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Armed Forces is an Air, Gold Cerebella variant.



DIAMOND DEFENSE
Signature Ability 1
10% chance when either Fighter is HIT to gain ARMOR and UNFLINCHING for 5/7/10 seconds each.
Signature Ability 2
When Cerebella gains a BUFF, 50/75/100% chance to transfer 1 DEBUFF from herself to the opponent.


Tips and Tricks[]

Role & Strategy[]

  • Armed Forces is a defensive fighter with a Signature Ability that can provide her with ARMOR and UNFLINCHING upon a hit, as well as transferring a DEBUFF active on her to her opponent whenever she receives a BUFF. Along with a high HP stat, this means she's a great tank.
  • Since Armed Forces relies on her BUFFS for defense, it is recommended to use variants that can remove BUFFS such as Silent Kill, Doublicious and Summer Salt when facing her. Variants that can inflict CURSE such as Purrfect Dark and Shadow Ops can also prevent her from gaining BUFFS. Furthermore, fighters that can inflict HEX to completely disable her Signature Ability such as Red Velvet are also recommended to completely shut her down.
    • Neither CURSE nor HEX can be transferred back to Armed Forces' opponent. CURSE prevents her from triggering her Signature Ability, while HEX removes her abilities entirely.
    • While she has the ability to gain her BUFFS from her own hits, her low ATK stat and the lack of offensive buffs mean that she's not well-suited for offense.
  • Marquee Ability: UPPER HAND is the best marquee for Armed Forces, as it allows her to control the opponent's meter on throws.

Stat Investment[]

  • General Investment: If built defensively, Armed Forces is best built with HP, Meter Gain, Defense and Resistance. If built offensively, Armed Forces is best built with Attack, Piercing and Special Cooldown.
  • Special investment: If built offensively, Meter Gain would help her perform better on the field.

Possible Team Combinations[]

Double Evergreen Evil Portrait
Painwheel Fly Trap Portrait
Unknown Unknown Portrait
Evergreen EvilFly TrapArmed Forces
Painwheel Fly Trap Portrait
Unknown Unknown Portrait
Big Band G.I. Jazz Portrait
or
Double Immoral Fiber Portrait
Fly TrapArmed ForcesG.I. Jazz / Immoral Fiber

Rift Battles[]

  • Due to her air element, Armed Forces mixes well with the Into Thin Air catalyst, removing any CURSE or HEX applied onto her every 15 seconds. Catalyst such as Autoimmune, Angry Flinch and Amour Rating will also help her become a potent defensive unit in Rift Battles.

Trivia[]

Change Log
5.3 Update
  • SA1 (Old): Getting HIT has a 5% chance to grant ARMOR for 5/7/10 seconds.
    • SA1 (New): 10% chance when either Fighter is HIT to gain ARMOR and UNFLINCHING for 5/7/10 seconds each.
  • SA2 (Old): Also gain UNFLINCHING for 5/7/10 seconds.
    • SA2 (New): When Cerebella gains a BUFF, 50/75/100% chance to transfer 1 DEBUFF from herself to the opponent.
3.1.0 Update
  • SA1 (OLD): Getting HIT has a 5% chance to grant ARMOR for 5/10/15 seconds.
    • SA1 (NEW): Getting HIT has a 5% chance to grant ARMOR for 5/7/10 seconds.
  • SA2 (OLD): Also gain UNFLINCHING for 5/10/15 seconds.
    • SA2 (NEW): Also gain UNFLINCHING for 5/7/10 seconds.
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