEX for 3 seconds
+
|Every 30/25/20/18/15 seconds opponents suffer HEX for {{Num|3/13}} seconds.
 
| +1s per level
 
| +1s per level
 
|-
 
|-
 
|Invincible Armada
 
|Invincible Armada
|25/35/50/75/100% chance when a teammate is defeated to gain INVINCIBLE for 5 seconds
+
|25/35/50/75/100% chance when a teammate is defeated to gain INVINCIBLE for {{Num|5/15}} seconds.
 
| +1s per level
 
| +1s per level
 
|-
 
|-
 
|Marked for Deletion
 
|Marked for Deletion
|Opponents suffer DEATH MARK for 5 seconds when falling below 25/40/50/60/70% HEALTH
+
|Opponents suffer DEATH MARK for {{Num|5/15}} seconds when falling below 25/40/50/60/70% HEALTH.
 
| +1s per level
 
| +1s per level
 
|-
 
|-
 
|No High Heals
 
|No High Heals
|Suffer HEAL BLOCK for 5 seconds when gaining REGEN while above 65/50/35/25/15% HEALTH
+
|Suffer HEAL BLOCK for {{Num|5/15}} seconds when gaining REGEN while above 65/50/35/25/15% HEALTH.
 
| +1s per level
 
| +1s per level
 
|-
 
|-
 
|Post Haste
 
|Post Haste
|15/20/25/35/50% chance when HIT with a BLOCKBUSTER to gain HASTE for 10 seconds. When HASTE expires, gain 10% meter for all BLOCKBUSTERS
+
|15/20/25/35/50% chance when HIT with a BLOCKBUSTER to gain HASTE for 10 seconds. When HASTE expires, gain {{Num|10/30%}} meter for all BLOCKBUSTERS.
 
| +2% meter gain
 
| +2% meter gain
 
|-
 
|-
 
|Primal Rage
 
|Primal Rage
|Gain ENRAGE for 10 seconds for every 15/12/10/7/5 combo hits suffered
+
|Gain ENRAGE for {{Num|10/20}} seconds for every 15/12/10/7/5 combo hits suffered.
 
| +1s per level
 
| +1s per level
 
|-
 
|-
 
|Record Breaker
 
|Record Breaker
|Each HIT has a 15/20/25/35/50% chance to inflict ARMOR BREAK for 5 seconds. Landing a CRITICAL HIT will convert ARMOR BREAK to a permanent ARMOR BREAK
+
|Each HIT has a 15/20/25/35/50% chance to inflict ARMOR BREAK for {{Num|5/15}} seconds. Landing a CRITICAL HIT will convert ARMOR BREAK to a permanent ARMOR BREAK.
 
| +1s per level
 
| +1s per level
 
|-
 
|-
 
|Regeneration X
 
|Regeneration X
|25/35/50/75/100% chance when gaining REGEN to increase its duration by 1 second
+
|25/35/50/75/100% chance when gaining REGEN to increase its duration by {{Num|1/6}} second.
 
| +0.5s per level
 
| +0.5s per level
 
|-
 
|-
 
|Special Exception
 
|Special Exception
|25/35/50/75/100% chance when hitting the opponent with a SPECIAL MOVE to DISABLE opponent SPECIAL MOVES for 5 seconds
+
|25/35/50/75/100% chance when using a SPECIAL MOVE to DISABLE the opponent's SPECIAL MOVES for {{Num|5/15}} seconds.
 
| +1s per level
 
| +1s per level
 
|-
 
|-
 
|Stun Grenade
 
|Stun Grenade
|PROJECTILES have a 15/20/25/35/50% chance on HIT to STUN opponent for 1 second
+
|PROJECTILES have a 15/20/25/35/50% chance on HIT to STUN opponent for {{Num|1/6}} second.
 
| +0.5s per level
 
| +0.5s per level
 
|-
 
|-
 
|Super Slo-Mo
 
|Super Slo-Mo
|Opponent suffers SLOW for 5 seconds after every 10/7/5/4/3 seconds not using a BLOCKBUSTER
+
|Opponent suffers SLOW for {{Num|5/15}} seconds after every 10/7/5/4/3 seconds not using a BLOCKBUSTER.
 
| +1s per level
 
| +1s per level
 
|-
 
|-
 
|Tag n' Gag
 
|Tag n' Gag
|25/35/50/75/100% chance when TAGGING OUT to DISABLE opponent TAG-INS for 5 seconds
+
|25/35/50/75/100% chance when TAGGING OUT to DISABLE opponent TAG-INS for {{Num|5/15}} seconds.
 
