SkullgirlsMobile Wiki
m (It's not really a combo if it doesn't work, though)
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|health = ★★★✩✩
 
|health = ★★★✩✩
 
|role = Grappler
 
|role = Grappler
 
}}'''Beowulf''' is a grappler who can be described as a “power-play” character. At various times throughout a fight, he will get large spikes of power due to his Character Ability: HYPE MODE. Players will need to tactically take advantage of it in order to maximize Beowulf’s potential.
}}
 
'''Beowulf''' is a grappler who can be described as a “power-play” character. At various times throughout a fight, he will get large spikes of power due to his Character Ability: HYPE MODE. Players will need to tactically take advantage of it in order to maximize Beowulf’s potential.
 
   
While fighting, Beowulf's Throws (including Special Move Throws) and Juggle Finishers will generate HYPE. Once Beowulf gets 3 levels of HYPE, a button appears that allows Beowulf to activate HYPE MODE for 10 seconds.
+
While fighting, Beowulf's Throws (including Special Move Throws) and Juggle Finishers will generate one Hype Charge. Beowulf also gains one Hype Charge every thirty seconds in the fight. Once Beowulf gets 3 Hype Charges, a button appears that allows Beowulf to activate HYPE MODE for 10 seconds. In HYPE MODE, Beowulf's throws are unbreakable, and many of his moves will have different properties.
   
  +
== Biography ==
In HYPE MODE, Beowulf's throws are unbreakable, and many of his moves will have different properties.
 
  +
Known world-wide for felling the Gigan warrior Grendel and for his illustrious career in the ring, '''Beowulf''' had secured himself a spot in the history books as a champion. But a mediocre acting career after leaving the ring tarnished his legacy.
   
  +
Now, as the Canopy Kingdom faces a new threat, Beowulf enters the ring once more, determined to relive the glory, and in doing so stumbles upon the truth about his past… Will Beowulf be able to overcome this new threat to the city and his legacy? Or is this his final taste of the spotlight?
 
==Abilities==
 
==Abilities==
 
{{SGM CA
 
{{SGM CA
 
|Name = HYPE MODE
 
|Name = HYPE MODE
|CA = Use 3x THROWS and/or JUGGLE FINISHERS to enable HYPE MODE. During HYPE MODE, THROWS can't be broken and many attacks feature surprising upgrades!
+
|CA = Get 1 Hype Charge with every THROW and every 30 seconds. 3 Hype Charges lets you trigger HYPE MODE! During HYPE MODE, THROWS cannot be broken, and many attacks feature surprising upgrades.
 
}}
 
}}
 
{{SGM MA
 
{{SGM MA
 
|Name = TITLE FIGHT
 
|Name = TITLE FIGHT
 
|Name1 = CHALLENGER
 
|Name1 = CHALLENGER
|MA1 = Beowulf inflicts {{Num|5/15%}} bonus damage anytime his health percentage is LOWER than his opponent's
+
|MA1 = Beowulf deals {{Num|5/15%}} bonus damage anytime his HEALTH% is LOWER than his opponent's
 
|Name2 = DEFENDING CHAMP
 
|Name2 = DEFENDING CHAMP
|MA2 = Beowulf inflicts {{Num|5/15%}} bonus damage anytime his health percentage is HIGHER than his opponent's
+
|MA2 = Beowulf deals {{Num|5/15%}} bonus damage anytime his HEALTH% is HIGHER than his opponent's
 
}}
 
}}
  +
 
==Variants==
 
==Variants==
 
On mobile devices, tap on the variant '''text''' to navigate to their page, not their card.
 
On mobile devices, tap on the variant '''text''' to navigate to their page, not their card.
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|[[Image:Beowulf_Dark_Might_Card_D.png|125px|Dark Might|link=Dark Might]]<center>[[Dark Might]]</center>
 
|[[Image:Beowulf_Dark_Might_Card_D.png|125px|Dark Might|link=Dark Might]]<center>[[Dark Might]]</center>
 
|[[Image:Snake Bite.png|125px|Snake Bite|link=Snake Bite]]<center>[[Snake Bite]]</center>
 
|[[Image:Snake Bite.png|125px|Snake Bite|link=Snake Bite]]<center>[[Snake Bite]]</center>
  +
|[[Image:Beast King.png|125px|Beast King|link=Beast King]]<center>[[Beast King]]</center>
 
|}
 
|}
 
<br />
 
<br />
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{| class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;"
 
