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No edit summary |
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|Last words |
|Last words |
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|Once per match gain 25/50/100% chance when suffereing a hit that would be fatal to gain Last Stand for 5 seconds |
|Once per match gain 25/50/100% chance when suffereing a hit that would be fatal to gain Last Stand for 5 seconds |
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− | |+1s increase unflinching duration. |
+ | | +1s increase unflinching duration. |
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|Light weight |
|Light weight |
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|Begin the match with 15 seconds of unflinchng and immunity |
|Begin the match with 15 seconds of unflinchng and immunity |
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− | |+2s increase timer per level. |
+ | | +2s increase timer per level. |
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|Shot in the dark |
|Shot in the dark |
Revision as of 06:16, 13 May 2019
Catalysts are selectable modifiers that can be put on node on Rift Battles. There are Element Specific, Character Specific, and Unspecific catalysts.
List of Catalysts
Character Specific Catalysts
Character | Name | Effect | Upgrade |
Beowulf | Do or Die | After 160 seconds have passed in the match, Beowulf gains permanent IMMUNITY and HASTE | Activation time reduced by 10 seconds per level |
Big Band | Futile Resistance | Opponents suffer DEATH MARK for 10 seconds and take 1% damage when landing a hit that deals less than 1% of Big Band's Max Health | Damage increase by 0.5% per level |
Cerebella | Strong-Armed | Cerebella has a 25% chance to gain UNFLINCHING for 3 seconds when BLOCKING any attack | 5% increase chance per level |
Double | Corrosive Element | Opponents facing Double lose 1% HEALTH per second while at ELEMENTAL DISADVANTAGE | 0.5% health loss increase per level |
Eliza | Pharaohmones | Eliza has a 5% chance when HIT to inflict HEX and CURSE for 5 seconds if her opponent has a higher percentage of HEALTH remaining | Effect duration increased by 1 second per level |
Filia | Great Escape | Filia gain 50% chance to evade every 15th HIT per combo | Reduce combo requirement by 1 per level |
Ms. Fortune | Scratching Post | Ms. Fortune inflicts SLOW and DEATH MARK for 2 seconds when her attacks are blocked. When reaching 5 stacks of SLOW the opponent becomes STUNNED for 3 seconds | Increase slow duration by 1 second per level |
Painwheel | Don't Poke the Buer | Painwheel cannot suffer more than 10% health from a single hit. When any hit suffered deals 10% health, reflect 50% of the damage | +5% reflected damage increase per level |
Parasoul | Imminent Threat | Parasoul gains PRECISION when spawning a TEAR. Each CRITICAL HIT Parasoul lands increases CRITICAL DAMAGE by 10%, and inflicts permanent BLEED. | +10% CRITICAL DAMAGE per level |
Peacock | Hollow Points | Peacock's projectiles inflict Heavy Bleed, Cripple and Armor Break for 5 seconds when Blocked | Increase duration by 1 second per level |
Robo-Fortune | Electrostatic Field | While benefiting from BARRIER, Robo Fortune gains a 25% chance to inflict POWER SURGE and INVERSE POLARITY for 5 seconds each | Increase duration by 1 second per level |
Squigly | Return to Sender | Once per match while suffering from a DEBUFF, Squigly gains 50% chance when defeated to resurrect with 50% health and transfer all her debuffs to her opponent | +5% increase chance per level |
Valentine | Megalixir | Valentine gains 1% METER per second while benefitting from REGEN | +0.5% METER gain per level |
Element Specific Catalysts
frost armor (frost element) | 10/15/20% chance when hit to gain armor for 3 seconds. When hit while beneffiting from armor, reflect 25% of the incoming damage | 1s increase per level |
High waters (water element) | 10% chance when hit to gain armor and haste for 15 seconds if you have a fully charged blockbuster | ??? Per level |
Overload | deal 50% bonus damage if the oponent have a fully charged blockbuster. Also gain a 15/20/25% chance to inflict 5 second stun | 5% increase damage per level |
Into thin air | Every 20 seconds,all debuffs are removed and all oponent blockbusters are reset | Reduce cool down by 1s per level |
Rising temperatures | Gain a 10 second enrage every 10/7/5 seconds. Each enrage is removed on the next landed hit. | Increase enrage duration by 2s per level |
Fire starter | Gain 1 stack of precision every 15 seconds. Landing a critical hit grants permanent enrage | Reduce timer by 1s per level |
Last words | Once per match gain 25/50/100% chance when suffereing a hit that would be fatal to gain Last Stand for 5 seconds | +1s increase unflinching duration. |
Light weight | Begin the match with 15 seconds of unflinchng and immunity | +2s increase timer per level. |
Shot in the dark | 25/50/100% chance when blocking a hit to inflict wither for 5 seconds | Increase duration by 1s per level. |
Dark nut | Begin the match with 5 stacks of armor. Each stack is removed when hit with a combo count at any multiple of 10. Gain a 10% chance to inflict bleed for 5 seconds when hit while beneffiting from armor. | +1s bleed per level |