| +1s per level
 
| +1s per level
 
|-
 
|-
 
|The Angry Flinch
 
|The Angry Flinch
|25/35/50/75/100% chance when using a BLOCKBUSTER to gain UNFLINCHING for 5 seconds
+
|25/35/50/75/100% chance when using a BLOCKBUSTER to gain UNFLINCHING for {{Num|5/15}} seconds.
 
| +1s per level
 
| +1s per level
 
|-
 
|-
 
|To be Precise
 
|To be Precise
|Gain 1/2/3/4/5 stacks of PRECISION every 15 seconds
+
|Gain 1/2/3/4/5 stacks of PRECISION every {{Num|15/5}} seconds.
 
| -1s per level
 
| -1s per level
 
|-
 
|-
 
|Wither Forecast
 
|Wither Forecast
|Every 30/25/20/18/15 seconds your opponent suffers WITHER for 5 seconds. WITHER is removed if the opponent uses a BLOCKBUSTER
+
|Every 30/25/20/18/15 seconds your opponent suffers WITHER for {{Num|5/15}} seconds. WITHER is removed if the opponent uses a BLOCKBUSTER.
 
| +1s per level
 
| +1s per level
 
|}
 
|}
Line 243: Line 252:
 
==Upgrading==
 
==Upgrading==
 
===Bronze Catalysts===
 
===Bronze Catalysts===
  +
{| class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;"
{|
 
|Level
 
|Upgrade Cost
 
|Cumulative Cost
 
|Selling
 
 
|-
 
|-
  +
! scope="col" |Level
|1
 
 
! scope="col" |Upgrade Cost
 
! scope="col" |Cumulative Upgrade Cost
  +
! scope="col" |Sell Profit
  +
|-
  +
|'''1'''
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|2,000
  +
|-
  +
|'''2'''
 
|750
 
|750
 
|750
 
|750
|2,000
+
|2.375
 
|-
 
|-
  +
|'''3'''
|2
 
 
|1,250
 
|1,250
 
|2,000
 
|2,000
 
|3,000
 
|3,000
  +
|-
  +
|'''...'''
  +
| ...
  +
| ...
  +
| ...
 
|}
 
|}
   
To check the cost of later levels, see the gold catalyst cost chart below and divide by 5
+
To check the cost of later levels, see the gold catalyst cost chart below and divide by 5.
   
 
=== Silver Catalysts ===
 
=== Silver Catalysts ===
{|class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;"
+
{| class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;"
 
|-
 
|-
!scope="col"|Level
+
! scope="col" |Level
!scope="col"|Upgrade Cost
+
! scope="col" |Upgrade Cost
!scope="col"|Cumulative Upgrade Cost
+
! scope="col" |Cumulative Upgrade Cost
!scope="col"|Sell Profit
+
! scope="col" |Sell Profit
 
|-
 
|-
 
|'''1'''
 
|'''1'''
Line 293: Line 313:
   
 
===Gold Catalysts===
 
===Gold Catalysts===
{|class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;"
+
{| class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;"
 
|-
 
|-
!scope="col"|Level
+
! scope="col" |Level
!scope="col"|Upgrade Cost
+
! scope="col" |Upgrade Cost
!scope="col"|Cumulative Upgrade Cost
+
! scope="col" |Cumulative Upgrade Cost
!scope="col"|Sell Profit
+
! scope="col" |Sell Profit
 
|-
 
|-
 
|'''1'''
 
|'''1'''
Line 355: Line 375:
 
|352,500
 
|352,500
 
|}
 
|}
  +
[[Category:Gameplay]]

Revision as of 06:05, 22 October 2020

Gacha Rift

Catalysts are selectable modifiers that can be put on node on Rift Battles. There are Element Specific, Character Specific, and Unspecific catalysts.