{| class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;"
 
|-
 
|-
! scope="col" |Icon
+
! scope="col" style="width:15%;"|<center>Icon
! scope="col" |Name
+
! scope="col" style="width:35%;"|<center>Name
! scope="col" |Description
+
! scope="col" style="width:50%;"|<center>Description
 
|-
 
|-
| height="120px" width="120px" valign="middle" |<center>[[Image:ArooReady.png|110px|Aroo Ready?]]</center>
+
| height="120px" width="120px" valign="middle" |<center>[[Image:ArooReady.png|100px|Aroo Ready?]]</center>
|'''AROO READY?'''
+
|<center>'''AROO READY?'''
|TAUNT your opponent to gain HASTE for <span style="color:TEAL">10</span> seconds.
+
|TAUNT your opponent to gain HASTE for {{Num|10/12/15}} seconds.
Gives 1 stack of hype on successful use.
+
Gives 1 Hype Charge on successful use.
 
|-
 
|-
| height="120px" width="120px" valign="middle" |<center>[[Image:BeoBurst.png|110px|Burst]]</center>
+
| height="120px" width="120px" valign="middle" |<center>[[Image:BeoBurst.png|100px|Burst]]</center>
|'''BURST'''
+
|<center>'''BURST'''
|On HIT, inflict SLOW for <span style="color:TEAL">5</span> seconds
+
|On HIT, inflict SLOW for {{Num|5/7/10}} seconds.
 
|-
 
|-
| height="120px" width="120px" valign="middle" |<center>[[Image:GiganArmSweep.png|110px|Gigan Arm Sweep]]</center>
+
| height="120px" width="120px" valign="middle" |<center>[[Image:GiganArmSweep.png|100px|Gigan Arm Sweep]]</center>
|'''GIGAN ARM SWEEP'''
+
|<center>'''GIGAN ARM SWEEP'''
|On HIT, inflict BLEED for <span style="color:TEAL">12</span> seconds
+
|On HIT, inflict BLEED for {{Num|4/8/12}} seconds.
 
|-
 
|-
| height="120px" width="120px" valign="middle" |<center>[[Image:HurtingHurdle.png|110px|Hurting Hurdle]]</center>
+
| height="120px" width="120px" valign="middle" |<center>[[Image:HurtingHurdle.png|100px|Hurting Hurdle]]</center>
|'''HURTING HURDLE'''
+
|<center>'''HURTING HURDLE'''
|Has a <span style="color:TEAL">25%</span> increased chance to land a CRITICAL HIT
+
|Has a {{Num|25/50/100%}} increased chance to land a CRITICAL HIT.
 
|-
 
|-
| height="120px" width="120px" valign="middle" |<center>[[Image:StrikerKick.png|110px|Striker Kick]]</center>
+
| height="120px" width="120px" valign="middle" |<center>[[Image:StrikerKick.png|100px|Striker Kick]]</center>
|'''STRIKER KICK'''
+
|<center>'''STRIKER KICK'''
|Forces enemy to TAG OUT on HIT, removing all COMBAT EFFECTS
+
|Forces the opponent to TAG OUT on HIT, removing all COMBAT EFFECTS.
 
|-
 
|-
| height="120px" width="120px" valign="middle" |<center>[[Image:WulfBlitzer.png|110px|Wulf Blitzer]]</center>
+
| height="120px" width="120px" valign="middle" |<center>[[Image:WulfBlitzer.png|100px|Wulf Blitzer]]</center>
|'''WULF BLITZER'''
+
|<center>'''WULF BLITZER'''
|25<span style="color:TEAL">%</span> chance on HIT to inflict ARMOR BREAK for <span style="color:TEAL">5</span> seconds<br />Tap up to 3 times (4 if used in HYPE MODE)
+
|{{Num|25/50%}} chance on HIT to inflict ARMOR BREAK for {{Num|5/7}} seconds.<br />Tap up to 3 times (4 if used in HYPE MODE).
 
|-
 
|-
| height="120px" width="120px" valign="middle" |<center>[[Image:WulfShoot.png|110px|Wulf Shoot]]</center>
+
| height="120px" width="120px" valign="middle" |<center>[[Image:WulfShoot.png|100px|Wulf Shoot]]</center>
|'''WULF SHOOT'''
+
|<center>'''WULF SHOOT'''
|Command grab. Gives one HYPE stack on successful throw.
+
|Command grab. Gives 1 Hype Charge on successful use.
 
