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Revision as of 09:12, 14 May 2019
Catalysts are selectable modifiers that can be put on node on Rift Battles. There are Element Specific, Character Specific, and Unspecific catalysts.
List of Catalysts
Character Specific Catalysts
Character | Name | Effect | Upgrade |
Beowulf | Do or Die | After 160 seconds have passed in the match, Beowulf gains permanent IMMUNITY and HASTE | Activation time reduced by 10 seconds per level |
Big Band | Futile Resistance | Opponents suffer DEATH MARK for 10 seconds and take 1% damage when landing a hit that deals less than 1% of Big Band's Max Health | Damage increase by 0.5% per level |
Cerebella | Strong-Armed | Cerebella has a 25% chance to gain UNFLINCHING for 3 seconds when BLOCKING any attack | 5% increase chance per level |
Double | Corrosive Element | Opponents facing Double lose 1% HEALTH per second while at ELEMENTAL DISADVANTAGE | 0.5% health loss increase per level |
Eliza | Pharaohmones | Eliza has a 5% chance when HIT to inflict HEX and CURSE for 5 seconds if her opponent has a higher percentage of HEALTH remaining | Effect duration increased by 1 second per level |
Filia | Great Escape | Filia gain 50% chance to evade every 15th HIT per combo | Reduce combo requirement by 1 per level |
Ms. Fortune | Scratching Post | Ms. Fortune inflicts SLOW and DEATH MARK for 2 seconds when her attacks are blocked. When reaching 5 stacks of SLOW the opponent becomes STUNNED for 3 seconds | Increase slow duration by 1 second per level |
Painwheel | Don't Poke the Buer | Painwheel cannot suffer more than 10% health from a single hit. When any hit suffered deals 10% health, reflect 50% of the damage | +5% reflected damage increase per level |
Parasoul | Imminent Threat | Parasoul gains PRECISION when spawning a TEAR. Each CRITICAL HIT Parasoul lands increases CRITICAL DAMAGE by 10%, and inflicts permanent BLEED. | +10% CRITICAL DAMAGE per level |
Peacock | Hollow Points | Peacock's projectiles inflict Heavy Bleed, Cripple and Armor Break for 5 seconds when Blocked | Increase duration by 1 second per level |
Robo-Fortune | Electrostatic Field | While benefiting from BARRIER, Robo Fortune gains a 25% chance to inflict POWER SURGE and INVERSE POLARITY for 5 seconds each | Increase duration by 1 second per level |
Squigly | Return to Sender | Once per match while suffering from a DEBUFF, Squigly gains 50% chance when defeated to resurrect with 50% health and transfer all her debuffs to her opponent | +5% increase chance per level |
Valentine | Megalixir | Valentine gains 1% METER per second while benefitting from REGEN | +0.5% METER gain per level |
Element Specific Catalysts
- Each element has two catalysts. One can be obtained at any rarity level, and the other is only gold.
Element | Name | Effect | Upgrade |
Water | Frost Armor | 10/15/20% chance when HIT to gain ARMOR for 3 seconds. When hit while benefiting from ARMOR, reflect 25% of the incoming damage | 1s increase per level |
Water | High waters | 10% chance when HIT to gain ARMOR and HASTE for 15 seconds if you have a fully charged BLOCKBUSTER | ??? Per level |
Air | Overload | Deal 50% bonus damage if the opponent has a fully charged BLOCKBUSTER. Also gain a 15/20/25% chance to inflict a 5 second STUN | 5% increase damage per level |
Air | Into Thin Air | Every 20 seconds,all DEBUFFS are removed and all opponent BLOCKBUSTERS are reset | Reduce cool down by 1s per level |
Fire | Rising Temperatures | Gain a 10 second ENRAGE every 10/7/5 seconds. Each ENRAGE is removed on the next landed hit. | Increase enrage duration by 2s per level |
Fire | Fire Starter | Gain 1 stack of PRECISION every 15 seconds. Landing a CRITICAL HIT grants permanent ENRAGE. | Reduce timer by 1s per level |
Light | Last Words | Once per match gain 25/50/100% chance when suffering a HIT that would be fatal to gain LAST STAND for 5 seconds | |
Light | Light Weight | Begin the match with 15 seconds of UNFLINCHING and IMMUNITY | |
Dark | Shot in the dark | 25/50/100% chance when BLOCKING a HIT to inflict WITHER for 5 seconds | Increase duration by 1s per level. |
Dark | Darknut | Begin the match with 5 stacks of ARMOR. Each stack is removed when HIT with a combo count at any multiple of 10. Gain a 10% chance to inflict BLEED for 5 seconds when HIT while benefiting from ARMOR. |
Unspecific Catalysts
The fighter specific catalysts:
Name | Effect | Upgrade |
Armour rating | 10/12/15% chance when hit to avoid all damage and gain armor for 5 seconds | +1s duration per level |
auto immune | 50/75/100% chance when suffering a debuff to gain inmunity for 5 seconds | +1s duration per level |
Bleeding guilty | 50/75/100% chance when inflicting bleed to increase its duration by 1 second | +0.5 duration per level |
blockbusted | 50% Chance when HIT to DISABLE oponent BLOCKBUSTERS for 5 seconds if the oponent have a fully charged BLOCKBUSTER | +1s duration per level |
Cripple decker | Inflict cripple for 5 seconds when oponent atack inflicts at least 5/4/3% health | +1s duration per level |
Curse of knowledge | 50/75/100% chance to inflict curse for 5 seconds when gaining a buff | +1s duration per level |
Doomsday device | 50/75/100% chance to inflict 30 seconds permanent doom when using level 3 blockbuster | -2s duration per level |
final fight | 50/75/100% chance when oponent uses a blockbuster to gain final stand for 5 seconds | +1s duration per level |
Hexy time | Every 20/18/15 seconds opponents suffer hex for 3 seconds | +1s per level |
Invincible armada | 50/75/100% chance when a teammate is defeated to gain invincible for 5 seconds | +1s per level |
Marked for Deletion | Opponents suffer death mark for 5 seconds when falling below 50/60/70% health | +1s per level |
No high heals | Suffer heal block for 5 seconds when gaining regen effect while above 35/25/15% health | +1s per level |
Post haste | 25/35/50% chance when hit with a blockbuster to gain haste for 10 seconds. When haste expires, gain 10% meter for all blockbusters | +2% meter gain |
Primal rage | Gain enrage for 10/7/5 seconds for every 10 combo hits suffered | +1s per level |
Record breaker | Each hit has a 25/35/50% chance to inflict armor break for 5 seconds. Landing a critical hit will convert armor break to a permanent armor break | +1s per level |
Regeneration X | 50/75/100% chance when gaining regen to increase its duration by 1 second | +0.5s per level |
Special exception | 50/75/100% chance when hitting the opponent with a special move to disable oponent special moves for 5 seconds | +1s per level |
Stun gernade | Projectiles have a 25/35/50% chance on hit to stun opponent for 1 seconds | +0.5s per level |
Super slo-mo | Oponent suffers slow for 5 seconds after every 5/4/3seconds not using a blockbuster | +1s per level |
Tag n' gag | 50/75/100% chance when tagging out to disable opponent tag ins for 5 seconds | +1s per level |
The Angry Flinch | 50/75/100% chance when using a blockbuster to gain unflinching for 5 seconds | +1s per level |
To be Precise | Gain 3/4/5 stacks of precision every 15 seconds | -1s per level |
Wither Forecast | Every 20/18/15 seconds oponent suffer wither for 5 seconds. wither is removed if the oponent uses a blockbuster | +1s per level |