Character Specific Catalysts

Character Name Effect Upgrade
Annie Orbital Period When Annie BLOCKS a HIT, she inflicts a 20/10 second DEATH MARK, which is removed when she suffers a 10 HIT COMBO. If DEATH MARK expires, opponents suffer IMMOBILIZE for 15 seconds. Decrease duration of DEATH MARK by 1 second per level
Beowulf Do or Die After 130/30 seconds have passed in the match, Beowulf gains permanent IMMUNITY and HASTE. Activation time reduced by 10 seconds per level
Big Band Futile Resistance While Big Band is above 50% HEALTH opponents suffer 1/6% damage when landing a HIT that deals less than 1% of Big Band's MAX HEALTH. Damage increase by 0.5% per level
Cerebella Strong-Armed Cerebella has a 25/75% chance to gain UNFLINCHING for 3 seconds when BLOCKING any attack. 5% increase chance per level
Double Corrosive Element Opponents lose 1/6% HEALTH per second while Double is at an ELEMENTAL ADVANTAGE. 0.5% health loss increase per level
Eliza Pharaohmones Eliza has a 5% chance when HIT to inflict HEX and CURSE for 5/15 seconds if her opponent has a higher percentage of HEALTH remaining. Effect duration increased by 1 second per level
Filia Great Escape Filia has a 50% chance to gain 1 stack of EVASION for every 15/5th combo HIT suffered. Reduce combo requirement by 1 per level
Fukua Sleeping Powder Fukua has a 5% chance to inflict FATIGUE for 15/5 seconds when HIT below 50% HEALTH Decrease duration by 1 second per level
Ms. Fortune Scratching Post Ms. Fortune inflicts SLOW and DEATH MARK for 2/12 seconds when her attacks are blocked. When reaching 5 stacks of SLOW the opponent becomes STUNNED for 3 seconds. Increase slow duration by 1 second per level
Painwheel Don't Poke the Buer Painwheel cannot suffer more than 10% health from a single hit. When any hit suffered deals 10% health, reflect 50/100% of the damage. 5% reflected damage increase per level
Parasoul Imminent Threat Parasoul gains PRECISION when spawning a TEAR. Each CRITICAL HIT Parasoul lands increases CRITICAL DAMAGE by 10/110%, and inflicts permanent BLEED. 10% CRITICAL DAMAGE per level
Peacock Hollow Points Peacock's projectiles inflict Heavy Bleed, Cripple and Armor Break for 5/15 seconds when Blocked. Increase duration by 1 second per level
Robo-Fortune Electrostatic Field While benefiting from a BUFF, Robo Fortune gains a 25% chance when HIT to inflict POWER SURGE and INVERSE POLARITY for 5/15 seconds each. Increase duration by 1 second per level
Squigly Return to Sender Once per match while suffering from a DEBUFF, Squigly gains 50/100% chance when defeated to resurrect with 50% health and transfer all her debuffs to her opponent. 5% increase chance per level
Valentine Megalixir Valentine gains 1/6% METER per second while benefitting from REGEN. 0.5% METER gain per level

Element Specific Catalysts

Each element has two catalysts. One can be obtained at any rarity level, and the other is only gold.

Element Name Effect Upgrade
Water Frost Armor 5/10/15% chance when HIT to gain ARMOR for 2/12 seconds. When hit while benefiting from ARMOR, reflect 25% of the incoming damage. 1s increase per level
Water High waters 10% chance when HIT to gain ARMOR and HASTE for 10/30 seconds if you have a fully charged BLOCKBUSTER. 2s increase time per level
Air Overload Deal 50/100% bonus damage if the opponent has a fully charged BLOCKBUSTER. Also gain a 15/20/25% chance to inflict a 5 second STUN. 5% increase damage per level
Air Into Thin Air Every 30/20 seconds, all DEBUFFS are removed and all opponent BLOCKBUSTERS are reset. Reduce cool down by 1s per level
Fire Rising Temperatures Gain a 10/30 second ENRAGE every 10/7/5 seconds. Increase enrage duration by 2s per level
Fire Fire Starter Gain 1 stack of PRECISION every 15/5 seconds. Landing a CRITICAL HIT grants permanent ENRAGE. Reduce timer by 1s per level
Light Last Words Once per match gain 25/50/100% chance when suffering a HIT that would be fatal to gain FINAL STAND for 5/15 seconds. 1s increase time per level.
Light Light Weight Begin the match with 10/30 seconds of UNFLINCHING and IMMUNITY. 2s increase unflinching duration.
Dark Shot in the dark 25/50/100% chance when BLOCKING a HIT to inflict WITHER for 5/15 seconds. Increase duration by 1s per level.
Dark Darknut Begin the match with 5 stacks of ARMOR. Each stack is removed when HIT with a combo count at any multiple of 10. Gain a 10% chance to inflict BLEED for 5/15 seconds when HIT while benefiting from ARMOR. 1s bleed per level

Unspecific Catalysts

Note that the upgrades for the catalysts are as following:

Bronze unspecific/silver unspecific/gold unspecific (bronze character specific)/silver character specific/gold character specific

Also note that gold unspecific and bronze character specific have the same effects.