|}
 
|}
   
 
==Blockbusters==
 
==Blockbusters==
{| class="article-table" border="1" cellspacing="1" cellpadding="1" style="width = 100%;"
+
{| class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;"
 
|-
 
|-
! scope="col" |Icon
+
! scope="col" style="width:15%;"|<center>Icon</center>
! scope="col" |Name
+
! scope="col" style="width:20%;"|<center>Name</center>
! scope="col" |Gear Points
+
! scope="col" style="width:15%;"|<center>Gear Points</center>
! scope="col" |Description
+
! scope="col" style="width:50%;"|<center>Description</center>
 
|-
 
|-
 
| height="120px" width="120px" valign="middle" |<center>[[Image:GeatishTrepak.png|120px|Geatish Trepak]]</center>
 
| height="120px" width="120px" valign="middle" |<center>[[Image:GeatishTrepak.png|120px|Geatish Trepak]]</center>
|'''GEATISH TREPAK'''
+
|<center>'''GEATISH TREPAK'''
 
|<center>'''3'''</center>
 
|<center>'''3'''</center>
|Level 1 Blockbuster<br /><span style="color:TEAL">15%</span> bonus damage if used in HYPE MODE
+
|Level 1 Blockbuster<br />{{Num|15/20/25%}} bonus damage if used in HYPE MODE.
 
|-
 
|-
 
| height="120px" width="120px" valign="middle" |<center>[[Image:GiganticArm.png|120px|Gigantic Arm]]</center>
 
| height="120px" width="120px" valign="middle" |<center>[[Image:GiganticArm.png|120px|Gigantic Arm]]</center>
|'''GIGANTIC ARM'''
+
|<center>'''GIGANTIC ARM'''
 
|<center>4</center>
 
|<center>4</center>
|Level 1 Blockbuster<br /><span style="color:TEAL">15%</span> chance on HIT to STUN opponent for <span style="color:TEAL">4</span> seconds
+
|Level 1 Blockbuster<br />{{Num|15/25%}} chance on HIT to STUN opponent for {{Num|4/6}} seconds.
 
|-
 
|-
 
| height="120px" width="120px" valign="middle" |<center>[[Image:LupinePummel.png|120px|Lupine Pummel]]</center>
 
| height="120px" width="120px" valign="middle" |<center>[[Image:LupinePummel.png|120px|Lupine Pummel]]</center>
|'''LUPINE PUMMEL'''
+
|<center>'''LUPINE PUMMEL'''
 
|<center>4</center>
 
|<center>4</center>
|Level 2 Blockbuster<br /><span style="color:TEAL">25%</span> chance on HIT to inflict CRIPPLE and SLOW for <span style="color:TEAL">10</span> seconds
+
|Level 2 Blockbuster<br />{{Num|25/35/50%}} chance on HIT to inflict CRIPPLE and SLOW for {{Num|10}} seconds.
 
|-
 
|-
 
| height="120px" width="120px" valign="middle" |<center>[[Image:Airwulf.png|120px|Airwulf]]</center>
 
| height="120px" width="120px" valign="middle" |<center>[[Image:Airwulf.png|120px|Airwulf]]</center>
|'''AIRWULF'''
+
|<center>'''AIRWULF'''
 
|<center>5</center>
 
|<center>5</center>
|Level 2 Blockbuster<br /><span style="color:TEAL">25%</span> chance on HIT to inflict ARMOR BREAK and SLOW for <span style="color:TEAL">10</span> seconds
+
|Level 2 Blockbuster<br />{{Num|25/35/50%}} chance on HIT to inflict ARMOR BREAK and SLOW for {{Num|10}} seconds.
 
|-
 
|-
 
| height="120px" width="120px" valign="middle" |<center>[[Image:Wulfamania.png|120px|Wulfamania]]</center>
 
| height="120px" width="120px" valign="middle" |<center>[[Image:Wulfamania.png|120px|Wulfamania]]</center>
|'''WULFAMANIA'''
+
|<center>'''WULFAMANIA'''
 
|<center>7</center>
 
|<center>7</center>
 
|
 
|
Level 3 Blockbuster (UNBLOCKABLE)<br />If used to defeat an opponent, gain HASTE for <span style="color:TEAL">10</span> seconds
+
Level 3 Blockbuster (UNBLOCKABLE)<br />If used to defeat an opponent, gain HASTE for {{Num|10/12/15}} seconds.
 
