No edit summary |
Tag: Source edit |
||
(39 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
[[File:Gacha_Rift.png|thumb|175px]] |
[[File:Gacha_Rift.png|thumb|175px]] |
||
− | Catalysts are selectable modifiers that can be put on node on Rift Battles. There are Element Specific, Character Specific, and Unspecific catalysts. |
+ | Catalysts are selectable modifiers that can be put on node on Rift Battles. There are Element Specific, Character Specific, and Unspecific catalysts. |
− | ==List of Catalysts== |
||
− | + | == Character Specific Catalysts == |
|
{| class="article-table" |
{| class="article-table" |
||
|Character |
|Character |
||
Line 10: | Line 9: | ||
|Effect |
|Effect |
||
|Upgrade |
|Upgrade |
||
+ | |- |
||
+ | |Annie |
||
+ | |Orbital Period |
||
+ | |When Annie BLOCKS a HIT, she inflicts a {{Num|20/10}} second DEATH MARK, which is removed when she suffers a {{Num|10}} HIT COMBO. If DEATH MARK expires, opponents suffer IMMOBILIZE for {{Num|15}} seconds. |
||
+ | |Decrease duration of DEATH MARK by 1 second per level |
||
|- |
|- |
||
|Beowulf |
|Beowulf |
||
|Do or Die |
|Do or Die |
||
− | |After |
+ | |After {{Num|130/30}} seconds have passed in the match, Beowulf gains permanent IMMUNITY and HASTE. |
|Activation time reduced by 10 seconds per level |
|Activation time reduced by 10 seconds per level |
||
− | |||
|- |
|- |
||
|Big Band |
|Big Band |
||
|Futile Resistance |
|Futile Resistance |
||
− | | |
+ | |While Big Band is above 50% HEALTH opponents suffer {{Num|1/6%}} damage when landing a HIT that deals less than 1% of Big Band's MAX HEALTH. |
|Damage increase by 0.5% per level |
|Damage increase by 0.5% per level |
||
|- |
|- |
||
|Cerebella |
|Cerebella |
||
|Strong-Armed |
|Strong-Armed |
||
− | |Cerebella has a 25% chance to gain UNFLINCHING for 3 seconds when BLOCKING any attack |
+ | |Cerebella has a {{Num|25/75%}} chance to gain UNFLINCHING for 3 seconds when BLOCKING any attack. |
|5% increase chance per level |
|5% increase chance per level |
||
|- |
|- |
||
|Double |
|Double |
||
|Corrosive Element |
|Corrosive Element |
||
− | |Opponents |
+ | |Opponents lose {{Num|1/6%}} HEALTH per second while Double is at an ELEMENTAL ADVANTAGE. |
|0.5% health loss increase per level |
|0.5% health loss increase per level |
||
|- |
|- |
||
|Eliza |
|Eliza |
||
|Pharaohmones |
|Pharaohmones |
||
− | |Eliza has a 5% chance when HIT to inflict HEX and CURSE for 5 seconds if her opponent has a higher percentage of HEALTH remaining |
+ | |Eliza has a 5% chance when HIT to inflict HEX and CURSE for {{Num|5/15}} seconds if her opponent has a higher percentage of HEALTH remaining. |
|Effect duration increased by 1 second per level |
|Effect duration increased by 1 second per level |
||
|- |
|- |
||
|Filia |
|Filia |
||
|Great Escape |
|Great Escape |
||
− | |Filia |
+ | |Filia has a 50% chance to gain 1 stack of EVASION for every {{Num|15/5th}} combo HIT suffered. |
|Reduce combo requirement by 1 per level |
|Reduce combo requirement by 1 per level |
||
+ | |- |
||
+ | |Fukua |
||
+ | |Sleeping Powder |
||
+ | |Fukua has a 5% chance to inflict FATIGUE for {{Num|15/5}} seconds when HIT below 50% HEALTH |
||
+ | |Decrease duration by 1 second per level |
||
|- |
|- |
||
|Ms. Fortune |
|Ms. Fortune |
||
|Scratching Post |
|Scratching Post |
||
− | |Ms. Fortune inflicts SLOW and DEATH MARK for 2 seconds when her attacks are blocked. When reaching 5 stacks of SLOW the opponent becomes STUNNED for 3 seconds |