Name Effect Upgrade
Armour Rating 10/12/15/17/20% chance when HIT to avoid all damage and gain ARMOR for 5/15 seconds if the opponent has over 10 COMBO HITS. +1s per level
Autoimmune 25/35/50/75/100% chance when suffering a DEBUFF to gain IMMUNITY for 1/6 seconds. +0.5s per level
Bleeding Guilty 25/35/50/75/100% chance when inflicting BLEED to increase its duration by 1/6 second. +0.5s per level
Blockbusted 10/12/15/20/25% chance when HIT to DISABLE oponent BLOCKBUSTERS for 5/15 seconds if the oponent have a fully charged BLOCKBUSTER. +1s duration per level
Cripple Decker Inflict CRIPPLE for 5/15 seconds when an opponent's HIT inflicts at least 10/7/5/4/3% HEALTH. +1s per level
Curse of Knowledge 25/35/50/75/100% chance to inflict CURSE for 5/15 seconds when gaining a BUFF. +1s per level
Doomsday Device 50/75/100% chance to inflict 30/10 seconds permanent DOOM when using level 3 BLOCKBUSTER. -2s per level
Final Fight 25/35/50/75/100% chance when opponent uses a BLOCKBUSTER to gain FINAL STAND for 5/15 seconds. +1s per level
Hexy Time Every 30/25/20/18/15 seconds opponents suffer HEX for 3/13 seconds. +1s per level
Invincible Armada 25/35/50/75/100% chance when a teammate is defeated to gain INVINCIBLE for 5/15 seconds. +1s per level
Marked for Deletion Opponents suffer DEATH MARK for 5/15 seconds when falling below 25/40/50/60/70% HEALTH. +1s per level
No High Heals Suffer HEAL BLOCK for 5/15 seconds when gaining REGEN while above 65/50/35/25/15% HEALTH. +1s per level
Post Haste 15/20/25/35/50% chance when HIT with a BLOCKBUSTER to gain HASTE for 10 seconds. When HASTE expires, gain 10/30% meter for all BLOCKBUSTERS. +2% meter gain
Primal Rage Gain ENRAGE for 10/20 seconds for every 15/12/10/7/5 combo hits suffered. +1s per level
Record Breaker Each HIT has a 15/20/25/35/50% chance to inflict ARMOR BREAK for 5/15 seconds. Landing a CRITICAL HIT will convert ARMOR BREAK to a permanent ARMOR BREAK. +1s per level
Regeneration X 25/35/50/75/100% chance when gaining REGEN to increase its duration by 1/6 second. +0.5s per level
Special Exception 25/35/50/75/100% chance when using a SPECIAL MOVE to DISABLE the opponent's SPECIAL MOVES for 5/15 seconds. +1s per level
Stun Grenade PROJECTILES have a 15/20/25/35/50% chance on HIT to STUN opponent for 1/6 second. +0.5s per level
Super Slo-Mo Opponent suffers SLOW for 5/15 seconds after every 10/7/5/4/3 seconds not using a BLOCKBUSTER. +1s per level
Tag n' Gag 25/35/50/75/100% chance when TAGGING OUT to DISABLE opponent TAG-INS for 5/15 seconds. +1s per level
The Angry Flinch 25/35/50/75/100% chance when using a BLOCKBUSTER to gain UNFLINCHING for 5/15 seconds. +1s per level
To be Precise Gain 1/2/3/4/5 stacks of PRECISION every 15/5 seconds. -1s per level
Wither Forecast Every 30/25/20/18/15 seconds your opponent suffers WITHER for 5/15 seconds. WITHER is removed if the opponent uses a BLOCKBUSTER. +1s per level

Upgrading

Bronze Catalysts

Level Upgrade Cost Cumulative Upgrade Cost Sell Profit
1 - - 2,000
2 750 750 2.375
3 1,250 2,000 3,000
... ... ... ...

To check the cost of later levels, see the gold catalyst cost chart below and divide by 5.

Silver Catalysts

Level Upgrade Cost Cumulative Upgrade Cost Sell Profit
1 - - 4,000
2 1,500 1,500 4,750
3 2,500 4,000 6,000
... ... ... ...

To check the cost of later levels, see the gold catalyst cost chart below and divide by 2.5.

Gold Catalysts

Level Upgrade Cost Cumulative Upgrade Cost Sell Profit
1 - - 10,000
2 3,750 3,750 11,875
3 6,250 10,000 15,000
4 10,000 20,000 20,000
5 15,000 35,000 27,500
6 25,000 60,000 40,000
7 45,000 105,000 62,500
8 75,000 180,000 100,000
9 115,000 295,000 157,500
10 165,000 460,000 240,000
11 225,000 685,000 352,500