|-
 
|-
 
| height="120px" width="120px" valign="middle" |<center>[[Image:ThreeWulfMoonsault.png|120px|Three Wulf Moonsault]]</center>
 
| height="120px" width="120px" valign="middle" |<center>[[Image:ThreeWulfMoonsault.png|120px|Three Wulf Moonsault]]</center>
|'''THREE WULF MOONSAULT'''
+
|<center>'''THREE WULF MOONSAULT'''
 
|<center>8</center>
 
|<center>8</center>
|Level 3 Blockbuster (UNBLOCKABLE)<br />Reduces the meter of all opponent BLOCKBUSTERS by <span style="color:TEAL">10%</span> per landed HIT
+
|Level 3 Blockbuster (UNBLOCKABLE)<br />Reduces the opponent's BLOCKBUSTER METER by {{Num|10/15/25%}} per landed HIT.
 
|}
 
|}
  +
 
==Hype Mode==
 
==Hype Mode==
 
*Moves that are affected by Hype Mode
 
*Moves that are affected by Hype Mode
{| class="article-table"
+
{| class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:100%;"
 
!Move
 
!Move
 
!Controls
 
!Controls
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|-
 
|-
 
|Wulfshoot
 
|Wulfshoot
|Special Movement
+
|Special Move
 
|Wulfshoot obtains an extra grab attack.
 
|Wulfshoot obtains an extra grab attack.
 
|-
 
|-
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|Lupine Pummel
 
|Lupine Pummel
 
|Tier 2 Blockbuster
 
|Tier 2 Blockbuster
|Doubles the number of head butts performed by Beowulf (from 4 to 8); number of kicks still 3
+
|Doubles the number of head butts performed by Beowulf (from 4 to 8); number of kicks still 3.
 
|-
 
|-
 
|Airwulf
 
|Airwulf
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|Final hit deals slightly more damage.
 
|Final hit deals slightly more damage.
 
|}
 
|}
  +
 
==Combos==
 
==Combos==
 
Beowulf generally has a lower maximum combo count than the other characters and is best played as a grappler. Despite this, Beowulf's individual hits deal a ton of damage and can be extended by bouncing your opponent off the wall. In addition to that, he has a unique mechanic called Hype Mode where all his grabs become unbreakable and several of his moves get additional hits and beneficial effects.
 
Beowulf generally has a lower maximum combo count than the other characters and is best played as a grappler. Despite this, Beowulf's individual hits deal a ton of damage and can be extended by bouncing your opponent off the wall. In addition to that, he has a unique mechanic called Hype Mode where all his grabs become unbreakable and several of his moves get additional hits and beneficial effects.
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=== Unknown ===
 
=== Unknown ===
 
*Dash > L5 > Up > Dash > L2 > Hurting Hurdle > Dash > L2 > Wulf Blitzer > Dash > L2 > Gigantic Arm or Airwulf
 
*Dash > L5 > Up > Dash > L2 > Hurting Hurdle > Dash > L2 > Wulf Blitzer > Dash > L2 > Gigantic Arm or Airwulf
  +
  +
== Gallery ==
  +
<gallery>
  +
Full Beowulf Combo Guide and Combo Compilation!! Chair Gang😤 - SkullGirls Mobile|Guide by OddLegend
  +
Skullgirls Mobile - Beowulf Basic to Advanced Combos|Guide by LordOozy
  +
-Beginner Guide - Skullgirls Mobile- Easy Gameplay for Beowulf|Guide by ZeoW
  +
</gallery>
 
[[Category:Characters]]
 
[[Category:Characters]]
 
[[Category:Beowulf]]
 
[[Category:Beowulf]]

Revision as of 01:16, 23 March 2021

Beowulf is a grappler who can be described as a “power-play” character. At various times throughout a fight, he will get large spikes of power due to his Character Ability: HYPE MODE. Players will need to tactically take advantage of it in order to maximize Beowulf’s potential.

While fighting, Beowulf's Throws (including Special Move Throws) and Juggle Finishers will generate one Hype Charge. Beowulf also gains one Hype Charge every thirty seconds in the fight. Once Beowulf gets 3 Hype Charges, a button appears that allows Beowulf to activate HYPE MODE for 10 seconds. In HYPE MODE, Beowulf's throws are unbreakable, and many of his moves will have different properties.

Biography

Known world-wide for felling the Gigan warrior Grendel and for his illustrious career in the ring, Beowulf had secured himself a spot in the history books as a champion. But a mediocre acting career after leaving the ring tarnished his legacy.

