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[[File:Gacha_Rift.png|thumb|175px]]
 
[[File:Gacha_Rift.png|thumb|175px]]
Catalysts are selectable modifiers that can be put on node on Rift Battles. There are Element Specific, Character Specific, and Unspecific catalysts.
+
Catalysts are selectable modifiers that can be put on node on Rift Battles. There are Element Specific, Character Specific, and Unspecific catalysts.
   
   
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|After 160 seconds have passed in the match, Beowulf gains permanent IMMUNITY and HASTE
 
|After 160 seconds have passed in the match, Beowulf gains permanent IMMUNITY and HASTE
 
|Activation time reduced by 10 seconds per level
 
|Activation time reduced by 10 seconds per level
 
 
|-
 
|-
 
|Big Band
 
|Big Band
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|Don't Poke the Buer
 
|Don't Poke the Buer
 
|Painwheel cannot suffer more than 10% health from a single hit. When any hit suffered deals 10% health, reflect 50% of the damage
 
|Painwheel cannot suffer more than 10% health from a single hit. When any hit suffered deals 10% health, reflect 50% of the damage
|<nowiki>+5% reflected damage increase per level</nowiki>
+
+5% reflected damage increase per level
 
|-
 
|-
 
|Parasoul
 
|Parasoul
 
|Imminent Threat
 
|Imminent Threat
 
|Parasoul gains PRECISION when spawning a TEAR. Each CRITICAL HIT Parasoul lands increases CRITICAL DAMAGE by 10%, and inflicts permanent BLEED.
 
|Parasoul gains PRECISION when spawning a TEAR. Each CRITICAL HIT Parasoul lands increases CRITICAL DAMAGE by 10%, and inflicts permanent BLEED.
|<nowiki>+10% CRITICAL DAMAGE per level</nowiki>
+
|+10% CRITICAL DAMAGE per level
|-
 
 
|Peacock
 
|Peacock
 
|Hollow Points
 
|Hollow Points
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|Return to Sender
 
|Return to Sender
 
|Once per match while suffering from a DEBUFF, Squigly gains 50% chance when defeated to resurrect with 50% health and transfer all her debuffs to her opponent
 
|Once per match while suffering from a DEBUFF, Squigly gains 50% chance when defeated to resurrect with 50% health and transfer all her debuffs to her opponent
|<nowiki>+5% increase chance per level</nowiki>
+
+5% increase chance per level
|-
 
 
|Valentine
 
|Valentine
 
|Megalixir
 
|Megalixir
 
|Valentine gains 1% METER per second while benefitting from REGEN
 
|Valentine gains 1% METER per second while benefitting from REGEN
|<nowiki>+0.5% METER gain per level</nowiki>
+
|+0.5% METER gain per level
 
|}
 
|}
   
 
==Element Specific Catalysts==
 
==Element Specific Catalysts==
   
* Each element has two catalysts. One can be obtained at any rarity level, and the other is only gold.
+
Each element has two catalysts. One can be obtained at any rarity level, and the other is only gold.
 
{| class="article-table"
 
{| class="article-table"
 
|Element
 
|Element
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|-
 
|-
 
|Water
 
|Water
|Frost Armor
+
|Frost Armor
 
| 10/15/20% chance when HIT to gain ARMOR for 3 seconds. When hit while benefiting from ARMOR, reflect 25% of the incoming damage
 
| 10/15/20% chance when HIT to gain ARMOR for 3 seconds. When hit while benefiting from ARMOR, reflect 25% of the incoming damage
 
|1s increase per level
 
|1s increase per level
 
|-
 
|-
 
|Water
 
|Water
|High waters
+
|High waters
 
|10% chance when HIT to gain ARMOR and HASTE for 15 seconds if you have a fully charged BLOCKBUSTER
 
|10% chance when HIT to gain ARMOR and HASTE for 15 seconds if you have a fully charged BLOCKBUSTER
 
|??? Per level
 
|??? Per level

Revision as of 21:07, 14 May 2019

Gacha Rift

Catalysts are selectable modifiers that can be put on node on Rift Battles. There are Element Specific, Character Specific, and Unspecific catalysts.