+ | |Ms. Fortune inflicts SLOW and DEATH MARK for {{Num|2/12}} seconds when her attacks are blocked. When reaching 5 stacks of SLOW the opponent becomes STUNNED for 3 seconds. |
|Increase slow duration by 1 second per level |
|Increase slow duration by 1 second per level |
||
|- |
|- |
||
|Painwheel |
|Painwheel |
||
|Don't Poke the Buer |
|Don't Poke the Buer |
||
− | |Painwheel cannot suffer more than 10% health from a single hit. When any hit suffered deals 10% health, reflect 50% of the damage |
+ | |Painwheel cannot suffer more than 10% health from a single hit. When any hit suffered deals 10% health, reflect {{Num|50/100%}} of the damage. |
− | | |
+ | |5% reflected damage increase per level |
|- |
|- |
||
|Parasoul |
|Parasoul |
||
|Imminent Threat |
|Imminent Threat |
||
− | |Parasoul gains PRECISION when spawning a TEAR. Each CRITICAL HIT Parasoul lands increases CRITICAL DAMAGE by 10%, and inflicts permanent BLEED. |
+ | |Parasoul gains PRECISION when spawning a TEAR. Each CRITICAL HIT Parasoul lands increases CRITICAL DAMAGE by {{Num|10/110%}}, and inflicts permanent BLEED. |
− | | |
+ | |10% CRITICAL DAMAGE per level |
|- |
|- |
||
|Peacock |
|Peacock |
||
|Hollow Points |
|Hollow Points |
||
− | |Peacock's projectiles inflict Heavy Bleed, Cripple and Armor Break for 5 seconds when Blocked |
+ | |Peacock's projectiles inflict Heavy Bleed, Cripple and Armor Break for {{Num|5/15}} seconds when Blocked. |
|Increase duration by 1 second per level |
|Increase duration by 1 second per level |
||
|- |
|- |
||
|Robo-Fortune |
|Robo-Fortune |
||
|Electrostatic Field |
|Electrostatic Field |
||
− | |While benefiting from |
+ | |While benefiting from a BUFF, Robo Fortune gains a 25% chance when HIT to inflict POWER SURGE and INVERSE POLARITY for {{Num|5/15}} seconds each. |
|Increase duration by 1 second per level |
|Increase duration by 1 second per level |
||
|- |
|- |
||
|Squigly |
|Squigly |
||
|Return to Sender |
|Return to Sender |
||
− | |Once per match while suffering from a DEBUFF, Squigly gains 50% chance when defeated to resurrect with 50% health and transfer all her debuffs to her opponent |
+ | |Once per match while suffering from a DEBUFF, Squigly gains {{Num|50/100%}} chance when defeated to resurrect with 50% health and transfer all her debuffs to her opponent. |
− | | |
+ | |5% increase chance per level |
|- |
|- |
||
|Valentine |
|Valentine |
||
|Megalixir |
|Megalixir |
||
− | |Valentine gains 1% METER per second while benefitting from REGEN |
+ | |Valentine gains {{Num|1/6%}} METER per second while benefitting from REGEN. |
− | | |
+ | |0.5% METER gain per level |
|} |
|} |
||
− | + | ==Element Specific Catalysts== |
|
+ | Each element has two catalysts. One can be obtained at any rarity level, and the other is only gold. |
||
{| class="article-table" |
{| class="article-table" |
||
+ | |Element |
||
− | |frost armor (frost element) |
||
+ | |Name |
||
− | | 10/15/20% chance when hit to gain armor for 3 seconds. When hit while beneffiting from armor, reflect 25% of the incoming damage |
||
+ | |Effect |
||
+ | |Upgrade |
||
+ | |- |
||
+ | |Water |
||
+ | |Frost Armor |
||
+ | |5/10/15% chance when HIT to gain ARMOR for {{Num|2/12}} seconds. When hit while benefiting from ARMOR, reflect 25% of the incoming damage. |
||
|1s increase per level |
|1s increase per level |
||
|- |
|- |
||
+ | |Water |
||
− | |High waters (water element) |
||
+ | |High waters |
