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Catalysts are selectable modifiers that can be put on node on Rift Battles. There are Element Specific, Character Specific, and Unspecific catalysts.


Character Specific Catalysts

Character Name Effect Upgrade
Annie Orbital Period When Annie BLOCKS a HIT, she inflicts a 20/10 second DEATH MARK, which is removed when she suffers a 10 HIT COMBO. If DEATH MARK expires, opponents suffer IMMOBILIZE for 15 seconds. Decrease duration of DEATH MARK by 1 second per level
Beowulf Do or Die After 130/30 seconds have passed in the match, Beowulf gains permanent IMMUNITY and HASTE. Activation time reduced by 10 seconds per level
Big Band Futile Resistance While Big Band is above 50% HEALTH opponents suffer 1/6% damage when landing a HIT that deals less than 1% of Big Band's MAX HEALTH. Damage increase by 0.5% per level
Cerebella Strong-Armed Cerebella has a 25/75% chance to gain UNFLINCHING for 3 seconds when BLOCKING any attack. 5% increase chance per level
Double Corrosive Element Opponents lose 1/6% HEALTH per second while Double is at an ELEMENTAL ADVANTAGE. 0.5% health loss increase per level
Eliza Pharaohmones Eliza has a 5% chance when HIT to inflict HEX and CURSE for 5/15 seconds if her opponent has a higher percentage of HEALTH remaining. Effect duration increased by 1 second per level
Filia Great Escape Filia has a 50% chance to gain 1 stack of EVASION for every 15/5th combo HIT suffered. Reduce combo requirement by 1 per level
Fukua Sleeping Powder Fukua has a 5% chance to inflict FATIGUE for 15/5 seconds when HIT below 50% HEALTH Decrease duration by 1 second per level
Ms. Fortune Scratching Post Ms. Fortune inflicts SLOW and DEATH MARK for 2/12 seconds when her attacks are blocked. When reaching 5 stacks of SLOW the opponent becomes STUNNED for 3 seconds. Increase slow duration by 1 second per level
Painwheel Don't Poke the Buer Painwheel cannot suffer more than 10% health from a single hit. When any hit suffered deals 10% health, reflect 50/100% of the damage. 5% reflected damage increase per level
Parasoul Imminent Threat Parasoul gains PRECISION when spawning a TEAR. Each CRITICAL HIT Parasoul lands increases CRITICAL DAMAGE by 10/110%, and inflicts permanent BLEED. 10% CRITICAL DAMAGE per level
Peacock Hollow Points Peacock's projectiles inflict Heavy Bleed, Cripple and Armor Break for 5/15 seconds when Blocked. Increase duration by 1 second per level
Robo-Fortune Electrostatic Field While benefiting from a BUFF, Robo Fortune gains a 25% chance when HIT to inflict POWER SURGE and INVERSE POLARITY for 5/15 seconds each. Increase duration by 1 second per level
Squigly Return to Sender Once per match while suffering from a DEBUFF, Squigly gains 50/100% chance when defeated to resurrect with 50% health and transfer all her debuffs to her opponent. 5% increase chance per level
Valentine Megalixir Valentine gains 1/6% METER per second while benefitting from REGEN. 0.5% METER gain per level

Element Specific Catalysts

Each element has two catalysts. One can be obtained at any rarity level, and the other is only gold.

Element Name Effect Upgrade
Water Frost Armor 5/10/15% chance when HIT to gain ARMOR for 2/12 seconds. When hit while benefiting from ARMOR, reflect 25% of the incoming damage. 1s increase per level
Water High waters 10% chance when HIT to gain ARMOR and HASTE for 10/30 seconds if you have a fully charged BLOCKBUSTER. 2s increase time per level
Air Overload Deal 50/100% bonus damage if the opponent has a fully charged BLOCKBUSTER. Also gain a 15/20/25% chance to inflict a 5 second STUN. 5% increase damage per level
Air Into Thin Air Every 30/20 seconds, all DEBUFFS are removed and all opponent BLOCKBUSTERS are reset. Reduce cool down by 1s per level
Fire Rising Temperatures Gain a 10/30 second ENRAGE every 10/7/5 seconds. Increase enrage duration by 2s per level
Fire Fire Starter Gain 1 stack of PRECISION every 15/5 seconds. Landing a CRITICAL HIT grants permanent ENRAGE. Reduce timer by 1s per level
Light Last Words Once per match gain 25/50/100% chance when suffering a HIT that would be fatal to gain FINAL STAND for 5/15 seconds. 1s increase time per level.
Light Light Weight Begin the match with 10/30 seconds of UNFLINCHING and IMMUNITY. 2s increase unflinching duration.
Dark Shot in the dark 25/50/100% chance when BLOCKING a HIT to inflict WITHER for 5/15 seconds. Increase duration by 1s per level.
Dark Darknut Begin the match with 5 stacks of ARMOR. Each stack is removed when HIT with a combo count at any multiple of 10. Gain a 10% chance to inflict BLEED for 5/15 seconds when HIT while benefiting from ARMOR. 1s bleed per level

Unspecific Catalysts

Note that the upgrades for the catalysts are as following:

Bronze unspecific/silver unspecific/gold unspecific (bronze character specific)/silver character specific/gold character specific

Also note that gold unspecific and bronze character specific have the same effects.

