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|Fukua |
|Fukua |
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|Sleeping Powder |
|Sleeping Powder |
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− | |Fukua has a 5% chance to inflict FATIGUE for {{Num|15/ |
+ | |Fukua has a 5% chance to inflict FATIGUE for {{Num|15/5}} seconds when HIT below 50% HEALTH |
− | |Decrease |
+ | |Decrease duration by 1 second per level |
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|Ms. Fortune |
|Ms. Fortune |
Revision as of 09:30, 28 April 2020
Catalysts are selectable modifiers that can be put on node on Rift Battles. There are Element Specific, Character Specific, and Unspecific catalysts.
Character Specific Catalysts
Character | Name | Effect | Upgrade |
Beowulf | Do or Die | After 130/30 seconds have passed in the match, Beowulf gains permanent IMMUNITY and HASTE. | Activation time reduced by 10 seconds per level |
Big Band | Futile Resistance | While Big Band is above 50% HEALTH opponents suffer 1/6% damage when landing a HIT that deals less than 1% of Big Band's MAX HEALTH. | Damage increase by 0.5% per level |
Cerebella | Strong-Armed | Cerebella has a 25/75% chance to gain UNFLINCHING for 3 seconds when BLOCKING any attack. | 5% increase chance per level |
Double | Corrosive Element | Opponents lose 1/6% HEALTH per second while Double is at an ELEMENTAL ADVANTAGE. | 0.5% health loss increase per level |
Eliza | Pharaohmones | Eliza has a 5% chance when HIT to inflict HEX and CURSE for 5/15 seconds if her opponent has a higher percentage of HEALTH remaining. | Effect duration increased by 1 second per level |
Filia | Great Escape | Filia has a 50% chance to gain 1 stack of EVASION for every 15/5th combo HIT suffered. | Reduce combo requirement by 1 per level |
Fukua | Sleeping Powder | Fukua has a 5% chance to inflict FATIGUE for 15/5 seconds when HIT below 50% HEALTH | Decrease duration by 1 second per level |
Ms. Fortune | Scratching Post | Ms. Fortune inflicts SLOW and DEATH MARK for 2/12 seconds when her attacks are blocked. When reaching 5 stacks of SLOW the opponent becomes STUNNED for 3 seconds. | Increase slow duration by 1 second per level |
Painwheel | Don't Poke the Buer | Painwheel cannot suffer more than 10% health from a single hit. When any hit suffered deals 10% health, reflect 50/100% of the damage. | 5% reflected damage increase per level |
Parasoul | Imminent Threat | Parasoul gains PRECISION when spawning a TEAR. Each CRITICAL HIT Parasoul lands increases CRITICAL DAMAGE by 10/110%, and inflicts permanent BLEED. | 10% CRITICAL DAMAGE per level |
Peacock | Hollow Points | Peacock's projectiles inflict Heavy Bleed, Cripple and Armor Break for 5/15 seconds when Blocked. | Increase duration by 1 second per level |
Robo-Fortune | Electrostatic Field | While benefiting from a BUFF, Robo Fortune gains a 25% chance when HIT to inflict POWER SURGE and INVERSE POLARITY for 5/15 seconds each. | Increase duration by 1 second per level |
Squigly | Return to Sender | Once per match while suffering from a DEBUFF, Squigly gains 50/100% chance when defeated to resurrect with 50% health and transfer all her debuffs to her opponent. | 5% increase chance per level |
Valentine | Megalixir | Valentine gains 1/6% METER per second while benefitting from REGEN. | 0.5% METER gain per level |
Element Specific Catalysts
Each element has two catalysts. One can be obtained at any rarity level, and the other is only gold.
Element | Name | Effect | Upgrade |
Water | Frost Armor | 10/15/20% chance when HIT to gain ARMOR for 3/13 seconds. When hit while benefiting from ARMOR, reflect 25% of the incoming damage. | 1s increase per level |
Water | High waters | 10% chance when HIT to gain ARMOR and HASTE for 10/30 seconds if you have a fully charged BLOCKBUSTER. | 2s increase time per level |
Air | Overload | Deal 50/100% bonus damage if the opponent has a fully charged BLOCKBUSTER. Also gain a 15/20/25% chance to inflict a 5 second STUN. | 5% increase damage per level |
Air | Into Thin Air | Every 30/20 seconds, all DEBUFFS are removed and all opponent BLOCKBUSTERS are reset. | Reduce cool down by 1s per level |
Fire | Rising Temperatures | Gain a 10/30 second ENRAGE every 10/7/5 seconds. | Increase enrage duration by 2s per level |
Fire | Fire Starter | Gain 1 stack of PRECISION every 15/5 seconds. Landing a CRITICAL HIT grants permanent ENRAGE. | Reduce timer by 1s per level |
Light | Last Words | Once per match gain 25/50/100% chance when suffering a HIT that would be fatal to gain FINAL STAND for 5/15 seconds. | 1s increase time per level. |
Light | Light Weight | Begin the match with 10/30 seconds of UNFLINCHING and IMMUNITY. | 2s increase unflinching duration. |
Dark | Shot in the dark | 25/50/100% chance when BLOCKING a HIT to inflict WITHER for 5/15 seconds. | Increase duration by 1s per level. |
Dark | Darknut | Begin the match with 5 stacks of ARMOR. Each stack is removed when HIT with a combo count at any multiple of 10. Gain a 10% chance to inflict BLEED for 5/15 seconds when HIT while benefiting from ARMOR. | 1s bleed per level |
Unspecific Catalysts
Note that the upgrades for the catalysts are as following:
Bronze unspecific/silver unspecific/gold unspecific (bronze character specific)/silver character specific/gold character specific
Also note that gold unspecific and bronze character specific have the same effects.