||
− | |10% chance when hit to gain armor and haste for 15 seconds if you have a fully charged blockbuster |
||
+ | |10% chance when HIT to gain ARMOR and HASTE for {{Num|10/30}} seconds if you have a fully charged BLOCKBUSTER. |
||
− | |??? Per level |
||
+ | |2s increase time per level |
||
|- |
|- |
||
+ | |Air |
||
|Overload |
|Overload |
||
− | | |
+ | |Deal {{Num|50/100%}} bonus damage if the opponent has a fully charged BLOCKBUSTER. Also gain a 15/20/25% chance to inflict a 5 second STUN. |
|5% increase damage per level |
|5% increase damage per level |
||
|- |
|- |
||
+ | |Air |
||
− | |Into thin air |
||
+ | |Into Thin Air |
||
− | |Every 20 seconds,all debuffs are removed and all oponent blockbusters are reset |
||
+ | |Every {{Num|30/20}} seconds, all DEBUFFS are removed and all opponent BLOCKBUSTERS are reset. |
||
|Reduce cool down by 1s per level |
|Reduce cool down by 1s per level |
||
|- |
|- |
||
+ | |Fire |
||
− | |Rising temperatures |
||
+ | |Rising Temperatures |
||
− | |Gain a 10 second enrage every 10/7/5 seconds. Each enrage is removed on the next landed hit. |
||
+ | |Gain a {{Num|10/30}} second ENRAGE every 10/7/5 seconds. |
||
|Increase enrage duration by 2s per level |
|Increase enrage duration by 2s per level |
||
|- |
|- |
||
− | |Fire |
+ | |Fire |
+ | |Fire Starter |
||
− | |Gain 1 stack of precision every 15 seconds. Landing a critical hit grants permanent enrage |
||
+ | |Gain 1 stack of PRECISION every {{Num|15/5}} seconds. Landing a CRITICAL HIT grants permanent ENRAGE. |
||
|Reduce timer by 1s per level |
|Reduce timer by 1s per level |
||
|- |
|- |
||
+ | |Light |
||
− | |Last words |
||
+ | |Last Words |
||
− | |Once per match gain 25/50/100% chance when suffereing a hit that would be fatal to gain Last Stand for 5 seconds |
||
+ | |Once per match gain 25/50/100% chance when suffering a HIT that would be fatal to gain FINAL STAND for {{Num|5/15}} seconds. |
||
− | |+1s increase unflinching duration |
||
+ | |1s increase time per level. |
||
|- |
|- |
||
− | |Light |
+ | |Light |
+ | |Light Weight |
||
− | |Begin the match with 15 seconds of unflinchng and immunity |
||
+ | |Begin the match with {{Num|10/30}} seconds of UNFLINCHING and IMMUNITY. |
||
− | |+2s increase timer per level |
||
+ | |2s increase unflinching duration. |
||
|- |
|- |
||
+ | |Dark |
||
|Shot in the dark |
|Shot in the dark |
||
− | |25/50/100% chance when |
+ | |25/50/100% chance when BLOCKING a HIT to inflict WITHER for {{Num|5/15}} seconds. |
− | |Increase duration by 1s per level |
+ | |Increase duration by 1s per level. |
|- |
|- |
||
− | |Dark |
+ | |Dark |
+ | |Darknut |
||
− | |Begin the match with 5 stacks of armor. Each stack is removed when hit with a combo count at any multiple of 10. Gain a 10% chance to inflict bleed for 5 seconds when hit while beneffiting from armor |
||
+ | |Begin the match with 5 stacks of ARMOR. Each stack is removed when HIT with a combo count at any multiple of 10. Gain a 10% chance to inflict BLEED for {{Num|5/15}} seconds when HIT while benefiting from ARMOR. |
||
− | |+1s bleed duration per level |
||
+ | |1s bleed per level |
||
|} |
|} |
||
− | + | == Unspecific Catalysts == |
|
+ | Note that the upgrades for the catalysts are as following: |
||
+ | |||
+ | Bronze unspecific/silver unspecific/gold unspecific (bronze character specific)/silver character specific/gold character specific |
||
+ | |||