Name Effect Upgrade
Armour Rating 10/12/15/17/20% chance when HIT to avoid all damage and gain ARMOR for 5/15 seconds if the opponent has over 10 COMBO HITS. +1s per level
Autoimmune 25/35/50/75/100% chance when suffering a DEBUFF to gain IMMUNITY for 1/6 seconds. +0.5s per level
Bleeding Guilty 25/35/50/75/100% chance when inflicting BLEED to increase its duration by 1/6 second. +0.5s per level
Blockbusted 10/12/15/20/25% chance when HIT to DISABLE oponent BLOCKBUSTERS for 5/15 seconds if the oponent have a fully charged BLOCKBUSTER. +1s duration per level
Cripple Decker Inflict CRIPPLE for 5/15 seconds when an opponent's HIT inflicts at least 10/7/5/4/3% HEALTH. +1s per level
Curse of Knowledge 25/35/50/75/100% chance to inflict CURSE for 5/15 seconds when gaining a BUFF. +1s per level
Doomsday Device 50/75/100% chance to inflict 30/10 seconds permanent DOOM when using level 3 BLOCKBUSTER. -2s per level
Final Fight 25/35/50/75/100% chance when opponent uses a BLOCKBUSTER to gain FINAL STAND for 5/15 seconds. +1s per level
Hexy Time Every 30/25/20/18/15 seconds opponents suffer HEX for 3/13 seconds. +1s per level
Invincible Armada 25/35/50/75/100% chance when a teammate is defeated to gain INVINCIBLE for 5/15 seconds. +1s per level
Marked for Deletion Opponents suffer DEATH MARK for 5/15 seconds when falling below 25/40/50/60/70% HEALTH. +1s per level
No High Heals Suffer HEAL BLOCK for 5/15 seconds when gaining REGEN while above 65/50/35/25/15% HEALTH. +1s per level
Post Haste 15/20/25/35/50% chance when HIT with a BLOCKBUSTER to gain HASTE for 10 seconds. When HASTE expires, gain 10/30% meter for all BLOCKBUSTERS. +2% meter gain
Primal Rage Gain ENRAGE for 10/20 seconds for every 15/12/10/7/5 combo hits suffered. +1s per level
Record Breaker Each HIT has a 15/20/25/35/50% chance to inflict ARMOR BREAK for 5/15 seconds. Landing a CRITICAL HIT will convert ARMOR BREAK to a permanent ARMOR BREAK. +1s per level
Regeneration X 25/35/50/75/100% chance when gaining REGEN to increase its duration by 1/6 second. +0.5s per level
Special Exception 25/35/50/75/100% chance when using a SPECIAL MOVE to DISABLE the opponent's SPECIAL MOVES for 5/15 seconds. +1s per level
Stun Grenade PROJECTILES have a 15/20/25/35/50% chance on HIT to STUN opponent for 1/6 second. +0.5s per level
Super Slo-Mo Opponent suffers SLOW for 5/15 seconds after every 10/7/5/4/3 seconds not using a BLOCKBUSTER. +1s per level
Tag n' Gag 25/35/50/75/100% chance when TAGGING OUT to DISABLE opponent TAG-INS for 5/15 seconds. +1s per level
The Angry Flinch 25/35/50/75/100% chance when using a BLOCKBUSTER to gain UNFLINCHING for 5/15 seconds. +1s per level
To be Precise Gain 1/2/3/4/5 stacks of PRECISION every 15/5 seconds. -1s per level
Wither Forecast Every 30/25/20/18/15 seconds your opponent suffers WITHER for 5/15 seconds. WITHER is removed if the opponent uses a BLOCKBUSTER. +1s per level

Upgrading

Bronze Catalysts

Level Upgrade Cost Cumulative Upgrade Cost Sell Profit
1 - - 2,000
2 750 750 2.375
3 1,250 2,000 3,000
... ... ... ...

To check the cost of later levels, see the gold catalyst cost chart below and divide by 5.

Silver Catalysts

Level Upgrade Cost Cumulative Upgrade Cost Sell Profit
1 - - 4,000
2 1,500 1,500 4,750
3 2,500 4,000 6,000
... ... ... ...

To check the cost of later levels, see the gold catalyst cost chart below and divide by 2.5.

Gold Catalysts

Level Upgrade Cost Cumulative Upgrade Cost Sell Profit
1 - - 10,000
2 3,750 3,750 11,875
3 6,250 10,000 15,000
4 10,000 20,000 20,000
5 15,000 35,000 27,500
6 25,000 60,000 40,000
7 45,000 105,000 62,500
8 75,000 180,000 100,000
9 115,000 295,000 157,500
10 165,000 460,000 240,000
11 225,000 685,000 352,500
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