Now, as the Canopy Kingdom faces a new threat, Beowulf enters the ring once more, determined to relive the glory, and in doing so stumbles upon the truth about his past… Will Beowulf be able to overcome this new threat to the city and his legacy? Or is this his final taste of the spotlight?

Abilities

Character Ability

HYPE MODE
Get 1 Hype Charge with every THROW and every 30 seconds. 3 Hype Charges lets you trigger HYPE MODE! During HYPE MODE, THROWS cannot be broken, and many attacks feature surprising upgrades.

Marquee Ability: TITLE FIGHT

CHALLENGER
Beowulf deals 5/15% bonus damage anytime his HEALTH% is LOWER than his opponent's
DEFENDING CHAMP
Beowulf deals 5/15% bonus damage anytime his HEALTH% is HIGHER than his opponent's


Variants

On mobile devices, tap on the variant text to navigate to their page, not their card.

Bronze:

Underdog
Underdog
ColdStones
Cold Stones

Silver:

HypeMan
Hype Man
NumberOne
Number One
Wrestler X
Wrestler X

Gold:

Wulfsbane
Wulfsbane
WeekendWarrior
Weekend Warrior
DragonBrawler
Dragon Brawler
Freedom Fighter
Freedom Fighter

Diamond:

Dark Might
Dark Might
Snake Bite
Snake Bite
Beast King
Beast King


Special Moves

Icon
Name
Description
Aroo Ready?
AROO READY?
TAUNT your opponent to gain HASTE for 10/12/15 seconds.

Gives 1 Hype Charge on successful use.

Burst
BURST
On HIT, inflict SLOW for 5/7/10 seconds.
Gigan Arm Sweep
GIGAN ARM SWEEP
On HIT, inflict BLEED for 4/8/12 seconds.
Hurting Hurdle
HURTING HURDLE
Has a 25/50/100% increased chance to land a CRITICAL HIT.
Striker Kick
STRIKER KICK
Forces the opponent to TAG OUT on HIT, removing all COMBAT EFFECTS.
Wulf Blitzer
WULF BLITZER
25/50% chance on HIT to inflict ARMOR BREAK for 5/7 seconds.
Tap up to 3 times (4 if used in HYPE MODE).
Wulf Shoot
WULF SHOOT
Command grab. Gives 1 Hype Charge on successful use.

Blockbusters

Icon
Name
Gear Points
Description
Geatish Trepak
GEATISH TREPAK
3
Level 1 Blockbuster
15/20/25% bonus damage if used in HYPE MODE.
Gigantic Arm
GIGANTIC ARM
4
Level 1 Blockbuster
15/25% chance on HIT to STUN opponent for 4/6 seconds.
Lupine Pummel
LUPINE PUMMEL
4
Level 2 Blockbuster
25/35/50% chance on HIT to inflict CRIPPLE and SLOW for 10 seconds.
Airwulf
AIRWULF
5
Level 2 Blockbuster
25/35/50% chance on HIT to inflict ARMOR BREAK and SLOW for 10 seconds.
Wulfamania
WULFAMANIA
7

Level 3 Blockbuster (UNBLOCKABLE)
If used to defeat an opponent, gain HASTE for 10/12/15 seconds.

Three Wulf Moonsault
THREE WULF MOONSAULT
8
Level 3 Blockbuster (UNBLOCKABLE)
Reduces the opponent's BLOCKBUSTER METER by 10/15/25% per landed HIT.

Hype Mode

  • Moves that are affected by Hype Mode
Move Controls Added Effect
Aerial Tap after Launcher Aerial ends with an extra grab movement, sending the enemy up higher than normal Aerial.
Throw Upside swipe with two fingers Throw becomes unbreakable and gains an extra grab attack.
Wulfshoot Special Move Wulfshoot obtains an extra grab attack.
Geatish Trepak Tier 1 Blockbuster Ends with another animation, with Beowulf smiling to the crowd and temporarily locking the foe in place before forcing them to the edge of the screen. Allows for follow-ups.
Lupine Pummel Tier 2 Blockbuster Doubles the number of head butts performed by Beowulf (from 4 to 8); number of kicks still 3.
Airwulf Tier 2

Blockbuster

Cosmetic: If used to defeat the final opponent, penguin referee emerges.
Wulfmania Tier 3 Blockbuster Ends with Airwulf. Cosmetic: if used to defeat final opponent, penguin referee emerges.
Three Wulf Moonsault Tier 3 Blockbuster Final hit deals slightly more damage.