+ | Also note that gold unspecific and bronze character specific have the same effects. |
||
+ | |||
{| class="article-table" |
{| class="article-table" |
||
+ | |Name |
||
− | | |
||
+ | |Effect |
||
− | | |
||
+ | |Upgrade |
||
− | | |
||
− | | |
+ | |- |
+ | |Armour Rating |
||
+ | |10/12/15/17/20% chance when HIT to avoid all damage and gain ARMOR for {{Num|5/15}} seconds if the opponent has over 10 COMBO HITS. |
||
+ | | +1s per level |
||
+ | |- |
||
+ | |Autoimmune |
||
+ | |25/35/50/75/100% chance when suffering a DEBUFF to gain IMMUNITY for {{Num|1/6}} seconds. |
||
+ | | +0.5s per level |
||
+ | |- |
||
+ | |Bleeding Guilty |
||
+ | |25/35/50/75/100% chance when inflicting BLEED to increase its duration by {{Num|1/6}} second. |
||
+ | | +0.5s per level |
||
+ | |- |
||
+ | |Blockbusted |
||
+ | |10/12/15/20/25% chance when HIT to DISABLE oponent BLOCKBUSTERS for {{Num|5/15}} seconds if the oponent have a fully charged BLOCKBUSTER. |
||
+ | | +1s duration per level |
||
+ | |- |
||
+ | |Cripple Decker |
||
+ | |Inflict CRIPPLE for {{Num|5/15}} seconds when an opponent's HIT inflicts at least 10/7/5/4/3% HEALTH. |
||
+ | | +1s per level |
||
+ | |- |
||
+ | |Curse of Knowledge |
||
+ | |25/35/50/75/100% chance to inflict CURSE for {{Num|5/15}} seconds when gaining a BUFF. |
||
+ | | +1s per level |
||
+ | |- |
||
+ | |Doomsday Device |
||
+ | |50/75/100% chance to inflict {{Num|30/10}} seconds permanent DOOM when using level 3 BLOCKBUSTER. |
||
+ | | -2s per level |
||
+ | |- |
||
+ | |Final Fight |
||
+ | |25/35/50/75/100% chance when opponent uses a BLOCKBUSTER to gain FINAL STAND for {{Num|5/15}} seconds. |
||
+ | | +1s per level |
||
+ | |- |
||
+ | |Hexy Time |
||
+ | |Every 30/25/20/18/15 seconds opponents suffer HEX for {{Num|3/13}} seconds. |
||
+ | | +1s per level |
||
+ | |- |
||
+ | |Invincible Armada |
||
+ | |25/35/50/75/100% chance when a teammate is defeated to gain INVINCIBLE for {{Num|5/15}} seconds. |
||
+ | | +1s per level |
||
+ | |- |
||
+ | |Marked for Deletion |
||
+ | |Opponents suffer DEATH MARK for {{Num|5/15}} seconds when falling below 25/40/50/60/70% HEALTH. |
||
+ | | +1s per level |
||
+ | |- |
||
+ | |No High Heals |
||
+ | |Suffer HEAL BLOCK for {{Num|5/15}} seconds when gaining REGEN while above 65/50/35/25/15% HEALTH. |
||
+ | | +1s per level |
||
+ | |- |
||
+ | |Post Haste |
||
+ | |15/20/25/35/50% chance when HIT with a BLOCKBUSTER to gain HASTE for 10 seconds. When HASTE expires, gain {{Num|10/30%}} meter for all BLOCKBUSTERS. |
||
+ | | +2% meter gain |
||
+ | |- |
||
+ | |Primal Rage |
||
+ | |Gain ENRAGE for {{Num|10/20}} seconds for every 15/12/10/7/5 combo hits suffered. |
||
+ | | +1s per level |
||
+ | |- |
||
+ | |Record Breaker |
||
+ | |Each HIT has a 15/20/25/35/50% chance to inflict ARMOR BREAK for {{Num|5/15}} seconds. Landing a CRITICAL HIT will convert ARMOR BREAK to a permanent ARMOR BREAK. |
||
+ | | +1s per level |
||
+ | |- |
||
+ | |Regeneration X |
||
+ | |25/35/50/75/100% chance when gaining REGEN to increase its duration by {{Num|1/6}} second. |
||
+ | | +0.5s per level |
||
+ | |- |
||
+ | |Special Exception |
||
+ | |25/35/50/75/100% chance when using a SPECIAL MOVE to DISABLE the opponent's SPECIAL MOVES for {{Num|5/15}} seconds. |
||
+ | | +1s per level |
||
+ | |- |
||
+ | |Stun Grenade |
||
+ | |PROJECTILES have a 15/20/25/35/50% chance on HIT to STUN opponent for {{Num|1/6}} second. |
||
+ | | +0.5s per level |
||
+ | |- |
||
+ | |Super Slo-Mo |
||