Character Specific Catalysts

Character Name Effect Upgrade
Beowulf Do or Die After 160 seconds have passed in the match, Beowulf gains permanent IMMUNITY and HASTE Activation time reduced by 10 seconds per level
Big Band Futile Resistance Opponents suffer DEATH MARK for 10 seconds and take 1% damage when landing a hit that deals less than 1% of Big Band's Max Health Damage increase by 0.5% per level
Cerebella Strong-Armed Cerebella has a 25% chance to gain UNFLINCHING for 3 seconds when BLOCKING any attack 5% increase chance per level
Double Corrosive Element Opponents facing Double lose 1% HEALTH per second while at ELEMENTAL DISADVANTAGE 0.5% health loss increase per level
Eliza Pharaohmones Eliza has a 5% chance when HIT to inflict HEX and CURSE for 5 seconds if her opponent has a higher percentage of HEALTH remaining Effect duration increased by 1 second per level
Filia Great Escape Filia gain 50% chance to evade every 15th HIT per combo Reduce combo requirement by 1 per level
Ms. Fortune Scratching Post Ms. Fortune inflicts SLOW and DEATH MARK for 2 seconds when her attacks are blocked. When reaching 5 stacks of SLOW the opponent becomes STUNNED for 3 seconds Increase slow duration by 1 second per level
Painwheel Don't Poke the Buer Painwheel cannot suffer more than 10% health from a single hit. When any hit suffered deals 10% health, reflect 50% of the damage

+5% reflected damage increase per level

Parasoul Imminent Threat Parasoul gains PRECISION when spawning a TEAR. Each CRITICAL HIT Parasoul lands increases CRITICAL DAMAGE by 10%, and inflicts permanent BLEED.
10% CRITICAL DAMAGE per level
Peacock Hollow Points Peacock's projectiles inflict Heavy Bleed, Cripple and Armor Break for 5 seconds when Blocked Increase duration by 1 second per level
Robo-Fortune Electrostatic Field While benefiting from BARRIER, Robo Fortune gains a 25% chance to inflict POWER SURGE and INVERSE POLARITY for 5 seconds each Increase duration by 1 second per level
Squigly Return to Sender Once per match while suffering from a DEBUFF, Squigly gains 50% chance when defeated to resurrect with 50% health and transfer all her debuffs to her opponent

+5% increase chance per level

Valentine Megalixir Valentine gains 1% METER per second while benefitting from REGEN
0.5% METER gain per level

Element Specific Catalysts

Each element has two catalysts. One can be obtained at any rarity level, and the other is only gold.

Element Name Effect Upgrade
Water Frost Armor 10/15/20% chance when HIT to gain ARMOR for 3 seconds. When hit while benefiting from ARMOR, reflect 25% of the incoming damage 1s increase per level
Water High waters 10% chance when HIT to gain ARMOR and HASTE for 15 seconds if you have a fully charged BLOCKBUSTER ??? Per level
Air Overload Deal 50% bonus damage if the opponent has a fully charged BLOCKBUSTER. Also gain a 15/20/25% chance to inflict a 5 second STUN 5% increase damage per level
Air Into Thin Air Every 20 seconds,all DEBUFFS are removed and all opponent BLOCKBUSTERS are reset Reduce cool down by 1s per level
Fire Rising Temperatures Gain a 10 second ENRAGE every 10/7/5 seconds. Each ENRAGE is removed on the next landed hit. Increase enrage duration by 2s per level
Fire Fire Starter Gain 1 stack of PRECISION every 15 seconds. Landing a CRITICAL HIT grants permanent ENRAGE. Reduce timer by 1s per level
Light Last Words Once per match gain 25/50/100% chance when suffering a HIT that would be fatal to gain LAST STAND for 5 seconds
1s increase unflinching duration.
Light Light Weight Begin the match with 15 seconds of UNFLINCHING and IMMUNITY
2s increase timer per level.
Dark Shot in the dark 25/50/100% chance when BLOCKING a HIT to inflict WITHER for 5 seconds Increase duration by 1s per level.
Dark Darknut Begin the match with 5 stacks of ARMOR. Each stack is removed when HIT with a combo count at any multiple of 10. Gain a 10% chance to inflict BLEED for 5 seconds when HIT while benefiting from ARMOR.
1s bleed per level