Name | Effect | Upgrade |
Armour Rating | 10/12/15/17/20% chance when HIT to avoid all damage and gain ARMOR for 5/15 seconds if the opponent has over 10 COMBO HITS. | +1s per level |
Autoimmune | 25/35/50/75/100% chance when suffering a DEBUFF to gain IMMUNITY for 1/6 seconds. | +0.5s per level |
Bleeding Guilty | 25/35/50/75/100% chance when inflicting BLEED to increase its duration by 1/6 second. | +0.5s per level |
Blockbusted | 10/12/15/20/25% chance when HIT to DISABLE oponent BLOCKBUSTERS for 5/15 seconds if the oponent have a fully charged BLOCKBUSTER. | +1s duration per level |
Cripple Decker | Inflict CRIPPLE for 5/15 seconds when an opponent's HIT inflicts at least 10/7/5/4/3% HEALTH. | +1s per level |
Curse of Knowledge | 25/35/50/75/100% chance to inflict CURSE for 5/15 seconds when gaining a BUFF. | +1s per level |
Doomsday Device | 50/75/100% chance to inflict 30/10 seconds permanent DOOM when using level 3 BLOCKBUSTER. | -2s per level |
Final Fight | 25/35/50/75/100% chance when opponent uses a BLOCKBUSTER to gain FINAL STAND for 5/15 seconds. | +1s per level |
Hexy Time | Every 30/25/20/18/15 seconds opponents suffer HEX for 3/13 seconds. | +1s per level |
Invincible Armada | 25/35/50/75/100% chance when a teammate is defeated to gain INVINCIBLE for 5/15 seconds. | +1s per level |
Marked for Deletion | Opponents suffer DEATH MARK for 5/15 seconds when falling below 25/40/50/60/70% HEALTH. | +1s per level |
No High Heals | Suffer HEAL BLOCK for 5/15 seconds when gaining REGEN while above 65/50/35/25/15% HEALTH. | +1s per level |
Post Haste | 15/20/25/35/50% chance when HIT with a BLOCKBUSTER to gain HASTE for 10 seconds. When HASTE expires, gain 10/30% meter for all BLOCKBUSTERS. | +2% meter gain |
Primal Rage | Gain ENRAGE for 10/20 seconds for every 15/12/10/7/5 combo hits suffered. | +1s per level |
Record Breaker | Each HIT has a 15/20/25/35/50% chance to inflict ARMOR BREAK for 5/15 seconds. Landing a CRITICAL HIT will convert ARMOR BREAK to a permanent ARMOR BREAK. | +1s per level |
Regeneration X | 25/35/50/75/100% chance when gaining REGEN to increase its duration by 1/6 second. | +0.5s per level |
Special Exception | 25/35/50/75/100% chance when using a SPECIAL MOVE to DISABLE the opponent's SPECIAL MOVES for 5/15 seconds. | +1s per level |
Stun Grenade | PROJECTILES have a 15/20/25/35/50% chance on HIT to STUN opponent for 1/6 second. | +0.5s per level |
Super Slo-Mo | Opponent suffers SLOW for 5/15 seconds after every 10/7/5/4/3 seconds not using a BLOCKBUSTER. | +1s per level |
Tag n' Gag | 25/35/50/75/100% chance when TAGGING OUT to DISABLE opponent TAG-INS for 5/15 seconds. | +1s per level |
The Angry Flinch | 25/35/50/75/100% chance when using a BLOCKBUSTER to gain UNFLINCHING for 5/15 seconds. | +1s per level |
To be Precise | Gain 1/2/3/4/5 stacks of PRECISION every 15/5 seconds. | -1s per level |
Wither Forecast | Every 30/25/20/18/15 seconds your opponent suffers WITHER for 5/15 seconds. WITHER is removed if the opponent uses a BLOCKBUSTER. | +1s per level |
Upgrading
Bronze Catalysts
Level | Upgrade Cost | Cumulative Upgrade Cost | Sell Profit |
---|---|---|---|
1 | - | - | 2,000 |
2 | 750 | 750 | 2.375 |
3 | 1,250 | 2,000 | 3,000 |
... | ... | ... | ... |
To check the cost of later levels, see the gold catalyst cost chart below and divide by 5.
Silver Catalysts
Level | Upgrade Cost | Cumulative Upgrade Cost | Sell Profit |
---|---|---|---|
1 | - | - | 4,000 |
2 | 1,500 | 1,500 | 4,750 |
3 | 2,500 | 4,000 | 6,000 |
... | ... | ... | ... |
To check the cost of later levels, see the gold catalyst cost chart below and divide by 2.5.
Gold Catalysts
Level | Upgrade Cost | Cumulative Upgrade Cost | Sell Profit |
---|---|---|---|
1 | - | - | 10,000 |
2 | 3,750 | 3,750 | 11,875 |
3 | 6,250 | 10,000 | 15,000 |
4 | 10,000 | 20,000 | 20,000 |
5 | 15,000 | 35,000 | 27,500 |
6 | 25,000 | 60,000 | 40,000 |
7 | 45,000 | 105,000 | 62,500 |
8 | 75,000 | 180,000 | 100,000 |
9 | 115,000 | 295,000 | 157,500 |
10 | 165,000 | 460,000 | 240,000 |
11 | 225,000 | 685,000 | 352,500 |