+ | |Opponent suffers SLOW for {{Num|5/15}} seconds after every 10/7/5/4/3 seconds not using a BLOCKBUSTER. |
||
+ | | +1s per level |
||
+ | |- |
||
+ | |Tag n' Gag |
||
+ | |25/35/50/75/100% chance when TAGGING OUT to DISABLE opponent TAG-INS for {{Num|5/15}} seconds. |
||
+ | | +1s per level |
||
+ | |- |
||
+ | |The Angry Flinch |
||
+ | |25/35/50/75/100% chance when using a BLOCKBUSTER to gain UNFLINCHING for {{Num|5/15}} seconds. |
||
+ | | +1s per level |
||
+ | |- |
||
+ | |To be Precise |
||
+ | |Gain 1/2/3/4/5 stacks of PRECISION every {{Num|15/5}} seconds. |
||
+ | | -1s per level |
||
+ | |- |
||
+ | |Wither Forecast |
||
+ | |Every 30/25/20/18/15 seconds your opponent suffers WITHER for {{Num|5/15}} seconds. WITHER is removed if the opponent uses a BLOCKBUSTER. |
||
+ | | +1s per level |
||
+ | |} |
||
+ | |||
+ | ==Upgrading== |
||
+ | ===Bronze Catalysts=== |
||
+ | {| class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;" |
||
+ | |- |
||
+ | ! scope="col" |Level |
||
+ | ! scope="col" |Upgrade Cost |
||
+ | ! scope="col" |Cumulative Upgrade Cost |
||
+ | ! scope="col" |Sell Profit |
||
+ | |- |
||
+ | |'''1''' |
||
+ | |<nowiki>-</nowiki> |
||
+ | |<nowiki>-</nowiki> |
||
+ | |2,000 |
||
+ | |- |
||
+ | |'''2''' |
||
+ | |750 |
||
+ | |750 |
||
+ | |2.375 |
||
+ | |- |
||
+ | |'''3''' |
||
+ | |1,250 |
||
+ | |2,000 |
||
+ | |3,000 |
||
+ | |- |
||
+ | |'''...''' |
||
+ | | ... |
||
+ | | ... |
||
+ | | ... |
||
+ | |} |
||
+ | |||
+ | To check the cost of later levels, see the gold catalyst cost chart below and divide by 5. |
||
+ | |||
+ | === Silver Catalysts === |
||
+ | {| class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;" |
||
+ | |- |
||
+ | ! scope="col" |Level |
||
+ | ! scope="col" |Upgrade Cost |
||
+ | ! scope="col" |Cumulative Upgrade Cost |
||
+ | ! scope="col" |Sell Profit |
||
+ | |- |
||
+ | |'''1''' |
||
+ | |<nowiki>-</nowiki> |
||
+ | |<nowiki>-</nowiki> |
||
+ | |4,000 |
||
+ | |- |
||
+ | |'''2''' |
||
+ | |1,500 |
||
+ | |1,500 |
||
+ | |4,750 |
||
+ | |- |
||
+ | |'''3''' |
||
+ | |2,500 |
||
+ | |4,000 |
||
+ | |6,000 |
||
+ | |- |
||
+ | |'''...''' |
||
+ | | ... |
||
+ | | ... |
||
+ | | ... |
||
+ | |} |
||
+ | To check the cost of later levels, see the gold catalyst cost chart below and divide by 2.5. |
||
+ | |||
+ | ===Gold Catalysts=== |
||
+ | {| class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;" |
||
+ | |- |
||
+ | ! scope="col" |Level |
||
+ | ! scope="col" |Upgrade Cost |
||
+ | ! scope="col" |Cumulative Upgrade Cost |
||
+ | ! scope="col" |Sell Profit |
||
+ | |- |
||
+ | |'''1''' |
||
+ | |<nowiki>-</nowiki> |
||
+ | |<nowiki>-</nowiki> |
||
+ | |10,000 |
||
+ | |- |
||
+ | |'''2''' |
||
+ | |3,750 |
||
+ | |3,750 |
||
+ | |11,875 |
||
+ | |- |
||
+ | |'''3''' |
||
+ | |6,250 |
||
+ | |10,000 |
||
+ | |15,000 |
||
+ | |- |
||
+ | |'''4''' |
||
+ | |10,000 |
||
+ | |20,000 |
||
+ | |20,000 |
||
+ | |- |
||
+ | |'''5''' |
||
+ | |15,000 |
||
+ | |35,000 |
||
+ | |27,500 |
||
+ | |- |
||
+ | |'''6''' |
||
+ | |25,000 |
||
+ | |60,000 |
||
+ | |40,000 |
||
+ | |- |
||
+ | |'''7''' |
||
+ | |45,000 |
||
+ | |105,000 |
||
+ | |62,500 |
||
+ | |- |
||
+ | |'''8''' |
||
+ | |75,000 |
||
+ | |180,000 |
||
+ | |100,000 |
||
|- |
|- |
||
+ | |'''9''' |
||
− | | |
||
+ | |115,000 |
||
− | | |
||
+ | |295,000 |
||
− | | |
||
+ | |157,500 |
||
− | | |
||
|- |
|- |
||
+ | |'''10''' |
||
− | | |
||
+ | |165,000 |
||
− | | |
||