Combos

Beowulf generally has a lower maximum combo count than the other characters and is best played as a grappler. Despite this, Beowulf's individual hits deal a ton of damage and can be extended by bouncing your opponent off the wall. In addition to that, he has a unique mechanic called Hype Mode where all his grabs become unbreakable and several of his moves get additional hits and beneficial effects.

It should be noted that Beowulf has two excellent grappling Blockbusters. Grappling Blockbusters have the unique property among all other Blockbusters in that they cannot be blocked or broken.

Notes

  • L5 means a chain of 5 normal ground attacks. (Usually by tapping 5 times on the screen)
  • Up or Launcher means the normal move that sends your opponent in the air (performed by swiping up)
  • A5 means a chain of 5 normal air attacks. (usually by tapping once right after having launched your opponent)
  • Grab refers to throwing your opponent. (Done by swiping with 2 fingers) 
  • Dash means a dash attack (Swipe right)
  • Trip means a trip attack (Swipe down once)
  • Charge is a powered attack (Press and hold for a few moments to charge then release)
  • Special thanks ot OozyGamer for the combo video.
  • Just like a real life wrestler, Beowulf loves to bounce his enemies off the ring walls. Which is why several of his combos require him to be at a specific distance from the right corner. Combos that specify (Right 1/3 screen) really just mean that you need to start the fight at one third of the total ring's distance from the right corner.
  • Similarly, combos that specify "corner" need to be started at the extreme right corner when the opponent has no space to move.
  • As a fellow wrestler (and because her hitboxes are quite weird), Cerebella is a nemesis to Beowulf. Several of Beowulf's combos don't work on her.

Pseudo combos

A large part of Beowulf's damage relies on grappling opponents with Geatish Trepak or Lupine Pummel right after they stand up. This in turn can effectively lock your opponent in a long chain which looks like a combo. These "fake" or pseudo combos cannot be considered true combos as they can be broken up with any Blockbuster or Swap. 

However, they are extremely useful and represent a valid, but cheesy, playstyle.

  • L5 > Up > A5, Wait for opponent to stand up, Geatish Trepak, Wait, Lupine Pummel
  • (Wulf Shoot, Wait) x 5 (Must equip 5 different Wulf Shoots)

Standard combos

All standard combos can be broken with any "Burst" move by the opponent as long as they are not in the air or during a Blockbuster.

  • Dash > L5 > Trip
  • Dash > L5 > Geatish Trepak / Lupine Pummel
  • Dash > L5 > Hurting Hurdle > Wulf Blizer x 3 > Gigantic Arm / Airwulf
  • Dash > L5 > Up > A5 > L2 > Trip (Does not work on some characters)
  • Dash > L5 > Up > A5 > Gigantic Arm
  • Dash > L5 > Up > A5 > Wulf Blitzer x 3 > Gigantic Arm / Airwulf
  • Dash > L5 > Up > A5 > Hurting hurdle > Gigantic Arm / Airwulf
  • Charge > Hurting Hurdle > Gigantic arm
  • [Hype Mode] Dash > L5 > Geatish Trepak > Gigantic Arm

Half screen

  • L5 > Up > A5 > Dash > Dash > Hurting Hurdle > Gigantic Arm

1/3 screen

  • L5 > Up > A5 > Dash > Dash > (wait for enemy to bounce off wall) > L3 > Gigantic Arm
  • L5 > Up > A5 > Dash > Dash > (wait for enemy to bounce off wall) > L3 > Airwulf
  • Dash > Dash > (wait for enemy to bounce off wall) > L2 > Gigantic Arm

Corner

  • Charge > L2 > Wulf Blitzer x3 > Gigantic Arm / Airwulf (lightweight characters only)
  • Charge > Dash > L2 > Gigantic Arm / Airwulf (lightweight characters only)
  • Dash > L5 > Up > A5 > L2 > Hurting Hurdle > L2 > Wulf Blitzer > Gigantic Arm / Airwulf
  • L5 > Wulfamania > L2 > Hurting Hurdle > L2 > Wulf Blitzer > L2 > Gigantic Arm
  • [Hype Mode] Dash > L5 > Geatish Trepak > Gigantic Arm / Airwulf

Unknown

  • Dash > L5 > Up > Dash > L2 > Hurting Hurdle > Dash > L2 > Wulf Blitzer > Dash > L2 > Gigantic Arm or Airwulf

Gallery