Big Band plays as the archetypal “tank” character. With the highest base Health among all characters, Big Band is extremely durable in battle and his variants are consistently among the best defenders on the game. Many of Big Band's abilities grant him ARMOR and REGEN, further bolstering his defensive capabilities.

However, he has very low Attack and his large body makes it easy for opponents to chain combos against him. To compensate, a lot of Big Band's moves and blockbusters can be chained together into long strings of combos. He also have several abilities that can inflict STUN, providing him with the opportunity to attack.

Biography

Ben Birdland has seen a lot in his time, including the worst of the Grand War. But nothing was worse than what he saw as a beat cop in New Meridian. When he ran afoul of his crooked unit he was given a violent early retirement, and his broken body was left to spend the rest of its days in an iron lung.

That would have been the end of Ben’s story if it hadn’t drawn the ears of the Anti-Skullgirl Labs. With little left to lose, he agreed to be rebuilt with their experimental procedures. Melded with the machinery that allows him to breathe and a powerful an array of pneumatic weaponry, he was reborn as “Big Band.”

Now a senior member of Lab 8, he’s become a father figure of sort to the younger ASG soldiers. A firm believer in their cause, he has stayed with the project through its controversies and still sees his place on the front lines against the Skullgirl. His technology may be dated, but he more than makes up for it with experience and fortissimo.

Abilities

Character Ability

CAN'T STOP THE BEAT
While dashing, Big Band can absorb ONE hit without being interrupted (but will take damage normally)

Marquee Ability: MAESTRO

SOLOIST
Take 5/15% less damage when Big Band has NO living teammates
FRONTMAN
Take 5/15% less damage while Big Band has living teammates

Variants

On mobile devices, tap on the variant text to navigate to their page, not their card.

Bronze:

Bassline
Bassline
Beatbox
Beat Box

Silver:

Robocopy
Robocopy
ResonantEvil
Resonant Evil
TrebleMaker
Treble Maker

Gold:

EpicSax
Epic Sax
PrivateDick
Private Dick
G.I.Jazz
G.I.Jazz
Megasonic
Megasonic

Diamond:

Heavy Metal
Heavy Metal
Dream Band
Dream Band


Special Moves

Icon
Name
Description
Bagpipe Blues
BAGPIPE BLUES
TAUNT your opponent to gain ARMOR for 10/12/15 seconds.
Brass Knuckles
BRASS KNUCKLES
50/??/??% chance on HIT to inflict BLEED for 4/?/? seconds.
Burst
BURST
On HIT, inflict CRIPPLE for 5/7/10 seconds.
Cymbal Clash
CYMBAL CLASH
20% chance on HIT to STUN opponent for 3/??/?? seconds.
Giant Step
GIANT STEP
Has a 25/??/??% increased chance to land a CRITICAL HIT.
Noise Cancel
NOISE CANCEL
If used to counter an attack, STUN opponent for 2/3/?? seconds.
Sweet Clarinet
SWEET CLARINET
No Effects.
Take Five
TAKE FIVE
Forces the opponent to TAG OUT on HIT, removing all COMBAT EFFECTS.

Blockbusters

Icon
Name
Gear Points
Description
Beat Extend
BEAT EXTEND
3
Level 1 Blockbuster

Deals 2/5/8% bonus damage per COMBO HIT.

Super-Sonic Jazz
SUPER-SONIC JAZZ
4
Level 1 Blockbuster
5/10/??% chance on HIT to STUN opponent for 4 seconds.
Tympani Drive
TYMPANI DRIVE
5
Level 2 Blockbuster
15/25/??% bonus damage if opponent is STUNNED.
Take The 'A' Train
TAKE THE 'A' TRAIN
6
Level 2 Blockbuster
25/35/50% chance on HIT to gain ARMOR for 10 seconds.
Strike Up The Band
STRIKE UP THE BAND
7
Level 3 Blockbuster (UNBLOCKABLE)
If used to defeat an opponent, gain 10/20/??% BLOCKBUSTER METER.
Tuba Tuba
TUBA TUBA
8
Level 3 Blockbuster (UNBLOCKABLE)
15/25/??% chance on HIT to STUN opponent for 4 seconds.

Combo

Notes

  • L5 means a chain of 5 normal ground attacks. (Usually by tapping 5 times on the screen)
  • Up or Launcher means the normal move that sends your opponent in the air (usually by swiping up)
  • A5 means a chain of 5 normal air attacks. (tap once after launching your opponent)
  • Dash means a dash attack (swipe right once)
  • Grab means a grab attack (swipe with 2 fingers)
  • Trip means a trip attack (swipe down once)
  • Mid Screen means attacking an opponent when exactly in the middle of the fighting ring.
  • Right Corner means attacking an opponent when his back is touching the right wall.
  • 3/4 Screen means attacking an opponent when exactly between Mid Screen and Right Corner
  • Be aware that some combos only work on light fighters or heavy fighters.

Standard combos

  • L5 > Brass Knuckle
  • L5 > Sweet Clarinet
  • L5 > Beat Extend > (Beat) > L3 > Super-Sonic Jazz
  • L5 > Beat Extend > (Beat) > L3 > Super-Sonic Jazz > (Beat) > Take the 'A' Train
  • L5 > Up > Sweet Clarinet
  • L5 > Up > Sweet Clarinet > Super-Sonic Jazz
  • L5 > Up > Sweet Clarinet > Dash Attack
  • L5 > Up > Cymbal Clash (Can Stun)
  • L5 > Up > Cymbal Clash > Beat Extend
  • L5 > Up > Cymbal Clash > Beat Extend > (Beat) > L3 > Super-Sonic Jazz > (Beat) > Take the 'A' Train
  • L5 > Up > A5 > Super-Sonic Jazz
  • L5 > Up > Giant Step
  • Giant Step > L3 > Brass Knuckles
  • Giant Step > L3 > Cymbal Clash
  • Giant Step > Beat Extend > (Beat) > L3 > Super-Sonic Jazz
  • Giant Step > L3 > Sweet Clarinet > Beat Extend > (Beat) > L3 > Super-Sonic Jazz

Situational combos

  • (Against Rushing Enemies) Swipe left > Sweet Clarinet
  • (3/4 range) L5 > Up > A5 > (Wall bounce) > L5
  • (3/4 range) L5 > Up > A5 > Giant Step
  • (3/4 range) L5 > Up > A5 > (Wall bounce) > L5 > Sweet Clarinet > Brass Knuckles
  • (3/4 range) Tuba Tuba > (Bounce) > Take the 'A' Train
  • (Right corner) Charge > Burst
  • (Right corner) L5 > Up > A5 > Tympani Drive
  • (Right corner) L5 > Up > A5 > Tympani Drive > Beat Extend > L3 > Super-Sonic Jazz
  • (right corner) L5 > up > Cymbal Clash > Super-Sonic Jazz > Tympani Drive > Take the 'A' Train
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