+ | |460,000 |
||
− | | |
||
+ | |240,000 |
||
− | | |
||
|- |
|- |
||
+ | |'''11''' |
||
− | | |
||
+ | |225,000 |
||
− | | |
||
+ | |685,000 |
||
− | | |
||
+ | |352,500 |
||
− | | |
||
|} |
|} |
||
+ | [[Category:Gameplay]] |
Revision as of 06:05, 22 October 2020
Catalysts are selectable modifiers that can be put on node on Rift Battles. There are Element Specific, Character Specific, and Unspecific catalysts.
Character Specific Catalysts
Character | Name | Effect | Upgrade |
Annie | Orbital Period | When Annie BLOCKS a HIT, she inflicts a 20/10 second DEATH MARK, which is removed when she suffers a 10 HIT COMBO. If DEATH MARK expires, opponents suffer IMMOBILIZE for 15 seconds. | Decrease duration of DEATH MARK by 1 second per level |
Beowulf | Do or Die | After 130/30 seconds have passed in the match, Beowulf gains permanent IMMUNITY and HASTE. | Activation time reduced by 10 seconds per level |
Big Band | Futile Resistance | While Big Band is above 50% HEALTH opponents suffer 1/6% damage when landing a HIT that deals less than 1% of Big Band's MAX HEALTH. | Damage increase by 0.5% per level |
Cerebella | Strong-Armed | Cerebella has a 25/75% chance to gain UNFLINCHING for 3 seconds when BLOCKING any attack. | 5% increase chance per level |
Double | Corrosive Element | Opponents lose 1/6% HEALTH per second while Double is at an ELEMENTAL ADVANTAGE. | 0.5% health loss increase per level |
Eliza | Pharaohmones | Eliza has a 5% chance when HIT to inflict HEX and CURSE for 5/15 seconds if her opponent has a higher percentage of HEALTH remaining. | Effect duration increased by 1 second per level |
Filia | Great Escape | Filia has a 50% chance to gain 1 stack of EVASION for every 15/5th combo HIT suffered. | Reduce combo requirement by 1 per level |
Fukua | Sleeping Powder | Fukua has a 5% chance to inflict FATIGUE for 15/5 seconds when HIT below 50% HEALTH | Decrease duration by 1 second per level |
Ms. Fortune | Scratching Post | Ms. Fortune inflicts SLOW and DEATH MARK for 2/12 seconds when her attacks are blocked. When reaching 5 stacks of SLOW the opponent becomes STUNNED for 3 seconds. | Increase slow duration by 1 second per level |
Painwheel | Don't Poke the Buer | Painwheel cannot suffer more than 10% health from a single hit. When any hit suffered deals 10% health, reflect 50/100% of the damage. | 5% reflected damage increase per level |
Parasoul | Imminent Threat | Parasoul gains PRECISION when spawning a TEAR. Each CRITICAL HIT Parasoul lands increases CRITICAL DAMAGE by 10/110%, and inflicts permanent BLEED. | 10% CRITICAL DAMAGE per level |
Peacock | Hollow Points | Peacock's projectiles inflict Heavy Bleed, Cripple and Armor Break for 5/15 seconds when Blocked. | Increase duration by 1 second per level |
Robo-Fortune | Electrostatic Field | While benefiting from a BUFF, Robo Fortune gains a 25% chance when HIT to inflict POWER SURGE and INVERSE POLARITY for 5/15 seconds each. | Increase duration by 1 second per level |
Squigly | Return to Sender | Once per match while suffering from a DEBUFF, Squigly gains 50/100% chance when defeated to resurrect with 50% health and transfer all her debuffs to her opponent. | 5% increase chance per level |
Valentine | Megalixir | Valentine gains 1/6% METER per second while benefitting from REGEN. | 0.5% METER gain per level |
Element Specific Catalysts
Each element has two catalysts. One can be obtained at any rarity level, and the other is only gold.