Unspecific Catalysts

Note that the upgrades for the catalysts are as following

Bronze/silver/gold(bronze character specific)/silver character specific/gold character specific

Also note that non-character specific and bronze character specific have the same effects The fighter specific catalysts:


Name Effect Upgrade
Armour rating 5/7/10/12/15% chance when hit to avoid all damage and gain armor for 5 seconds +1s per level
auto immune 25/35/50/75/100% chance when suffering a debuff to gain inmunity for 5 seconds +1s per level
Bleeding guilty 25/35/50/75/100% chance when inflicting bleed to increase its duration by 1 second +0.5 per level
blockbusted 25/35/50/75/100%€ Chance when HIT to DISABLE oponent BLOCKBUSTERS for 5 seconds if the oponent have a fully charged BLOCKBUSTER +1s duration per level
Cripple decker Inflict cripple for 5 seconds when oponent atack inflicts at least 10/7/5/4/3% health +1s per level
Curse of knowledge 25/35/50/75/100% chance to inflict curse for 5 seconds when gaining a buff +1s per level
Doomsday device 50/75/100% chance to inflict 30 seconds permanent doom when using level 3 blockbuster -2s per level
final fight 25/35/50/75/100% chance when oponent uses a blockbuster to gain final stand for 5 seconds +1s per level
Hexy time Every 30/25/20/18/15 seconds opponents suffer hex for 3 seconds +1s per level
Invincible armada 25/35/50/75/100% chance when a teammate is defeated to gain invincible for 5 seconds +1s per level
Marked for Deletion Opponents suffer death mark for 5 seconds when falling below 25/40/50/60/70% health +1s per level
No high heals Suffer heal block for 5 seconds when gaining regen effect while above 65/50/35/25/15% health +1s per level
Post haste 15/20/25/35/50% chance when hit with a blockbuster to gain haste for 10 seconds. When haste expires, gain 10% meter for all blockbusters +2% meter gain
Primal rage Gain enrage for 10 seconds for every 15/12/10/7/5 combo hits suffered +1s per level
Record breaker Each hit has a 15/20/25/35/50% chance to inflict armor break for 5 seconds. Landing a critical hit will convert armor break to a permanent armor break +1s per level
Regeneration X 25/35/50/75/100% chance when gaining regen to increase its duration by 1 second +0.5s per level
Special exception 25/35/50/75/100% chance when hitting the opponent with a special move to disable oponent special moves for 5 seconds +1s per level
Stun gernade Projectiles have a 15/20/25/35/50% chance on hit to stun opponent for 1 seconds +0.5s per level
Super slo-mo Oponent suffers slow for 5 seconds after every 10/7/5/4/3seconds not using a blockbuster +1s per level
Tag n' gag 25/35/50/75/100% chance when tagging out to disable opponent tag ins for 5 seconds +1s per level
The Angry Flinch 25/35/50/75/100% chance when using a blockbuster to gain unflinching for 5 seconds +1s per level
To be Precise Gain 1/2/3/4/5 stacks of precision every 15 seconds -1s per level
Wither Forecast Every 30/25/20/18/15 seconds oponent suffer wither for 5 seconds. wither is removed if the oponent uses a blockbuster +1s per level