Element | Name | Effect | Upgrade |
Water | Frost Armor | 5/10/15% chance when HIT to gain ARMOR for 2/12 seconds. When hit while benefiting from ARMOR, reflect 25% of the incoming damage. | 1s increase per level |
Water | High waters | 10% chance when HIT to gain ARMOR and HASTE for 10/30 seconds if you have a fully charged BLOCKBUSTER. | 2s increase time per level |
Air | Overload | Deal 50/100% bonus damage if the opponent has a fully charged BLOCKBUSTER. Also gain a 15/20/25% chance to inflict a 5 second STUN. | 5% increase damage per level |
Air | Into Thin Air | Every 30/20 seconds, all DEBUFFS are removed and all opponent BLOCKBUSTERS are reset. | Reduce cool down by 1s per level |
Fire | Rising Temperatures | Gain a 10/30 second ENRAGE every 10/7/5 seconds. | Increase enrage duration by 2s per level |
Fire | Fire Starter | Gain 1 stack of PRECISION every 15/5 seconds. Landing a CRITICAL HIT grants permanent ENRAGE. | Reduce timer by 1s per level |
Light | Last Words | Once per match gain 25/50/100% chance when suffering a HIT that would be fatal to gain FINAL STAND for 5/15 seconds. | 1s increase time per level. |
Light | Light Weight | Begin the match with 10/30 seconds of UNFLINCHING and IMMUNITY. | 2s increase unflinching duration. |
Dark | Shot in the dark | 25/50/100% chance when BLOCKING a HIT to inflict WITHER for 5/15 seconds. | Increase duration by 1s per level. |
Dark | Darknut | Begin the match with 5 stacks of ARMOR. Each stack is removed when HIT with a combo count at any multiple of 10. Gain a 10% chance to inflict BLEED for 5/15 seconds when HIT while benefiting from ARMOR. | 1s bleed per level |
Unspecific Catalysts
Note that the upgrades for the catalysts are as following:
Bronze unspecific/silver unspecific/gold unspecific (bronze character specific)/silver character specific/gold character specific
Also note that gold unspecific and bronze character specific have the same effects.
Name | Effect | Upgrade |
Armour Rating | 10/12/15/17/20% chance when HIT to avoid all damage and gain ARMOR for 5/15 seconds if the opponent has over 10 COMBO HITS. | +1s per level |
Autoimmune | 25/35/50/75/100% chance when suffering a DEBUFF to gain IMMUNITY for 1/6 seconds. | +0.5s per level |
Bleeding Guilty | 25/35/50/75/100% chance when inflicting BLEED to increase its duration by 1/6 second. | +0.5s per level |
Blockbusted | 10/12/15/20/25% chance when HIT to DISABLE oponent BLOCKBUSTERS for 5/15 seconds if the oponent have a fully charged BLOCKBUSTER. | +1s duration per level |
Cripple Decker | Inflict CRIPPLE for 5/15 seconds when an opponent's HIT inflicts at least 10/7/5/4/3% HEALTH. | +1s per level |
Curse of Knowledge | 25/35/50/75/100% chance to inflict CURSE for 5/15 seconds when gaining a BUFF. | +1s per level |
Doomsday Device | 50/75/100% chance to inflict 30/10 seconds permanent DOOM when using level 3 BLOCKBUSTER. | -2s per level |
Final Fight | 25/35/50/75/100% chance when opponent uses a BLOCKBUSTER to gain FINAL STAND for 5/15 seconds. | +1s per level |
Hexy Time | Every 30/25/20/18/15 seconds opponents suffer HEX for 3/13 seconds. | +1s per level |
Invincible Armada | 25/35/50/75/100% chance when a teammate is defeated to gain INVINCIBLE for 5/15 seconds. | +1s per level |
Marked for Deletion | Opponents suffer DEATH MARK for 5/15 seconds when falling below 25/40/50/60/70% HEALTH. | +1s per level |
No High Heals | Suffer HEAL BLOCK for 5/15 seconds when gaining REGEN while above 65/50/35/25/15% HEALTH. | +1s per level |
Post Haste | 15/20/25/35/50% chance when HIT with a BLOCKBUSTER to gain HASTE for 10 seconds. When HASTE expires, gain 10/30% meter for all BLOCKBUSTERS. | +2% meter gain |
Primal Rage | Gain ENRAGE for 10/20 seconds for every 15/12/10/7/5 combo hits suffered. | +1s per level |
Record Breaker | Each HIT has a 15/20/25/35/50% chance to inflict ARMOR BREAK for 5/15 seconds. Landing a CRITICAL HIT will convert ARMOR BREAK to a permanent ARMOR BREAK. | +1s per level |
Regeneration X | 25/35/50/75/100% chance when gaining REGEN to increase its duration by 1/6 second. | +0.5s per level |
Special Exception | 25/35/50/75/100% chance when using a SPECIAL MOVE to DISABLE the opponent's SPECIAL MOVES for 5/15 seconds. | +1s per level |
Stun Grenade | PROJECTILES have a 15/20/25/35/50% chance on HIT to STUN opponent for 1/6 second. | +0.5s per level |
Super Slo-Mo | Opponent suffers SLOW for 5/15 seconds after every 10/7/5/4/3 seconds not using a BLOCKBUSTER. | +1s per level |
Tag n' Gag | 25/35/50/75/100% chance when TAGGING OUT to DISABLE opponent TAG-INS for 5/15 seconds. | +1s per level |
The Angry Flinch | 25/35/50/75/100% chance when using a BLOCKBUSTER to gain UNFLINCHING for 5/15 seconds. | +1s per level |
To be Precise | Gain 1/2/3/4/5 stacks of PRECISION every 15/5 seconds. | -1s per level |
Wither Forecast | Every 30/25/20/18/15 seconds your opponent suffers WITHER for 5/15 seconds. WITHER is removed if the opponent uses a BLOCKBUSTER. | +1s per level |
Upgrading
Bronze Catalysts
Level | Upgrade Cost | Cumulative Upgrade Cost | Sell Profit |
---|---|---|---|
1 | - | - | 2,000 |
2 | 750 | 750 | 2.375 |
3 | 1,250 | 2,000 | 3,000 |
... | ... | ... | ... |
To check the cost of later levels, see the gold catalyst cost chart below and divide by 5.
Silver Catalysts
Level | Upgrade Cost | Cumulative Upgrade Cost | Sell Profit |
---|---|---|---|
1 | - | - | 4,000 |
2 | 1,500 | 1,500 | 4,750 |
3 | 2,500 | 4,000 | 6,000 |
... | ... | ... | ... |
To check the cost of later levels, see the gold catalyst cost chart below and divide by 2.5.
Gold Catalysts
Level | Upgrade Cost | Cumulative Upgrade Cost | Sell Profit |
---|---|---|---|
1 | - | - | 10,000 |
2 | 3,750 | 3,750 | 11,875 |
3 | 6,250 | 10,000 | 15,000 |
4 | 10,000 | 20,000 | 20,000 |
5 | 15,000 | 35,000 | 27,500 |
6 | 25,000 | 60,000 | 40,000 |
7 | 45,000 | 105,000 | 62,500 |
8 | 75,000 | 180,000 | 100,000 |
9 | 115,000 | 295,000 | 157,500 |
10 | 165,000 | 460,000 | 240,000 |
11 | 225,000 | 685,000 | 352,500 |